mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
new cvar: gl_conalpha, defaults to 0.6, guess what it does?
Speaking of conalpha, it works again, even in Mesa 3.1(!) Don't build half of qw-client twice! I thought I fixed that already? UQuake-style quit dialogs in qw-client, beginnings of a menu.[ch] merge
This commit is contained in:
parent
3f6a8ade82
commit
56fd8d964a
7 changed files with 128 additions and 143 deletions
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@ -636,9 +636,9 @@ void Draw_ConsoleBackground (int lines)
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qpic_t *conback;
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static char saveback[320*8];
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#ifdef QUAKEWORLD
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char ver[] = "QuakeForge (Software QW) " QF_VERSION;
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char ver[] = "QuakeForge (QW client) " QF_VERSION;
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#else
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char ver[] = "QuakeForge (Software UQ) " QF_VERSION;
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char ver[] = "QuakeForge (UQuake) " QF_VERSION;
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#endif
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conback = Draw_CachePic ("gfx/conback.lmp");
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135
common/gl_draw.c
135
common/gl_draw.c
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@ -39,6 +39,7 @@ cvar_t *gl_nobind;
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cvar_t *gl_max_size;
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cvar_t *gl_picmip;
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cvar_t *gl_conspin;
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cvar_t *gl_conalpha;
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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@ -50,10 +51,6 @@ int cs_texture; // crosshair 2 texture
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int cs_texture3; // crosshair 3 texture
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int bc_texture; // used for noclip
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static byte bc_data[4] = {
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0xfe, 0xfe, 0xfe, 0xfe
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};
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static byte cs_data[64] = {
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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@ -96,8 +93,8 @@ typedef struct
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float sl, tl, sh, th;
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} glpic_t;
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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qpic_t *conback = (qpic_t *)conback_buffer;
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//byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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//qpic_t *conback = (qpic_t *)conback_buffer;
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int gl_lightmap_format = 4;
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int gl_solid_format = 3;
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@ -390,15 +387,16 @@ Draw_Init
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void Draw_Init (void)
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{
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int i;
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qpic_t *cb;
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glpic_t *gl;
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int start;
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byte *ncdata;
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// qpic_t *cb;
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// glpic_t *gl;
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// int start;
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// byte *ncdata;
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gl_nobind = Cvar_Get ("gl_nobind","0",0,"None");
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gl_max_size = Cvar_Get ("gl_max_size","1024",0,"None");
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gl_picmip = Cvar_Get ("gl_picmip","0",0,"None");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_NONE, "None");
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gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_NONE, "None");
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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@ -421,73 +419,16 @@ void Draw_Init (void)
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cs_texture3 = GL_LoadTexture ("crosshair3", 16, 16, cs_data3,
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false, true);
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cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
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bc_texture = GL_LoadTexture ("bctex", 2, 2, bc_data, false, true);
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// For some reason which I cannot claim to fathom, it seems to be
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// necessary to call GL_LoadTexture() here in descending (in terms
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// of size) order else things don't work right. No idea why this
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// is so.
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// - knghtbrd (2 Jan 2000)
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start = Hunk_LowMark ();
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cb = (qpic_t *)COM_LoadHunkFile ("gfx/conback.lmp");
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if (!cb)
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Sys_Error ("Couldn't load gfx/conback.lmp");
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SwapPic (cb);
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#if 0
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conback->width = vid.conwidth;
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conback->height = vid.conheight;
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// scale console to vid size
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dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
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for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
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{
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src = cb->data + cb->width * (y*cb->height/vid.conheight);
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if (vid.conwidth == cb->width)
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memcpy (dest, src, vid.conwidth);
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else
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{
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f = 0;
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fstep = cb->width*0x10000/vid.conwidth;
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for (x=0 ; x<vid.conwidth ; x+=4)
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{
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dest[x] = src[f>>16];
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f += fstep;
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dest[x+1] = src[f>>16];
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f += fstep;
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dest[x+2] = src[f>>16];
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f += fstep;
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dest[x+3] = src[f>>16];
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f += fstep;
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}
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}
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}
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#else
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conback->width = cb->width;
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conback->height = cb->height;
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ncdata = cb->data;
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#endif
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl = (glpic_t *)conback->data;
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gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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conback->width = vid.conwidth;
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conback->height = vid.conheight;
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// free loaded console
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Hunk_FreeToLowMark (start);
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// save a texture slot for translated picture
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translate_texture = texture_extension_number++;
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// save slots for scraps
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scrap_texnum = texture_extension_number;
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texture_extension_number += MAX_SCRAPS;
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@ -500,7 +441,6 @@ void Draw_Init (void)
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}
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/*
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================
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Draw_Character
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@ -812,8 +752,6 @@ void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
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glEnd ();
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}
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#define SPIN_HACK 1
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/*
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================
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Draw_ConsoleBackground
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@ -823,12 +761,27 @@ Draw_ConsoleBackground
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void Draw_ConsoleBackground (int lines)
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{
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#ifdef QUAKEWORLD
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char ver[] = "QuakeForge (GL QW) " QF_VERSION;
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char ver[] = "QuakeForge (QW client) " QF_VERSION;
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#else
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char ver[] = "QuakeForge (GL UQ) " QF_VERSION;
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char ver[] = "QuakeForge (UQuake) " QF_VERSION;
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#endif
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int x, i;
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int y;
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qpic_t *conback;
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glpic_t *gl;
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float alpha;
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int ofs;
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conback = Draw_CachePic ("gfx/conback.lmp");
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gl = (glpic_t *)conback->data;
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y = (vid.height * 3) >> 2;
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if (lines > y)
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alpha = 1;
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else
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alpha = (float)(gl_conalpha->value * 2 * lines)/y;
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ofs = vid.height == lines ? 0: 0-lines;
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if (gl_conspin->value)
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{
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@ -848,12 +801,36 @@ void Draw_ConsoleBackground (int lines)
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glScalef (xfactor, xfactor, xfactor);
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}
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y = (vid.height * 3) >> 2;
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if (lines > y)
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Draw_Pic(0, lines-vid.height, conback);
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else
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Draw_AlphaPic (0, lines - vid.height, conback,
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(float)(1.2 * lines)/y);
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GL_Bind (gl->texnum);
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glColor4f (1,1,1,alpha);
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if (alpha < 1.0)
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{
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glDisable(GL_ALPHA_TEST);
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glEnable (GL_BLEND);
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glCullFace(GL_FRONT);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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glBegin (GL_QUADS);
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glTexCoord2f (gl->sl, gl->tl);
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glVertex2f (0, ofs);
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glTexCoord2f (gl->sh, gl->tl);
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glVertex2f (vid.width, ofs);
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glTexCoord2f (gl->sh, gl->th);
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glVertex2f (vid.width, lines);
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glTexCoord2f (gl->sl, gl->th);
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glVertex2f (0, lines);
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glEnd ();
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if (alpha < 1.0)
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{
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glColor4f (1,1,1,1);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_ALPHA_TEST);
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glDisable (GL_BLEND);
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}
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if (gl_conspin->value) {
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glPopMatrix ();
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glMatrixMode (GL_MODELVIEW);
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@ -24,8 +24,8 @@ BUILD_DIR := $(TARGET_DIR)/qw_client
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OBJ_PATTERN := $(BUILD_DIR)/common_lib/%.@OBJEXT@ \
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$(BUILD_DIR)/%.@OBJEXT@
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DEP_PATTERN := $(BUILD_DIR)/%.d $(BUILD_DIR)/common_lib/%.d
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GL_OBJ_PATTERN := $(BUILD_DIR)/gl/%.@OBJEXT@
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GL_DEP_PATTERN := $(BUILD_DIR)/gl/%.d
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#GL_OBJ_PATTERN := $(BUILD_DIR)/gl/%.@OBJEXT@
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#GL_DEP_PATTERN := $(BUILD_DIR)/gl/%.d
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LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm
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LIBS = @LIBS@
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@ -265,29 +265,29 @@ $(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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$(OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
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$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(GL_OBJ_PATTERN): $(SRC_DIR)/%.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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#$(GL_OBJ_PATTERN): $(SRC_DIR)/%.c
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# $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(GL_OBJ_PATTERN): $(SRC_DIR)/%.s
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$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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#$(GL_OBJ_PATTERN): $(SRC_DIR)/%.s
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# $(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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#$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.c
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# $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.s
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$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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#$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.s
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# $(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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#$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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# $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
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$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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#$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
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# $(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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client_DIR:
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@DIR=client; $(MAKE_SURE_DIR)
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gl_DIR:
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@DIR=gl; $(MAKE_SURE_DIR)
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#gl_DIR:
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# @DIR=gl; $(MAKE_SURE_DIR)
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###########################################################################
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#
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@ -456,8 +456,10 @@ ifneq ($(GLQUAKE),)
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GLX_GL_SRC = gl_vidglx.c dga_check.c in_x11.c context_x11.c
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ALL_GL_SRC = $(GL_REND_SRC) $(GLX_GL_SRC)
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GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
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$(basename $(GL_REND_SRC) .c .s)))
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#GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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# $(basename $(GL_REND_SRC) .c .s)))
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GLX_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
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$(basename $(GLX_GL_SRC) .c .s)))
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@ -474,7 +476,7 @@ $(BUILD_DIR)/gl_vidglx.@OBJEXT@: $(COMMON_DIR)/gl_vidglx.c
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$(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE)
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$(GLQUAKE): client_DIR $(BUILD_DIR)/../$(GLQUAKE)
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$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
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$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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@ -499,7 +501,7 @@ TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@
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$(BUILD_DIR)/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
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$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
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$(TDFXQUAKE): gl_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
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$(TDFXQUAKE): client_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
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$(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS)
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$(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \
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@ -1,4 +1,5 @@
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/*
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menu.c - menu system
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999-2000 Nelson Rush.
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Copyright (C) 1999-2000 contributors of the QuakeForge project
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@ -21,22 +22,27 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#include "qtypes.h"
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#include "draw.h"
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#include "keys.h"
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#include "console.h"
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#include "common.h"
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#include "client.h"
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#include "screen.h"
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#include "cvar.h"
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#include "menu.h"
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#include "view.h"
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#include "sound.h"
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#include <quakedef.h>
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#include <winquake.h>
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#include <qtypes.h>
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#include <draw.h>
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#include <keys.h>
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#include <console.h>
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#include <common.h>
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#include <client.h>
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#include <screen.h>
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#include <cvar.h>
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#include <menu.h>
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#include <view.h>
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#include <sound.h>
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enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state;
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enum {
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m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer,
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m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit,
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m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions,
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m_search, m_slist
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} m_state;
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void M_Menu_Main_f (void);
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void M_Menu_SinglePlayer_f (void);
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@ -95,8 +101,8 @@ void M_GameOptions_Key (int key);
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void M_Search_Key (int key);
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void M_ServerList_Key (int key);
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qboolean m_entersound; // play after drawing a frame, so caching
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// won't disrupt the sound
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qboolean m_entersound; // play after drawing a frame, so
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// caching won't disrupt the sound
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qboolean m_recursiveDraw;
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int m_return_state;
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@ -187,7 +193,8 @@ void M_BuildTranslationTable(int top, int bottom)
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void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
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{
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Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
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Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic,
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translationTable);
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}
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@ -502,12 +509,6 @@ void M_DrawSlider (int x, int y, float range)
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void M_DrawCheckbox (int x, int y, int on)
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{
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#if 0
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if (on)
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M_DrawCharacter (x, y, 131);
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else
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M_DrawCharacter (x, y, 129);
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#endif
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if (on)
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M_Print (x, y, "on");
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else
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@ -1106,7 +1107,7 @@ void M_Quit_Draw (void)
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{
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#define VSTR(x) #x
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#define VSTR2(x) VSTR(x)
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char *cmsg[] = {
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/* char *cmsg[] = {
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// 0123456789012345678901234567890123456789
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"0 QuakeWorld",
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"1 version " VERSION " by id Software",
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@ -1132,7 +1133,7 @@ void M_Quit_Draw (void)
|
|||
"0All rights reserved. Press y to exit",
|
||||
NULL };
|
||||
char **p;
|
||||
int y;
|
||||
int y;*/
|
||||
|
||||
if (wasInMenus)
|
||||
{
|
||||
|
@ -1141,7 +1142,7 @@ void M_Quit_Draw (void)
|
|||
M_Draw ();
|
||||
m_state = m_quit;
|
||||
}
|
||||
#if 1
|
||||
#if 0
|
||||
M_DrawTextBox (0, 0, 38, 23);
|
||||
y = 12;
|
||||
for (p = cmsg; *p; p++, y += 8) {
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
/*
|
||||
menu.h - menu interface
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
@ -19,9 +20,11 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
#ifndef __MENU_H
|
||||
#define __MENU_H
|
||||
|
||||
#include "qtypes.h"
|
||||
#include "draw.h"
|
||||
#include <qtypes.h>
|
||||
#include <draw.h>
|
||||
|
||||
//
|
||||
// the net drivers should just set the apropriate bits in m_activenet,
|
||||
|
@ -43,4 +46,5 @@ qpic_t *M_CachePic (char *path);
|
|||
void M_DrawTextBox (int x, int y, int width, int lines);
|
||||
void M_Menu_Quit_f (void);
|
||||
|
||||
#endif // __MENU_H
|
||||
|
||||
|
|
|
@ -1206,12 +1206,6 @@ void M_DrawSlider (int x, int y, float range)
|
|||
|
||||
void M_DrawCheckbox (int x, int y, int on)
|
||||
{
|
||||
#if 0
|
||||
if (on)
|
||||
M_DrawCharacter (x, y, 131);
|
||||
else
|
||||
M_DrawCharacter (x, y, 129);
|
||||
#endif
|
||||
if (on)
|
||||
M_Print (x, y, "on");
|
||||
else
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
/*
|
||||
menu.h - menu interface
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
|
@ -18,6 +21,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
|
||||
#ifndef __MENU_H
|
||||
#define __MENU_H
|
||||
|
||||
//
|
||||
// the net drivers should just set the apropriate bits in m_activenet,
|
||||
// instead of having the menu code look through their internal tables
|
||||
|
@ -35,4 +41,5 @@ void M_Keydown (int key);
|
|||
void M_Draw (void);
|
||||
void M_ToggleMenu_f (void);
|
||||
|
||||
#endif // __MENU_H
|
||||
|
||||
|
|
Loading…
Reference in a new issue