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https://git.code.sf.net/p/quake/quakeforge-old
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This is kinda experimental stuff --- Win32 priority control. Well, i've been testing it for about a month now, and it didn't give me any trouble.
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1 changed files with 53 additions and 1 deletions
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@ -32,7 +32,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <lib_replace.h>
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#include <client.h>
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qboolean WinNT;
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cvar_t *sys_sleep;
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extern cvar_t *sys_nostdout;
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/*
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@ -122,6 +123,30 @@ is marked
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*/
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void Sys_Init (void)
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{
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OSVERSIONINFO vinfo;
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// make sure the timer is high precision, otherwise
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// NT gets 18ms resolution
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timeBeginPeriod( 1 );
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vinfo.dwOSVersionInfoSize = sizeof(vinfo);
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if (!GetVersionEx (&vinfo))
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Sys_Error ("Couldn't get OS info");
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if ((vinfo.dwMajorVersion < 4) ||
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(vinfo.dwPlatformId == VER_PLATFORM_WIN32s))
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{
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Sys_Error ("QuakeWorld requires at least Win95 or NT 4.0");
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}
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if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT)
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WinNT = true;
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else
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WinNT = false;
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sys_sleep = Cvar_Get ("sys_sleep","8",0,"None");
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/* Fix this sometime. */
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sys_nostdout = Cvar_Get ("sys_nostdout","0",0,"None");
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}
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@ -142,6 +167,7 @@ int main (int argc, char **argv)
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struct timeval timeout;
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fd_set fdset;
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int t;
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int sleep_msec;
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COM_InitArgv (argc, argv);
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@ -168,6 +194,22 @@ int main (int argc, char **argv)
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SV_Init (&parms);
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if (COM_CheckParm ("-nopriority"))
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{
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Cvar_Set ("sys_sleep", "0");
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}
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else
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{
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if ( ! SetPriorityClass (GetCurrentProcess(), HIGH_PRIORITY_CLASS))
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Con_Printf ("SetPriorityClass() failed\n");
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else
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Con_Printf ("Process priority class set to HIGH\n");
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}
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// Tonik: sys_sleep > 0 causes packet loss on WinNT (why?)
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if (WinNT)
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Cvar_Set ("sys_sleep", "0");
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// run one frame immediately for first heartbeat
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SV_Frame (0.1);
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@ -177,6 +219,16 @@ int main (int argc, char **argv)
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oldtime = Sys_DoubleTime () - 0.1;
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while (1)
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{
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// Now we want to give some processing time to other applications,
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// such as qw_client, running on this machine. -- Tonik
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sleep_msec = sys_sleep->value;
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if (sleep_msec > 0)
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{
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if (sleep_msec > 13)
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sleep_msec = 13;
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Sleep (sleep_msec);
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}
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// select on the net socket and stdin
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// the only reason we have a timeout at all is so that if the last
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// connected client times out, the message would not otherwise
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