quakeforge-old/uquake/uquake.dsp

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# Microsoft Developer Studio Project File - Name="uquake" - Package Owner=<4>
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SOURCE=.\net_vcr.c
# End Source File
# Begin Source File
SOURCE=.\net_win.c
# End Source File
# Begin Source File
SOURCE=.\net_wins.c
# End Source File
# Begin Source File
SOURCE=.\net_wipx.c
# End Source File
# Begin Source File
2000-03-10 23:25:39 +00:00
SOURCE=..\common\plugin.c
# End Source File
# Begin Source File
SOURCE=..\common\pmove.c
# End Source File
# Begin Source File
SOURCE=..\common\pmovetst.c
# End Source File
# Begin Source File
SOURCE=..\common\pr_cmds.c
# End Source File
# Begin Source File
SOURCE=..\common\pr_edict.c
# End Source File
# Begin Source File
SOURCE=..\common\pr_exec.c
# End Source File
# Begin Source File
SOURCE=..\common\qargs.c
# End Source File
# Begin Source File
SOURCE=..\common\qendian.c
# End Source File
# Begin Source File
SOURCE=..\common\quakefs.c
# End Source File
# Begin Source File
SOURCE=..\common\quakeio.c
# End Source File
# Begin Source File
2000-03-10 23:25:39 +00:00
SOURCE=..\common\r_aclip.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_alias.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_bsp.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_draw.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_edge.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_efrag.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_light.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_main.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
2000-03-10 23:25:39 +00:00
SOURCE=..\common\r_misc.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
2000-03-10 23:25:39 +00:00
# PROP Exclude_From_Build 1
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
2000-03-10 23:25:39 +00:00
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_part.c
# End Source File
# Begin Source File
SOURCE=..\common\r_sky.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_sprite.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_surf.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_vars.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\register_check.c
# End Source File
# Begin Source File
SOURCE=..\common\sbar.c
# End Source File
# Begin Source File
SOURCE=..\common\screen.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\snd_dma.c
# End Source File
# Begin Source File
SOURCE=..\common\snd_mem.c
# End Source File
# Begin Source File
SOURCE=..\common\snd_mix.c
# End Source File
# Begin Source File
SOURCE=..\common\snd_win.c
# End Source File
# Begin Source File
SOURCE=.\sv_main.c
# End Source File
# Begin Source File
SOURCE=.\sv_move.c
# End Source File
# Begin Source File
SOURCE=.\sv_phys.c
# End Source File
# Begin Source File
SOURCE=.\sv_user.c
# End Source File
# Begin Source File
SOURCE=.\sw_cl_parse.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sw_rpart.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sw_view.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sys_common.c
# End Source File
# Begin Source File
SOURCE=.\sys_win.c
# End Source File
# Begin Source File
SOURCE=..\common\vid_win.c
2000-03-10 23:25:39 +00:00
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\view.c
# End Source File
# Begin Source File
SOURCE=..\common\wad.c
# End Source File
# Begin Source File
SOURCE=..\common\world.c
# End Source File
# Begin Source File
SOURCE=..\common\zone.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "Asm files"
2000-03-10 23:25:39 +00:00
# PROP Default_Filter "s"
# Begin Source File
SOURCE=..\common\d_draw.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_draw16.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_parta.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_polysa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_scana.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_spr8.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_varsa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\math.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-11 10:17:05 +00:00
cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
2000-03-10 23:25:39 +00:00
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-11 10:17:05 +00:00
cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_aclipa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_aliasa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_drawa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_edgea.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_varsa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\snd_mixa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-11 10:17:05 +00:00
cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
2000-03-10 23:25:39 +00:00
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-11 10:17:05 +00:00
cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\surf16.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\surf8.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
2000-03-10 23:25:39 +00:00
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sys_dosa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-11 10:17:05 +00:00
cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
2000-03-10 23:25:39 +00:00
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-11 10:17:05 +00:00
cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\worlda.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2000-03-10 23:25:39 +00:00
cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
2000-03-11 10:17:05 +00:00
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
2000-03-10 23:25:39 +00:00
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /D "id386" /D "GLQUAKE" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project