mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-29 23:21:58 +00:00
99 lines
3.1 KiB
Text
99 lines
3.1 KiB
Text
|
Solaris 2 Quake / QuakeWorld
|
||
|
----------------------------
|
||
|
|
||
|
This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
|
||
|
bother id software about it. Bug reports will be ignored.
|
||
|
|
||
|
PORT DETAILS
|
||
|
------------
|
||
|
|
||
|
There are a few major difference between this port and the
|
||
|
vanilla Quake/QuakeWorld available on the internet. For
|
||
|
optimum performance, you should copy everything to a directory
|
||
|
on your local system before starting play so that you are
|
||
|
not mounting files from a remote filesystem.
|
||
|
|
||
|
In order to use this program, you need the files pak0.pak
|
||
|
and pak1.pak in the id1 directory found on a registered copy of
|
||
|
Quake. You can ftp them to your Solaris host from a Windows95
|
||
|
machine for example. The files must be in an id1 subdirectory from
|
||
|
the directory you install Quake/QuakeWorld, and all file names must
|
||
|
be lowercase. Add on packages such as ThreeWave CTF work fine as
|
||
|
well, just place such addon packages in their own directory as you
|
||
|
would on a Windows95 installation. But again, make sure all files
|
||
|
are lowercase.
|
||
|
|
||
|
COMMAND LINE FLAGS:
|
||
|
|
||
|
+pixel_multiply
|
||
|
|
||
|
You can magnify the screen by using this flag:
|
||
|
|
||
|
Ex: % quake +pixel_multiply 2
|
||
|
|
||
|
You can also use this command (without the dash)
|
||
|
from the Quake console. pixel_multiply is a Quake
|
||
|
cvar and is saved from session to session in the
|
||
|
config.cfg file.
|
||
|
|
||
|
-winsize <width> <height>
|
||
|
|
||
|
Set the size of the window when you start
|
||
|
|
||
|
-count_frames
|
||
|
|
||
|
See how many frames per second you're getting
|
||
|
|
||
|
GAME SETTINGS
|
||
|
|
||
|
mouse binding
|
||
|
|
||
|
You can bind and unbind the mouse to the Quake window
|
||
|
by using the Use Mouse selection in the Options menu,
|
||
|
or with the "_windowed_mouse" command in the console,
|
||
|
ex "_windowed_mouse 1" Now, moving the mouse will move
|
||
|
your player. Use "_windowed_mouse 0" to unbind. You
|
||
|
can bind or alias this to a key.
|
||
|
|
||
|
Example command:
|
||
|
|
||
|
% quake.xil +pixel_multiply 2 -winsize 400 300
|
||
|
|
||
|
WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
|
||
|
-----------------------------------------
|
||
|
|
||
|
In a nutshell, QuakeWorld is an extension of Quake that is
|
||
|
much more user friendly. It allows the user to dynamically
|
||
|
download changes from the server, such as new maps and new
|
||
|
weapons while inside the Quake client. It is not directly
|
||
|
compatible with Quake (ie, you can't connect to a Quake server
|
||
|
from a QuakeWorld client) but in general it is superior to
|
||
|
Quake. QuakeWorld also offers much smoother play over the
|
||
|
Internet by using client prediction. For more information,
|
||
|
check out http://www.quakeworld.net/.
|
||
|
|
||
|
In order to use it, you must make a copy of the "qw"
|
||
|
directory. Any new stuff that is downloaded from a QuakeWorld
|
||
|
server will be stored in this directory. All regular Quake
|
||
|
flags apply so you can use the same command line as before.
|
||
|
|
||
|
Example command:
|
||
|
|
||
|
% qwcl.xil +pixel_multiply 2 -winsize 400 300
|
||
|
|
||
|
WHERE CAN I FIND OUT ABOUT...
|
||
|
-----------------------------
|
||
|
|
||
|
If you've got questions about Quake, rest assured that there
|
||
|
are answers out there. Try checking out these web sites:
|
||
|
|
||
|
http://www.planetquake.com/
|
||
|
http://www.stomped.com/
|
||
|
http://www.quakeworld.net/
|
||
|
|
||
|
If all else fails use a search engine.
|
||
|
|
||
|
Happy fragging,
|
||
|
the Quake/Solaris team
|
||
|
|