Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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2000-03-19 15:59:51 +00:00
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net_bw.h
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int BW_Init (void);
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void BW_Shutdown (void);
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void BW_Listen (qboolean state);
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int BW_OpenSocket (int port);
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int BW_CloseSocket (int socket);
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int BW_Connect (int socket, struct qsockaddr *addr);
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int BW_CheckNewConnections (void);
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int BW_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
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int BW_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
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int BW_Broadcast (int socket, byte *buf, int len);
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char *BW_AddrToString (struct qsockaddr *addr);
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int BW_StringToAddr (char *string, struct qsockaddr *addr);
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int BW_GetSocketAddr (int socket, struct qsockaddr *addr);
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int BW_GetNameFromAddr (struct qsockaddr *addr, char *name);
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int BW_GetAddrFromName (char *name, struct qsockaddr *addr);
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int BW_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
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int BW_GetSocketPort (struct qsockaddr *addr);
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int BW_SetSocketPort (struct qsockaddr *addr, int port);
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