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https://git.code.sf.net/p/quake/quakeforge-old
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New README.DJGPP and fix for vid_dos.h from Turo after I mis-applied his last
patch (sorry).
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2 changed files with 40 additions and 210 deletions
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README.DJGPP
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README.DJGPP
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@ -1,218 +1,48 @@
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The following are emails from coders on the quake-devel mailing list who
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Requirements
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are working on getting QuakeForge to compile or who have succeeded.
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============
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------------------------------------------------------------------------
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[Quake-devel] Compiling under djgpp
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- Following DJGPP packages:
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From: Thad Ward <coderjoe@grnet.com>
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To: quake-devel@lists.sourceforge.net
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acnf213b.zip (Autoconf)
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amake14b.zip (Automake)
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bnu210b.zip (Binutils)
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bsh203b.zip (Bash)
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djdev203.zip (DJGPP libc and base utilities)
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fil316b.zip (Fileutils)
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gcc2952b.zip (GCC)
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grep24b.zip (Grep)
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gwk304b.zip (Gawk)
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m4-14b.zip (M4)
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mak379b.zip (GNU Make)
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perl552b.zip (Perl)
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sed302b.zip (Sed)
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shl112b.zip (Shellutils)
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txt20b.zip (Textutils)
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I'm currently working on getting the code to compile under djgpp. There is
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Also distclean requires find41b.zip (Findutils)
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a lot to do, but i wanted to post a list of the djgpp "packages" that I had
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It's also recommended to have txi40b.zip (documentation system) and faq230b.zip (DJGPP FAQ).
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to download to get autoconf to work, and to get the code compiling.
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the packages I had to download are: djdev203, faq211b, bnu281b, gcc2952b,
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- LFN support (Tested under Windows 98)
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gdb418b, gpp2952b, lgpp295b, mak377b, txi312b, bsh1147b, acnf213b,
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amake14b, perl552b, m4-14b, sed302b, fil316b, grep22b, shl112b,
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txt122b, gwk303b, dif271b
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Building instructions
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=====================
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These probably should go into the README file.
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First, install all aforementioned DJGPP packages. You also need mpdosock.h from the original source release. Put it somewhere the compiler can
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find it. I prefer c:\djgpp\include.
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If you want to change CFLAGS (defaults to -march=pentiumpro), edit djconfig.sh.
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Then change to the directory where you installed the Quakeforge sources and type:
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Also, i had to add a SHELL= line to the makefile generated by autoconf to
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bootstrap
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get make to work.
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djconfig
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make
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Thad Ward
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Then just copy targets\uquake-vga.exe to your Quake directory.
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------------------------------------------------
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NOTE: make install does NOT work.
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Re: [Quake-devel] Compiling under djgpp
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Known problems
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From: Adam Skoglund <gulgi@home.se>
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==============
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To: quake-devel@lists.sourceforge.net
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- Joystick calibration occurs before video initialization. So if after starting you see only a black screen, press ESC. This bug was also
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present in the original source release, but not Quake 1.08.
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- If you change video mode from the menu, vid_mode cvar isn't updated.
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At 04:15 2000-01-12 -0500, you wrote:
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>I'm currently working on getting the code to compile under djgpp. There
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is a
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>lot to do, but i wanted to post a list of the djgpp "packages" that I had
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>to download to get autoconf to work, and to get the code compiling.
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>
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>the packages I had to download are: djdev203, faq211b, bnu281b, gcc2952b,
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>gdb418b, gpp2952b, lgpp295b, mak377b, txi312b, bsh1147b, acnf213b,
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>amake14b, perl552b, m4-14b, sed302b, fil316b, grep22b, shl112b,
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>txt122b, gwk303b, dif271b
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Well... I have now compiled the source under DJGPP without those
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packages....
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Only thing I don't get to compile is the net stuff... net_ser.c gives me
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ALOT of errors...
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So I treid to compile with net_null.c and it worked... To compile and link
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that is...
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Quake v1.09
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Loaded -2 Mb image
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Allocated 4 Mb data
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malloc'd: 4456444
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Error: Only 4.2 megs of memory available, can't execute game
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Is the output from it.. Something is WRONG... :) I have 128 megs of ram
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so....
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I am gonna try to get it running.. but have an exam on friday so.. not
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much
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work til then.
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If anyone can tell what is wrong etc... please tell me... :)
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Adam, aka gulgi
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------------------------------------------------
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Re: [Quake-devel] Compiling under djgpp
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From: Adam Skoglund <gulgi@home.se>
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To: quake-devel@lists.sourceforge.net
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At 11:27 2000-01-12 +0100, you wrote:
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>At 04:15 2000-01-12 -0500, you wrote:
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>>I'm currently working on getting the code to compile under djgpp. There
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is a
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>>lot to do, but i wanted to post a list of the djgpp "packages" that I
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had
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>>to download to get autoconf to work, and to get the code compiling.
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>>
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>>the packages I had to download are: djdev203, faq211b, bnu281b,
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gcc2952b,
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>>gdb418b, gpp2952b, lgpp295b, mak377b, txi312b, bsh1147b, acnf213b,
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>>amake14b, perl552b, m4-14b, sed302b, fil316b, grep22b, shl112b,
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>>txt122b, gwk303b, dif271b
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>
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>Well... I have now compiled the source under DJGPP without those
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packages....
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>Only thing I don't get to compile is the net stuff... net_ser.c gives me
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>ALOT of errors...
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>So I treid to compile with net_null.c and it worked... To compile and
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link
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>that is...
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>
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>Quake v1.09
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>Loaded -2 Mb image
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>Allocated 4 Mb data
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>malloc'd: 4456444
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>Error: Only 4.2 megs of memory available, can't execute game
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>
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>Is the output from it.. Something is WRONG... :) I have 128 megs of ram
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so....
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>I am gonna try to get it running.. but have an exam on friday so.. not
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>much work til then.
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>If anyone can tell what is wrong etc... please tell me... :)
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It works now.. all except network play... (net_null.c used...)
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Havn't tried to play so much but... :)
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:)
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Adam, aka gulgi
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------------------------------------------------
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Re: [Quake-devel] Compiling under djgpp
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From: Thad Ward <coderjoe@grnet.com>
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To: quake-devel@lists.sourceforge.net
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On Wed, Jan 12, 2000 at 06:05:48AM -0500,
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quake-devel@lists.sourceforge.net wrote:
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> At 04:15 2000-01-12 -0500, you wrote:
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> >I'm currently working on getting the code to compile under djgpp. There
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is a
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> >lot to do, but i wanted to post a list of the djgpp "packages" that I
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had
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> >to download to get autoconf to work, and to get the code compiling.
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> >
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> >the packages I had to download are: djdev203, faq211b, bnu281b,
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gcc2952b,
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> >gdb418b, gpp2952b, lgpp295b, mak377b, txi312b, bsh1147b, acnf213b,
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> >amake14b, perl552b, m4-14b, sed302b, fil316b, grep22b, shl112b,
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> >txt122b, gwk303b, dif271b
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>
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> Well... I have now compiled the source under DJGPP without those
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packages....
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> Only thing I don't get to compile is the net stuff... net_ser.c gives me
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> ALOT of errors...
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> So I treid to compile with net_null.c and it worked... To compile and
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link
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> that is...
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From what you mentioned in #quakeforge, you built the quake1src.zip file
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source code, which is not the same as building the QuakeForge source.
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Thad Ward
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------------------------------------------------
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Re: [Quake-devel] Compiling under djgpp
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From: Adam Skoglund <gulgi@home.se>
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To: quake-devel@lists.sourceforge.net
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At 06:29 2000-01-12 -0500, you wrote:
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>On Wed, Jan 12, 2000 at 06:05:48AM -0500,
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>quake-devel@lists.sourceforge.net wrote:
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> > At 04:15 2000-01-12 -0500, you wrote:
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> > >I'm currently working on getting the code to compile under djgpp.
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> There is a
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> > >lot to do, but i wanted to post a list of the djgpp "packages" that I
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had
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> > >to download to get autoconf to work, and to get the code compiling.
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> > >
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> > >the packages I had to download are: djdev203, faq211b, bnu281b,
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gcc2952b,
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> > >gdb418b, gpp2952b, lgpp295b, mak377b, txi312b, bsh1147b, acnf213b,
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> > >amake14b, perl552b, m4-14b, sed302b, fil316b, grep22b, shl112b,
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> > >txt122b, gwk303b, dif271b
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> >
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> > Well... I have now compiled the source under DJGPP without those
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> packages....
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> > Only thing I don't get to compile is the net stuff... net_ser.c gives
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me
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> > ALOT of errors...
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> > So I treid to compile with net_null.c and it worked... To compile and
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link
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> > that is...
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>
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> >From what you mentioned in #quakeforge, you built the quake1src.zip
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file
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>source code, which is not the same as building the QuakeForge source.
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Yup... without mods... (Humm.. one mod.. in host.c isDedicated... that
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flag
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didn't show
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in that file.. although it includes guakedefs.h.. (extern qboolean
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isDedicated) don't know
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why and wanted it to compile so... I commented it out.. so.. no dedicated
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server and no network..
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everything else works great... )
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Setting up cvs now to make a Makefile.dj if i ever get cvs to work...
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:/
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gulgi
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------------------------------------------------
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Re: [Quake-devel] Compiling under djgpp
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From: arh14@cornell.edu
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To: quake-devel@lists.sourceforge.net
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I too got the original source to build (and crash) under djgpp.
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What we need is to be able to build QuakeForge. Everything has been
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moved around and redesigned...being able to build the original sources
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doesn't help much.
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I downloaded autoconf the other day. I'll try to do a build of
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QuakeForge.
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On another topic, as long as I'm sending this, I'd just like to say that
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a lot of the common API people are calling for seems to be what Guile
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provides. I'll have to wait until the next digest when I will again be
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woefully behind the discussion to find out what people think.
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Aaron
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@ -54,9 +54,9 @@ extern int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes;
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extern byte *VGA_pagebase;
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extern byte *VGA_pagebase;
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extern vmode_t *VGA_pcurmode;
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extern vmode_t *VGA_pcurmode;
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extern cvar_t vid_wait;
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extern cvar_t *vid_wait;
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extern cvar_t vid_nopageflip;
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extern cvar_t *vid_nopageflip;
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extern cvar_t _vid_wait_override;
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extern cvar_t *_vid_wait_override;
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extern unsigned char colormap256[32][256];
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extern unsigned char colormap256[32][256];
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