quakeforge-old/doc/standalone/3dfx.txt

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1999-12-25 05:22:39 +00:00
GLQuake Drivers
Graphics Subsystem: Voodoo Graphics or Voodoo Rush
Copyright ( 1997 3Dfx Interactive, Inc. )
All Rights Reserved
3Dfx Interactive, Inc.
www: www.3dfx.com
news: news.3dfx.com
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NOTE: GLQuake requires DirectX support DirectSound. DirectX can be
installed from the media provided with your Voodoo Based 3D Accelerator.
Glide 2.31 or HIGHER runtime drivers *MUST* be installed to use this
GLQuake driver. Please download these drivers from your board
manufacturer OR unsupported drivers from http://www.3dfx.com
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Release Notes for GLQuake's mini-GL driver
What's in the distribution?
---------------------------
This distribution contains GLQuake Drivers for Voodoo Based 3D
Accelerators. These drivers were tested on the following boards:
Voodoo Graphics:
- Quantum 3D Obsidian
- Diamond Monster 3D
- Orchid Righteous 3D
- Deltron Realvision Flash 3D
- Guillemot MaxiGamer
- Skywell Magic 3D
Voodoo Rush:
- Hercules Stringray 128-3D
- Intergraph Intense 3D Voodoo
- Jazz Multimedia Adrenaline Rush
NOTE: The enclosed drivers are not meant to replace any Direct3D or
Glide drivers provided by your Voodoo Graphics card manufacturer.
Please obtain supported drivers from your board manufacturer.
OEMSR2 and NT users: Do NOT replace OPENGL32.DLL located in your
Windows\SYSTEM directory.
Requirements
------------
- Voodoo Graphics or Voodoo Rush Based 3D Accelerator
- Windows 95 (Windows NT is supported for Voodoo Rush)
- A PC with a Pentium 90 or higher CPU
- 16MB of RAM
- 2D Video card set at 16 bit color
Support and Frequently Asked Questions
--------------------------------------
GLQuake is currently unsupported. You may however find answers to
questions on various Quake dedicated websites. 3Dfx provides a GLQuake
newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to
discuss GLQuake with other users. 3Dfx also provides a regularly
updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html
Voodoo Graphics and Voodoo Rush are trademarks of 3Dfx Interactive, Inc.
All other trademarks are the property of their respective owners.