Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-01-08 04:50:26 +00:00
|
|
|
Portions Copyright (C) 1999,2000 Nelson Rush.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
// models.c -- model loading and caching
|
|
|
|
|
|
|
|
// models are the only shared resource between a client and server running
|
|
|
|
// on the same machine.
|
|
|
|
|
|
|
|
#include "quakedef.h"
|
2000-01-26 19:00:36 +00:00
|
|
|
#include "glquake.h"
|
2000-01-29 18:46:26 +00:00
|
|
|
#include <qtypes.h>
|
|
|
|
#include <cvar.h>
|
|
|
|
#include <sys.h>
|
|
|
|
#include <mathlib.h>
|
|
|
|
#include <lib_replace.h>
|
|
|
|
#include <console.h>
|
|
|
|
#include <d_iface.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
model_t *loadmodel;
|
|
|
|
char loadname[32]; // for hunk tags
|
|
|
|
|
|
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
|
|
|
|
void Mod_LoadBrushModel (model_t *mod, void *buffer);
|
|
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer);
|
|
|
|
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
|
|
|
|
|
|
|
|
byte mod_novis[MAX_MAP_LEAFS/8];
|
|
|
|
|
|
|
|
#define MAX_MOD_KNOWN 512
|
|
|
|
model_t mod_known[MAX_MOD_KNOWN];
|
|
|
|
int mod_numknown;
|
|
|
|
|
2000-02-16 21:30:20 +00:00
|
|
|
cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", CVAR_ARCHIVE};
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_Init
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Mod_Init (void)
|
|
|
|
{
|
|
|
|
Cvar_RegisterVariable (&gl_subdivide_size);
|
|
|
|
memset (mod_novis, 0xff, sizeof(mod_novis));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_Init
|
|
|
|
|
|
|
|
Caches the data if needed
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void *Mod_Extradata (model_t *mod)
|
|
|
|
{
|
|
|
|
void *r;
|
|
|
|
|
|
|
|
r = Cache_Check (&mod->cache);
|
|
|
|
if (r)
|
|
|
|
return r;
|
|
|
|
|
|
|
|
Mod_LoadModel (mod, true);
|
|
|
|
|
|
|
|
if (!mod->cache.data)
|
|
|
|
Sys_Error ("Mod_Extradata: caching failed");
|
|
|
|
return mod->cache.data;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_PointInLeaf
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
|
|
|
|
{
|
|
|
|
mnode_t *node;
|
|
|
|
float d;
|
|
|
|
mplane_t *plane;
|
|
|
|
|
|
|
|
if (!model || !model->nodes)
|
|
|
|
Sys_Error ("Mod_PointInLeaf: bad model");
|
|
|
|
|
|
|
|
node = model->nodes;
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
if (node->contents < 0)
|
|
|
|
return (mleaf_t *)node;
|
|
|
|
plane = node->plane;
|
|
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
|
|
if (d > 0)
|
|
|
|
node = node->children[0];
|
|
|
|
else
|
|
|
|
node = node->children[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL; // never reached
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Mod_DecompressVis
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
byte *Mod_DecompressVis (byte *in, model_t *model)
|
|
|
|
{
|
|
|
|
static byte decompressed[MAX_MAP_LEAFS/8];
|
|
|
|
int c;
|
|
|
|
byte *out;
|
|
|
|
int row;
|
|
|
|
|
|
|
|
row = (model->numleafs+7)>>3;
|
|
|
|
out = decompressed;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
memcpy (out, in, row);
|
|
|
|
#else
|
|
|
|
if (!in)
|
|
|
|
{ // no vis info, so make all visible
|
|
|
|
while (row)
|
|
|
|
{
|
|
|
|
*out++ = 0xff;
|
|
|
|
row--;
|
|
|
|
}
|
|
|
|
return decompressed;
|
|
|
|
}
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
if (*in)
|
|
|
|
{
|
|
|
|
*out++ = *in++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
c = in[1];
|
|
|
|
in += 2;
|
|
|
|
while (c)
|
|
|
|
{
|
|
|
|
*out++ = 0;
|
|
|
|
c--;
|
|
|
|
}
|
|
|
|
} while (out - decompressed < row);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return decompressed;
|
|
|
|
}
|
|
|
|
|
|
|
|
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
|
|
|
|
{
|
|
|
|
if (leaf == model->leafs)
|
|
|
|
return mod_novis;
|
|
|
|
return Mod_DecompressVis (leaf->compressed_vis, model);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Mod_ClearAll
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Mod_ClearAll (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
|
|
if (mod->type != mod_alias)
|
|
|
|
mod->needload = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Mod_FindName
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
model_t *Mod_FindName (char *name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
if (!name[0])
|
|
|
|
Sys_Error ("Mod_ForName: NULL name");
|
|
|
|
|
|
|
|
//
|
|
|
|
// search the currently loaded models
|
|
|
|
//
|
|
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
|
|
if (!strcmp (mod->name, name) )
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (i == mod_numknown)
|
|
|
|
{
|
|
|
|
if (mod_numknown == MAX_MOD_KNOWN)
|
|
|
|
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
|
|
|
|
strcpy (mod->name, name);
|
|
|
|
mod->needload = true;
|
|
|
|
mod_numknown++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return mod;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Mod_TouchModel
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Mod_TouchModel (char *name)
|
|
|
|
{
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
mod = Mod_FindName (name);
|
|
|
|
|
|
|
|
if (!mod->needload)
|
|
|
|
{
|
|
|
|
if (mod->type == mod_alias)
|
|
|
|
Cache_Check (&mod->cache);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Mod_LoadModel
|
|
|
|
|
|
|
|
Loads a model into the cache
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
|
|
|
|
{
|
|
|
|
void *d;
|
|
|
|
unsigned *buf;
|
|
|
|
byte stackbuf[1024]; // avoid dirtying the cache heap
|
|
|
|
|
|
|
|
if (!mod->needload)
|
|
|
|
{
|
|
|
|
if (mod->type == mod_alias)
|
|
|
|
{
|
|
|
|
d = Cache_Check (&mod->cache);
|
|
|
|
if (d)
|
|
|
|
return mod;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return mod; // not cached at all
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// because the world is so huge, load it one piece at a time
|
|
|
|
//
|
|
|
|
if (!crash)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the file
|
|
|
|
//
|
|
|
|
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
|
|
|
|
if (!buf)
|
|
|
|
{
|
|
|
|
if (crash)
|
|
|
|
Sys_Error ("Mod_NumForName: %s not found", mod->name);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// allocate a new model
|
|
|
|
//
|
|
|
|
COM_FileBase (mod->name, loadname);
|
|
|
|
|
|
|
|
loadmodel = mod;
|
|
|
|
|
|
|
|
//
|
|
|
|
// fill it in
|
|
|
|
//
|
|
|
|
|
|
|
|
// call the apropriate loader
|
|
|
|
mod->needload = false;
|
|
|
|
|
|
|
|
switch (LittleLong(*(unsigned *)buf))
|
|
|
|
{
|
|
|
|
case IDPOLYHEADER:
|
|
|
|
Mod_LoadAliasModel (mod, buf);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case IDSPRITEHEADER:
|
|
|
|
Mod_LoadSpriteModel (mod, buf);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
Mod_LoadBrushModel (mod, buf);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return mod;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Mod_ForName
|
|
|
|
|
|
|
|
Loads in a model for the given name
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
model_t *Mod_ForName (char *name, qboolean crash)
|
|
|
|
{
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
mod = Mod_FindName (name);
|
|
|
|
|
|
|
|
return Mod_LoadModel (mod, crash);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
BRUSHMODEL LOADING
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
byte *mod_base;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadTextures
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadTextures (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, pixels, num, max, altmax;
|
|
|
|
miptex_t *mt;
|
|
|
|
texture_t *tx, *tx2;
|
|
|
|
texture_t *anims[10];
|
|
|
|
texture_t *altanims[10];
|
|
|
|
dmiptexlump_t *m;
|
|
|
|
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->textures = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
m = (dmiptexlump_t *)(mod_base + l->fileofs);
|
|
|
|
|
|
|
|
m->nummiptex = LittleLong (m->nummiptex);
|
|
|
|
|
|
|
|
loadmodel->numtextures = m->nummiptex;
|
|
|
|
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
|
|
|
|
|
|
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
|
|
{
|
|
|
|
m->dataofs[i] = LittleLong(m->dataofs[i]);
|
|
|
|
if (m->dataofs[i] == -1)
|
|
|
|
continue;
|
|
|
|
mt = (miptex_t *)((byte *)m + m->dataofs[i]);
|
|
|
|
mt->width = LittleLong (mt->width);
|
|
|
|
mt->height = LittleLong (mt->height);
|
|
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
|
|
mt->offsets[j] = LittleLong (mt->offsets[j]);
|
|
|
|
|
|
|
|
if ( (mt->width & 15) || (mt->height & 15) )
|
|
|
|
Sys_Error ("Texture %s is not 16 aligned", mt->name);
|
|
|
|
pixels = mt->width*mt->height/64*85;
|
|
|
|
tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
|
|
|
|
loadmodel->textures[i] = tx;
|
|
|
|
|
|
|
|
memcpy (tx->name, mt->name, sizeof(tx->name));
|
|
|
|
tx->width = mt->width;
|
|
|
|
tx->height = mt->height;
|
|
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
|
|
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
|
|
|
|
// the pixels immediately follow the structures
|
|
|
|
memcpy ( tx+1, mt+1, pixels);
|
|
|
|
|
|
|
|
|
|
|
|
if (!Q_strncmp(mt->name,"sky",3))
|
|
|
|
R_InitSky (tx);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
|
|
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
|
|
|
|
texture_mode = GL_LINEAR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// sequence the animations
|
|
|
|
//
|
|
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
|
|
{
|
|
|
|
tx = loadmodel->textures[i];
|
|
|
|
if (!tx || tx->name[0] != '+')
|
|
|
|
continue;
|
|
|
|
if (tx->anim_next)
|
|
|
|
continue; // allready sequenced
|
|
|
|
|
|
|
|
// find the number of frames in the animation
|
|
|
|
memset (anims, 0, sizeof(anims));
|
|
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
|
|
|
|
max = tx->name[1];
|
|
|
|
altmax = 0;
|
|
|
|
if (max >= 'a' && max <= 'z')
|
|
|
|
max -= 'a' - 'A';
|
|
|
|
if (max >= '0' && max <= '9')
|
|
|
|
{
|
|
|
|
max -= '0';
|
|
|
|
altmax = 0;
|
|
|
|
anims[max] = tx;
|
|
|
|
max++;
|
|
|
|
}
|
|
|
|
else if (max >= 'A' && max <= 'J')
|
|
|
|
{
|
|
|
|
altmax = max - 'A';
|
|
|
|
max = 0;
|
|
|
|
altanims[altmax] = tx;
|
|
|
|
altmax++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
|
|
{
|
|
|
|
tx2 = loadmodel->textures[j];
|
|
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
|
|
continue;
|
|
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
num = tx2->name[1];
|
|
|
|
if (num >= 'a' && num <= 'z')
|
|
|
|
num -= 'a' - 'A';
|
|
|
|
if (num >= '0' && num <= '9')
|
|
|
|
{
|
|
|
|
num -= '0';
|
|
|
|
anims[num] = tx2;
|
|
|
|
if (num+1 > max)
|
|
|
|
max = num + 1;
|
|
|
|
}
|
|
|
|
else if (num >= 'A' && num <= 'J')
|
|
|
|
{
|
|
|
|
num = num - 'A';
|
|
|
|
altanims[num] = tx2;
|
|
|
|
if (num+1 > altmax)
|
|
|
|
altmax = num+1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
}
|
|
|
|
|
|
|
|
#define ANIM_CYCLE 2
|
|
|
|
// link them all together
|
|
|
|
for (j=0 ; j<max ; j++)
|
|
|
|
{
|
|
|
|
tx2 = anims[j];
|
|
|
|
if (!tx2)
|
|
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
|
|
if (altmax)
|
|
|
|
tx2->alternate_anims = altanims[0];
|
|
|
|
}
|
|
|
|
for (j=0 ; j<altmax ; j++)
|
|
|
|
{
|
|
|
|
tx2 = altanims[j];
|
|
|
|
if (!tx2)
|
|
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
|
|
if (max)
|
|
|
|
tx2->alternate_anims = anims[0];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadLighting
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadLighting (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->lightdata = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadVisibility
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadVisibility (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->visdata = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadEntities
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadEntities (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->entities = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadVertexes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadVertexes (lump_t *l)
|
|
|
|
{
|
|
|
|
dvertex_t *in;
|
|
|
|
mvertex_t *out;
|
|
|
|
int i, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->vertexes = out;
|
|
|
|
loadmodel->numvertexes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSubmodels
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSubmodels (lump_t *l)
|
|
|
|
{
|
|
|
|
dmodel_t *in;
|
|
|
|
dmodel_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->submodels = out;
|
|
|
|
loadmodel->numsubmodels = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{ // spread the mins / maxs by a pixel
|
|
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
|
|
out->origin[j] = LittleFloat (in->origin[j]);
|
|
|
|
}
|
|
|
|
for (j=0 ; j<MAX_MAP_HULLS ; j++)
|
|
|
|
out->headnode[j] = LittleLong (in->headnode[j]);
|
|
|
|
out->visleafs = LittleLong (in->visleafs);
|
|
|
|
out->firstface = LittleLong (in->firstface);
|
|
|
|
out->numfaces = LittleLong (in->numfaces);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadEdges
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadEdges (lump_t *l)
|
|
|
|
{
|
|
|
|
dedge_t *in;
|
|
|
|
medge_t *out;
|
|
|
|
int i, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->edges = out;
|
|
|
|
loadmodel->numedges = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadTexinfo
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadTexinfo (lump_t *l)
|
|
|
|
{
|
|
|
|
texinfo_t *in;
|
|
|
|
mtexinfo_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
int miptex;
|
|
|
|
float len1, len2;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->texinfo = out;
|
|
|
|
loadmodel->numtexinfo = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<8 ; j++)
|
|
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
|
|
len1 = Length (out->vecs[0]);
|
|
|
|
len2 = Length (out->vecs[1]);
|
|
|
|
len1 = (len1 + len2)/2;
|
|
|
|
if (len1 < 0.32)
|
|
|
|
out->mipadjust = 4;
|
|
|
|
else if (len1 < 0.49)
|
|
|
|
out->mipadjust = 3;
|
|
|
|
else if (len1 < 0.99)
|
|
|
|
out->mipadjust = 2;
|
|
|
|
else
|
|
|
|
out->mipadjust = 1;
|
|
|
|
#if 0
|
|
|
|
if (len1 + len2 < 0.001)
|
|
|
|
out->mipadjust = 1; // don't crash
|
|
|
|
else
|
|
|
|
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
|
|
|
|
if (!loadmodel->textures)
|
|
|
|
{
|
|
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
|
|
out->flags = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (miptex >= loadmodel->numtextures)
|
|
|
|
Sys_Error ("miptex >= loadmodel->numtextures");
|
|
|
|
out->texture = loadmodel->textures[miptex];
|
|
|
|
if (!out->texture)
|
|
|
|
{
|
|
|
|
out->texture = r_notexture_mip; // texture not found
|
|
|
|
out->flags = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
CalcSurfaceExtents
|
|
|
|
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
|
|
{
|
|
|
|
float mins[2], maxs[2], val;
|
|
|
|
int i,j, e;
|
|
|
|
mvertex_t *v;
|
|
|
|
mtexinfo_t *tex;
|
|
|
|
int bmins[2], bmaxs[2];
|
|
|
|
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
|
|
|
|
tex = s->texinfo;
|
|
|
|
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
|
|
{
|
|
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
|
|
if (e >= 0)
|
|
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
|
|
else
|
|
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
|
|
v->position[1] * tex->vecs[j][1] +
|
|
|
|
v->position[2] * tex->vecs[j][2] +
|
|
|
|
tex->vecs[j][3];
|
|
|
|
if (val < mins[j])
|
|
|
|
mins[j] = val;
|
|
|
|
if (val > maxs[j])
|
|
|
|
maxs[j] = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
bmins[i] = floor(mins[i]/16);
|
|
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
|
|
|
|
Sys_Error ("Bad surface extents");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadFaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadFaces (lump_t *l)
|
|
|
|
{
|
|
|
|
dface_t *in;
|
|
|
|
msurface_t *out;
|
|
|
|
int i, count, surfnum;
|
|
|
|
int planenum, side;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->surfaces = out;
|
|
|
|
loadmodel->numsurfaces = count;
|
|
|
|
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
|
|
{
|
|
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
|
|
out->numedges = LittleShort(in->numedges);
|
|
|
|
out->flags = 0;
|
|
|
|
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
|
|
side = LittleShort(in->side);
|
|
|
|
if (side)
|
|
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
|
|
|
|
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
|
|
|
|
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
|
|
|
|
// lighting info
|
|
|
|
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
|
|
out->styles[i] = in->styles[i];
|
|
|
|
i = LittleLong(in->lightofs);
|
|
|
|
if (i == -1)
|
|
|
|
out->samples = NULL;
|
|
|
|
else
|
|
|
|
out->samples = loadmodel->lightdata + i;
|
|
|
|
|
|
|
|
// set the drawing flags flag
|
|
|
|
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
|
|
{
|
|
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
|
|
#ifndef QUAKE2
|
|
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
|
|
#endif
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
|
|
{
|
|
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
out->extents[i] = 16384;
|
|
|
|
out->texturemins[i] = -8192;
|
|
|
|
}
|
|
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_SetParent
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_SetParent (mnode_t *node, mnode_t *parent)
|
|
|
|
{
|
|
|
|
node->parent = parent;
|
|
|
|
if (node->contents < 0)
|
|
|
|
return;
|
|
|
|
Mod_SetParent (node->children[0], node);
|
|
|
|
Mod_SetParent (node->children[1], node);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadNodes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadNodes (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count, p;
|
|
|
|
dnode_t *in;
|
|
|
|
mnode_t *out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->nodes = out;
|
|
|
|
loadmodel->numnodes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->planenum);
|
|
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
p = LittleShort (in->children[j]);
|
|
|
|
if (p >= 0)
|
|
|
|
out->children[j] = loadmodel->nodes + p;
|
|
|
|
else
|
|
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadLeafs
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadLeafs (lump_t *l)
|
|
|
|
{
|
|
|
|
dleaf_t *in;
|
|
|
|
mleaf_t *out;
|
|
|
|
int i, j, count, p;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->leafs = out;
|
|
|
|
loadmodel->numleafs = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->contents);
|
|
|
|
out->contents = p;
|
|
|
|
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
|
|
LittleShort(in->firstmarksurface);
|
|
|
|
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
|
|
|
|
|
|
|
|
p = LittleLong(in->visofs);
|
|
|
|
if (p == -1)
|
|
|
|
out->compressed_vis = NULL;
|
|
|
|
else
|
|
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
out->efrags = NULL;
|
|
|
|
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
|
|
|
|
// gl underwater warp
|
|
|
|
if (out->contents != CONTENTS_EMPTY)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadClipnodes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadClipnodes (lump_t *l)
|
|
|
|
{
|
|
|
|
dclipnode_t *in, *out;
|
|
|
|
int i, count;
|
|
|
|
hull_t *hull;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->clipnodes = out;
|
|
|
|
loadmodel->numclipnodes = count;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[1];
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
hull->clip_mins[0] = -16;
|
|
|
|
hull->clip_mins[1] = -16;
|
|
|
|
hull->clip_mins[2] = -24;
|
|
|
|
hull->clip_maxs[0] = 16;
|
|
|
|
hull->clip_maxs[1] = 16;
|
|
|
|
hull->clip_maxs[2] = 32;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
hull->clip_mins[0] = -32;
|
|
|
|
hull->clip_mins[1] = -32;
|
|
|
|
hull->clip_mins[2] = -24;
|
|
|
|
hull->clip_maxs[0] = 32;
|
|
|
|
hull->clip_maxs[1] = 32;
|
|
|
|
hull->clip_maxs[2] = 64;
|
|
|
|
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
|
|
{
|
|
|
|
out->planenum = LittleLong(in->planenum);
|
|
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_MakeHull0
|
|
|
|
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_MakeHull0 (void)
|
|
|
|
{
|
|
|
|
mnode_t *in, *child;
|
|
|
|
dclipnode_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
hull_t *hull;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
|
|
|
|
in = loadmodel->nodes;
|
|
|
|
count = loadmodel->numnodes;
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
|
|
{
|
|
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
child = in->children[j];
|
|
|
|
if (child->contents < 0)
|
|
|
|
out->children[j] = child->contents;
|
|
|
|
else
|
|
|
|
out->children[j] = child - loadmodel->nodes;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadMarksurfaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadMarksurfaces (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count;
|
|
|
|
short *in;
|
|
|
|
msurface_t **out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->marksurfaces = out;
|
|
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
{
|
|
|
|
j = LittleShort(in[i]);
|
|
|
|
if (j >= loadmodel->numsurfaces)
|
|
|
|
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
|
|
out[i] = loadmodel->surfaces + j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSurfedges
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSurfedges (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, count;
|
|
|
|
int *in, *out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->surfedges = out;
|
|
|
|
loadmodel->numsurfedges = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
out[i] = LittleLong (in[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadPlanes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadPlanes (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mplane_t *out;
|
|
|
|
dplane_t *in;
|
|
|
|
int count;
|
|
|
|
int bits;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->planes = out;
|
|
|
|
loadmodel->numplanes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
bits = 0;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
|
|
if (out->normal[j] < 0)
|
|
|
|
bits |= 1<<j;
|
|
|
|
}
|
|
|
|
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
|
|
out->type = LittleLong (in->type);
|
|
|
|
out->signbits = bits;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
RadiusFromBounds
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t corner;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Length (corner);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadBrushModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
dheader_t *header;
|
|
|
|
dmodel_t *bm;
|
|
|
|
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
if (i != BSPVERSION)
|
|
|
|
Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
|
|
|
|
|
|
|
|
// swap all the lumps
|
|
|
|
mod_base = (byte *)header;
|
|
|
|
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
|
|
|
|
// load into heap
|
|
|
|
|
|
|
|
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
|
|
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
|
|
|
|
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
|
|
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
|
|
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
|
|
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
|
|
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
|
|
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
|
|
|
|
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
|
|
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
|
|
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
|
|
|
|
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
|
|
|
|
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
|
|
|
|
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
|
|
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
|
|
|
|
|
|
Mod_MakeHull0 ();
|
|
|
|
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
|
|
|
|
//
|
|
|
|
// set up the submodels (FIXME: this is confusing)
|
|
|
|
//
|
|
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
|
|
{
|
|
|
|
bm = &mod->submodels[i];
|
|
|
|
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLS ; j++)
|
|
|
|
{
|
|
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
|
|
{ // duplicate the basic information
|
|
|
|
char name[10];
|
|
|
|
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(name, sizeof(name), "*%i", i+1);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
loadmodel = Mod_FindName (name);
|
|
|
|
*loadmodel = *mod;
|
|
|
|
strcpy (loadmodel->name, name);
|
|
|
|
mod = loadmodel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
ALIAS MODELS
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
aliashdr_t *pheader;
|
|
|
|
|
|
|
|
stvert_t stverts[MAXALIASVERTS];
|
|
|
|
mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
|
|
// an animating sequence of poses
|
|
|
|
trivertx_t *poseverts[MAXALIASFRAMES];
|
|
|
|
int posenum;
|
|
|
|
|
|
|
|
byte **player_8bit_texels_tbl;
|
|
|
|
byte *player_8bit_texels;
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasFrame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
|
|
|
{
|
1999-12-27 17:18:40 +00:00
|
|
|
trivertx_t *pinframe;
|
|
|
|
int i;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
daliasframe_t *pdaliasframe;
|
|
|
|
|
|
|
|
pdaliasframe = (daliasframe_t *)pin;
|
|
|
|
|
|
|
|
strcpy (frame->name, pdaliasframe->name);
|
|
|
|
frame->firstpose = posenum;
|
|
|
|
frame->numposes = 1;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
// these are byte values, so we don't have to worry about
|
|
|
|
// endianness
|
|
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
|
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
|
|
|
|
|
|
|
poseverts[posenum] = pinframe;
|
|
|
|
posenum++;
|
|
|
|
|
|
|
|
pinframe += pheader->numverts;
|
|
|
|
|
|
|
|
return (void *)pinframe;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasGroup
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
|
|
|
{
|
|
|
|
daliasgroup_t *pingroup;
|
|
|
|
int i, numframes;
|
|
|
|
daliasinterval_t *pin_intervals;
|
|
|
|
void *ptemp;
|
|
|
|
|
|
|
|
pingroup = (daliasgroup_t *)pin;
|
|
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
|
|
|
|
frame->firstpose = posenum;
|
|
|
|
frame->numposes = numframes;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
// these are byte values, so we don't have to worry about endianness
|
|
|
|
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
|
|
|
frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
|
|
|
|
|
|
|
frame->interval = LittleFloat (pin_intervals->interval);
|
|
|
|
|
|
|
|
pin_intervals += numframes;
|
|
|
|
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
|
|
|
|
posenum++;
|
|
|
|
|
|
|
|
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ptemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_FloodFillSkin
|
|
|
|
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
short x, y;
|
|
|
|
} floodfill_t;
|
|
|
|
|
|
|
|
extern unsigned d_8to24table[];
|
|
|
|
|
|
|
|
// must be a power of 2
|
|
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
|
|
{ \
|
|
|
|
if (pos[off] == fillcolor) \
|
|
|
|
{ \
|
|
|
|
pos[off] = 255; \
|
|
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
|
|
} \
|
|
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
|
|
}
|
|
|
|
|
|
|
|
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
|
|
|
|
{
|
|
|
|
byte fillcolor = *skin; // assume this is the pixel to fill
|
|
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
|
|
int inpt = 0, outpt = 0;
|
|
|
|
int filledcolor = -1;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (filledcolor == -1)
|
|
|
|
{
|
|
|
|
filledcolor = 0;
|
|
|
|
// attempt to find opaque black
|
|
|
|
for (i = 0; i < 256; ++i)
|
|
|
|
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
|
|
|
|
{
|
|
|
|
filledcolor = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
|
|
{
|
|
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
|
|
|
|
while (outpt != inpt)
|
|
|
|
{
|
|
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
|
|
int fdc = filledcolor;
|
|
|
|
byte *pos = &skin[x + skinwidth * y];
|
|
|
|
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
|
|
skin[x + skinwidth * y] = fdc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_LoadAllSkins
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
char name[32];
|
|
|
|
int s;
|
|
|
|
byte *skin;
|
|
|
|
byte *texels;
|
|
|
|
daliasskingroup_t *pinskingroup;
|
|
|
|
int groupskins;
|
|
|
|
daliasskininterval_t *pinskinintervals;
|
|
|
|
|
|
|
|
skin = (byte *)(pskintype + 1);
|
|
|
|
|
|
|
|
if (numskins < 1 || numskins > MAX_SKINS)
|
|
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
|
|
|
|
|
|
|
s = pheader->skinwidth * pheader->skinheight;
|
|
|
|
|
|
|
|
for (i=0 ; i<numskins ; i++)
|
|
|
|
{
|
|
|
|
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
|
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
|
|
|
|
|
|
// save 8 bit texels for the player model to remap
|
|
|
|
// if (!strcmp(loadmodel->name,"progs/player.mdl")) {
|
|
|
|
texels = Hunk_AllocName(s, loadname);
|
|
|
|
pheader->texels[i] = texels - (byte *)pheader;
|
|
|
|
memcpy (texels, (byte *)(pskintype + 1), s);
|
|
|
|
// }
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(name, sizeof(name), "%s_%i", loadmodel->name, i);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
pheader->gl_texturenum[i][0] =
|
|
|
|
pheader->gl_texturenum[i][1] =
|
|
|
|
pheader->gl_texturenum[i][2] =
|
|
|
|
pheader->gl_texturenum[i][3] =
|
|
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
|
|
|
pheader->skinheight, (byte *)(pskintype + 1), true, false);
|
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
|
|
} else {
|
|
|
|
// animating skin group. yuck.
|
|
|
|
pskintype++;
|
|
|
|
pinskingroup = (daliasskingroup_t *)pskintype;
|
|
|
|
groupskins = LittleLong (pinskingroup->numskins);
|
|
|
|
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
|
|
|
|
|
|
|
pskintype = (void *)(pinskinintervals + groupskins);
|
|
|
|
|
|
|
|
for (j=0 ; j<groupskins ; j++)
|
|
|
|
{
|
|
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
|
|
if (j == 0) {
|
|
|
|
texels = Hunk_AllocName(s, loadname);
|
|
|
|
pheader->texels[i] = texels - (byte *)pheader;
|
|
|
|
memcpy (texels, (byte *)(pskintype), s);
|
|
|
|
}
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(name, sizeof(name), "%s_%i_%i", loadmodel->name, i,j);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
pheader->gl_texturenum[i][j&3] =
|
|
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
|
|
|
pheader->skinheight, (byte *)(pskintype), true, false);
|
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
|
|
|
|
}
|
|
|
|
k = j;
|
|
|
|
for (/* */; j < 4; j++)
|
|
|
|
pheader->gl_texturenum[i][j&3] =
|
|
|
|
pheader->gl_texturenum[i][j - k];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (void *)pskintype;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mdl_t *pinmodel;
|
|
|
|
stvert_t *pinstverts;
|
|
|
|
dtriangle_t *pintriangles;
|
1999-12-27 17:18:40 +00:00
|
|
|
int version, numframes;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int size;
|
|
|
|
daliasframetype_t *pframetype;
|
|
|
|
daliasskintype_t *pskintype;
|
|
|
|
int start, end, total;
|
|
|
|
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
|
|
|
|
pinmodel = (mdl_t *)buffer;
|
|
|
|
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
|
|
if (version != ALIAS_VERSION)
|
|
|
|
Sys_Error ("%s has wrong version number (%i should be %i)",
|
|
|
|
mod->name, version, ALIAS_VERSION);
|
|
|
|
|
|
|
|
//
|
|
|
|
// allocate space for a working header, plus all the data except the frames,
|
|
|
|
// skin and group info
|
|
|
|
//
|
|
|
|
size = sizeof (aliashdr_t)
|
|
|
|
+ (LittleLong (pinmodel->numframes) - 1) *
|
|
|
|
sizeof (pheader->frames[0]);
|
|
|
|
pheader = Hunk_AllocName (size, loadname);
|
|
|
|
|
|
|
|
mod->flags = LittleLong (pinmodel->flags);
|
|
|
|
|
|
|
|
//
|
|
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
|
|
//
|
|
|
|
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
|
|
|
|
pheader->numskins = LittleLong (pinmodel->numskins);
|
|
|
|
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
|
|
|
|
pheader->skinheight = LittleLong (pinmodel->skinheight);
|
|
|
|
|
|
|
|
if (pheader->skinheight > MAX_LBM_HEIGHT)
|
|
|
|
Sys_Error ("model %s has a skin taller than %d", mod->name,
|
|
|
|
MAX_LBM_HEIGHT);
|
|
|
|
|
|
|
|
pheader->numverts = LittleLong (pinmodel->numverts);
|
|
|
|
|
|
|
|
if (pheader->numverts <= 0)
|
|
|
|
Sys_Error ("model %s has no vertices", mod->name);
|
|
|
|
|
|
|
|
if (pheader->numverts > MAXALIASVERTS)
|
|
|
|
Sys_Error ("model %s has too many vertices", mod->name);
|
|
|
|
|
|
|
|
pheader->numtris = LittleLong (pinmodel->numtris);
|
|
|
|
|
|
|
|
if (pheader->numtris <= 0)
|
|
|
|
Sys_Error ("model %s has no triangles", mod->name);
|
|
|
|
|
|
|
|
pheader->numframes = LittleLong (pinmodel->numframes);
|
|
|
|
numframes = pheader->numframes;
|
|
|
|
if (numframes < 1)
|
|
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
|
|
|
|
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
|
|
|
mod->synctype = LittleLong (pinmodel->synctype);
|
|
|
|
mod->numframes = pheader->numframes;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
|
|
|
|
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
|
|
|
|
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the skins
|
|
|
|
//
|
|
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
|
|
pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
|
|
|
|
|
|
|
|
//
|
|
|
|
// load base s and t vertices
|
|
|
|
//
|
|
|
|
pinstverts = (stvert_t *)pskintype;
|
|
|
|
|
|
|
|
for (i=0 ; i<pheader->numverts ; i++)
|
|
|
|
{
|
|
|
|
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
|
|
|
stverts[i].s = LittleLong (pinstverts[i].s);
|
|
|
|
stverts[i].t = LittleLong (pinstverts[i].t);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load triangle lists
|
|
|
|
//
|
|
|
|
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
|
|
|
|
|
|
|
|
for (i=0 ; i<pheader->numtris ; i++)
|
|
|
|
{
|
|
|
|
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
|
|
|
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
triangles[i].vertindex[j] =
|
|
|
|
LittleLong (pintriangles[i].vertindex[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the frames
|
|
|
|
//
|
|
|
|
posenum = 0;
|
|
|
|
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
aliasframetype_t frametype;
|
|
|
|
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
|
|
|
|
if (frametype == ALIAS_SINGLE)
|
|
|
|
{
|
|
|
|
pframetype = (daliasframetype_t *)
|
|
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pframetype = (daliasframetype_t *)
|
|
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
|
|
|
|
mod->type = mod_alias;
|
|
|
|
|
|
|
|
// FIXME: do this right
|
|
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
|
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
|
|
|
|
|
|
|
//
|
|
|
|
// build the draw lists
|
|
|
|
//
|
|
|
|
GL_MakeAliasModelDisplayLists (mod, pheader);
|
|
|
|
|
|
|
|
//
|
|
|
|
// move the complete, relocatable alias model to the cache
|
|
|
|
//
|
|
|
|
end = Hunk_LowMark ();
|
|
|
|
total = end - start;
|
|
|
|
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
|
|
if (!mod->cache.data)
|
|
|
|
return;
|
|
|
|
memcpy (mod->cache.data, pheader, total);
|
|
|
|
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteFrame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
|
|
{
|
|
|
|
dspriteframe_t *pinframe;
|
|
|
|
mspriteframe_t *pspriteframe;
|
1999-12-27 17:18:40 +00:00
|
|
|
int width, height, size, origin[2];
|
|
|
|
char name[64];
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
|
|
|
|
width = LittleLong (pinframe->width);
|
|
|
|
height = LittleLong (pinframe->height);
|
|
|
|
size = width * height;
|
|
|
|
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
|
|
|
|
pspriteframe->width = width;
|
|
|
|
pspriteframe->height = height;
|
|
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
|
|
|
|
pspriteframe->up = origin[1];
|
|
|
|
pspriteframe->down = origin[1] - height;
|
|
|
|
pspriteframe->left = origin[0];
|
|
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(name, sizeof(name), "%s_%i", loadmodel->name, framenum);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
|
|
|
|
|
|
|
|
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteGroup
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
|
|
{
|
|
|
|
dspritegroup_t *pingroup;
|
|
|
|
mspritegroup_t *pspritegroup;
|
|
|
|
int i, numframes;
|
|
|
|
dspriteinterval_t *pin_intervals;
|
|
|
|
float *poutintervals;
|
|
|
|
void *ptemp;
|
|
|
|
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
|
|
if (*poutintervals <= 0.0)
|
|
|
|
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
|
|
|
|
|
|
poutintervals++;
|
|
|
|
pin_intervals++;
|
|
|
|
}
|
|
|
|
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ptemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int version;
|
|
|
|
dsprite_t *pin;
|
|
|
|
msprite_t *psprite;
|
|
|
|
int numframes;
|
|
|
|
int size;
|
|
|
|
dspriteframetype_t *pframetype;
|
|
|
|
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
|
|
|
|
version = LittleLong (pin->version);
|
|
|
|
if (version != SPRITE_VERSION)
|
|
|
|
Sys_Error ("%s has wrong version number "
|
|
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
|
|
|
|
psprite->type = LittleLong (pin->type);
|
|
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
|
|
psprite->numframes = numframes;
|
|
|
|
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the frames
|
|
|
|
//
|
|
|
|
if (numframes < 1)
|
|
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
|
|
|
|
mod->numframes = numframes;
|
|
|
|
|
|
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
spriteframetype_t frametype;
|
|
|
|
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
psprite->frames[i].type = frametype;
|
|
|
|
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
|
|
{
|
|
|
|
pframetype = (dspriteframetype_t *)
|
|
|
|
Mod_LoadSpriteFrame (pframetype + 1,
|
|
|
|
&psprite->frames[i].frameptr, i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pframetype = (dspriteframetype_t *)
|
|
|
|
Mod_LoadSpriteGroup (pframetype + 1,
|
|
|
|
&psprite->frames[i].frameptr, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mod->type = mod_sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Mod_Print
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Mod_Print (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
|
|
{
|
|
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|