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Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :)
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3 changed files with 7 additions and 0 deletions
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@ -133,6 +133,7 @@ cvar_t *cl_solid_players;
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cvar_t *cl_verstring;
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cvar_t *cl_talksound;
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cvar_t *cl_bonusflash;
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cvar_t *cl_muzzleflash;
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cvar_t *cl_rocketlight;
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@ -1860,6 +1861,8 @@ void CL_InitCvars()
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cl_talksound = Cvar_Get ("cl_talksound", "misc/talk.wav", CVAR_NONE,
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"Sets the sound used for talk messages");
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cl_bonusflash = Cvar_Get ("cl_bonusflash", "1", CVAR_NONE,
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"Toggle light flashes on item pickup");
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cl_muzzleflash = Cvar_Get ("cl_muzzleflash", "1", CVAR_NONE,
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"Muzzleflashes: 0 - off, 1 - none, 2 - own off");
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cl_rocketlight = Cvar_Get ("cl_rocketlight", "1", CVAR_NONE,
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@ -385,6 +385,7 @@ extern cvar_t *cl_pitchdriftspeed;
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extern cvar_t *cl_verstring;
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extern cvar_t *cl_talksound;
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extern cvar_t *cl_bonusflash;
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extern cvar_t *cl_muzzleflash;
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extern cvar_t *cl_rocketlight;
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@ -429,6 +429,9 @@ V_cshift_f ( void )
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void
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V_BonusFlash_f ( void )
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{
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if (!cl_bonusflash->value)
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return;
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cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
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cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
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cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
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