Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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2000-01-06 13:48:07 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys_null.h -- null system driver to aid porting efforts
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#include "quakedef.h"
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#include "errno.h"
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/*
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2000-01-03 11:14:42 +00:00
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File I/O
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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*/
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#define MAX_HANDLES 10
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FILE *sys_handles[MAX_HANDLES];
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2000-01-03 11:14:42 +00:00
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int findhandle (void)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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{
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2000-01-03 11:14:42 +00:00
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int i;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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for (i=1 ; i<MAX_HANDLES ; i++)
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if (!sys_handles[i])
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return i;
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Sys_Error ("out of handles");
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return -1;
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}
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/*
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================
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filelength
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================
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*/
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int filelength (FILE *f)
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{
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int pos;
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int end;
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pos = ftell (f);
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fseek (f, 0, SEEK_END);
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end = ftell (f);
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fseek (f, pos, SEEK_SET);
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return end;
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}
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int Sys_FileOpenRead (char *path, int *hndl)
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{
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FILE *f;
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int i;
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i = findhandle ();
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f = fopen(path, "rb");
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if (!f)
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{
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*hndl = -1;
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return -1;
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}
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sys_handles[i] = f;
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*hndl = i;
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return filelength(f);
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}
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int Sys_FileOpenWrite (char *path)
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{
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FILE *f;
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int i;
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i = findhandle ();
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f = fopen(path, "wb");
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if (!f)
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Sys_Error ("Error opening %s: %s", path,strerror(errno));
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sys_handles[i] = f;
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return i;
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}
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void Sys_FileClose (int handle)
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{
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fclose (sys_handles[handle]);
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sys_handles[handle] = NULL;
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}
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void Sys_FileSeek (int handle, int position)
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{
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fseek (sys_handles[handle], position, SEEK_SET);
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}
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int Sys_FileRead (int handle, void *dest, int count)
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{
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return fread (dest, 1, count, sys_handles[handle]);
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}
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int Sys_FileWrite (int handle, void *data, int count)
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{
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return fwrite (data, 1, count, sys_handles[handle]);
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}
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/*
|
2000-01-03 11:14:42 +00:00
|
|
|
System I/O
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
*/
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void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
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{
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}
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2000-01-03 11:14:42 +00:00
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void Sys_DebugLog(char *file, char *fmt, ...)
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{
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}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
void Sys_Error (char *error, ...)
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{
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va_list argptr;
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printf ("Sys_Error: ");
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va_start (argptr,error);
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vprintf (error,argptr);
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va_end (argptr);
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printf ("\n");
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exit (1);
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}
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void Sys_Quit (void)
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{
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exit (0);
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}
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char *Sys_ConsoleInput (void)
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|
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{
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return NULL;
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}
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void Sys_Sleep (void)
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{
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}
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void Sys_SendKeyEvents (void)
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|
|
{
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}
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void Sys_HighFPPrecision (void)
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{
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}
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void Sys_LowFPPrecision (void)
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{
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}
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//=============================================================================
|
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|
|
void main (int argc, char **argv)
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|
|
|
{
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|
static quakeparms_t parms;
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|
parms.memsize = 8*1024*1024;
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|
parms.membase = malloc (parms.memsize);
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|
parms.basedir = ".";
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|
COM_InitArgv (argc, argv);
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parms.argc = com_argc;
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|
parms.argv = com_argv;
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|
printf ("Host_Init\n");
|
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|
|
Host_Init (&parms);
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
Host_Frame (0.1);
|
|
|
|
}
|
|
|
|
}
|
|
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|
|