Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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2000-02-04 13:40:04 +00:00
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cvar.h
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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2000-01-27 17:06:02 +00:00
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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2000-01-27 17:06:02 +00:00
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#ifndef _CVAR_H
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#define _CVAR_H
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2000-02-04 13:40:04 +00:00
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#include <qtypes.h>
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2000-02-08 05:06:58 +00:00
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#include <quakeio.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-02-04 13:40:04 +00:00
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typedef struct cvar_s
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{
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char *name;
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char *string;
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2000-02-27 07:13:32 +00:00
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int flags;
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char *description; // for "help" command
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2000-02-16 21:30:20 +00:00
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// qboolean archive; // set to true to cause it to be saved to vars.rc
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// qboolean info; // added to serverinfo or userinfo when changed
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// qboolean server; // notifies players when changed (UQUAKE)
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// qboolean heap; // allocated off the heap, safe to free
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2000-02-04 13:40:04 +00:00
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float value;
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struct cvar_s *next;
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} cvar_t;
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2000-02-16 21:30:20 +00:00
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#define CVAR_NONE 0
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2000-02-15 23:17:23 +00:00
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#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
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// used for system variables, not for player
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// specific configurations
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#define CVAR_USERINFO 2 // sent to server on connect or change
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#define CVAR_SERVERINFO 4 // sent in response to front end requests
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#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
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#define CVAR_INIT 16 // don't allow change from console at all,
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// but can be set from the command line
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2000-02-16 21:30:20 +00:00
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#define CVAR_NOTIFY 32 // Will notify players when changed.
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2000-02-15 23:17:23 +00:00
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#define CVAR_ROM 64 // display only, cannot be set by user at all
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#define CVAR_USER_CREATED 128 // created by a set command
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2000-02-16 21:30:20 +00:00
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#define CVAR_HEAP 256 // allocated off the heap, safe to free
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2000-02-15 23:17:23 +00:00
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#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
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#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
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2000-02-27 07:13:32 +00:00
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#define CVAR_LATCH 2048 // will only change when C code next does
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// a Cvar_Get(), so it can't be changed
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#define CVAR_TEMP 4906 // can be set even when cheats are
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// disabled, but is not archived
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2000-02-15 23:17:23 +00:00
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2000-02-16 04:36:33 +00:00
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// Zoid| A good CVAR_ROM example is basepath. The code should read "cvar_t
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// *fs_basepath = CvarGet("fs_basepath", ".", CVAR_ROM); The user can
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// override that with +set fs_basepath <blah> since the command line +set gets
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// created _before_ the C code for fs_basepath setup is called. The code goes
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// "look, the user made fs_basepath already", uses the users value, but sets
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// CVAR_ROM as per the call.
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2000-02-04 13:40:04 +00:00
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2000-02-27 07:13:32 +00:00
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cvar_t *Cvar_Get (char *name, char *value, int cvarflags, char *description);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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void Cvar_Set (char *var_name, char *value);
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// equivelant to "<name> <variable>" typed at the console
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float Cvar_VariableValue (char *var_name);
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// returns 0 if not defined or non numeric
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char *Cvar_VariableString (char *var_name);
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// returns an empty string if not defined
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char *Cvar_CompleteVariable (char *partial);
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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qboolean Cvar_Command (void);
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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// was handled. (print or change)
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2000-02-08 05:06:58 +00:00
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void Cvar_WriteVariables (QFile *f);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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cvar_t *Cvar_FindVar (char *var_name);
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2000-02-15 11:42:12 +00:00
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void Cvar_Init();
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2000-02-27 07:13:32 +00:00
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void Cvar_Shutdown();
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
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extern cvar_t *cvar_vars;
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2000-01-27 17:06:02 +00:00
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#endif // _CVAR_H
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