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ARGH! Mesa doesn't work with gl_ztrick 1 anymore and neither does Utah
GLX, so it now defaults to 0 for the linux -gl target..
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@ -99,7 +99,7 @@ int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t gl_ztrick = {"gl_ztrick", "1", true};
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cvar_t gl_ztrick = {"gl_ztrick", "0", true};
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const char *gl_vendor;
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const char *gl_renderer;
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