Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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2000-01-06 13:48:07 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// d_init.c: rasterization driver initialization
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#include "quakedef.h"
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#include "d_local.h"
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2000-01-27 17:06:02 +00:00
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#include <cvar.h>
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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#define NUM_MIPS 4
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2000-02-27 07:13:32 +00:00
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cvar_t *d_subdiv16;
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cvar_t *d_mipcap;
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cvar_t *d_mipscale;
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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surfcache_t *d_initial_rover;
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qboolean d_roverwrapped;
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int d_minmip;
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float d_scalemip[NUM_MIPS-1];
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static float basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8};
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extern int d_aflatcolor;
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void (*d_drawspans) (espan_t *pspan);
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/*
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===============
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D_Init
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===============
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*/
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void D_Init (void)
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{
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r_skydirect = 1;
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2000-02-27 07:13:32 +00:00
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// Cvar_RegisterVariable (&d_subdiv16);
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d_subdiv16 = Cvar_Get ("d_subdiv16","1",0,"None");
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// Cvar_RegisterVariable (&d_mipcap);
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d_mipcap = Cvar_Get ("d_mipcap","0",0,"None");
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// Cvar_RegisterVariable (&d_mipscale);
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d_mipscale = Cvar_Get ("d_mipscale","1",0,"None");
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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r_drawpolys = false;
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r_worldpolysbacktofront = false;
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r_recursiveaffinetriangles = true;
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r_pixbytes = 1;
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r_aliasuvscale = 1.0;
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}
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/*
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===============
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D_CopyRects
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===============
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*/
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void D_CopyRects (vrect_t *prects, int transparent)
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{
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// this function is only required if the CPU doesn't have direct access to the
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// back buffer, and there's some driver interface function that the driver
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// doesn't support and requires Quake to do in software (such as drawing the
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// console); Quake will then draw into wherever the driver points vid.buffer
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// and will call this function before swapping buffers
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UNUSED(prects);
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UNUSED(transparent);
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}
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/*
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===============
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D_EnableBackBufferAccess
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===============
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*/
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void D_EnableBackBufferAccess (void)
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{
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1999-12-31 04:39:06 +00:00
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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VID_LockBuffer ();
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}
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/*
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===============
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D_TurnZOn
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===============
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*/
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void D_TurnZOn (void)
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{
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// not needed for software version
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}
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/*
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===============
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D_DisableBackBufferAccess
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===============
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*/
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void D_DisableBackBufferAccess (void)
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{
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VID_UnlockBuffer ();
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}
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/*
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===============
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D_SetupFrame
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===============
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*/
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void D_SetupFrame (void)
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{
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int i;
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if (r_dowarp)
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d_viewbuffer = r_warpbuffer;
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else
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d_viewbuffer = (void *)(byte *)vid.buffer;
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if (r_dowarp)
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screenwidth = WARP_WIDTH;
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else
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screenwidth = vid.rowbytes;
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d_roverwrapped = false;
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d_initial_rover = sc_rover;
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2000-02-27 07:13:32 +00:00
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d_minmip = d_mipcap->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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if (d_minmip > 3)
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d_minmip = 3;
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else if (d_minmip < 0)
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d_minmip = 0;
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for (i=0 ; i<(NUM_MIPS-1) ; i++)
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2000-02-27 07:13:32 +00:00
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d_scalemip[i] = basemip[i] * d_mipscale->value;
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
#if id386
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2000-02-27 07:13:32 +00:00
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if (d_subdiv16->value)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
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d_drawspans = D_DrawSpans16;
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else
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d_drawspans = D_DrawSpans8;
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#else
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d_drawspans = D_DrawSpans8;
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#endif
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d_aflatcolor = 0;
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}
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/*
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|
|
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===============
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D_UpdateRects
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===============
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*/
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void D_UpdateRects (vrect_t *prect)
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{
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// the software driver draws these directly to the vid buffer
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UNUSED(prect);
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}
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