mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-28 22:52:01 +00:00
Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system! Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H. Seems like there is more, but that looks like it..
This commit is contained in:
parent
9f7c061fb0
commit
34391442c7
27 changed files with 58 additions and 300 deletions
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@ -25,7 +25,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#include <stdio.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <stdlib.h>
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#include <sys/ioctl.h>
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#include <sys/file.h>
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@ -52,10 +52,6 @@ int cnttextures[2] = {-1, -1}; // cached
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int particletexture; // little dot for particles
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int playertextures; // up to 16 color translated skins
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int mirrortexturenum; // quake texturenum, not gltexturenum
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qboolean mirror;
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mplane_t *mirror_plane;
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//
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// view origin
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//
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@ -88,7 +84,6 @@ cvar_t r_speeds = {"r_speeds","0"};
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cvar_t r_fullbright = {"r_fullbright","0"};
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cvar_t r_lightmap = {"r_lightmap","0"};
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cvar_t r_shadows = {"r_shadows","0"};
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cvar_t r_mirroralpha = {"r_mirroralpha","1"};
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cvar_t r_wateralpha = {"r_wateralpha","1"};
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cvar_t r_dynamic = {"r_dynamic","1"};
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cvar_t r_novis = {"r_novis","0"};
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@ -877,15 +872,7 @@ R_SetupGL ( void ) {
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// MYgluPerspective (yfov, screenaspect, 4, 4096);
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MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
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if (mirror) {
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if (mirror_plane->normal[2])
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glScalef (1, -1, 1);
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else
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glScalef (-1, 1, 1);
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glCullFace(GL_BACK);
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} else {
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glCullFace(GL_FRONT);
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity ();
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@ -947,16 +934,7 @@ R_RenderScene ( void ) {
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*/
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void
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R_Clear ( void ) {
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if (r_mirroralpha.value != 1.0) {
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if (gl_clear.value) {
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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} else {
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glClear (GL_DEPTH_BUFFER_BIT);
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}
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gldepthmin = 0;
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gldepthmax = 0.5;
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glDepthFunc (GL_LEQUAL);
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} else if (gl_ztrick.value) {
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if (gl_ztrick.value) {
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static int trickframe;
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if (gl_clear.value)
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@ -986,74 +964,6 @@ R_Clear ( void ) {
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glDepthRange (gldepthmin, gldepthmax);
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}
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/*
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R_Mirror
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*/
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void
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R_Mirror ( void ) {
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#ifndef QUAKEWORLD
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float d;
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msurface_t *s;
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entity_t *ent;
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if (!mirror)
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return;
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memcpy (r_base_world_matrix, r_world_matrix, sizeof(r_base_world_matrix));
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d = DotProduct (r_refdef.vieworg, mirror_plane->normal) - mirror_plane->dist;
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VectorMA (r_refdef.vieworg, -2*d, mirror_plane->normal, r_refdef.vieworg);
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d = DotProduct (vpn, mirror_plane->normal);
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VectorMA (vpn, -2*d, mirror_plane->normal, vpn);
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r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180;
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r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180;
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r_refdef.viewangles[2] = -r_refdef.viewangles[2];
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ent = &cl_entities[cl.viewentity];
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if (cl_numvisedicts < MAX_VISEDICTS)
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{
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cl_visedicts[cl_numvisedicts] = ent;
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cl_numvisedicts++;
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}
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gldepthmin = 0.5;
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gldepthmax = 1;
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glDepthRange (gldepthmin, gldepthmax);
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glDepthFunc (GL_LEQUAL);
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R_RenderScene ();
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R_DrawWaterSurfaces ();
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gldepthmin = 0;
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gldepthmax = 0.5;
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glDepthRange (gldepthmin, gldepthmax);
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glDepthFunc (GL_LEQUAL);
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// blend on top
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glEnable (GL_BLEND);
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glMatrixMode(GL_PROJECTION);
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if (mirror_plane->normal[2])
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glScalef (1,-1,1);
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else
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glScalef (-1,1,1);
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glCullFace(GL_FRONT);
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf (r_base_world_matrix);
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glColor4f (1,1,1,r_mirroralpha.value);
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s = cl.worldmodel->textures[mirrortexturenum]->texturechain;
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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cl.worldmodel->textures[mirrortexturenum]->texturechain = NULL;
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glDisable (GL_BLEND);
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glColor4f (1,1,1,1);
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#endif
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}
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/*
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R_RenderView
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@ -1080,8 +990,6 @@ R_RenderView ( void ) {
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c_alias_polys = 0;
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}
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mirror = false;
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if (gl_finish.value)
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glFinish ();
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@ -1133,8 +1041,6 @@ R_RenderView ( void ) {
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}
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glDisable(GL_FOG); // More fog right here :)
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// render mirror view
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R_Mirror ();
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R_PolyBlend ();
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if (r_speeds.value) {
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@ -172,7 +172,6 @@ R_Init
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void R_Init (void)
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{
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#ifndef QUAKEWORLD
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extern byte *hunk_base;
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extern cvar_t gl_finish;
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#endif /* QUAKEWORLD */
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@ -186,7 +185,6 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_drawentities);
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Cvar_RegisterVariable (&r_drawviewmodel);
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Cvar_RegisterVariable (&r_shadows);
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Cvar_RegisterVariable (&r_mirroralpha);
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Cvar_RegisterVariable (&r_wateralpha);
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Cvar_RegisterVariable (&r_dynamic);
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Cvar_RegisterVariable (&r_novis);
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@ -584,15 +582,12 @@ void R_NewMap (void)
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// identify sky texture
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skytexturenum = -1;
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mirrortexturenum = -1;
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for (i=0 ; i<cl.worldmodel->numtextures ; i++)
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{
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if (!cl.worldmodel->textures[i])
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continue;
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if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
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skytexturenum = i;
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if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
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mirrortexturenum = i;
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cl.worldmodel->textures[i]->texturechain = NULL;
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}
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#ifdef QUAKE2
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@ -894,20 +894,6 @@ dynamic:
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}
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}
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/*
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================
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R_MirrorChain
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================
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*/
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void R_MirrorChain (msurface_t *s)
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{
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if (mirror)
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return;
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mirror = true;
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mirror_plane = s->plane;
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}
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#if 0
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/*
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================
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@ -1062,15 +1048,8 @@ void DrawTextureChains (void)
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continue;
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if (i == skytexturenum)
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R_DrawSkyChain (s);
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else if (i == mirrortexturenum && r_mirroralpha.value != 1.0)
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{
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R_MirrorChain (s);
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continue;
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}
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else
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{
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if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0)
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continue; // draw translucent water later
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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}
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@ -1292,13 +1271,9 @@ void R_RecursiveWorldNode (mnode_t *node)
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// if sorting by texture, just store it out
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if (gl_texsort.value)
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{
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if (!mirror
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|| surf->texinfo->texture != cl.worldmodel->textures[mirrortexturenum])
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{
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surf->texturechain = surf->texinfo->texture->texturechain;
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surf->texinfo->texture->texturechain = surf;
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}
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} else if (surf->flags & SURF_DRAWSKY) {
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surf->texturechain = skychain;
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skychain = surf;
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@ -1369,9 +1344,6 @@ void R_MarkLeaves (void)
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if (r_oldviewleaf == r_viewleaf && !r_novis.value)
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return;
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if (mirror)
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return;
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r_visframecount++;
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r_oldviewleaf = r_viewleaf;
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@ -207,7 +207,6 @@ extern cvar_t r_waterwarp;
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extern cvar_t r_fullbright;
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extern cvar_t r_lightmap;
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extern cvar_t r_shadows;
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extern cvar_t r_mirroralpha;
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extern cvar_t r_wateralpha;
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extern cvar_t r_dynamic;
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extern cvar_t r_novis;
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@ -241,10 +240,6 @@ extern int gl_alpha_format;
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extern cvar_t gl_max_size;
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extern cvar_t gl_playermip;
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern qboolean mirror;
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extern mplane_t *mirror_plane;
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extern float r_world_matrix[16];
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extern const char *gl_vendor;
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@ -23,7 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <sys/time.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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@ -25,7 +25,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <vga.h>
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#include <vgakeyboard.h>
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@ -1,5 +1,7 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@ -38,6 +40,7 @@ typedef struct efrag_s
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typedef struct entity_s
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{
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#ifndef QUAKEWORLD
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qboolean forcelink; // model changed
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int update_type;
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@ -46,16 +49,21 @@ typedef struct entity_s
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double msgtime; // time of last update
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vec3_t msg_origins[2]; // last two updates (0 is newest)
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vec3_t origin;
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vec3_t msg_angles[2]; // last two updates (0 is newest)
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int effects; // light, particals, etc
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#endif
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vec3_t origin;
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vec3_t angles;
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struct model_s *model; // NULL = no model
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struct efrag_s *efrag; // linked list of efrags
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int frame;
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float syncbase; // for client-side animations
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byte *colormap;
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int effects; // light, particals, etc
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int skinnum; // for Alias models
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#ifdef QUAKEWORLD
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int keynum;
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struct player_info_s *scoreboard; // identify player
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#endif
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int visframe; // last frame this entity was
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// found in an active leaf
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@ -112,6 +120,7 @@ extern vec3_t r_origin, vpn, vright, vup;
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extern struct texture_s *r_notexture_mip;
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extern entity_t r_worldentity;
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void R_Init (void);
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void R_InitTextures (void);
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@ -156,3 +165,7 @@ void D_DeleteSurfaceCache (void);
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void D_InitCaches (void *buffer, int size);
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void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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void R_InitParticles (void);
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void R_ClearParticles (void);
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void R_DrawParticles (void);
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void R_DrawWaterSurfaces (void);
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@ -22,7 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <sys/types.h>
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#ifdef HAVE_SYS_IOCTL_H
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@ -23,7 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <sys/types.h>
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#ifdef HAVE_SYS_IOCTL_H
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@ -19,7 +19,9 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <stdlib.h>
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#include <sys/types.h>
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@ -33,7 +33,9 @@
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#include <ctype.h>
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#include <errno.h>
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#include <signal.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <sys/time.h>
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#include <sys/types.h>
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@ -24,7 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// vid_dos.c: DOS-specific video routines
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//
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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@ -226,7 +226,7 @@ void ResetFrameBuffer(void)
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void VID_Init(unsigned char *pal)
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{
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int pnum, i;
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int pnum;
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/* Initalize sound */
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S_Init();
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@ -788,10 +788,6 @@ static int XLateKey(ggi_key_event *ev)
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return key;
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}
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static int config_notify=0;
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static int config_notify_width;
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static int config_notify_height;
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static void GetEvent(void)
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{
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ggi_event ev;
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@ -27,7 +27,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <ctype.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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@ -29,7 +29,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <sys/types.h>
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#include <errno.h>
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#include <thread.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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@ -27,7 +27,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "d_local.h"
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#include <stdio.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#if defined(HAVE_SYS_IO_H)
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# include <sys/io.h>
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#elif defined(HAVE_ASM_IO_H)
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@ -27,7 +27,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <ctype.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <signal.h>
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#include <stdlib.h>
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#include <stdio.h>
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|
|
@ -19,7 +19,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include "quakedef.h"
|
||||
|
||||
|
|
|
@ -31,7 +31,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
|
||||
#define model_t quakeforgemodel_t
|
||||
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef HAVE_SYS_IOCTL_H
|
||||
|
|
|
@ -29,7 +29,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
|
||||
#define model_t quakeforgemodel_t
|
||||
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef HAVE_SYS_IOCTL_H
|
||||
|
|
|
@ -1,155 +0,0 @@
|
|||
/*
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
// refresh.h -- public interface to refresh functions
|
||||
|
||||
#define TOP_RANGE 16 // soldier uniform colors
|
||||
#define BOTTOM_RANGE 96
|
||||
|
||||
//=============================================================================
|
||||
|
||||
typedef struct efrag_s
|
||||
{
|
||||
struct mleaf_s *leaf;
|
||||
struct efrag_s *leafnext;
|
||||
struct entity_s *entity;
|
||||
struct efrag_s *entnext;
|
||||
} efrag_t;
|
||||
|
||||
|
||||
typedef struct entity_s
|
||||
{
|
||||
int keynum; // for matching entities in different frames
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
struct model_s *model; // NULL = no model
|
||||
int frame;
|
||||
byte *colormap;
|
||||
int skinnum; // for Alias models
|
||||
|
||||
struct player_info_s *scoreboard; // identify player
|
||||
|
||||
float syncbase;
|
||||
|
||||
struct efrag_s *efrag; // linked list of efrags (FIXME)
|
||||
int visframe; // last frame this entity was
|
||||
// found in an active leaf
|
||||
// only used for static objects
|
||||
|
||||
int dlightframe; // dynamic lighting
|
||||
int dlightbits;
|
||||
|
||||
// FIXME: could turn these into a union
|
||||
int trivial_accept;
|
||||
struct mnode_s *topnode; // for bmodels, first world node
|
||||
// that splits bmodel, or NULL if
|
||||
// not split
|
||||
} entity_t;
|
||||
|
||||
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
||||
typedef struct
|
||||
{
|
||||
vrect_t vrect; // subwindow in video for refresh
|
||||
// FIXME: not need vrect next field here?
|
||||
vrect_t aliasvrect; // scaled Alias version
|
||||
int vrectright, vrectbottom; // right & bottom screen coords
|
||||
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
||||
float vrectrightedge; // rightmost right edge we care about,
|
||||
// for use in edge list
|
||||
float fvrectx, fvrecty; // for floating-point compares
|
||||
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
|
||||
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
||||
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
||||
float fvrectright_adj, fvrectbottom_adj;
|
||||
// right and bottom edges, for clamping
|
||||
float fvrectright; // rightmost edge, for Alias clamping
|
||||
float fvrectbottom; // bottommost edge, for Alias clamping
|
||||
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
||||
// 2.0 = 90 degrees
|
||||
float xOrigin; // should probably allways be 0.5
|
||||
float yOrigin; // between be around 0.3 to 0.5
|
||||
|
||||
vec3_t vieworg;
|
||||
vec3_t viewangles;
|
||||
|
||||
float fov_x, fov_y;
|
||||
|
||||
int ambientlight;
|
||||
} refdef_t;
|
||||
|
||||
|
||||
//
|
||||
// refresh
|
||||
//
|
||||
extern int reinit_surfcache;
|
||||
|
||||
|
||||
extern refdef_t r_refdef;
|
||||
extern vec3_t r_origin, vpn, vright, vup;
|
||||
|
||||
extern struct texture_s *r_notexture_mip;
|
||||
|
||||
extern entity_t r_worldentity;
|
||||
|
||||
void R_Init (void);
|
||||
void R_InitTextures (void);
|
||||
void R_InitEfrags (void);
|
||||
void R_RenderView (void); // must set r_refdef first
|
||||
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
|
||||
// called whenever r_refdef or vid change
|
||||
void R_InitSky (struct texture_s *mt); // called at level load
|
||||
|
||||
void R_AddEfrags (entity_t *ent);
|
||||
void R_RemoveEfrags (entity_t *ent);
|
||||
|
||||
void R_NewMap (void);
|
||||
|
||||
|
||||
void R_ParseParticleEffect (void);
|
||||
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
||||
void R_RocketTrail (vec3_t start, vec3_t end, int type);
|
||||
|
||||
void R_EntityParticles (entity_t *ent);
|
||||
void R_BlobExplosion (vec3_t org);
|
||||
void R_ParticleExplosion (vec3_t org);
|
||||
void R_LavaSplash (vec3_t org);
|
||||
void R_TeleportSplash (vec3_t org);
|
||||
|
||||
void R_PushDlights (void);
|
||||
void R_InitParticles (void);
|
||||
void R_ClearParticles (void);
|
||||
void R_DrawParticles (void);
|
||||
void R_DrawWaterSurfaces (void);
|
||||
|
||||
|
||||
//
|
||||
// surface cache related
|
||||
//
|
||||
extern int reinit_surfcache; // if 1, surface cache is currently empty and
|
||||
extern qboolean r_cache_thrash; // set if thrashing the surface cache
|
||||
|
||||
int D_SurfaceCacheForRes (int width, int height);
|
||||
void D_FlushCaches (void);
|
||||
void D_DeleteSurfaceCache (void);
|
||||
void D_InitCaches (void *buffer, int size);
|
||||
void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
|
||||
|
|
@ -367,6 +367,7 @@ void V_UpdatePalette (void);
|
|||
void V_Register (void);
|
||||
void V_ParseDamage (void);
|
||||
void V_SetContentsColor (int contents);
|
||||
void V_CalcBlend (void);
|
||||
|
||||
|
||||
//
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#ifdef NeXT
|
||||
#include <libc.h>
|
||||
#endif
|
||||
#ifndef _MSC_VER
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
|
|
|
@ -19,7 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
#include <sys/segments.h>
|
||||
#include <go32.h>
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <sys/nearptr.h>
|
||||
#include <dos.h>
|
||||
#include <string.h>
|
||||
|
|
|
@ -29,7 +29,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
|
||||
#define model_t quakeforgemodel_t
|
||||
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef HAVE_SYS_IOCTL_H
|
||||
|
|
|
@ -19,14 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
*/
|
||||
#include <errno.h>
|
||||
#include <unistd.h>
|
||||
#include <signal.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <dir.h>
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <fcntl.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
|
|
Loading…
Reference in a new issue