The most important commit I have ever done!

This commit is contained in:
Joseph Carter 2000-01-04 02:42:31 +00:00
parent e1c130cef8
commit 62be83ba6f
28 changed files with 541 additions and 0 deletions

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config.cache config.cache
config.log config.log
config.status config.status
build-stamp

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quakeforge (0.0.9-1) unstable; urgency=low
* Major new upstream version--Quake is GPL!
-- Joseph Carter <knghtbrd@debian.org> Mon, 3 Jan 2000 00:09:58 -0800
quake (1.09-1.30-2pre3.2) unstable; urgency=low
* Build with new shlibs files - the shlibs files are now NORMAL shlibs
files, but a patch to dpkg-shlibdeps is still required.
* quake-common package - it exists now and everything depends on it,
though it doesn't do anything yet but depend on the quake-lib's the
way the quake bins used to. Will eventually do useful stuff.
* Fully FHS compliant now!
* (Re)wrote descriptions for the packages
* GLQuake packages depend on quake-common, this fixes a bug that would
let you install glquake* without installing any quake-lib*'s..
-- Joseph Carter <knghtbrd@debian.org> Mon, 6 Sep 1999 14:19:53 -0700
quake (1.09-1.30-2pre3.1) unstable; urgency=low
* Hopefully ironed out the dependencies/shlibs stuff (still uses my .
soname patch
* Changed the wrappers of the glquake stuff a little
-- Joseph Carter <knghtbrd@debian.org> Sat, 31 Jul 1999 10:54:47 -0700
quake (1.09-1.30-2pre3) unstable; urgency=low
* Not released officially
* build debs of the libs glquake bins are shipped with
* build debs of the 3 glquake bins---all depend on the libs package FOR
NOW (this will change) and there's no manpages for them yet, RTF
README if you don't know the options.
-- Joseph Carter <knghtbrd@debian.org> Sat, 31 Jul 1999 00:42:25 -0700
quake (1.09-1.30-2) unstable; urgency=low
* Actually compress the manpages this time
-- Joseph Carter <knghtbrd@debian.org> Thu, 17 Jun 1999 01:38:37 -0700
quake (1.09-1.30-1) unstable; urgency=low
* New upstream version - glibc2 binaries at last!
* Since the quake binaries all came in one package, I've combined the
squake and xquake packages.
-- Joseph Carter <knghtbrd@debian.org> Sun, 13 Jun 1999 23:52:01 -0700
squake (1.09-1.1-15) unstable; urgency=low
* Adopted the package - Must Have Quake!
-- Joseph Carter <knghtbrd@debian.org> Fri, 28 May 1999 06:32:41 -0700
squake (1.09-1.1-14) unstable; urgency=low
* Orphaned the package, I don't maintain non-free things anymore.
-- Joey Hess <joeyh@master.debian.org> Thu, 18 Mar 1999 15:00:22 -0800
squake (1.09-1.1-13) frozen unstable; urgency=low
* Updated the copyright file with info from a very old mail from ID
software in which they told me that repackaging it as a deb is not a
deriviative work.
* Updated the copyright file to include all of slicense.txt, instead of
referencing it.
* No code changes, and I think the copyright fixups are important enough
to put it in to frozen.
-- Joey Hess <joeyh@master.debian.org> Mon, 7 Dec 1998 15:34:16 -0800
squake (1.09-1.1-12) unstable; urgency=low
* The wrapper can now handle uppercase .PAK files (#28781).
-- Joey Hess <joeyh@master.debian.org> Sat, 31 Oct 1998 21:06:48 -0800
squake (1.09-1.1-11) unstable; urgency=low
* Modified wrapper so it will add /usr/games to the end of PATH, and run
squake.real (w/o full filename). This is mainly to support some things
aa quake will need to do.
-- Joey Hess <joeyh@master.debian.org> Mon, 7 Sep 1998 16:58:08 -0700
squake (1.09-1.1-10) unstable; urgency=low
* Fixed the wrapper so it runs squake.real properly even if /usr/games
isn't in the user's PATH.
* Added a note to the README.Debian about the common squake is suid root,
but mouse doesn't work problem.
-- Joey Hess <joeyh@master.debian.org> Wed, 19 Aug 1998 22:39:23 -0700
squake (1.09-1.1-9) unstable; urgency=low
* Removed icon=none from menu file.
-- Joey Hess <joeyh@master.debian.org> Wed, 5 Aug 1998 14:24:19 -0700
squake (1.09-1.1-8) unstable; urgency=low
* Fixed wrapper not to use source bashism.
-- Joey Hess <joeyh@master.debian.org> Thu, 30 Jul 1998 20:48:17 -0700
squake (1.09-1.1-7) unstable; urgency=low
* Fixed package description spelling(#18953).
-- Joey Hess <joeyh@master.debian.org> Thu, 5 Mar 1998 16:36:54 -0800
squake (1.09-1.1-6) unstable; urgency=low
* Added man page for squake.
* Fixed all other lintian errors & warnings.
-- Joey Hess <joeyh@master.debian.org> Sat, 21 Feb 1998 14:01:25 -0800
squake (1.09-1.1-5) unstable; urgency=low
* Updated standards-version.
-- Joey Hess <joeyh@master.debian.org> Mon, 9 Feb 1998 14:10:46 -0800
squake (1.09-1.1-4) unstable; urgency=low
* Modified wraper script each user has an individual .quake directory in
their home directory (#15452).
-- Joey Hess <joeyh@master.debian.org> Sat, 29 Nov 1997 14:22:01 -0500
squake (1.09-1.1-3) unstable; urgency=low
* Use debhelper.
* Don't do the runme stuff anymore, becuase ID no longer distributes a
runme script.
-- Joey Hess <joeyh@master.debian.org> Sun, 16 Nov 1997 19:21:34 -0500
squake (1.09-1.1-2) unstable; urgency=low
* Fixed postinst prompting (#12601).
-- Joey Hess <joeyh@master.debian.org> Mon, 8 Sep 1997 18:56:39 -0400
squake (1.09-1.1-1) unstable; urgency=low
* New upstream release.
* Moved to non-free.
* Preserve file dates.
* Added README.debian about the suid problem.
-- Joey Hess <joeyh@master.debian.org> Tue, 6 May 1997 20:37:13 -0400
squake (1.07-1.0-3) unstable; urgency=low
* Check for /etc/suid.conf, not the suidmananger binary. Actually, I let
debstd handle it. Maybe I've finally gotten this right..
-- Joey Hess <joeyh@master.debian.org> Tue, 6 May 1997 20:37:13 -0400
squake (1.07-1.0-2) unstable; urgency=low
* Fixed stupid error; will install if suidmanager is not present now.
-- Joey Hess <joeyh@master.debian.org> Tue, 6 May 1997 20:14:23 -0400
squake (1.07-1.0-1) unstable; urgency=low
* New upstream release.
* Register /usr/games/squake.real with suidregister, so permissions get
preserved across upgrades. This lets you come up with your own security
scheme for making squake suid.
-- Joey Hess <joeyh@master.debian.org> Tue, 6 May 1997 16:10:04 -0400
squake (1.07-0.992-2) unstable; urgency=high
* A security hole is known in squake which could allow users to get root
if the program is installed suid. As a temporary fix until a fixed
version is available, squake is no longer installed suid.
* New upstream version.
* Fixed a problem with the .orig.tar.gz file which was making dpkg-source
refuse to unpack it.
* Moved into contrib, which is the proper section for this package, as
there is no source code available.
* Converted menu file to menu-1 format.
-- Joey Hess <joeyh@master.debian.org> Fri, 25 Apr 1997 15:34:37 -0400
squake (1.07-0.991-1) unstable; urgency=low
* Updated to squake version 0.991.
* Split quake source package into xquake and squake source packages.
Had to do this becuase new versions of xquake and squake are coming out
at different times.
* Changed version number to reflect both the main quake revision number
and the squake subrevision number.
* Routine update of debian/rules:
Run dpkg-gencontrol after debstd, and delete substvars during clean.
-- Joey Hess <joeyh@master.debian.org> Sat, 5 Apr 1997 21:33:44 -0500
quake (1.06-4) unstable; urgency=low
* Modified wrapper script so it reads /etc/quake.conf to determine where
the quake libraries are. This will eliminate the need for symlinks if
quake-lib-stub is used.
* Routine update of debian/rules:
Run dpkg-gencontrol after debstd, and delete substvars during clean.
-- Joey Hess <joeyh@master.debian.org> Sat, 22 Mar 1997 18:14:53 -0500
quake (1.06-3) unstable; urgency=low
* Got rid of the binary patching, and went over to small wrapper scripts
that cd to /var/lib/games/quake. This is to fix bug #7767, -game didn't
work.
* Routine update of debian/rules:
Modifications for multiple binary package support.
-- Joey Hess <joeyh@master.debian.org> Sun, 2 Mar 1997 15:03:53 -0500
quake (1.06-2) unstable; urgency=low
* Removed s-bit from file in orig.tar.gz file, so dpkg-source -x will
work.
-- Joey Hess <joeyh@master.debian.org> Wed, 26 Feb 1997 15:24:41 -0500
quake (1.06-1) unstable; urgency=low
* Added a squake binary (version 0.99), thanks to the work Dave 'Zoid'
Kirsch.
* Updated to new uptream release of xquake (thanks to Linus Torvalds for
building the 1.06 xquake binaries (and for a few other things <g>)).
* Split into 2 binary packages: xquake and squake.
* Dropped xf86quake out of the package for now, as a 1.06 version is not
available.
* Routine update of debian/rules:
Modifications for multiple binary package support.
-- Joey Hess <joeyh@master.debian.org> Fri, 7 Feb 1997 20:51:24 -0500
quake (1.01-4) unstable; urgency=low
* Changed an error message in xf86quake that told the user to chmod 666
/dev/mem.
-- Joey Hess <joeyh@master.debian.org> Sat, 4 Jan 1997 19:31:04 -0500
quake (1.01-3) unstable; urgency=low
* Changed libc5 dependancy to make users of debian 1.2 happy.
* Routine update of debian/rules:
Use build-stamp instead of build.
-- Joey Hess <joeyh@master.debian.org> Tue, 31 Dec 1996 12:29:55 -0500
quake (1.01-2) unstable; urgency=low
* Changed quake-lib dependancy: requires exactly quake-lib 1.01, or
the new quake-lib-stub package.
* Modified README.debian to document that quake-lib greater than 1.01
will likely not work with this version of quake.
* xf86quake is no longer suid root, as that is almost certianly a security
hole. Added documentation to README.debian about this.
* Added a menu file.
* Routine update of debian/rules:
New email address.
-- Joey Hess <joeyh@master.debian.org> Sat, 28 Dec 1996 14:56:08 -0500
quake (1.01-1) non-free; urgency=low
* First release.
-- Joey Hess <joeyh@master.debian.org> Mon, 11 Nov 1996 16:23:43 -0500
Local variables:
mode: debian-changelog
End:

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Source: quakeforge
Section: contrib/games
Priority: optional
Maintainer: Joseph Carter <knghtbrd@debian.org>
Standards-Version: 3.0.1
Package: quake-svga
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - SVGALib version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible
with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the SVGALib versions of quake and qw-client.
Package: quake-x11
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - X11 version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the X11 versions of quake and qw-client.
Package: quake-ggi
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - GGI version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the GGI versions of quake and qw-client.
Package: quake-gl
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - GL version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the GL versions of quake and qw-client.
Package: quake-3dfx
Architecture: any
Depends: ${shlibs:Depends}, mesag3-glide (>= 3.1-1), libglide2, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - 3dfx GL version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the 3dfx GL versions of quake and qw-client.
Package: quake-sdl
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - SDL version
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the SDL versions of quake and qw-client.
Package: quake-server
Architecture: any
Depends: ${shlibs:Depends}, quake-lib (>= 1.06-4) | quake-lib-stub
Provides: quake
Description: First person shooting game - dedicated server
QuakeForge is a source port of Quake, the successor to ID Software's very
popular DOOM series. Its primary development goal is to remain compatible with the original game released by ID Software wile allowing optional
extensions which enhance the game.
.
This package contains the QuakeWorld server.

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This package was debianized by Joseph Carter <knghtbrd@debian.org> on
Mon, 3 Jan 2000 00:09:58 -0800.
It was downloaded from http://www.quakeforge.net
Upstream Authors: Id Software, Inc
The QuakeForge Project <quake-devel@lists.sourceforge.net>
Copyright:
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
(The GNU GPL version 2 can be found in /usr/share/common-licenses/GPL)

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usr/games
usr/share/man/man6

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INSTALL
README
TODO
doc

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usr/games/qw-client-3dfx
usr/games/quake-3dfx

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usr/games/qw-client-3dfx
usr/games/quake-3dfx

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usr/games
usr/share/man/man6

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INSTALL
README
TODO
doc

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usr/games/qw-client-ggi
usr/games/quake-ggi

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usr/games
usr/share/man/man6

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INSTALL
README
TODO
doc

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usr/games/qw-client-gl
usr/games/quake-gl

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usr/games
usr/share/man/man6

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INSTALL
README
TODO
doc

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usr/games/qw-client-sdl
usr/games/quake-sdl

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usr/games
usr/share/man/man6
usr/share/games/quake/qw

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INSTALL
README
TODO
doc

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usr/games/qw-server

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usr/games
usr/share/man/man6

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INSTALL
README
TODO
doc

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usr/games/qw-client-svga
usr/games/quake-svga

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usr/games/qw-client-svga
usr/games/quake-svga

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usr/games
usr/share/man/man6

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INSTALL
README
TODO
doc

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usr/games/qw-client-x11
usr/games/quake-x11

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#!/usr/bin/make -f
# Copyright (C) 1997 Joey Hess
# Copyright (C) 2000 Joseph Carter
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
export DH_COMPAT=2
export DH_OPTIONS
PWD=$(shell pwd)
build: build-stamp
build-stamp:
dh_testdir
./configure --prefix=/usr --mandir=\$${prefix}/share/man \
--enable-release --with-3dfxgl-name=GL
$(MAKE)
touch build-stamp
clean:
dh_testdir
dh_testroot
rm -f build-stamp
-$(MAKE) distclean
dh_clean
install: DH_OPTIONS=
install: build
dh_testdir
dh_testroot
dh_clean -k
dh_installdirs
$(MAKE) install DESTDIR=$(PWD)/debian/tmp
dh_movefiles
install -m 644 gamedata/quakeworld/qwprogs.dat \
debian/quake-server/usr/share/games/quake/qw
binary-indep: DH_OPTIONS=-i
binary-indep: build install
# Nothing to do here
binary-arch: DH_OPTIONS=-a
binary-arch: build install
dh_testversion 2
dh_testdir
dh_testroot
dh_installdocs
dh_installexamples
dh_installmenu
dh_undocumented
dh_installchangelogs ChangeLog
dh_strip
dh_link
dh_compress
dh_fixperms
# need to make -svga and -3dfx bins suid for svgalib
chmod 4755 quake-svga/usr/games/quake-svga
chmod 4755 quake-svga/usr/games/qw-client-svga
chmod 4755 quake-3dfx/usr/games/quake-3dfx
chmod 4755 quake-3dfx/usr/games/qw-client-3dfx
dh_suidregister
dh_installdeb
dh_shlibdeps
dh_gencontrol
dh_md5sums
dh_builddeb
binary: binary-indep binary-arch
.PHONY: build clean binary-indep binary-arch binary install