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https://git.code.sf.net/p/quake/quakeforge-old
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Someone must have forgotten the pause/unpause typo thing, fixed.
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1 changed files with 2 additions and 12 deletions
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@ -1,4 +1,5 @@
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/*
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sv_user.c - server code for moving users
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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@ -20,7 +21,6 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sv_user.c -- server code for moving users
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#include <ctype.h>
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#include <quakedef.h>
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@ -39,14 +39,9 @@ edict_t *sv_player;
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usercmd_t cmd;
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//cvar_t cl_rollspeed = {"cl_rollspeed", "200"};
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cvar_t *cl_rollspeed;
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//cvar_t cl_rollangle = {"cl_rollangle", "2.0"};
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cvar_t *cl_rollangle;
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//cvar_t sv_spectalk = {"sv_spectalk", "1"};
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cvar_t *sv_spectalk;
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//cvar_t sv_mapcheck = {"sv_mapcheck", "1"};
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cvar_t *sv_mapcheck;
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extern vec3_t player_mins;
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@ -942,7 +937,7 @@ void SV_Pause_f (void)
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return;
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}
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if (sv.paused)
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if (!sv.paused)
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snprintf(st, sizeof(st), "%s paused the game\n", host_client->name);
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else
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snprintf(st, sizeof(st), "%s unpaused the game\n", host_client->name);
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@ -1740,14 +1735,9 @@ SV_UserInit
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*/
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void SV_UserInit (void)
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{
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// Cvar_RegisterVariable (&cl_rollspeed);
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cl_rollspeed = Cvar_Get ("cl_rollspeed","200",0,"None");
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// Cvar_RegisterVariable (&cl_rollangle);
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cl_rollangle = Cvar_Get ("cl_rollangle","2.0",0,"None");
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// Cvar_RegisterVariable (&sv_spectalk);
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sv_spectalk = Cvar_Get ("sv_spectalk","1",0,"None");
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// Cvar_RegisterVariable (&sv_mapcheck);
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sv_mapcheck = Cvar_Get ("sv_mapcheck","1",0,"None");
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}
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