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in TODO the sed script to fix the files was changing sprintf to sprintf instead of snprintf, fixed.
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TODO
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TODO
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@ -9,7 +9,7 @@ to quake-devel@lists.sourceforge.net with details.
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* On unix systems ~/.quake should overlay a shared data directory. Files
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in a user's ~/.quake directory should take precedence over files in the
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shared data dir and all files written should be placed into ~/.quake
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* sed 's/\<sprintf *(\([^,]\+\),/sprintf(\1, sizeof(\1)),/g' to fix some
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* sed 's/\<sprintf *(\([^,]\+\),/snprintf(\1, sizeof(\1)),/g' to fix some
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possible buffer overruns
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* Devise and implement a way to ensure original gameplay compatibility
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while still letting us expand and extend the quake engine
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