Fixes/enhancements to particle scaling. Firstly, cvar is renamed to

gl_particles.  Secondly, setting it to 0 now removes particles completely.

Once I figure out how to do this for software, it will become r_particles.
This commit is contained in:
Dan Olson 2000-04-09 21:37:58 +00:00
parent 049119d9f8
commit 69be4092e4
4 changed files with 142 additions and 136 deletions

View file

@ -37,7 +37,7 @@
extern particle_t *active_particles, *free_particles; extern particle_t *active_particles, *free_particles;
extern int ramp1[8], ramp2[8], ramp3[8]; extern int ramp1[8], ramp2[8], ramp3[8];
extern cvar_t *gl_pscale; extern cvar_t *gl_particles;
/* /*
=============== ===============
@ -61,6 +61,8 @@ void R_DrawParticles (void)
float scale; float scale;
qboolean alphaTestEnabled; qboolean alphaTestEnabled;
if (gl_particles->value)
{
GL_Bind(particletexture); GL_Bind(particletexture);
alphaTestEnabled = glIsEnabled(GL_ALPHA_TEST); alphaTestEnabled = glIsEnabled(GL_ALPHA_TEST);
@ -120,9 +122,9 @@ void R_DrawParticles (void)
+ (p->org[1] - r_origin[1])*vpn[1] + (p->org[1] - r_origin[1])*vpn[1]
+ (p->org[2] - r_origin[2])*vpn[2]; + (p->org[2] - r_origin[2])*vpn[2];
if (scale < 20) if (scale < 20)
scale = gl_pscale->value; scale = gl_particles->value;
else else
scale = gl_pscale->value + scale * 0.004; scale = gl_particles->value + scale * 0.004;
#if 0 // was in uquake, but give it a go #if 0 // was in uquake, but give it a go
glColor3ubv ((byte *)&d_8to24table[(int)p->color]); glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
#else #else
@ -211,5 +213,6 @@ void R_DrawParticles (void)
if (alphaTestEnabled) if (alphaTestEnabled)
glEnable(GL_ALPHA_TEST); glEnable(GL_ALPHA_TEST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
} // if (gl_particles->value)
} }

View file

@ -94,7 +94,7 @@ cvar_t *vid_mode;
cvar_t *vid_glx_fullscreen; cvar_t *vid_glx_fullscreen;
extern cvar_t *gl_triplebuffer; extern cvar_t *gl_triplebuffer;
extern cvar_t *vid_dga_mouseaccel; extern cvar_t *vid_dga_mouseaccel;
cvar_t *gl_pscale; cvar_t *gl_particles;
#ifdef HAS_DGA #ifdef HAS_DGA
static int nummodes; static int nummodes;
@ -568,7 +568,8 @@ void VID_Init(unsigned char *palette)
void VID_InitCvars() void VID_InitCvars()
{ {
gl_triplebuffer = Cvar_Get("gl_triplebuffer","1",CVAR_ARCHIVE,"None"); gl_triplebuffer = Cvar_Get("gl_triplebuffer","1",CVAR_ARCHIVE,"None");
gl_pscale = Cvar_Get("gl_pscale","1",0,"Sets the size of particles"); gl_particles = Cvar_Get("gl_particles","1",0,
"Sets the size of particles");
} }
void void

View file

@ -58,7 +58,7 @@ static cvar_t *vid_redrawfull;
static cvar_t *vid_waitforrefresh; static cvar_t *vid_waitforrefresh;
cvar_t *gl_ztrick; cvar_t *gl_ztrick;
extern cvar_t *gl_triplebuffer; extern cvar_t *gl_triplebuffer;
cvar_t *gl_pscale; cvar_t *gl_particles;
static fxMesaContext fc = NULL; static fxMesaContext fc = NULL;
static int scr_width, scr_height; static int scr_width, scr_height;
@ -519,7 +519,8 @@ void VID_ExtraOptionCmd(int option_cursor)
void VID_InitCvars () void VID_InitCvars ()
{ {
gl_triplebuffer = Cvar_Get ("gl_triplebuffer","1",CVAR_ARCHIVE,"None"); gl_triplebuffer = Cvar_Get ("gl_triplebuffer","1",CVAR_ARCHIVE,"None");
gl_pscale = Cvar_Get ("gl_pscale","1",0,"Sets the size of particles"); gl_particles = Cvar_Get ("gl_particles","1",0,
"Sets the size of particles");
} }
void void

View file

@ -158,7 +158,7 @@ qboolean gl_mtexable = false;
//==================================== //====================================
cvar_t *gl_ztrick; cvar_t *gl_ztrick;
cvar_t *gl_pscale; cvar_t *gl_particles;
cvar_t *vid_mode; cvar_t *vid_mode;
// Note that 0 is MODE_WINDOWED // Note that 0 is MODE_WINDOWED
@ -1626,7 +1626,8 @@ void VID_Init (unsigned char *palette)
"None"); "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse","1",CVAR_ARCHIVE,"None"); _windowed_mouse = Cvar_Get ("_windowed_mouse","1",CVAR_ARCHIVE,"None");
gl_ztrick = Cvar_Get ("gl_ztrick","1",CVAR_ARCHIVE,"None"); gl_ztrick = Cvar_Get ("gl_ztrick","1",CVAR_ARCHIVE,"None");
gl_pscale = Cvar_Get ("gl_pscale","1",0,"Sets the size of particles"); gl_particles = Cvar_Get ("gl_particles","1",0,
"Sets the size of particles");
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f); Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f); Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);