Updates to assist in merging...

This commit is contained in:
Jeff Teunissen 2000-01-23 03:52:06 +00:00
parent 9be70be1b0
commit 620ccc3e84

View file

@ -80,6 +80,20 @@ void Sbar_MiniDeathmatchOverlay (void);
static qboolean largegame = false;
#endif
/*
Sbar_Items
Return a target-independant items list
*/
int
Sbar_Items ( void )
{
#ifdef QUAKEWORLD
return cl.stats[STAT_ITEMS];
#else
return cl.items;
#endif // QUAKEWORLD
}
/*
===============
Sbar_ShowScores
@ -710,11 +724,7 @@ void Sbar_DrawInventory (void)
// weapons
for (i=0 ; i<7 ; i++)
{
#ifdef QUAKEWORLD
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) ) {
#else
if (cl.items & (IT_SHOTGUN<<i) ) {
#endif // QUAKEWORLD
if (Sbar_Items() & (IT_SHOTGUN << i) ) {
time = cl.item_gettime[i];
flashon = (int)((cl.time - time)*10);
if (flashon < 0)
@ -749,7 +759,7 @@ void Sbar_DrawInventory (void)
int grenadeflashing=0;
for (i=0 ; i<4 ; i++) {
if (cl.items & (1<<hipweapons[i]) ) {
if (Sbar_Items() & (1<<hipweapons[i]) ) {
time = cl.item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time)*10);
if (flashon < 0)
@ -764,14 +774,14 @@ void Sbar_DrawInventory (void)
// check grenade launcher
if (i==2) {
if (cl.items & HIT_PROXIMITY_GUN) {
if (Sbar_Items() & HIT_PROXIMITY_GUN) {
if (flashon) {
grenadeflashing = 1;
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
}
}
} else if (i==3) {
if (cl.items & (IT_SHOTGUN << 4)) {
if (Sbar_Items() & (IT_SHOTGUN << 4)) {
if (flashon && !grenadeflashing) {
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
} else if (!grenadeflashing) {
@ -828,14 +838,9 @@ void Sbar_DrawInventory (void)
// items
for (i=0 ; i<6 ; i++)
#ifdef QUAKEWORLD
if (cl.stats[STAT_ITEMS] & (1<<(17+i))) {
#else
if (cl.items & (1<<(17+i))) {
#endif // QUAKEWORLD
if (Sbar_Items() & (1<<(17+i))) {
time = cl.item_gettime[17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
if (time && time > cl.time - 2 && flashon ) { // flash frame
sb_updates = 0;
}
else {
@ -855,7 +860,7 @@ void Sbar_DrawInventory (void)
// hipnotic items
if (hipnotic) {
for (i=0 ; i<2 ; i++) {
if (cl.items & (1<<(24+i))) {
if (Sbar_Items() & (1<<(24+i))) {
time = cl.item_gettime[24+i];
if (time && time > cl.time - 2 && flashon ) { // flash frame
sb_updates = 0;
@ -872,7 +877,7 @@ void Sbar_DrawInventory (void)
if (rogue) {
// new rogue items
for (i=0 ; i<2 ; i++) {
if (cl.items & (1<<(29+i))) {
if (Sbar_Items() & (1<<(29+i))) {
time = cl.item_gettime[29+i];
if (time && time > cl.time - 2 && flashon ) { // flash frame
@ -889,11 +894,7 @@ void Sbar_DrawInventory (void)
#endif // !QUAKEWORLD
// sigils
for (i=0 ; i<4 ; i++) {
#ifdef QUAKEWORLD
if (cl.stats[STAT_ITEMS] & (1<<(28+i))) {
#else
if (cl.items & (1<<(28+i))) {
#endif // QUAKEWORLD
if (Sbar_Items() & (1<<(28+i))) {
time = cl.item_gettime[28+i];
if (time && time > cl.time - 2 && flashon ) { // flash frame
sb_updates = 0;
@ -1060,51 +1061,23 @@ void Sbar_DrawFace (void)
// PGM 01/19/97 - team color drawing
#endif // !QUAKEWORLD
#ifdef QUAKEWORLD
if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
if ( (Sbar_Items() & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) ) {
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD)
{
if (Sbar_Items() & IT_QUAD) {
Sbar_DrawPic (112, 0, sb_face_quad );
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
{
if (Sbar_Items() & IT_INVISIBILITY) {
Sbar_DrawPic (112, 0, sb_face_invis );
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
if (Sbar_Items() & IT_INVULNERABILITY) {
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
#else
if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.items & IT_QUAD)
{
Sbar_DrawPic (112, 0, sb_face_quad );
return;
}
if (cl.items & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, sb_face_invis );
return;
}
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
#endif // QUAKEWORLD
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
@ -1133,54 +1106,42 @@ void Sbar_DrawNormal (void)
#ifndef QUAKEWORLD
if (hipnotic) {
if (cl.items & IT_KEY1)
if (Sbar_Items() & IT_KEY1)
Sbar_DrawPic (209, 3, sb_items[0]);
if (cl.items & IT_KEY2)
if (Sbar_Items() & IT_KEY2)
Sbar_DrawPic (209, 12, sb_items[1]);
}
#endif // QUAKEWORLD
#endif // !QUAKEWORLD
// armor
#ifdef QUAKEWORLD
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
} else {
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
, cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
}
#else
if (cl.items & IT_INVULNERABILITY) {
if (Sbar_Items() & IT_INVULNERABILITY) {
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
} else {
#ifndef QUAKEWORLD
if (rogue) {
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.items & RIT_ARMOR3)
if (Sbar_Items() & RIT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & RIT_ARMOR2)
else if (Sbar_Items() & RIT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & RIT_ARMOR1)
else if (Sbar_Items() & RIT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
} else {
#endif // QUAKEWORLD
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
, cl.stats[STAT_ARMOR] <= 25);
if (cl.items & IT_ARMOR3)
if (Sbar_Items() & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & IT_ARMOR2)
else if (Sbar_Items() & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & IT_ARMOR1)
else if (Sbar_Items() & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
#ifndef QUAKEWORLD
}
#endif
}
#endif // QUAKEWORLD
// face
Sbar_DrawFace ();
@ -1190,42 +1151,35 @@ void Sbar_DrawNormal (void)
, cl.stats[STAT_HEALTH] <= 25);
// ammo icon
#ifdef QUAKEWORLD
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
#else
#ifndef QUAKEWORLD
if (rogue) {
if (cl.items & RIT_SHELLS)
if (Sbar_Items() & RIT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & RIT_NAILS)
else if (Sbar_Items() & RIT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & RIT_ROCKETS)
else if (Sbar_Items() & RIT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & RIT_CELLS)
else if (Sbar_Items() & RIT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
else if (cl.items & RIT_LAVA_NAILS)
else if (Sbar_Items() & RIT_LAVA_NAILS)
Sbar_DrawPic (224, 0, rsb_ammo[0]);
else if (cl.items & RIT_PLASMA_AMMO)
else if (Sbar_Items() & RIT_PLASMA_AMMO)
Sbar_DrawPic (224, 0, rsb_ammo[1]);
else if (cl.items & RIT_MULTI_ROCKETS)
else if (Sbar_Items() & RIT_MULTI_ROCKETS)
Sbar_DrawPic (224, 0, rsb_ammo[2]);
} else {
if (cl.items & IT_SHELLS)
#endif // !QUAKEWORLD
if (Sbar_Items() & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & IT_NAILS)
else if (Sbar_Items() & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & IT_ROCKETS)
else if (Sbar_Items() & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & IT_CELLS)
else if (Sbar_Items() & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
#ifndef QUAKEWORLD
}
#endif // QUAKEWORLD
#endif // !QUAKEWORLD
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
, cl.stats[STAT_AMMO] <= 10);
}