Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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2000-03-24 09:08:39 +00:00
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d_varsa.s
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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(description)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
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|
2000-03-24 09:08:39 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
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|
2000-03-24 09:08:39 +00:00
|
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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*/
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2000-03-24 09:08:39 +00:00
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#include <asm_i386.h>
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#include <quakeasm.h>
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#include <asm_draw.h>
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#include <d_ifacea.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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#if id386
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.data
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//-------------------------------------------------------
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// global refresh variables
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//-------------------------------------------------------
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// FIXME: put all refresh variables into one contiguous block. Make into one
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// big structure, like cl or sv?
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.align 4
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.globl C(d_sdivzstepu)
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.globl C(d_tdivzstepu)
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.globl C(d_zistepu)
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.globl C(d_sdivzstepv)
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.globl C(d_tdivzstepv)
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.globl C(d_zistepv)
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.globl C(d_sdivzorigin)
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.globl C(d_tdivzorigin)
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.globl C(d_ziorigin)
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C(d_sdivzstepu): .single 0
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C(d_tdivzstepu): .single 0
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C(d_zistepu): .single 0
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C(d_sdivzstepv): .single 0
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C(d_tdivzstepv): .single 0
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C(d_zistepv): .single 0
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C(d_sdivzorigin): .single 0
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C(d_tdivzorigin): .single 0
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C(d_ziorigin): .single 0
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.globl C(sadjust)
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.globl C(tadjust)
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.globl C(bbextents)
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.globl C(bbextentt)
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C(sadjust): .long 0
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C(tadjust): .long 0
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C(bbextents): .long 0
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C(bbextentt): .long 0
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.globl C(cacheblock)
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.globl C(d_viewbuffer)
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.globl C(cachewidth)
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.globl C(d_pzbuffer)
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.globl C(d_zrowbytes)
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.globl C(d_zwidth)
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C(cacheblock): .long 0
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C(cachewidth): .long 0
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C(d_viewbuffer): .long 0
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C(d_pzbuffer): .long 0
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C(d_zrowbytes): .long 0
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C(d_zwidth): .long 0
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//-------------------------------------------------------
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// ASM-only variables
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//-------------------------------------------------------
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.globl izi
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izi: .long 0
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.globl pbase, s, t, sfracf, tfracf, snext, tnext
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.globl spancountminus1, zi16stepu, sdivz16stepu, tdivz16stepu
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.globl zi8stepu, sdivz8stepu, tdivz8stepu, pz
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s: .long 0
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t: .long 0
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snext: .long 0
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tnext: .long 0
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sfracf: .long 0
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tfracf: .long 0
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pbase: .long 0
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zi8stepu: .long 0
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sdivz8stepu: .long 0
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tdivz8stepu: .long 0
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zi16stepu: .long 0
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sdivz16stepu: .long 0
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tdivz16stepu: .long 0
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spancountminus1: .long 0
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pz: .long 0
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.globl izistep
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izistep: .long 0
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//-------------------------------------------------------
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// local variables for d_draw16.s
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//-------------------------------------------------------
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.globl reciprocal_table_16, entryvec_table_16
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// 1/2, 1/3, 1/4, 1/5, 1/6, 1/7, 1/8, 1/9, 1/10, 1/11, 1/12, 1/13,
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// 1/14, and 1/15 in 0.32 form
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reciprocal_table_16: .long 0x40000000, 0x2aaaaaaa, 0x20000000
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.long 0x19999999, 0x15555555, 0x12492492
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.long 0x10000000, 0xe38e38e, 0xccccccc, 0xba2e8ba
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.long 0xaaaaaaa, 0x9d89d89, 0x9249249, 0x8888888
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#ifndef NeXT
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.extern Entry2_16
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.extern Entry3_16
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.extern Entry4_16
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.extern Entry5_16
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.extern Entry6_16
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.extern Entry7_16
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.extern Entry8_16
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.extern Entry9_16
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.extern Entry10_16
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.extern Entry11_16
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.extern Entry12_16
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.extern Entry13_16
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.extern Entry14_16
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.extern Entry15_16
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.extern Entry16_16
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#endif
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entryvec_table_16: .long 0, Entry2_16, Entry3_16, Entry4_16
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.long Entry5_16, Entry6_16, Entry7_16, Entry8_16
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.long Entry9_16, Entry10_16, Entry11_16, Entry12_16
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.long Entry13_16, Entry14_16, Entry15_16, Entry16_16
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//-------------------------------------------------------
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// local variables for d_parta.s
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//-------------------------------------------------------
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.globl DP_Count, DP_u, DP_v, DP_32768, DP_Color, DP_Pix, DP_EntryTable
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DP_Count: .long 0
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DP_u: .long 0
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DP_v: .long 0
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DP_32768: .single 32768.0
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DP_Color: .long 0
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DP_Pix: .long 0
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#ifndef NeXT
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.extern DP_1x1
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.extern DP_2x2
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.extern DP_3x3
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.extern DP_4x4
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#endif
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DP_EntryTable: .long DP_1x1, DP_2x2, DP_3x3, DP_4x4
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//
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// advancetable is 8 bytes, but points to the middle of that range so negative
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// offsets will work
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//
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.globl advancetable, sstep, tstep, pspantemp, counttemp, jumptemp
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advancetable: .long 0, 0
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sstep: .long 0
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tstep: .long 0
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pspantemp: .long 0
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counttemp: .long 0
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jumptemp: .long 0
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// 1/2, 1/3, 1/4, 1/5, 1/6, and 1/7 in 0.32 form
|
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.globl reciprocal_table, entryvec_table
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reciprocal_table: .long 0x40000000, 0x2aaaaaaa, 0x20000000
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.long 0x19999999, 0x15555555, 0x12492492
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#ifndef NeXT
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.extern Entry2_8
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.extern Entry3_8
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.extern Entry4_8
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.extern Entry5_8
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.extern Entry6_8
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.extern Entry7_8
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.extern Entry8_8
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#endif
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entryvec_table: .long 0, Entry2_8, Entry3_8, Entry4_8
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.long Entry5_8, Entry6_8, Entry7_8, Entry8_8
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#ifndef NeXT
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.extern Spr8Entry2_8
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.extern Spr8Entry3_8
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.extern Spr8Entry4_8
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.extern Spr8Entry5_8
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.extern Spr8Entry6_8
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.extern Spr8Entry7_8
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.extern Spr8Entry8_8
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#endif
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.globl spr8entryvec_table
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spr8entryvec_table: .long 0, Spr8Entry2_8, Spr8Entry3_8, Spr8Entry4_8
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.long Spr8Entry5_8, Spr8Entry6_8, Spr8Entry7_8, Spr8Entry8_8
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#endif // id386
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