Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// models.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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#include "quakedef.h"
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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void Mod_LoadSpriteModel (model_t *mod, void *buffer);
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void Mod_LoadAliasModel (model_t *mod, void *buffer);
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model_t *Mod_LoadModel (model_t *mod, qboolean crash);
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byte mod_novis[MAX_MAP_LEAFS/8];
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#define MAX_MOD_KNOWN 512
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true};
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/*
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===============
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Mod_Init
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===============
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*/
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void Mod_Init (void)
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{
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Cvar_RegisterVariable (&gl_subdivide_size);
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memset (mod_novis, 0xff, sizeof(mod_novis));
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}
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/*
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===============
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Mod_Init
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Caches the data if needed
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===============
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*/
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void *Mod_Extradata (model_t *mod)
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{
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void *r;
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r = Cache_Check (&mod->cache);
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if (r)
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return r;
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Mod_LoadModel (mod, true);
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if (!mod->cache.data)
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Sys_Error ("Mod_Extradata: caching failed");
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return mod->cache.data;
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}
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/*
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===============
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model || !model->nodes)
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Sys_Error ("Mod_PointInLeaf: bad model");
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return NULL; // never reached
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}
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/*
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===================
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Mod_DecompressVis
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===================
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*/
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byte *Mod_DecompressVis (byte *in, model_t *model)
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{
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static byte decompressed[MAX_MAP_LEAFS/8];
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int c;
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byte *out;
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int row;
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row = (model->numleafs+7)>>3;
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out = decompressed;
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#if 0
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memcpy (out, in, row);
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#else
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if (!in)
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{ // no vis info, so make all visible
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while (row)
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{
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*out++ = 0xff;
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row--;
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}
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return decompressed;
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}
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do
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{
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if (*in)
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{
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*out++ = *in++;
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continue;
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}
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c = in[1];
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in += 2;
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while (c)
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{
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*out++ = 0;
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c--;
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}
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} while (out - decompressed < row);
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#endif
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return decompressed;
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}
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byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
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{
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if (leaf == model->leafs)
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return mod_novis;
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return Mod_DecompressVis (leaf->compressed_vis, model);
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}
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/*
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===================
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Mod_ClearAll
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===================
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*/
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void Mod_ClearAll (void)
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{
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int i;
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model_t *mod;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (mod->type != mod_alias)
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mod->needload = true;
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}
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/*
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==================
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Mod_FindName
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==================
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*/
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model_t *Mod_FindName (char *name)
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{
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int i;
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model_t *mod;
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if (!name[0])
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Sys_Error ("Mod_ForName: NULL name");
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//
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// search the currently loaded models
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//
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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if (i == mod_numknown)
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{
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if (mod_numknown == MAX_MOD_KNOWN)
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Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
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strcpy (mod->name, name);
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mod->needload = true;
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mod_numknown++;
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}
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return mod;
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}
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/*
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==================
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Mod_TouchModel
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==================
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*/
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void Mod_TouchModel (char *name)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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Cache_Check (&mod->cache);
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}
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}
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/*
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==================
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Mod_LoadModel
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Loads a model into the cache
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==================
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*/
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model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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{
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void *d;
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unsigned *buf;
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byte stackbuf[1024]; // avoid dirtying the cache heap
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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{
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d = Cache_Check (&mod->cache);
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if (d)
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return mod;
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}
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else
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return mod; // not cached at all
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}
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//
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// because the world is so huge, load it one piece at a time
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//
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if (!crash)
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{
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}
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//
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// load the file
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//
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf)
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{
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if (crash)
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Sys_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname);
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loadmodel = mod;
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = false;
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switch (LittleLong(*(unsigned *)buf))
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{
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case IDPOLYHEADER:
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Mod_LoadAliasModel (mod, buf);
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break;
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case IDSPRITEHEADER:
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Mod_LoadSpriteModel (mod, buf);
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break;
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default:
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Mod_LoadBrushModel (mod, buf);
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break;
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}
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return mod;
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}
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/*
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==================
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Mod_ForName
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Loads in a model for the given name
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==================
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*/
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model_t *Mod_ForName (char *name, qboolean crash)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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return Mod_LoadModel (mod, crash);
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}
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/*
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===============================================================================
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BRUSHMODEL LOADING
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===============================================================================
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*/
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byte *mod_base;
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/*
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=================
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Mod_LoadTextures
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=================
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*/
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void Mod_LoadTextures (lump_t *l)
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{
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int i, j, pixels, num, max, altmax;
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miptex_t *mt;
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texture_t *tx, *tx2;
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texture_t *anims[10];
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texture_t *altanims[10];
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dmiptexlump_t *m;
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if (!l->filelen)
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{
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loadmodel->textures = NULL;
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return;
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}
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m = (dmiptexlump_t *)(mod_base + l->fileofs);
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m->nummiptex = LittleLong (m->nummiptex);
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loadmodel->numtextures = m->nummiptex;
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loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
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for (i=0 ; i<m->nummiptex ; i++)
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{
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m->dataofs[i] = LittleLong(m->dataofs[i]);
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if (m->dataofs[i] == -1)
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continue;
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mt = (miptex_t *)((byte *)m + m->dataofs[i]);
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mt->width = LittleLong (mt->width);
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mt->height = LittleLong (mt->height);
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for (j=0 ; j<MIPLEVELS ; j++)
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mt->offsets[j] = LittleLong (mt->offsets[j]);
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if ( (mt->width & 15) || (mt->height & 15) )
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Sys_Error ("Texture %s is not 16 aligned", mt->name);
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pixels = mt->width*mt->height/64*85;
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tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
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loadmodel->textures[i] = tx;
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|
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memcpy (tx->name, mt->name, sizeof(tx->name));
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tx->width = mt->width;
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tx->height = mt->height;
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for (j=0 ; j<MIPLEVELS ; j++)
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tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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|
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// the pixels immediately follow the structures
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memcpy ( tx+1, mt+1, pixels);
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|
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|
if (!Q_strncmp(mt->name,"sky",3))
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R_InitSky (tx);
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else
|
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{
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texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
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tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
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texture_mode = GL_LINEAR;
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|
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}
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}
|
|
|
|
|
|
|
|
//
|
|
|
|
// sequence the animations
|
|
|
|
//
|
|
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for (i=0 ; i<m->nummiptex ; i++)
|
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|
{
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tx = loadmodel->textures[i];
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if (!tx || tx->name[0] != '+')
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continue;
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|
|
if (tx->anim_next)
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|
|
continue; // allready sequenced
|
|
|
|
|
|
|
|
// find the number of frames in the animation
|
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|
|
memset (anims, 0, sizeof(anims));
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|
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memset (altanims, 0, sizeof(altanims));
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|
|
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|
|
|
max = tx->name[1];
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|
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altmax = 0;
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|
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if (max >= 'a' && max <= 'z')
|
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|
|
max -= 'a' - 'A';
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|
|
|
if (max >= '0' && max <= '9')
|
|
|
|
{
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|
|
max -= '0';
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|
|
altmax = 0;
|
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|
|
anims[max] = tx;
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|
|
max++;
|
|
|
|
}
|
|
|
|
else if (max >= 'A' && max <= 'J')
|
|
|
|
{
|
|
|
|
altmax = max - 'A';
|
|
|
|
max = 0;
|
|
|
|
altanims[altmax] = tx;
|
|
|
|
altmax++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
|
|
{
|
|
|
|
tx2 = loadmodel->textures[j];
|
|
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
|
|
continue;
|
|
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
num = tx2->name[1];
|
|
|
|
if (num >= 'a' && num <= 'z')
|
|
|
|
num -= 'a' - 'A';
|
|
|
|
if (num >= '0' && num <= '9')
|
|
|
|
{
|
|
|
|
num -= '0';
|
|
|
|
anims[num] = tx2;
|
|
|
|
if (num+1 > max)
|
|
|
|
max = num + 1;
|
|
|
|
}
|
|
|
|
else if (num >= 'A' && num <= 'J')
|
|
|
|
{
|
|
|
|
num = num - 'A';
|
|
|
|
altanims[num] = tx2;
|
|
|
|
if (num+1 > altmax)
|
|
|
|
altmax = num+1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
}
|
|
|
|
|
|
|
|
#define ANIM_CYCLE 2
|
|
|
|
// link them all together
|
|
|
|
for (j=0 ; j<max ; j++)
|
|
|
|
{
|
|
|
|
tx2 = anims[j];
|
|
|
|
if (!tx2)
|
|
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
|
|
if (altmax)
|
|
|
|
tx2->alternate_anims = altanims[0];
|
|
|
|
}
|
|
|
|
for (j=0 ; j<altmax ; j++)
|
|
|
|
{
|
|
|
|
tx2 = altanims[j];
|
|
|
|
if (!tx2)
|
|
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
|
|
if (max)
|
|
|
|
tx2->alternate_anims = anims[0];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadLighting
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadLighting (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->lightdata = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadVisibility
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadVisibility (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->visdata = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadEntities
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadEntities (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->entities = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadVertexes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadVertexes (lump_t *l)
|
|
|
|
{
|
|
|
|
dvertex_t *in;
|
|
|
|
mvertex_t *out;
|
|
|
|
int i, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->vertexes = out;
|
|
|
|
loadmodel->numvertexes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSubmodels
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSubmodels (lump_t *l)
|
|
|
|
{
|
|
|
|
dmodel_t *in;
|
|
|
|
dmodel_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->submodels = out;
|
|
|
|
loadmodel->numsubmodels = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{ // spread the mins / maxs by a pixel
|
|
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
|
|
out->origin[j] = LittleFloat (in->origin[j]);
|
|
|
|
}
|
|
|
|
for (j=0 ; j<MAX_MAP_HULLS ; j++)
|
|
|
|
out->headnode[j] = LittleLong (in->headnode[j]);
|
|
|
|
out->visleafs = LittleLong (in->visleafs);
|
|
|
|
out->firstface = LittleLong (in->firstface);
|
|
|
|
out->numfaces = LittleLong (in->numfaces);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadEdges
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadEdges (lump_t *l)
|
|
|
|
{
|
|
|
|
dedge_t *in;
|
|
|
|
medge_t *out;
|
|
|
|
int i, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->edges = out;
|
|
|
|
loadmodel->numedges = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadTexinfo
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadTexinfo (lump_t *l)
|
|
|
|
{
|
|
|
|
texinfo_t *in;
|
|
|
|
mtexinfo_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
int miptex;
|
|
|
|
float len1, len2;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->texinfo = out;
|
|
|
|
loadmodel->numtexinfo = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<8 ; j++)
|
|
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
|
|
len1 = Length (out->vecs[0]);
|
|
|
|
len2 = Length (out->vecs[1]);
|
|
|
|
len1 = (len1 + len2)/2;
|
|
|
|
if (len1 < 0.32)
|
|
|
|
out->mipadjust = 4;
|
|
|
|
else if (len1 < 0.49)
|
|
|
|
out->mipadjust = 3;
|
|
|
|
else if (len1 < 0.99)
|
|
|
|
out->mipadjust = 2;
|
|
|
|
else
|
|
|
|
out->mipadjust = 1;
|
|
|
|
#if 0
|
|
|
|
if (len1 + len2 < 0.001)
|
|
|
|
out->mipadjust = 1; // don't crash
|
|
|
|
else
|
|
|
|
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
|
|
|
|
if (!loadmodel->textures)
|
|
|
|
{
|
|
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
|
|
out->flags = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (miptex >= loadmodel->numtextures)
|
|
|
|
Sys_Error ("miptex >= loadmodel->numtextures");
|
|
|
|
out->texture = loadmodel->textures[miptex];
|
|
|
|
if (!out->texture)
|
|
|
|
{
|
|
|
|
out->texture = r_notexture_mip; // texture not found
|
|
|
|
out->flags = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
CalcSurfaceExtents
|
|
|
|
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
|
|
{
|
|
|
|
float mins[2], maxs[2], val;
|
|
|
|
int i,j, e;
|
|
|
|
mvertex_t *v;
|
|
|
|
mtexinfo_t *tex;
|
|
|
|
int bmins[2], bmaxs[2];
|
|
|
|
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
|
|
|
|
tex = s->texinfo;
|
|
|
|
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
|
|
{
|
|
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
|
|
if (e >= 0)
|
|
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
|
|
else
|
|
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
|
|
v->position[1] * tex->vecs[j][1] +
|
|
|
|
v->position[2] * tex->vecs[j][2] +
|
|
|
|
tex->vecs[j][3];
|
|
|
|
if (val < mins[j])
|
|
|
|
mins[j] = val;
|
|
|
|
if (val > maxs[j])
|
|
|
|
maxs[j] = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
bmins[i] = floor(mins[i]/16);
|
|
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
|
|
|
|
Sys_Error ("Bad surface extents");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadFaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadFaces (lump_t *l)
|
|
|
|
{
|
|
|
|
dface_t *in;
|
|
|
|
msurface_t *out;
|
|
|
|
int i, count, surfnum;
|
|
|
|
int planenum, side;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->surfaces = out;
|
|
|
|
loadmodel->numsurfaces = count;
|
|
|
|
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
|
|
{
|
|
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
|
|
out->numedges = LittleShort(in->numedges);
|
|
|
|
out->flags = 0;
|
|
|
|
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
|
|
side = LittleShort(in->side);
|
|
|
|
if (side)
|
|
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
|
|
|
|
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
|
|
|
|
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
|
|
|
|
// lighting info
|
|
|
|
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
|
|
out->styles[i] = in->styles[i];
|
|
|
|
i = LittleLong(in->lightofs);
|
|
|
|
if (i == -1)
|
|
|
|
out->samples = NULL;
|
|
|
|
else
|
|
|
|
out->samples = loadmodel->lightdata + i;
|
|
|
|
|
|
|
|
// set the drawing flags flag
|
|
|
|
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
|
|
{
|
|
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
|
|
#ifndef QUAKE2
|
|
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
|
|
#endif
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
|
|
{
|
|
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
out->extents[i] = 16384;
|
|
|
|
out->texturemins[i] = -8192;
|
|
|
|
}
|
|
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_SetParent
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_SetParent (mnode_t *node, mnode_t *parent)
|
|
|
|
{
|
|
|
|
node->parent = parent;
|
|
|
|
if (node->contents < 0)
|
|
|
|
return;
|
|
|
|
Mod_SetParent (node->children[0], node);
|
|
|
|
Mod_SetParent (node->children[1], node);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadNodes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadNodes (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count, p;
|
|
|
|
dnode_t *in;
|
|
|
|
mnode_t *out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->nodes = out;
|
|
|
|
loadmodel->numnodes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->planenum);
|
|
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
p = LittleShort (in->children[j]);
|
|
|
|
if (p >= 0)
|
|
|
|
out->children[j] = loadmodel->nodes + p;
|
|
|
|
else
|
|
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadLeafs
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadLeafs (lump_t *l)
|
|
|
|
{
|
|
|
|
dleaf_t *in;
|
|
|
|
mleaf_t *out;
|
|
|
|
int i, j, count, p;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->leafs = out;
|
|
|
|
loadmodel->numleafs = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->contents);
|
|
|
|
out->contents = p;
|
|
|
|
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
|
|
LittleShort(in->firstmarksurface);
|
|
|
|
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
|
|
|
|
|
|
|
|
p = LittleLong(in->visofs);
|
|
|
|
if (p == -1)
|
|
|
|
out->compressed_vis = NULL;
|
|
|
|
else
|
|
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
out->efrags = NULL;
|
|
|
|
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
|
|
|
|
// gl underwater warp
|
|
|
|
if (out->contents != CONTENTS_EMPTY)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadClipnodes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadClipnodes (lump_t *l)
|
|
|
|
{
|
|
|
|
dclipnode_t *in, *out;
|
|
|
|
int i, count;
|
|
|
|
hull_t *hull;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->clipnodes = out;
|
|
|
|
loadmodel->numclipnodes = count;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[1];
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
hull->clip_mins[0] = -16;
|
|
|
|
hull->clip_mins[1] = -16;
|
|
|
|
hull->clip_mins[2] = -24;
|
|
|
|
hull->clip_maxs[0] = 16;
|
|
|
|
hull->clip_maxs[1] = 16;
|
|
|
|
hull->clip_maxs[2] = 32;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
hull->clip_mins[0] = -32;
|
|
|
|
hull->clip_mins[1] = -32;
|
|
|
|
hull->clip_mins[2] = -24;
|
|
|
|
hull->clip_maxs[0] = 32;
|
|
|
|
hull->clip_maxs[1] = 32;
|
|
|
|
hull->clip_maxs[2] = 64;
|
|
|
|
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
|
|
{
|
|
|
|
out->planenum = LittleLong(in->planenum);
|
|
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_MakeHull0
|
|
|
|
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_MakeHull0 (void)
|
|
|
|
{
|
|
|
|
mnode_t *in, *child;
|
|
|
|
dclipnode_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
hull_t *hull;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
|
|
|
|
in = loadmodel->nodes;
|
|
|
|
count = loadmodel->numnodes;
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
|
|
{
|
|
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
child = in->children[j];
|
|
|
|
if (child->contents < 0)
|
|
|
|
out->children[j] = child->contents;
|
|
|
|
else
|
|
|
|
out->children[j] = child - loadmodel->nodes;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadMarksurfaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadMarksurfaces (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count;
|
|
|
|
short *in;
|
|
|
|
msurface_t **out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->marksurfaces = out;
|
|
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
{
|
|
|
|
j = LittleShort(in[i]);
|
|
|
|
if (j >= loadmodel->numsurfaces)
|
|
|
|
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
|
|
out[i] = loadmodel->surfaces + j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSurfedges
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSurfedges (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, count;
|
|
|
|
int *in, *out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->surfedges = out;
|
|
|
|
loadmodel->numsurfedges = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
out[i] = LittleLong (in[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadPlanes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadPlanes (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mplane_t *out;
|
|
|
|
dplane_t *in;
|
|
|
|
int count;
|
|
|
|
int bits;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->planes = out;
|
|
|
|
loadmodel->numplanes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
bits = 0;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
|
|
if (out->normal[j] < 0)
|
|
|
|
bits |= 1<<j;
|
|
|
|
}
|
|
|
|
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
|
|
out->type = LittleLong (in->type);
|
|
|
|
out->signbits = bits;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
RadiusFromBounds
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t corner;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Length (corner);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadBrushModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
dheader_t *header;
|
|
|
|
dmodel_t *bm;
|
|
|
|
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
if (i != BSPVERSION)
|
|
|
|
Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
|
|
|
|
|
|
|
|
// swap all the lumps
|
|
|
|
mod_base = (byte *)header;
|
|
|
|
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
|
|
|
|
// load into heap
|
|
|
|
|
|
|
|
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
|
|
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
|
|
|
|
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
|
|
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
|
|
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
|
|
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
|
|
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
|
|
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
|
|
|
|
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
|
|
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
|
|
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
|
|
|
|
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
|
|
|
|
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
|
|
|
|
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
|
|
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
|
|
|
|
|
|
Mod_MakeHull0 ();
|
|
|
|
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
|
|
|
|
//
|
|
|
|
// set up the submodels (FIXME: this is confusing)
|
|
|
|
//
|
|
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
|
|
{
|
|
|
|
bm = &mod->submodels[i];
|
|
|
|
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLS ; j++)
|
|
|
|
{
|
|
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
|
|
{ // duplicate the basic information
|
|
|
|
char name[10];
|
|
|
|
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
|
|
loadmodel = Mod_FindName (name);
|
|
|
|
*loadmodel = *mod;
|
|
|
|
strcpy (loadmodel->name, name);
|
|
|
|
mod = loadmodel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
ALIAS MODELS
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
aliashdr_t *pheader;
|
|
|
|
|
|
|
|
stvert_t stverts[MAXALIASVERTS];
|
|
|
|
mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
|
|
// an animating sequence of poses
|
|
|
|
trivertx_t *poseverts[MAXALIASFRAMES];
|
|
|
|
int posenum;
|
|
|
|
|
|
|
|
byte **player_8bit_texels_tbl;
|
|
|
|
byte *player_8bit_texels;
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasFrame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
|
|
|
{
|
1999-12-27 17:18:40 +00:00
|
|
|
trivertx_t *pinframe;
|
|
|
|
int i;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
daliasframe_t *pdaliasframe;
|
|
|
|
|
|
|
|
pdaliasframe = (daliasframe_t *)pin;
|
|
|
|
|
|
|
|
strcpy (frame->name, pdaliasframe->name);
|
|
|
|
frame->firstpose = posenum;
|
|
|
|
frame->numposes = 1;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
// these are byte values, so we don't have to worry about
|
|
|
|
// endianness
|
|
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
|
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
|
|
|
|
|
|
|
poseverts[posenum] = pinframe;
|
|
|
|
posenum++;
|
|
|
|
|
|
|
|
pinframe += pheader->numverts;
|
|
|
|
|
|
|
|
return (void *)pinframe;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasGroup
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
|
|
|
{
|
|
|
|
daliasgroup_t *pingroup;
|
|
|
|
int i, numframes;
|
|
|
|
daliasinterval_t *pin_intervals;
|
|
|
|
void *ptemp;
|
|
|
|
|
|
|
|
pingroup = (daliasgroup_t *)pin;
|
|
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
|
|
|
|
frame->firstpose = posenum;
|
|
|
|
frame->numposes = numframes;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
// these are byte values, so we don't have to worry about endianness
|
|
|
|
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
|
|
|
frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
|
|
|
|
|
|
|
frame->interval = LittleFloat (pin_intervals->interval);
|
|
|
|
|
|
|
|
pin_intervals += numframes;
|
|
|
|
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
|
|
|
|
posenum++;
|
|
|
|
|
|
|
|
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ptemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_FloodFillSkin
|
|
|
|
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
short x, y;
|
|
|
|
} floodfill_t;
|
|
|
|
|
|
|
|
extern unsigned d_8to24table[];
|
|
|
|
|
|
|
|
// must be a power of 2
|
|
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
|
|
{ \
|
|
|
|
if (pos[off] == fillcolor) \
|
|
|
|
{ \
|
|
|
|
pos[off] = 255; \
|
|
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
|
|
} \
|
|
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
|
|
}
|
|
|
|
|
|
|
|
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
|
|
|
|
{
|
|
|
|
byte fillcolor = *skin; // assume this is the pixel to fill
|
|
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
|
|
int inpt = 0, outpt = 0;
|
|
|
|
int filledcolor = -1;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (filledcolor == -1)
|
|
|
|
{
|
|
|
|
filledcolor = 0;
|
|
|
|
// attempt to find opaque black
|
|
|
|
for (i = 0; i < 256; ++i)
|
|
|
|
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
|
|
|
|
{
|
|
|
|
filledcolor = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
|
|
{
|
|
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
|
|
|
|
while (outpt != inpt)
|
|
|
|
{
|
|
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
|
|
int fdc = filledcolor;
|
|
|
|
byte *pos = &skin[x + skinwidth * y];
|
|
|
|
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
|
|
skin[x + skinwidth * y] = fdc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_LoadAllSkins
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
char name[32];
|
|
|
|
int s;
|
|
|
|
byte *skin;
|
|
|
|
byte *texels;
|
|
|
|
daliasskingroup_t *pinskingroup;
|
|
|
|
int groupskins;
|
|
|
|
daliasskininterval_t *pinskinintervals;
|
|
|
|
|
|
|
|
skin = (byte *)(pskintype + 1);
|
|
|
|
|
|
|
|
if (numskins < 1 || numskins > MAX_SKINS)
|
|
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
|
|
|
|
|
|
|
s = pheader->skinwidth * pheader->skinheight;
|
|
|
|
|
|
|
|
for (i=0 ; i<numskins ; i++)
|
|
|
|
{
|
|
|
|
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
|
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
|
|
|
|
|
|
// save 8 bit texels for the player model to remap
|
|
|
|
// if (!strcmp(loadmodel->name,"progs/player.mdl")) {
|
|
|
|
texels = Hunk_AllocName(s, loadname);
|
|
|
|
pheader->texels[i] = texels - (byte *)pheader;
|
|
|
|
memcpy (texels, (byte *)(pskintype + 1), s);
|
|
|
|
// }
|
|
|
|
sprintf (name, "%s_%i", loadmodel->name, i);
|
|
|
|
pheader->gl_texturenum[i][0] =
|
|
|
|
pheader->gl_texturenum[i][1] =
|
|
|
|
pheader->gl_texturenum[i][2] =
|
|
|
|
pheader->gl_texturenum[i][3] =
|
|
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
|
|
|
pheader->skinheight, (byte *)(pskintype + 1), true, false);
|
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
|
|
} else {
|
|
|
|
// animating skin group. yuck.
|
|
|
|
pskintype++;
|
|
|
|
pinskingroup = (daliasskingroup_t *)pskintype;
|
|
|
|
groupskins = LittleLong (pinskingroup->numskins);
|
|
|
|
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
|
|
|
|
|
|
|
pskintype = (void *)(pinskinintervals + groupskins);
|
|
|
|
|
|
|
|
for (j=0 ; j<groupskins ; j++)
|
|
|
|
{
|
|
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
|
|
if (j == 0) {
|
|
|
|
texels = Hunk_AllocName(s, loadname);
|
|
|
|
pheader->texels[i] = texels - (byte *)pheader;
|
|
|
|
memcpy (texels, (byte *)(pskintype), s);
|
|
|
|
}
|
|
|
|
sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
|
|
|
|
pheader->gl_texturenum[i][j&3] =
|
|
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
|
|
|
pheader->skinheight, (byte *)(pskintype), true, false);
|
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
|
|
|
|
}
|
|
|
|
k = j;
|
|
|
|
for (/* */; j < 4; j++)
|
|
|
|
pheader->gl_texturenum[i][j&3] =
|
|
|
|
pheader->gl_texturenum[i][j - k];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (void *)pskintype;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mdl_t *pinmodel;
|
|
|
|
stvert_t *pinstverts;
|
|
|
|
dtriangle_t *pintriangles;
|
1999-12-27 17:18:40 +00:00
|
|
|
int version, numframes;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int size;
|
|
|
|
daliasframetype_t *pframetype;
|
|
|
|
daliasskintype_t *pskintype;
|
|
|
|
int start, end, total;
|
|
|
|
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
|
|
|
|
pinmodel = (mdl_t *)buffer;
|
|
|
|
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
|
|
if (version != ALIAS_VERSION)
|
|
|
|
Sys_Error ("%s has wrong version number (%i should be %i)",
|
|
|
|
mod->name, version, ALIAS_VERSION);
|
|
|
|
|
|
|
|
//
|
|
|
|
// allocate space for a working header, plus all the data except the frames,
|
|
|
|
// skin and group info
|
|
|
|
//
|
|
|
|
size = sizeof (aliashdr_t)
|
|
|
|
+ (LittleLong (pinmodel->numframes) - 1) *
|
|
|
|
sizeof (pheader->frames[0]);
|
|
|
|
pheader = Hunk_AllocName (size, loadname);
|
|
|
|
|
|
|
|
mod->flags = LittleLong (pinmodel->flags);
|
|
|
|
|
|
|
|
//
|
|
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
|
|
//
|
|
|
|
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
|
|
|
|
pheader->numskins = LittleLong (pinmodel->numskins);
|
|
|
|
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
|
|
|
|
pheader->skinheight = LittleLong (pinmodel->skinheight);
|
|
|
|
|
|
|
|
if (pheader->skinheight > MAX_LBM_HEIGHT)
|
|
|
|
Sys_Error ("model %s has a skin taller than %d", mod->name,
|
|
|
|
MAX_LBM_HEIGHT);
|
|
|
|
|
|
|
|
pheader->numverts = LittleLong (pinmodel->numverts);
|
|
|
|
|
|
|
|
if (pheader->numverts <= 0)
|
|
|
|
Sys_Error ("model %s has no vertices", mod->name);
|
|
|
|
|
|
|
|
if (pheader->numverts > MAXALIASVERTS)
|
|
|
|
Sys_Error ("model %s has too many vertices", mod->name);
|
|
|
|
|
|
|
|
pheader->numtris = LittleLong (pinmodel->numtris);
|
|
|
|
|
|
|
|
if (pheader->numtris <= 0)
|
|
|
|
Sys_Error ("model %s has no triangles", mod->name);
|
|
|
|
|
|
|
|
pheader->numframes = LittleLong (pinmodel->numframes);
|
|
|
|
numframes = pheader->numframes;
|
|
|
|
if (numframes < 1)
|
|
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
|
|
|
|
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
|
|
|
mod->synctype = LittleLong (pinmodel->synctype);
|
|
|
|
mod->numframes = pheader->numframes;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
|
|
|
|
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
|
|
|
|
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the skins
|
|
|
|
//
|
|
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
|
|
pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
|
|
|
|
|
|
|
|
//
|
|
|
|
// load base s and t vertices
|
|
|
|
//
|
|
|
|
pinstverts = (stvert_t *)pskintype;
|
|
|
|
|
|
|
|
for (i=0 ; i<pheader->numverts ; i++)
|
|
|
|
{
|
|
|
|
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
|
|
|
stverts[i].s = LittleLong (pinstverts[i].s);
|
|
|
|
stverts[i].t = LittleLong (pinstverts[i].t);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load triangle lists
|
|
|
|
//
|
|
|
|
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
|
|
|
|
|
|
|
|
for (i=0 ; i<pheader->numtris ; i++)
|
|
|
|
{
|
|
|
|
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
|
|
|
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
triangles[i].vertindex[j] =
|
|
|
|
LittleLong (pintriangles[i].vertindex[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the frames
|
|
|
|
//
|
|
|
|
posenum = 0;
|
|
|
|
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
aliasframetype_t frametype;
|
|
|
|
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
|
|
|
|
if (frametype == ALIAS_SINGLE)
|
|
|
|
{
|
|
|
|
pframetype = (daliasframetype_t *)
|
|
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pframetype = (daliasframetype_t *)
|
|
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
|
|
|
|
mod->type = mod_alias;
|
|
|
|
|
|
|
|
// FIXME: do this right
|
|
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
|
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
|
|
|
|
|
|
|
//
|
|
|
|
// build the draw lists
|
|
|
|
//
|
|
|
|
GL_MakeAliasModelDisplayLists (mod, pheader);
|
|
|
|
|
|
|
|
//
|
|
|
|
// move the complete, relocatable alias model to the cache
|
|
|
|
//
|
|
|
|
end = Hunk_LowMark ();
|
|
|
|
total = end - start;
|
|
|
|
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
|
|
if (!mod->cache.data)
|
|
|
|
return;
|
|
|
|
memcpy (mod->cache.data, pheader, total);
|
|
|
|
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteFrame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
|
|
{
|
|
|
|
dspriteframe_t *pinframe;
|
|
|
|
mspriteframe_t *pspriteframe;
|
1999-12-27 17:18:40 +00:00
|
|
|
int width, height, size, origin[2];
|
|
|
|
char name[64];
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
|
|
|
|
width = LittleLong (pinframe->width);
|
|
|
|
height = LittleLong (pinframe->height);
|
|
|
|
size = width * height;
|
|
|
|
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
|
|
|
|
pspriteframe->width = width;
|
|
|
|
pspriteframe->height = height;
|
|
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
|
|
|
|
pspriteframe->up = origin[1];
|
|
|
|
pspriteframe->down = origin[1] - height;
|
|
|
|
pspriteframe->left = origin[0];
|
|
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
|
|
|
|
sprintf (name, "%s_%i", loadmodel->name, framenum);
|
|
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
|
|
|
|
|
|
|
|
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteGroup
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
|
|
{
|
|
|
|
dspritegroup_t *pingroup;
|
|
|
|
mspritegroup_t *pspritegroup;
|
|
|
|
int i, numframes;
|
|
|
|
dspriteinterval_t *pin_intervals;
|
|
|
|
float *poutintervals;
|
|
|
|
void *ptemp;
|
|
|
|
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
|
|
if (*poutintervals <= 0.0)
|
|
|
|
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
|
|
|
|
|
|
poutintervals++;
|
|
|
|
pin_intervals++;
|
|
|
|
}
|
|
|
|
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ptemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int version;
|
|
|
|
dsprite_t *pin;
|
|
|
|
msprite_t *psprite;
|
|
|
|
int numframes;
|
|
|
|
int size;
|
|
|
|
dspriteframetype_t *pframetype;
|
|
|
|
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
|
|
|
|
version = LittleLong (pin->version);
|
|
|
|
if (version != SPRITE_VERSION)
|
|
|
|
Sys_Error ("%s has wrong version number "
|
|
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
|
|
|
|
psprite->type = LittleLong (pin->type);
|
|
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
|
|
psprite->numframes = numframes;
|
|
|
|
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the frames
|
|
|
|
//
|
|
|
|
if (numframes < 1)
|
|
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
|
|
|
|
mod->numframes = numframes;
|
|
|
|
|
|
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
spriteframetype_t frametype;
|
|
|
|
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
psprite->frames[i].type = frametype;
|
|
|
|
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
|
|
{
|
|
|
|
pframetype = (dspriteframetype_t *)
|
|
|
|
Mod_LoadSpriteFrame (pframetype + 1,
|
|
|
|
&psprite->frames[i].frameptr, i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pframetype = (dspriteframetype_t *)
|
|
|
|
Mod_LoadSpriteGroup (pframetype + 1,
|
|
|
|
&psprite->frames[i].frameptr, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mod->type = mod_sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Mod_Print
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Mod_Print (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
|
|
{
|
|
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|