added several authors people forgot to mention, added authors people mentioned, but only mentioned in only one of the credit files, added a few things to the TODO and removed a few things that are complete now.

This commit is contained in:
Nelson Rush 2000-01-17 02:16:45 +00:00
parent 0391657e6b
commit 31eef8c5e4
3 changed files with 22 additions and 11 deletions

View file

@ -146,3 +146,11 @@ N: David Symonds
E: xoxus@usa.net E: xoxus@usa.net
D: svgalib fixes D: svgalib fixes
D: warnings cleanup and XShm checking D: warnings cleanup and XShm checking
N: Tarjei Skorgenes
E: tarjei.skorgenes@online.no
D: Makefile fixes
N: Andrew Coles
E: andycole123@ic24.net
D: CD-ROM support/fixes

13
CREDITS
View file

@ -11,14 +11,14 @@ Website design:
Chase Hargraves <absolutek@quakeforge.net> Chase Hargraves <absolutek@quakeforge.net>
Administration and project management: Administration and project management:
Nelson J. Rush <chesterrr@att.net> Nelson J. Rush <palisade@quakeforge.net>
QW/Q1 tree merging: QW/Q1 tree merging:
Jeff Teunissen <d2deek@pmail.net> Jeff Teunissen <d2deek@pmail.net>
Zephaniah E. Hull <warp@whitestar.soark.net> Zephaniah E. Hull <warp@whitestar.soark.net>
Marcus Sundberg <mackan@stacken.kth.se> Marcus Sundberg <mackan@stacken.kth.se>
Bill Currie <bill@taniwha.org> Bill Currie <bill@taniwha.org>
Nelson J. Rush <chesterrr@att.net> Nelson J. Rush <palisade@quakeforge.net>
Eric Windisch <windisch@nni.com> Eric Windisch <windisch@nni.com>
Joseph Carter <knghtbrd@debian.org> Joseph Carter <knghtbrd@debian.org>
Peter Andreasen <pandr@pandr.dk> Peter Andreasen <pandr@pandr.dk>
@ -55,13 +55,13 @@ Input handling fixes/optimizations:
Math fixes/optimizations: Math fixes/optimizations:
Zinx Verituse <zinx@linuxfreak.com> Zinx Verituse <zinx@linuxfreak.com>
Nelson J. Rush <chesterrr@att.net> Nelson J. Rush <palisade@quakeforge.net>
Buffer overflow fixes: Buffer overflow fixes:
Nelson J. Rush <chesterrr@att.net> Nelson J. Rush <palisade@quakeforge.net>
Documentation: Documentation:
Nelson J. Rush <chesterrr@att.net> Nelson J. Rush <palisade@quakeforge.net>
Joseph Carter <knghtbrd@debian.org> Joseph Carter <knghtbrd@debian.org>
Svgalib fixes/optimizations: Svgalib fixes/optimizations:
@ -111,6 +111,5 @@ Network code fixes/cleanups:
Roger Sen Montero <rogersm@tau.uab.es> Roger Sen Montero <rogersm@tau.uab.es>
Marcus Sundberg <mackan@stacken.kth.se> Marcus Sundberg <mackan@stacken.kth.se>
IPv6 support (not complete) IPv6 support (not complete):
------------
Pontus Lidman <pontus@lysator.liu.se> Pontus Lidman <pontus@lysator.liu.se>

12
TODO
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@ -14,19 +14,16 @@ to quake-devel@lists.sourceforge.net with details.
* Audio support for more platforms * Audio support for more platforms
* Add OpenGL multi-pass texturing replacement for when multi-texturing * Add OpenGL multi-pass texturing replacement for when multi-texturing
extension isn't available extension isn't available
* README: add tested platforms and results
* Remove dependency on GNU make or migrate to automake * Remove dependency on GNU make or migrate to automake
* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets * Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
on systems with XFree86 available on systems with XFree86 available
* Add currently removed documentation to the README, and also add more
information to explain things that we've done, or broken
* Prep Aftershock for a future merge with the main tree * Prep Aftershock for a future merge with the main tree
* Add localized volumetric fog, water, etc * Add localized volumetric fog, water, etc
* Implement a wind (airflow) engine * Implement a wind (airflow) engine
* Add a more modern portal engine * Add a more modern portal engine
* Add a terrain engine * Add a terrain engine
* Add cloudy skies, using the wind and fog engines * Add cloudy skies, using the wind and fog engines
* Add some flags to the setup menu, ie. gl_ztrick and +mlook * Add some options to the setup menu, ie. gl_ztrick and +mlook
* Allow more video and bpp modes * Allow more video and bpp modes
* Support for camera rooms ala Unreal * Support for camera rooms ala Unreal
* Make every object depend on dead-reckoning for network play, ie. no * Make every object depend on dead-reckoning for network play, ie. no
@ -55,3 +52,10 @@ to quake-devel@lists.sourceforge.net with details.
* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib) * C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)
* Wheel mouse support (make it bindable so that it can be bound to * Wheel mouse support (make it bindable so that it can be bound to
anything, ie. previous weapon/next weapon) anything, ie. previous weapon/next weapon)
* add threading support
* add tty target (text quake) someone mentioned there is a text svgalib
* add walls that emit light
* port to Amiga (someone is working on this)
* port to MacOS (this has already been done as a seperate project, ala
the author does not wish to help merge his changes to our tree, so
until then... no mac port)