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This commit is contained in:
Anton E. Gavrilov 2000-04-05 08:12:55 +00:00
parent b3d1e2ebaf
commit cba9b3b5b1

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@ -63,17 +63,15 @@ DarkAngel <bhunn@zipworld.com.au>
- improve sound engine behavior when too many sounds play at once - improve sound engine behavior when too many sounds play at once
Tonik <tonik@quake.ru> Tonik <tonik@quake.ru>
- change Cvar_Set(char*, char*) to Cvar_Set(cvar_t*, char*) - please let
me do it!
- enhanced say and say_team editing - enhanced say and say_team editing
- single player & coop support (when progs.dat source if released under GPL) - single player & coop support (when progs.dat source if released under GPL)
- add match, powerups,... qw-server cvars - add match, powerups,... qw-server cvars
- ffa and match support (progs) - ffa and match support (progs)
- fix key_dest setting (it's often key_game instead of key_console) - crosshairfile <file.pcx> ?
- make 'crosshair' accept pcx filenames, not only numbers. - pause/fforward[/rewind] in demo playback
- pause in demo playback (qw, already done in uquake) - client(server)-side teamplay macros: $health, $armor, $loc...
- implement some teamplay macros into qw-client? Like $health, $armor
- timescale server cvar (easy for uquake, requires new protocol for qw) - timescale server cvar (easy for uquake, requires new protocol for qw)
- TE_RAILTRAIL
taniwha <bill@taniwha.org> taniwha <bill@taniwha.org>
- Dud explosives (yeah, yeah, it's probably QC, but still...) - Dud explosives (yeah, yeah, it's probably QC, but still...)