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added several authors people forgot to mention, added authors people mentioned, but only mentioned in only one of the credit files, added a few things to the TODO and removed a few things that are complete now.
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3 changed files with 22 additions and 11 deletions
8
AUTHORS
8
AUTHORS
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@ -146,3 +146,11 @@ N: David Symonds
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E: xoxus@usa.net
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E: xoxus@usa.net
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D: svgalib fixes
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D: svgalib fixes
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D: warnings cleanup and XShm checking
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D: warnings cleanup and XShm checking
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N: Tarjei Skorgenes
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E: tarjei.skorgenes@online.no
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D: Makefile fixes
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N: Andrew Coles
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E: andycole123@ic24.net
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D: CD-ROM support/fixes
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13
CREDITS
13
CREDITS
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@ -11,14 +11,14 @@ Website design:
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Chase Hargraves <absolutek@quakeforge.net>
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Chase Hargraves <absolutek@quakeforge.net>
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Administration and project management:
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Administration and project management:
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Nelson J. Rush <chesterrr@att.net>
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Nelson J. Rush <palisade@quakeforge.net>
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QW/Q1 tree merging:
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QW/Q1 tree merging:
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Jeff Teunissen <d2deek@pmail.net>
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Jeff Teunissen <d2deek@pmail.net>
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Zephaniah E. Hull <warp@whitestar.soark.net>
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Zephaniah E. Hull <warp@whitestar.soark.net>
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Marcus Sundberg <mackan@stacken.kth.se>
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Marcus Sundberg <mackan@stacken.kth.se>
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Bill Currie <bill@taniwha.org>
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Bill Currie <bill@taniwha.org>
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Nelson J. Rush <chesterrr@att.net>
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Nelson J. Rush <palisade@quakeforge.net>
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Eric Windisch <windisch@nni.com>
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Eric Windisch <windisch@nni.com>
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Joseph Carter <knghtbrd@debian.org>
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Joseph Carter <knghtbrd@debian.org>
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Peter Andreasen <pandr@pandr.dk>
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Peter Andreasen <pandr@pandr.dk>
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@ -55,13 +55,13 @@ Input handling fixes/optimizations:
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Math fixes/optimizations:
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Math fixes/optimizations:
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Zinx Verituse <zinx@linuxfreak.com>
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Zinx Verituse <zinx@linuxfreak.com>
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Nelson J. Rush <chesterrr@att.net>
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Nelson J. Rush <palisade@quakeforge.net>
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Buffer overflow fixes:
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Buffer overflow fixes:
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Nelson J. Rush <chesterrr@att.net>
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Nelson J. Rush <palisade@quakeforge.net>
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Documentation:
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Documentation:
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Nelson J. Rush <chesterrr@att.net>
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Nelson J. Rush <palisade@quakeforge.net>
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Joseph Carter <knghtbrd@debian.org>
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Joseph Carter <knghtbrd@debian.org>
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Svgalib fixes/optimizations:
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Svgalib fixes/optimizations:
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@ -111,6 +111,5 @@ Network code fixes/cleanups:
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Roger Sen Montero <rogersm@tau.uab.es>
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Roger Sen Montero <rogersm@tau.uab.es>
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Marcus Sundberg <mackan@stacken.kth.se>
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Marcus Sundberg <mackan@stacken.kth.se>
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IPv6 support (not complete)
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IPv6 support (not complete):
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------------
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Pontus Lidman <pontus@lysator.liu.se>
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Pontus Lidman <pontus@lysator.liu.se>
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12
TODO
12
TODO
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@ -14,19 +14,16 @@ to quake-devel@lists.sourceforge.net with details.
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* Audio support for more platforms
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* Audio support for more platforms
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* Add OpenGL multi-pass texturing replacement for when multi-texturing
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* Add OpenGL multi-pass texturing replacement for when multi-texturing
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extension isn't available
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extension isn't available
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* README: add tested platforms and results
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* Remove dependency on GNU make or migrate to automake
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* Remove dependency on GNU make or migrate to automake
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* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
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* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
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on systems with XFree86 available
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on systems with XFree86 available
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* Add currently removed documentation to the README, and also add more
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information to explain things that we've done, or broken
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* Prep Aftershock for a future merge with the main tree
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* Prep Aftershock for a future merge with the main tree
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* Add localized volumetric fog, water, etc
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* Add localized volumetric fog, water, etc
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* Implement a wind (airflow) engine
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* Implement a wind (airflow) engine
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* Add a more modern portal engine
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* Add a more modern portal engine
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* Add a terrain engine
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* Add a terrain engine
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* Add cloudy skies, using the wind and fog engines
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* Add cloudy skies, using the wind and fog engines
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* Add some flags to the setup menu, ie. gl_ztrick and +mlook
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* Add some options to the setup menu, ie. gl_ztrick and +mlook
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* Allow more video and bpp modes
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* Allow more video and bpp modes
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* Support for camera rooms ala Unreal
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* Support for camera rooms ala Unreal
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* Make every object depend on dead-reckoning for network play, ie. no
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* Make every object depend on dead-reckoning for network play, ie. no
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@ -55,3 +52,10 @@ to quake-devel@lists.sourceforge.net with details.
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* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)
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* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)
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* Wheel mouse support (make it bindable so that it can be bound to
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* Wheel mouse support (make it bindable so that it can be bound to
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anything, ie. previous weapon/next weapon)
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anything, ie. previous weapon/next weapon)
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* add threading support
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* add tty target (text quake) someone mentioned there is a text svgalib
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* add walls that emit light
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* port to Amiga (someone is working on this)
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* port to MacOS (this has already been done as a seperate project, ala
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the author does not wish to help merge his changes to our tree, so
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until then... no mac port)
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