Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sbar.c -- status bar code
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#include "quakedef.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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qpic_t *sb_nums[2][11];
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qpic_t *sb_colon, *sb_slash;
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qpic_t *sb_ibar;
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qpic_t *sb_sbar;
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qpic_t *sb_scorebar;
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qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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qpic_t *sb_ammo[4];
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qpic_t *sb_sigil[4];
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qpic_t *sb_armor[3];
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qpic_t *sb_items[32];
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qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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qpic_t *sb_face_invis;
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qpic_t *sb_face_quad;
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qpic_t *sb_face_invuln;
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qpic_t *sb_face_invis_invuln;
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qboolean sb_showscores;
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int sb_lines; // scan lines to draw
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qpic_t *rsb_invbar[2];
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qpic_t *rsb_weapons[5];
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qpic_t *rsb_items[2];
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qpic_t *rsb_ammo[3];
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qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
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qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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//MED 01/04/97 added array to simplify weapon parsing
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int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
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//MED 01/04/97 added hipnotic items array
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qpic_t *hsb_items[2];
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void Sbar_MiniDeathmatchOverlay (void);
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void Sbar_DeathmatchOverlay (void);
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void M_DrawPic (int x, int y, qpic_t *pic);
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/*
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===============
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Sbar_ShowScores
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Tab key down
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===============
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*/
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void Sbar_ShowScores (void)
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{
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if (sb_showscores)
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return;
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sb_showscores = true;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_DontShowScores
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Tab key up
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===============
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*/
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void Sbar_DontShowScores (void)
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{
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sb_showscores = false;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_Changed
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===============
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*/
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void Sbar_Changed (void)
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{
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sb_updates = 0; // update next frame
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}
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/*
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===============
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Sbar_Init
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===============
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*/
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void Sbar_Init (void)
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{
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int i;
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for (i=0 ; i<10 ; i++)
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{
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sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
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sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
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}
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sb_nums[0][10] = Draw_PicFromWad ("num_minus");
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sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
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sb_colon = Draw_PicFromWad ("num_colon");
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sb_slash = Draw_PicFromWad ("num_slash");
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sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
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sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
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sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
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sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
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sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
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sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
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sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
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sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
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sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
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sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
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sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
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sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
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sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
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sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
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for (i=0 ; i<5 ; i++)
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{
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sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
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sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
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sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
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sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
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sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
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sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
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sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
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}
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sb_ammo[0] = Draw_PicFromWad ("sb_shells");
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sb_ammo[1] = Draw_PicFromWad ("sb_nails");
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sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
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sb_ammo[3] = Draw_PicFromWad ("sb_cells");
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sb_armor[0] = Draw_PicFromWad ("sb_armor1");
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sb_armor[1] = Draw_PicFromWad ("sb_armor2");
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sb_armor[2] = Draw_PicFromWad ("sb_armor3");
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sb_items[0] = Draw_PicFromWad ("sb_key1");
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sb_items[1] = Draw_PicFromWad ("sb_key2");
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sb_items[2] = Draw_PicFromWad ("sb_invis");
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sb_items[3] = Draw_PicFromWad ("sb_invuln");
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sb_items[4] = Draw_PicFromWad ("sb_suit");
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sb_items[5] = Draw_PicFromWad ("sb_quad");
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sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
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sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
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sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
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sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
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sb_faces[4][0] = Draw_PicFromWad ("face1");
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sb_faces[4][1] = Draw_PicFromWad ("face_p1");
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sb_faces[3][0] = Draw_PicFromWad ("face2");
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sb_faces[3][1] = Draw_PicFromWad ("face_p2");
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sb_faces[2][0] = Draw_PicFromWad ("face3");
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sb_faces[2][1] = Draw_PicFromWad ("face_p3");
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sb_faces[1][0] = Draw_PicFromWad ("face4");
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sb_faces[1][1] = Draw_PicFromWad ("face_p4");
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sb_faces[0][0] = Draw_PicFromWad ("face5");
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sb_faces[0][1] = Draw_PicFromWad ("face_p5");
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sb_face_invis = Draw_PicFromWad ("face_invis");
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sb_face_invuln = Draw_PicFromWad ("face_invul2");
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sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
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sb_face_quad = Draw_PicFromWad ("face_quad");
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Cmd_AddCommand ("+showscores", Sbar_ShowScores);
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
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sb_sbar = Draw_PicFromWad ("sbar");
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sb_ibar = Draw_PicFromWad ("ibar");
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sb_scorebar = Draw_PicFromWad ("scorebar");
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//MED 01/04/97 added new hipnotic weapons
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if (hipnotic)
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{
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hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
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hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
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hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
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hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
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hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
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hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
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hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
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hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
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hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
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hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
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for (i=0 ; i<5 ; i++)
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{
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hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
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hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
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hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
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hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
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hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
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}
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hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
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hsb_items[1] = Draw_PicFromWad ("sb_eshld");
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}
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if (rogue)
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{
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rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
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rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
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rsb_weapons[0] = Draw_PicFromWad ("r_lava");
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rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
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rsb_weapons[2] = Draw_PicFromWad ("r_gren");
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rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
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rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
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rsb_items[0] = Draw_PicFromWad ("r_shield1");
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rsb_items[1] = Draw_PicFromWad ("r_agrav1");
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// PGM 01/19/97 - team color border
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rsb_teambord = Draw_PicFromWad ("r_teambord");
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// PGM 01/19/97 - team color border
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rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
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rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
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rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
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}
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}
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//=============================================================================
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// drawing routines are relative to the status bar location
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/*
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=============
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Sbar_DrawPic
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=============
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*/
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void Sbar_DrawPic (int x, int y, qpic_t *pic)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
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else
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Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
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}
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/*
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=============
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Sbar_DrawTransPic
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=============
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*/
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void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
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else
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Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
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}
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/*
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================
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Sbar_DrawCharacter
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Draws one solid graphics character
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================
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*/
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void Sbar_DrawCharacter (int x, int y, int num)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
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else
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Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
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}
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/*
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================
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Sbar_DrawString
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================
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*/
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void Sbar_DrawString (int x, int y, char *str)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
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else
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Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
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}
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/*
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=============
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|
|
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Sbar_itoa
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=============
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*/
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int Sbar_itoa (int num, char *buf)
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{
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char *str;
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int pow10;
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int dig;
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str = buf;
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if (num < 0)
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{
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*str++ = '-';
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num = -num;
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}
|
|
|
|
|
|
|
|
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
|
|
|
|
;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
pow10 /= 10;
|
|
|
|
dig = num/pow10;
|
|
|
|
*str++ = '0'+dig;
|
|
|
|
num -= dig*pow10;
|
|
|
|
} while (pow10 != 1);
|
|
|
|
|
|
|
|
*str = 0;
|
|
|
|
|
|
|
|
return str-buf;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Sbar_DrawNum
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
|
|
|
|
{
|
|
|
|
char str[12];
|
|
|
|
char *ptr;
|
|
|
|
int l, frame;
|
|
|
|
|
|
|
|
l = Sbar_itoa (num, str);
|
|
|
|
ptr = str;
|
|
|
|
if (l > digits)
|
|
|
|
ptr += (l-digits);
|
|
|
|
if (l < digits)
|
|
|
|
x += (digits-l)*24;
|
|
|
|
|
|
|
|
while (*ptr)
|
|
|
|
{
|
|
|
|
if (*ptr == '-')
|
|
|
|
frame = STAT_MINUS;
|
|
|
|
else
|
|
|
|
frame = *ptr -'0';
|
|
|
|
|
|
|
|
Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
|
|
|
|
x += 24;
|
|
|
|
ptr++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int fragsort[MAX_SCOREBOARD];
|
|
|
|
|
|
|
|
char scoreboardtext[MAX_SCOREBOARD][20];
|
|
|
|
int scoreboardtop[MAX_SCOREBOARD];
|
|
|
|
int scoreboardbottom[MAX_SCOREBOARD];
|
|
|
|
int scoreboardcount[MAX_SCOREBOARD];
|
|
|
|
int scoreboardlines;
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_SortFrags
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_SortFrags (void)
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
|
|
|
|
// sort by frags
|
|
|
|
scoreboardlines = 0;
|
|
|
|
for (i=0 ; i<cl.maxclients ; i++)
|
|
|
|
{
|
|
|
|
if (cl.scores[i].name[0])
|
|
|
|
{
|
|
|
|
fragsort[scoreboardlines] = i;
|
|
|
|
scoreboardlines++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0 ; i<scoreboardlines ; i++)
|
|
|
|
for (j=0 ; j<scoreboardlines-1-i ; j++)
|
|
|
|
if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
|
|
|
|
{
|
|
|
|
k = fragsort[j];
|
|
|
|
fragsort[j] = fragsort[j+1];
|
|
|
|
fragsort[j+1] = k;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int Sbar_ColorForMap (int m)
|
|
|
|
{
|
|
|
|
return m < 128 ? m + 8 : m + 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_UpdateScoreboard
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_UpdateScoreboard (void)
|
|
|
|
{
|
|
|
|
int i, k;
|
|
|
|
int top, bottom;
|
|
|
|
scoreboard_t *s;
|
|
|
|
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
|
|
|
|
// draw the text
|
|
|
|
memset (scoreboardtext, 0, sizeof(scoreboardtext));
|
|
|
|
|
|
|
|
for (i=0 ; i<scoreboardlines; i++)
|
|
|
|
{
|
|
|
|
k = fragsort[i];
|
|
|
|
s = &cl.scores[k];
|
|
|
|
sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
|
|
|
|
|
|
|
|
top = s->colors & 0xf0;
|
|
|
|
bottom = (s->colors & 15) <<4;
|
|
|
|
scoreboardtop[i] = Sbar_ColorForMap (top);
|
|
|
|
scoreboardbottom[i] = Sbar_ColorForMap (bottom);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_SoloScoreboard
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_SoloScoreboard (void)
|
|
|
|
{
|
|
|
|
char str[80];
|
|
|
|
int minutes, seconds, tens, units;
|
|
|
|
int l;
|
|
|
|
|
|
|
|
sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
|
|
|
|
Sbar_DrawString (8, 4, str);
|
|
|
|
|
|
|
|
sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
|
|
|
|
Sbar_DrawString (8, 12, str);
|
|
|
|
|
|
|
|
// time
|
|
|
|
minutes = cl.time / 60;
|
|
|
|
seconds = cl.time - 60*minutes;
|
|
|
|
tens = seconds / 10;
|
|
|
|
units = seconds - 10*tens;
|
|
|
|
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
|
|
|
|
Sbar_DrawString (184, 4, str);
|
|
|
|
|
|
|
|
// draw level name
|
|
|
|
l = strlen (cl.levelname);
|
|
|
|
Sbar_DrawString (232 - l*4, 12, cl.levelname);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_DrawScoreboard
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_DrawScoreboard (void)
|
|
|
|
{
|
|
|
|
Sbar_SoloScoreboard ();
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
|
|
Sbar_DeathmatchOverlay ();
|
|
|
|
#if 0
|
|
|
|
int i, j, c;
|
|
|
|
int x, y;
|
|
|
|
int l;
|
|
|
|
int top, bottom;
|
|
|
|
scoreboard_t *s;
|
|
|
|
|
|
|
|
if (cl.gametype != GAME_DEATHMATCH)
|
|
|
|
{
|
|
|
|
Sbar_SoloScoreboard ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Sbar_UpdateScoreboard ();
|
|
|
|
|
|
|
|
l = scoreboardlines <= 6 ? scoreboardlines : 6;
|
|
|
|
|
|
|
|
for (i=0 ; i<l ; i++)
|
|
|
|
{
|
|
|
|
x = 20*(i&1);
|
|
|
|
y = i/2 * 8;
|
|
|
|
|
|
|
|
s = &cl.scores[fragsort[i]];
|
|
|
|
if (!s->name[0])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// draw background
|
|
|
|
top = s->colors & 0xf0;
|
|
|
|
bottom = (s->colors & 15)<<4;
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
|
|
|
|
Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
|
|
|
|
Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
|
|
|
|
|
|
|
|
// draw text
|
|
|
|
for (j=0 ; j<20 ; j++)
|
|
|
|
{
|
|
|
|
c = scoreboardtext[i][j];
|
|
|
|
if (c == 0 || c == ' ')
|
|
|
|
continue;
|
|
|
|
Sbar_DrawCharacter ( (x+j)*8, y, c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_DrawInventory
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_DrawInventory (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
char num[6];
|
|
|
|
float time;
|
|
|
|
int flashon;
|
|
|
|
|
|
|
|
if (rogue)
|
|
|
|
{
|
|
|
|
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
|
|
|
|
Sbar_DrawPic (0, -24, rsb_invbar[0]);
|
|
|
|
else
|
|
|
|
Sbar_DrawPic (0, -24, rsb_invbar[1]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (0, -24, sb_ibar);
|
|
|
|
}
|
|
|
|
|
|
|
|
// weapons
|
|
|
|
for (i=0 ; i<7 ; i++)
|
|
|
|
{
|
|
|
|
if (cl.items & (IT_SHOTGUN<<i) )
|
|
|
|
{
|
|
|
|
time = cl.item_gettime[i];
|
|
|
|
flashon = (int)((cl.time - time)*10);
|
|
|
|
if (flashon >= 10)
|
|
|
|
{
|
|
|
|
if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
|
|
|
|
flashon = 1;
|
|
|
|
else
|
|
|
|
flashon = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
flashon = (flashon%5) + 2;
|
|
|
|
|
|
|
|
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
|
|
|
|
|
|
|
|
if (flashon > 1)
|
|
|
|
sb_updates = 0; // force update to remove flash
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// MED 01/04/97
|
|
|
|
// hipnotic weapons
|
|
|
|
if (hipnotic)
|
|
|
|
{
|
|
|
|
int grenadeflashing=0;
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
|
|
{
|
|
|
|
if (cl.items & (1<<hipweapons[i]) )
|
|
|
|
{
|
|
|
|
time = cl.item_gettime[hipweapons[i]];
|
|
|
|
flashon = (int)((cl.time - time)*10);
|
|
|
|
if (flashon >= 10)
|
|
|
|
{
|
|
|
|
if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
|
|
|
|
flashon = 1;
|
|
|
|
else
|
|
|
|
flashon = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
flashon = (flashon%5) + 2;
|
|
|
|
|
|
|
|
// check grenade launcher
|
|
|
|
if (i==2)
|
|
|
|
{
|
|
|
|
if (cl.items & HIT_PROXIMITY_GUN)
|
|
|
|
{
|
|
|
|
if (flashon)
|
|
|
|
{
|
|
|
|
grenadeflashing = 1;
|
|
|
|
Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (i==3)
|
|
|
|
{
|
|
|
|
if (cl.items & (IT_SHOTGUN<<4))
|
|
|
|
{
|
|
|
|
if (flashon && !grenadeflashing)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
|
|
|
|
}
|
|
|
|
else if (!grenadeflashing)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
|
|
|
|
if (flashon > 1)
|
|
|
|
sb_updates = 0; // force update to remove flash
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rogue)
|
|
|
|
{
|
|
|
|
// check for powered up weapon.
|
|
|
|
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
|
|
|
|
{
|
|
|
|
for (i=0;i<5;i++)
|
|
|
|
{
|
|
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
|
|
|
|
{
|
|
|
|
Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ammo counts
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
|
|
{
|
|
|
|
sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
|
|
|
|
if (num[0] != ' ')
|
|
|
|
Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
|
|
|
|
if (num[1] != ' ')
|
|
|
|
Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
|
|
|
|
if (num[2] != ' ')
|
|
|
|
Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
|
|
|
|
}
|
|
|
|
|
|
|
|
flashon = 0;
|
|
|
|
// items
|
|
|
|
for (i=0 ; i<6 ; i++)
|
|
|
|
if (cl.items & (1<<(17+i)))
|
|
|
|
{
|
|
|
|
time = cl.item_gettime[17+i];
|
|
|
|
if (time && time > cl.time - 2 && flashon )
|
|
|
|
{ // flash frame
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//MED 01/04/97 changed keys
|
|
|
|
if (!hipnotic || (i>1))
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (time && time > cl.time - 2)
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
//MED 01/04/97 added hipnotic items
|
|
|
|
// hipnotic items
|
|
|
|
if (hipnotic)
|
|
|
|
{
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
if (cl.items & (1<<(24+i)))
|
|
|
|
{
|
|
|
|
time = cl.item_gettime[24+i];
|
|
|
|
if (time && time > cl.time - 2 && flashon )
|
|
|
|
{ // flash frame
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
|
|
|
|
}
|
|
|
|
if (time && time > cl.time - 2)
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rogue)
|
|
|
|
{
|
|
|
|
// new rogue items
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
if (cl.items & (1<<(29+i)))
|
|
|
|
{
|
|
|
|
time = cl.item_gettime[29+i];
|
|
|
|
|
|
|
|
if (time && time > cl.time - 2 && flashon )
|
|
|
|
{ // flash frame
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (time && time > cl.time - 2)
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// sigils
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
|
|
{
|
|
|
|
if (cl.items & (1<<(28+i)))
|
|
|
|
{
|
|
|
|
time = cl.item_gettime[28+i];
|
|
|
|
if (time && time > cl.time - 2 && flashon )
|
|
|
|
{ // flash frame
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
|
|
|
|
if (time && time > cl.time - 2)
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_DrawFrags
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_DrawFrags (void)
|
|
|
|
{
|
|
|
|
int i, k, l;
|
|
|
|
int top, bottom;
|
|
|
|
int x, y, f;
|
|
|
|
int xofs;
|
|
|
|
char num[12];
|
|
|
|
scoreboard_t *s;
|
|
|
|
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
|
|
|
|
// draw the text
|
|
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
|
|
|
|
x = 23;
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
|
|
xofs = 0;
|
|
|
|
else
|
|
|
|
xofs = (vid.width - 320)>>1;
|
|
|
|
y = vid.height - SBAR_HEIGHT - 23;
|
|
|
|
|
|
|
|
for (i=0 ; i<l ; i++)
|
|
|
|
{
|
|
|
|
k = fragsort[i];
|
|
|
|
s = &cl.scores[k];
|
|
|
|
if (!s->name[0])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// draw background
|
|
|
|
top = s->colors & 0xf0;
|
|
|
|
bottom = (s->colors & 15)<<4;
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
|
|
|
|
Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
|
|
|
|
Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
|
|
|
|
|
|
|
|
// draw number
|
|
|
|
f = s->frags;
|
|
|
|
sprintf (num, "%3i",f);
|
|
|
|
|
|
|
|
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
|
|
|
|
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
|
|
|
|
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
|
|
|
|
|
|
|
|
if (k == cl.viewentity - 1)
|
|
|
|
{
|
|
|
|
Sbar_DrawCharacter (x*8+2, -24, 16);
|
|
|
|
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
|
|
|
|
}
|
|
|
|
x+=4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_DrawFace
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_DrawFace (void)
|
|
|
|
{
|
|
|
|
int f, anim;
|
|
|
|
|
|
|
|
// PGM 01/19/97 - team color drawing
|
|
|
|
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
|
|
|
|
if (rogue &&
|
|
|
|
(cl.maxclients != 1) &&
|
|
|
|
(teamplay.value>3) &&
|
|
|
|
(teamplay.value<7))
|
|
|
|
{
|
|
|
|
int top, bottom;
|
|
|
|
int xofs;
|
|
|
|
char num[12];
|
|
|
|
scoreboard_t *s;
|
|
|
|
|
|
|
|
s = &cl.scores[cl.viewentity - 1];
|
|
|
|
// draw background
|
|
|
|
top = s->colors & 0xf0;
|
|
|
|
bottom = (s->colors & 15)<<4;
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
|
|
xofs = 113;
|
|
|
|
else
|
|
|
|
xofs = ((vid.width - 320)>>1) + 113;
|
|
|
|
|
|
|
|
Sbar_DrawPic (112, 0, rsb_teambord);
|
|
|
|
Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
|
|
|
|
Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
|
|
|
|
|
|
|
|
// draw number
|
|
|
|
f = s->frags;
|
|
|
|
sprintf (num, "%3i",f);
|
|
|
|
|
|
|
|
if (top==8)
|
|
|
|
{
|
|
|
|
if (num[0] != ' ')
|
|
|
|
Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
|
|
|
|
if (num[1] != ' ')
|
|
|
|
Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
|
|
|
|
if (num[2] != ' ')
|
|
|
|
Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Sbar_DrawCharacter ( 109, 3, num[0]);
|
|
|
|
Sbar_DrawCharacter ( 116, 3, num[1]);
|
|
|
|
Sbar_DrawCharacter ( 123, 3, num[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// PGM 01/19/97 - team color drawing
|
|
|
|
|
|
|
|
if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
|
|
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (cl.items & IT_QUAD)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (112, 0, sb_face_quad );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (cl.items & IT_INVISIBILITY)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (112, 0, sb_face_invis );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (cl.items & IT_INVULNERABILITY)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (112, 0, sb_face_invuln);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cl.stats[STAT_HEALTH] >= 100)
|
|
|
|
f = 4;
|
|
|
|
else
|
|
|
|
f = cl.stats[STAT_HEALTH] / 20;
|
|
|
|
|
|
|
|
if (cl.time <= cl.faceanimtime)
|
|
|
|
{
|
|
|
|
anim = 1;
|
|
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
|
|
}
|
|
|
|
else
|
|
|
|
anim = 0;
|
|
|
|
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Sbar_Draw
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Sbar_Draw (void)
|
|
|
|
{
|
|
|
|
if (scr_con_current == vid.height)
|
|
|
|
return; // console is full screen
|
|
|
|
|
|
|
|
if (sb_updates >= vid.numpages)
|
|
|
|
return;
|
|
|
|
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
|
|
|
|
sb_updates++;
|
|
|
|
|
|
|
|
if (sb_lines && vid.width > 320)
|
|
|
|
Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
|
|
|
|
|
|
|
|
if (sb_lines > 24)
|
|
|
|
{
|
|
|
|
Sbar_DrawInventory ();
|
|
|
|
if (cl.maxclients != 1)
|
|
|
|
Sbar_DrawFrags ();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (0, 0, sb_scorebar);
|
|
|
|
Sbar_DrawScoreboard ();
|
|
|
|
sb_updates = 0;
|
|
|
|
}
|
|
|
|
else if (sb_lines)
|
|
|
|
{
|
|
|
|
Sbar_DrawPic (0, 0, sb_sbar);
|
|
|
|
|
|
|
|
// keys (hipnotic only)
|
|
|
|
//MED 01/04/97 moved keys here so they would not be overwritten
|
|
|
|
if (hipnotic)
|
|
|
|
{
|
|
|
|
if (cl.items & IT_KEY1)
|
|
|
|
Sbar_DrawPic (209, 3, sb_items[0]);
|
|
|
|
if (cl.items & IT_KEY2)
|
|
|
|
Sbar_DrawPic (209, 12, sb_items[1]);
|
|
|
|
}
|
|
|
|
// armor
|
|
|
|
if (cl.items & IT_INVULNERABILITY)
|
|
|
|
{
|
|
|
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
|
|
|
Sbar_DrawPic (0, 0, draw_disc);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (rogue)
|
|
|
|
{
|
|
|
|
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
|
|
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
|
|
if (cl.items & RIT_ARMOR3)
|
|
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
|
|
else if (cl.items & RIT_ARMOR2)
|
|
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
|
|
else if (cl.items & RIT_ARMOR1)
|
|
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
|
|
|
|
, cl.stats[STAT_ARMOR] <= 25);
|
|
|
|
if (cl.items & IT_ARMOR3)
|
|
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
|
|
else if (cl.items & IT_ARMOR2)
|
|
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
|
|
else if (cl.items & IT_ARMOR1)
|
|
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// face
|
|
|
|
Sbar_DrawFace ();
|
|
|
|
|
|
|
|
// health
|
|
|
|
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
|
|
|
|
, cl.stats[STAT_HEALTH] <= 25);
|
|
|
|
|
|
|
|
// ammo icon
|
|
|
|
if (rogue)
|
|
|
|
{
|
|
|
|
if (cl.items & RIT_SHELLS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
|
|
else if (cl.items & RIT_NAILS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
|
|
else if (cl.items & RIT_ROCKETS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
|
|
else if (cl.items & RIT_CELLS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
|
|
else if (cl.items & RIT_LAVA_NAILS)
|
|
|
|
Sbar_DrawPic (224, 0, rsb_ammo[0]);
|
|
|
|
else if (cl.items & RIT_PLASMA_AMMO)
|
|
|
|
Sbar_DrawPic (224, 0, rsb_ammo[1]);
|
|
|
|
else if (cl.items & RIT_MULTI_ROCKETS)
|
|
|
|
Sbar_DrawPic (224, 0, rsb_ammo[2]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (cl.items & IT_SHELLS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
|
|
else if (cl.items & IT_NAILS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
|
|
else if (cl.items & IT_ROCKETS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
|
|
else if (cl.items & IT_CELLS)
|
|
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
|
|
|
|
cl.stats[STAT_AMMO] <= 10);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vid.width > 320) {
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
|
|
Sbar_MiniDeathmatchOverlay ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sbar_IntermissionNumber
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
|
|
|
{
|
|
|
|
char str[12];
|
|
|
|
char *ptr;
|
|
|
|
int l, frame;
|
|
|
|
|
|
|
|
l = Sbar_itoa (num, str);
|
|
|
|
ptr = str;
|
|
|
|
if (l > digits)
|
|
|
|
ptr += (l-digits);
|
|
|
|
if (l < digits)
|
|
|
|
x += (digits-l)*24;
|
|
|
|
|
|
|
|
while (*ptr)
|
|
|
|
{
|
|
|
|
if (*ptr == '-')
|
|
|
|
frame = STAT_MINUS;
|
|
|
|
else
|
|
|
|
frame = *ptr -'0';
|
|
|
|
|
|
|
|
Draw_TransPic (x,y,sb_nums[color][frame]);
|
|
|
|
x += 24;
|
|
|
|
ptr++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sbar_DeathmatchOverlay
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sbar_DeathmatchOverlay (void)
|
|
|
|
{
|
|
|
|
qpic_t *pic;
|
|
|
|
int i, k, l;
|
|
|
|
int top, bottom;
|
|
|
|
int x, y, f;
|
|
|
|
char num[12];
|
|
|
|
scoreboard_t *s;
|
|
|
|
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
scr_fullupdate = 0;
|
|
|
|
|
|
|
|
pic = Draw_CachePic ("gfx/ranking.lmp");
|
|
|
|
M_DrawPic ((320-pic->width)/2, 8, pic);
|
|
|
|
|
|
|
|
// scores
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
|
|
|
|
// draw the text
|
|
|
|
l = scoreboardlines;
|
|
|
|
|
|
|
|
x = 80 + ((vid.width - 320)>>1);
|
|
|
|
y = 40;
|
|
|
|
for (i=0 ; i<l ; i++)
|
|
|
|
{
|
|
|
|
k = fragsort[i];
|
|
|
|
s = &cl.scores[k];
|
|
|
|
if (!s->name[0])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// draw background
|
|
|
|
top = s->colors & 0xf0;
|
|
|
|
bottom = (s->colors & 15)<<4;
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
|
|
|
|
Draw_Fill ( x, y, 40, 4, top);
|
|
|
|
Draw_Fill ( x, y+4, 40, 4, bottom);
|
|
|
|
|
|
|
|
// draw number
|
|
|
|
f = s->frags;
|
|
|
|
sprintf (num, "%3i",f);
|
|
|
|
|
|
|
|
Draw_Character ( x+8 , y, num[0]);
|
|
|
|
Draw_Character ( x+16 , y, num[1]);
|
|
|
|
Draw_Character ( x+24 , y, num[2]);
|
|
|
|
|
|
|
|
if (k == cl.viewentity - 1)
|
|
|
|
Draw_Character ( x - 8, y, 12);
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
{
|
|
|
|
int total;
|
|
|
|
int n, minutes, tens, units;
|
|
|
|
|
|
|
|
// draw time
|
|
|
|
total = cl.completed_time - s->entertime;
|
|
|
|
minutes = (int)total/60;
|
|
|
|
n = total - minutes*60;
|
|
|
|
tens = n/10;
|
|
|
|
units = n%10;
|
|
|
|
|
|
|
|
sprintf (num, "%3i:%i%i", minutes, tens, units);
|
|
|
|
|
|
|
|
Draw_String ( x+48 , y, num);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// draw name
|
|
|
|
Draw_String (x+64, y, s->name);
|
|
|
|
|
|
|
|
y += 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sbar_DeathmatchOverlay
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sbar_MiniDeathmatchOverlay (void)
|
|
|
|
{
|
1999-12-27 17:18:40 +00:00
|
|
|
int i, k, l;
|
|
|
|
int top, bottom;
|
|
|
|
int x, y, f;
|
|
|
|
char num[12];
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
scoreboard_t *s;
|
1999-12-27 17:18:40 +00:00
|
|
|
int numlines;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
if (vid.width < 512 || !sb_lines)
|
|
|
|
return;
|
|
|
|
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
scr_fullupdate = 0;
|
|
|
|
|
|
|
|
// scores
|
|
|
|
Sbar_SortFrags ();
|
|
|
|
|
|
|
|
// draw the text
|
|
|
|
l = scoreboardlines;
|
|
|
|
y = vid.height - sb_lines;
|
|
|
|
numlines = sb_lines/8;
|
|
|
|
if (numlines < 3)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//find us
|
|
|
|
for (i = 0; i < scoreboardlines; i++)
|
|
|
|
if (fragsort[i] == cl.viewentity - 1)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (i == scoreboardlines) // we're not there
|
|
|
|
i = 0;
|
|
|
|
else // figure out start
|
|
|
|
i = i - numlines/2;
|
|
|
|
|
|
|
|
if (i > scoreboardlines - numlines)
|
|
|
|
i = scoreboardlines - numlines;
|
|
|
|
if (i < 0)
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
x = 324;
|
|
|
|
for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
|
|
|
|
{
|
|
|
|
k = fragsort[i];
|
|
|
|
s = &cl.scores[k];
|
|
|
|
if (!s->name[0])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// draw background
|
|
|
|
top = s->colors & 0xf0;
|
|
|
|
bottom = (s->colors & 15)<<4;
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
|
|
|
|
Draw_Fill ( x, y+1, 40, 3, top);
|
|
|
|
Draw_Fill ( x, y+4, 40, 4, bottom);
|
|
|
|
|
|
|
|
// draw number
|
|
|
|
f = s->frags;
|
|
|
|
sprintf (num, "%3i",f);
|
|
|
|
|
|
|
|
Draw_Character ( x+8 , y, num[0]);
|
|
|
|
Draw_Character ( x+16 , y, num[1]);
|
|
|
|
Draw_Character ( x+24 , y, num[2]);
|
|
|
|
|
|
|
|
if (k == cl.viewentity - 1) {
|
|
|
|
Draw_Character ( x, y, 16);
|
|
|
|
Draw_Character ( x + 32, y, 17);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
{
|
|
|
|
int total;
|
|
|
|
int n, minutes, tens, units;
|
|
|
|
|
|
|
|
// draw time
|
|
|
|
total = cl.completed_time - s->entertime;
|
|
|
|
minutes = (int)total/60;
|
|
|
|
n = total - minutes*60;
|
|
|
|
tens = n/10;
|
|
|
|
units = n%10;
|
|
|
|
|
|
|
|
sprintf (num, "%3i:%i%i", minutes, tens, units);
|
|
|
|
|
|
|
|
Draw_String ( x+48 , y, num);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// draw name
|
|
|
|
Draw_String (x+48, y, s->name);
|
|
|
|
|
|
|
|
y += 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sbar_IntermissionOverlay
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sbar_IntermissionOverlay (void)
|
|
|
|
{
|
|
|
|
qpic_t *pic;
|
|
|
|
int dig;
|
|
|
|
int num;
|
|
|
|
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
scr_fullupdate = 0;
|
|
|
|
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
|
|
{
|
|
|
|
Sbar_DeathmatchOverlay ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pic = Draw_CachePic ("gfx/complete.lmp");
|
|
|
|
Draw_Pic (64, 24, pic);
|
|
|
|
|
|
|
|
pic = Draw_CachePic ("gfx/inter.lmp");
|
|
|
|
Draw_TransPic (0, 56, pic);
|
|
|
|
|
|
|
|
// time
|
|
|
|
dig = cl.completed_time/60;
|
|
|
|
Sbar_IntermissionNumber (160, 64, dig, 3, 0);
|
|
|
|
num = cl.completed_time - dig*60;
|
|
|
|
Draw_TransPic (234,64,sb_colon);
|
|
|
|
Draw_TransPic (246,64,sb_nums[0][num/10]);
|
|
|
|
Draw_TransPic (266,64,sb_nums[0][num%10]);
|
|
|
|
|
|
|
|
Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
|
|
|
|
Draw_TransPic (232,104,sb_slash);
|
|
|
|
Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
|
|
|
|
Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
|
|
|
|
Draw_TransPic (232,144,sb_slash);
|
|
|
|
Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Sbar_FinaleOverlay
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Sbar_FinaleOverlay (void)
|
|
|
|
{
|
|
|
|
qpic_t *pic;
|
|
|
|
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
|
|
|
|
pic = Draw_CachePic ("gfx/finale.lmp");
|
|
|
|
Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
|
|
|
|
}
|