Added some goals mentioned in the mailing lists and forums.

This commit is contained in:
Nelson Rush 1999-12-31 23:25:13 +00:00
parent 84f1730855
commit 8bab9c445f

22
TODO
View file

@ -3,12 +3,6 @@ QuakeForge project. If you'd like to add something to this list or point
out that something has been done we forgot to remove, please send an email out that something has been done we forgot to remove, please send an email
to quake-devel@lists.sourceforge.net with details. to quake-devel@lists.sourceforge.net with details.
* On unix systems /etc/quakerc should be read as a system-wide config
file which should be able to specify console commands and other things
like where to find the id1, qw, and other -game specified dirs
* On unix systems ~/.quake should overlay a shared data directory. Files
in a user's ~/.quake directory should take precedence over files in the
shared data dir and all files written should be placed into ~/.quake
* sed 's/\<sprintf *(\([^,]\+\),/sprintf(\1, sizeof(\1)),/g' to fix some * sed 's/\<sprintf *(\([^,]\+\),/sprintf(\1, sizeof(\1)),/g' to fix some
possible buffer overruns possible buffer overruns
* configure.in: clean up the intel -mcpu stuff * configure.in: clean up the intel -mcpu stuff
@ -25,4 +19,18 @@ to quake-devel@lists.sourceforge.net with details.
authors yet. If your patch was applied and you haven't gotten a line authors yet. If your patch was applied and you haven't gotten a line
in the AUTHORS file yet, please let us know so we can fix it. in the AUTHORS file yet, please let us know so we can fix it.
* Makefile.in */Makefile.in: developer-clean target ? * Makefile.in */Makefile.in: developer-clean target ?
* Merge SDLQuake (BigM created a patch against an older revision of our
main tree)
* Remove TODO entries as they get finished.
* Add currently removed documentation to the README, and also add more
information to explain things that we've done, or broken.
* Poke Deek.
* Prep Aftershock for a future merge with the main tree.
* Add localized volumetric fog, water, etc.
* Implement a wind (airflow) engine.
* Add a more modern portal engine.
* Add cloudy skies, using the wind and fog engines
* Add some flags to the setup menu, ie. gl_ztrick and +mlook
* Allow more video and bpp modes
* Make every object depend on dead-reckoning for network play, ie. no
"moving entities"