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give qw-server maplist and move the prototype from cl_main.c to quakefs.h
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3 changed files with 2 additions and 1 deletions
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@ -132,7 +132,6 @@ cvar_t *cl_talksound;
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extern cvar_t *sys_nostdout;
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extern cvar_t *sys_nostdout;
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extern void COM_Maplist_f (void);
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cvar_t *localid;
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cvar_t *localid;
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#ifdef QUAKEWORLD
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#ifdef QUAKEWORLD
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@ -55,5 +55,6 @@ void COM_CreatePath (char *path);
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void COM_Gamedir (char *dir);
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void COM_Gamedir (char *dir);
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void COM_InitFilesystem (void);
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void COM_InitFilesystem (void);
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void COM_Path_f (void);
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void COM_Path_f (void);
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void COM_Maplist_f (void);
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#endif // _QUAKEFS_H
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#endif // _QUAKEFS_H
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@ -1436,6 +1436,7 @@ void SV_InitLocal (void)
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Cmd_AddCommand ("removeip", SV_RemoveIP_f);
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Cmd_AddCommand ("removeip", SV_RemoveIP_f);
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Cmd_AddCommand ("listip", SV_ListIP_f);
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Cmd_AddCommand ("listip", SV_ListIP_f);
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Cmd_AddCommand ("writeip", SV_WriteIP_f);
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Cmd_AddCommand ("writeip", SV_WriteIP_f);
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Cmd_AddCommand ("maplist", COM_Maplist_f);
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for (i=0 ; i<MAX_MODELS ; i++)
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for (i=0 ; i<MAX_MODELS ; i++)
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snprintf(localmodels[i], sizeof(localmodels[i]), "*%i", i);
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snprintf(localmodels[i], sizeof(localmodels[i]), "*%i", i);
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