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https://git.code.sf.net/p/quake/quakeforge-old
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Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
-- Eric Windisch
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parent
e543a111d1
commit
9e47e221b6
1 changed files with 16 additions and 17 deletions
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@ -534,7 +534,7 @@ pack_t *COM_LoadPackFile (char *packfile)
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#if defined(_EXPERIMENTAL_) && defined(GENERATIONS)
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int
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COM_pak3_checkfile(unzFile *pak, const char *path)
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COM_pakzip_checkfile(unzFile *pak, const char *path)
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{
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int status;
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@ -543,7 +543,7 @@ COM_pak3_checkfile(unzFile *pak, const char *path)
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}
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void
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COM_pak3_closepak(unzFile *pak)
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COM_pakzip_closepak(unzFile *pak)
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{
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if (pak)
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unzClose(pak);
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@ -551,7 +551,7 @@ COM_pak3_closepak(unzFile *pak)
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}
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void
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COM_pak3_close(unzFile *pak)
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COM_pakzip_close(unzFile *pak)
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{
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unzCloseCurrentFile(pak);
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}
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@ -559,7 +559,7 @@ COM_pak3_close(unzFile *pak)
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int
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COM_pak3_read(unzFile *pak, void *buf, uint_t size, uint_t nmemb)
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COM_pakzip_read(unzFile *pak, void *buf, uint_t size, uint_t nmemb)
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{
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int len;
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@ -568,7 +568,7 @@ COM_pak3_read(unzFile *pak, void *buf, uint_t size, uint_t nmemb)
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}
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int
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COM_pak3_open(unzFile *pak, const char *path)
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COM_pakzip_open(unzFile *pak, const char *path)
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{
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if (unzLocateFile(pak, path, 2) != UNZ_OK)
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return 0;
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@ -578,7 +578,7 @@ COM_pak3_open(unzFile *pak, const char *path)
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}
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uint_t
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COM_pak3_getlen(unzFile *pak)
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COM_pakzip_getlen(unzFile *pak)
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{
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unz_file_info info;
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@ -589,26 +589,26 @@ COM_pak3_getlen(unzFile *pak)
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}
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uint_t
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COM_pak3_readfile(unzFile *pak, const char *path, uint_t bufsize, byte_t *buf)
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COM_pakzip_readfile(unzFile *pak, const char *path, uint_t bufsize, byte_t *buf)
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{
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uint_t len;
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if (!COM_pak3_open(pak,path))
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if (!COM_pakzip_open(pak,path))
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return 0;
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if ((len = COM_pak3_getlen(pak)) != 0)
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if ((len = COM_pakzip_getlen(pak)) != 0)
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{
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if (COM_pak3_read(pak, (void*)buf, 1, len) != len)
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if (COM_pakzip_read(pak, (void*)buf, 1, len) != len)
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len = 0;
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}
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COM_pak3_close(pak);
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COM_pakzip_close(pak);
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return len;
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}
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#endif
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#if defined _EXPERIMENTAL_ && GENERATIONS
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pack_t *COM_LoadQ3PackFile (char *packfile)
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pack_t *COM_LoadPackZipFile (char *packfile)
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{
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int i;
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@ -690,11 +690,10 @@ COM_LoadGameDirectory(char *dir)
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}
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#if defined _EXPERIMENTAL_ && GENERATIONS
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done = false;
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for ( i=0 ; !done ; i++ ) { // Load all Pak3 files.
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snprintf(pakfile, sizeof(pakfile), "%s/pak%i.pak3", dir, i);
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for (done=false, i=0 ; !done ; i++ ) { // Load all Pak3 files.
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snprintf(pakfile, sizeof(pakfile), "%s/pak%i.pk3", dir, i);
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pak = COM_LoadPak3File(pakfile);
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pak = COM_LoadPackZipFile(pakfile);
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if(!pak) {
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done = true;
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