quakeforge-old/common/keys.h

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C
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// these are the key numbers that should be passed to Key_Event
//
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
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#define K_ALT 132
#define K_CTRL 133
#define K_SHIFT 134
#define K_F1 135
#define K_F2 136
#define K_F3 137
#define K_F4 138
#define K_F5 139
#define K_F6 140
#define K_F7 141
#define K_F8 142
#define K_F9 143
#define K_F10 144
#define K_F11 145
#define K_F12 146
#define K_INS 147
#define K_DEL 148
#define K_PGDN 149
#define K_PGUP 150
#define K_HOME 151
#define K_END 152
//
// Keypad stuff..
//
#define KP_NUM 153
#define KP_DIVIDE 154
#define KP_MULTIPLY 155
#define KP_HOME 156
#define KP_UPARROW 157
#define KP_PGUP 158
#define KP_MINUS 159
#define KP_LEFTARROW 160
#define KP_5 161
#define KP_RIGHTARROW 162
#define KP_PLUS 163
#define KP_END 164
#define KP_DOWNARROW 165
#define KP_PGDN 166
#define KP_INS 167
#define KP_DEL 168
#define KP_ENTER 169
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#define K_PAUSE 255
//
// mouse buttons generate virtual keys
//
#define K_MOUSE1 200
#define K_MOUSE2 201
#define K_MOUSE3 202
//
// joystick buttons
//
#define K_JOY1 203
#define K_JOY2 204
#define K_JOY3 205
#define K_JOY4 206
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
#define K_AUX1 207
#define K_AUX2 208
#define K_AUX3 209
#define K_AUX4 210
#define K_AUX5 211
#define K_AUX6 212
#define K_AUX7 213
#define K_AUX8 214
#define K_AUX9 215
#define K_AUX10 216
#define K_AUX11 217
#define K_AUX12 218
#define K_AUX13 219
#define K_AUX14 220
#define K_AUX15 221
#define K_AUX16 222
#define K_AUX17 223
#define K_AUX18 224
#define K_AUX19 225
#define K_AUX20 226
#define K_AUX21 227
#define K_AUX22 228
#define K_AUX23 229
#define K_AUX24 230
#define K_AUX25 231
#define K_AUX26 232
#define K_AUX27 233
#define K_AUX28 234
#define K_AUX29 235
#define K_AUX30 236
#define K_AUX31 237
#define K_AUX32 238
// JACK: Intellimouse(c) Mouse Wheel Support
#define K_MWHEELUP 239
#define K_MWHEELDOWN 240
typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
extern keydest_t key_dest;
extern char *keybindings[256];
extern int key_repeats[256];
extern int key_count; // incremented every key event
extern int key_lastpress;
#ifdef QUAKEWORLD
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extern char chat_buffer[];
extern int chat_bufferlen;
extern qboolean chat_team;
#endif // QUAKEWORLD
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void Key_Event (int key, qboolean down);
void Key_Init (void);
void Key_WriteBindings (FILE *f);
void Key_SetBinding (int keynum, char *binding);
void Key_ClearStates (void);