Added some goals mentioned in the mailing lists and forums.

This commit is contained in:
Nelson Rush 1999-12-31 23:25:13 +00:00
parent 84f1730855
commit 8bab9c445f

22
TODO
View file

@ -3,12 +3,6 @@ QuakeForge project. If you'd like to add something to this list or point
out that something has been done we forgot to remove, please send an email
to quake-devel@lists.sourceforge.net with details.
* On unix systems /etc/quakerc should be read as a system-wide config
file which should be able to specify console commands and other things
like where to find the id1, qw, and other -game specified dirs
* On unix systems ~/.quake should overlay a shared data directory. Files
in a user's ~/.quake directory should take precedence over files in the
shared data dir and all files written should be placed into ~/.quake
* sed 's/\<sprintf *(\([^,]\+\),/sprintf(\1, sizeof(\1)),/g' to fix some
possible buffer overruns
* configure.in: clean up the intel -mcpu stuff
@ -25,4 +19,18 @@ to quake-devel@lists.sourceforge.net with details.
authors yet. If your patch was applied and you haven't gotten a line
in the AUTHORS file yet, please let us know so we can fix it.
* Makefile.in */Makefile.in: developer-clean target ?
* Merge SDLQuake (BigM created a patch against an older revision of our
main tree)
* Remove TODO entries as they get finished.
* Add currently removed documentation to the README, and also add more
information to explain things that we've done, or broken.
* Poke Deek.
* Prep Aftershock for a future merge with the main tree.
* Add localized volumetric fog, water, etc.
* Implement a wind (airflow) engine.
* Add a more modern portal engine.
* Add cloudy skies, using the wind and fog engines
* Add some flags to the setup menu, ie. gl_ztrick and +mlook
* Allow more video and bpp modes
* Make every object depend on dead-reckoning for network play, ie. no
"moving entities"