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https://git.code.sf.net/p/quake/quakeforge-old
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SKYBOXES!
Relevant cvar to change the name of the skybox is r_skyname which defaults to "sky". If you don't have the files you'll get an ugly red background in place of the sky. I'll fix that shortly. Sorry software people, this is just the Q2 code I'm turning on which doesn not work for software. The code is pretty simple though and most of it's written already in gl_warp.c---just move that to r_sky and use the pcx's instead of the tga's..
This commit is contained in:
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6483ab1ad5
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54501eaed7
5 changed files with 65 additions and 72 deletions
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@ -1080,7 +1080,12 @@ R_RenderView ( void ) {
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glFogi (GL_FOG_MODE, GL_EXP2);
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glFogi (GL_FOG_MODE, GL_EXP2);
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glFogfv (GL_FOG_COLOR, colors);
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glFogfv (GL_FOG_COLOR, colors);
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glFogf (GL_FOG_DENSITY, (GLfloat) r_fog->value);
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glFogf (GL_FOG_DENSITY, (GLfloat) r_fog->value);
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glEnable(GL_FOG);
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// glFogi (GL_FOG_MODE, GL_LINEAR);
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// glFogfv (GL_FOG_COLOR, colors);
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// glFogf (GL_FOG_START, 300.0);
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// glFogf (GL_FOG_END, 1500.0);
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// glFogf (GL_FOG_DENSITY, 0.2);
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glEnable (GL_FOG);
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R_RenderScene ();
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R_RenderScene ();
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R_DrawViewModel ();
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R_DrawViewModel ();
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@ -601,9 +601,7 @@ void R_NewMap (void)
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skytexturenum = i;
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skytexturenum = i;
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cl.worldmodel->textures[i]->texturechain = NULL;
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cl.worldmodel->textures[i]->texturechain = NULL;
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}
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}
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#ifdef QUAKE2
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R_LoadSkys ();
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R_LoadSkys ();
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#endif
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}
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}
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@ -1,4 +1,5 @@
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/*
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/*
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gl_rsurf.c - surrface-related refresh code
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Please see the file "AUTHORS" for a list of contributors
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@ -19,12 +20,11 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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// r_surf.c: surrface-related refresh code
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#include "qtypes.h"
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#include <qtypes.h>
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#include "quakedef.h"
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#include <quakedef.h>
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#include "glquake.h"
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#include <glquake.h>
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#include "mathlib.h"
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#include <mathlib.h>
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#include <sys.h>
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#include <sys.h>
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int skytexturenum;
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int skytexturenum;
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@ -1321,9 +1321,7 @@ void R_DrawWorld (void)
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glColor3f (1,1,1);
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glColor3f (1,1,1);
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memset (lightmap_polys, 0, sizeof(lightmap_polys));
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memset (lightmap_polys, 0, sizeof(lightmap_polys));
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#ifdef QUAKE2
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R_ClearSkyBox ();
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R_ClearSkyBox ();
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#endif
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R_RecursiveWorldNode (cl.worldmodel->nodes);
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R_RecursiveWorldNode (cl.worldmodel->nodes);
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@ -1331,9 +1329,7 @@ void R_DrawWorld (void)
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R_BlendLightmaps ();
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R_BlendLightmaps ();
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#ifdef QUAKE2
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R_DrawSkyBox ();
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R_DrawSkyBox ();
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#endif
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}
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}
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@ -1638,10 +1634,8 @@ void GL_BuildLightmaps (void)
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GL_CreateSurfaceLightmap (m->surfaces + i);
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GL_CreateSurfaceLightmap (m->surfaces + i);
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if ( m->surfaces[i].flags & SURF_DRAWTURB )
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if ( m->surfaces[i].flags & SURF_DRAWTURB )
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continue;
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continue;
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#ifndef QUAKE2
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if ( m->surfaces[i].flags & SURF_DRAWSKY )
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if ( m->surfaces[i].flags & SURF_DRAWSKY )
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continue;
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continue;
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#endif
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BuildSurfaceDisplayList (m->surfaces + i);
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BuildSurfaceDisplayList (m->surfaces + i);
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}
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}
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}
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}
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@ -27,11 +27,12 @@
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Boston, MA 02111-1307, USA
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Boston, MA 02111-1307, USA
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*/
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*/
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#include "qtypes.h"
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#include <qtypes.h>
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#include "quakedef.h"
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#include <quakedef.h>
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#include "glquake.h"
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#include <glquake.h>
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#include "mathlib.h"
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#include <mathlib.h>
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#include <sys.h>
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#include <sys.h>
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#include <console.h>
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extern model_t *loadmodel;
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extern model_t *loadmodel;
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@ -295,6 +296,7 @@ EmitBothSkyLayers ( msurface_t *fa ) {
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glDisable (GL_BLEND);
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glDisable (GL_BLEND);
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}
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}
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#if 0
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/*
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/*
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R_DrawSkyChain
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R_DrawSkyChain
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*/
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*/
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@ -303,55 +305,19 @@ R_DrawSkyChain ( msurface_t *s ) {
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msurface_t *fa;
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msurface_t *fa;
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GL_DisableMultitexture();
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// used when gl_texsort is on
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GL_Bind(solidskytexture);
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speedscale = realtime*8;
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speedscale -= (int)speedscale & ~127 ;
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for (fa=s ; fa ; fa=fa->texturechain)
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EmitSkyPolys (fa);
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glEnable (GL_BLEND);
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GL_Bind (alphaskytexture);
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speedscale = realtime*16;
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speedscale -= (int)speedscale & ~127 ;
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for (fa=s ; fa ; fa=fa->texturechain)
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EmitSkyPolys (fa);
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glDisable (GL_BLEND);
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}
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}
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#endif
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/*
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/*
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Quake 2 sky rendering ("skyboxes")
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Quake 2 sky rendering ("skyboxes")
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*/
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*/
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#ifdef QUAKE2
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#define SKY_TEX 2000
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#define SKY_TEX 2000
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/*
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/*
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PCX Loading
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PCX Loading
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*/
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*/
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typedef struct {
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned data; // unbounded
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} pcx_t;
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byte *pcx_rgb;
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byte *pcx_rgb;
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/*
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/*
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@ -462,6 +428,7 @@ LoadTGA (QFile *fin) {
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int columns, rows, numPixels;
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int columns, rows, numPixels;
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byte *pixbuf;
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byte *pixbuf;
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int row, column;
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int row, column;
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unsigned char red = 0, green = 0, blue = 0, alphabyte = 0;
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targa_header.id_length = Qgetc(fin);
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targa_header.id_length = Qgetc(fin);
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targa_header.colormap_type = Qgetc(fin);
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targa_header.colormap_type = Qgetc(fin);
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@ -498,7 +465,6 @@ LoadTGA (QFile *fin) {
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for(row=rows-1; row>=0; row--) {
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for(row=rows-1; row>=0; row--) {
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pixbuf = targa_rgba + row*columns*4;
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pixbuf = targa_rgba + row*columns*4;
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for(column=0; column<columns; column++) {
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for(column=0; column<columns; column++) {
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unsigned char red,green,blue,alphabyte;
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switch (targa_header.pixel_size) {
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switch (targa_header.pixel_size) {
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case 24:
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case 24:
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@ -525,7 +491,7 @@ LoadTGA (QFile *fin) {
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}
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}
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}
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}
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else if (targa_header.image_type==10) { // Runlength encoded RGB images
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else if (targa_header.image_type==10) { // Runlength encoded RGB images
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unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
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unsigned char packetHeader,packetSize,j;
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for(row=rows-1; row>=0; row--) {
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for(row=rows-1; row>=0; row--) {
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pixbuf = targa_rgba + row*columns*4;
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pixbuf = targa_rgba + row*columns*4;
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for(column=0; column<columns; ) {
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for(column=0; column<columns; ) {
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@ -616,10 +582,13 @@ R_LoadSkys ( void ) {
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int i;
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int i;
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QFile *f;
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QFile *f;
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char name[64];
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char name[64];
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cvar_t *r_skyname;
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r_skyname = Cvar_Get ("r_skyname","sky",CVAR_NONE, "");
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for (i=0 ; i<6 ; i++) {
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for (i=0 ; i<6 ; i++) {
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GL_Bind (SKY_TEX + i);
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GL_Bind (SKY_TEX + i);
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snprintf(name, sizeof(name), "gfx/env/bkgtst%s.tga", suf[i]);
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snprintf(name, sizeof(name), "gfx/env/%s%s.tga",
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r_skyname->string, suf[i]);
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COM_FOpenFile (name, &f);
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COM_FOpenFile (name, &f);
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if (!f) {
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if (!f) {
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Con_Printf ("Couldn't load %s\n", name);
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Con_Printf ("Couldn't load %s\n", name);
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@ -851,6 +820,8 @@ R_DrawSkyChain (msurface_t *s) {
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vec3_t verts[MAX_CLIP_VERTS];
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vec3_t verts[MAX_CLIP_VERTS];
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glpoly_t *p;
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glpoly_t *p;
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if (1)
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{
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c_sky = 0;
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c_sky = 0;
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GL_Bind(solidskytexture);
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GL_Bind(solidskytexture);
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@ -864,6 +835,29 @@ R_DrawSkyChain (msurface_t *s) {
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ClipSkyPolygon (p->numverts, verts[0], 0);
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ClipSkyPolygon (p->numverts, verts[0], 0);
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}
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}
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}
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}
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}
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else
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{
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GL_DisableMultitexture();
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// used when gl_texsort is on
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GL_Bind(solidskytexture);
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speedscale = realtime*8;
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speedscale -= (int)speedscale & ~127 ;
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for (fa=s ; fa ; fa=fa->texturechain)
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EmitSkyPolys (fa);
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glEnable (GL_BLEND);
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GL_Bind (alphaskytexture);
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speedscale = realtime*16;
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speedscale -= (int)speedscale & ~127 ;
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for (fa=s ; fa ; fa=fa->texturechain)
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EmitSkyPolys (fa);
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glDisable (GL_BLEND);
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}
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}
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}
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/*
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/*
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@ -923,9 +917,9 @@ int skytexorder[6] = {0,2,1,3,4,5};
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void
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void
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R_DrawSkyBox (void) {
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R_DrawSkyBox (void) {
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int i, j, k;
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int i; //, j, k;
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vec3_t v;
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// vec3_t v;
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float s, t;
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// float s, t;
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#if 0
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#if 0
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glEnable (GL_BLEND);
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glEnable (GL_BLEND);
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#endif
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#endif
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}
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}
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#endif // QUAKE2
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/*
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/*
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R_InitSky
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R_InitSky
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@ -239,6 +239,9 @@ void EmitBothSkyLayers (msurface_t *fa);
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void EmitWaterPolys (msurface_t *fa);
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void EmitWaterPolys (msurface_t *fa);
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void EmitSkyPolys (msurface_t *fa);
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void EmitSkyPolys (msurface_t *fa);
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void R_DrawSkyChain (msurface_t *s);
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void R_DrawSkyChain (msurface_t *s);
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void R_LoadSkys (void);
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void R_ClearSkyBox (void);
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void R_DrawSkyBox (void);
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//
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//
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// gl_draw.c
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// gl_draw.c
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