Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-01-08 04:50:26 +00:00
|
|
|
Portions Copyright (C) 1999,2000 Nelson Rush.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
#include "quakedef.h"
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include "winquake.h"
|
|
|
|
#endif
|
|
|
|
|
2000-01-08 06:29:40 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
void (*vid_menudrawfn)(void);
|
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|
|
void (*vid_menukeyfn)(int key);
|
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|
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|
|
enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state;
|
|
|
|
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|
|
void M_Menu_Main_f (void);
|
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|
|
void M_Menu_SinglePlayer_f (void);
|
|
|
|
void M_Menu_Load_f (void);
|
|
|
|
void M_Menu_Save_f (void);
|
|
|
|
void M_Menu_MultiPlayer_f (void);
|
|
|
|
void M_Menu_Setup_f (void);
|
|
|
|
void M_Menu_Net_f (void);
|
|
|
|
void M_Menu_Options_f (void);
|
|
|
|
void M_Menu_Keys_f (void);
|
|
|
|
void M_Menu_Video_f (void);
|
|
|
|
void M_Menu_Help_f (void);
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|
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|
void M_Menu_Quit_f (void);
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|
|
|
void M_Menu_SerialConfig_f (void);
|
|
|
|
void M_Menu_ModemConfig_f (void);
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|
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|
void M_Menu_LanConfig_f (void);
|
|
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|
void M_Menu_GameOptions_f (void);
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|
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|
void M_Menu_Search_f (void);
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|
void M_Menu_ServerList_f (void);
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void M_Main_Draw (void);
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void M_SinglePlayer_Draw (void);
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void M_Load_Draw (void);
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void M_Save_Draw (void);
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void M_MultiPlayer_Draw (void);
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|
void M_Setup_Draw (void);
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void M_Net_Draw (void);
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|
void M_Options_Draw (void);
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void M_Keys_Draw (void);
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|
void M_Video_Draw (void);
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|
void M_Help_Draw (void);
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void M_Quit_Draw (void);
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void M_SerialConfig_Draw (void);
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void M_ModemConfig_Draw (void);
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void M_LanConfig_Draw (void);
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|
void M_GameOptions_Draw (void);
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void M_Search_Draw (void);
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|
void M_ServerList_Draw (void);
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|
void M_Main_Key (int key);
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|
void M_SinglePlayer_Key (int key);
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|
void M_Load_Key (int key);
|
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|
void M_Save_Key (int key);
|
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|
void M_MultiPlayer_Key (int key);
|
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|
void M_Setup_Key (int key);
|
|
|
|
void M_Net_Key (int key);
|
|
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|
void M_Options_Key (int key);
|
|
|
|
void M_Keys_Key (int key);
|
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|
void M_Video_Key (int key);
|
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|
void M_Help_Key (int key);
|
|
|
|
void M_Quit_Key (int key);
|
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|
void M_SerialConfig_Key (int key);
|
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|
void M_ModemConfig_Key (int key);
|
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|
void M_LanConfig_Key (int key);
|
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|
void M_GameOptions_Key (int key);
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|
void M_Search_Key (int key);
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void M_ServerList_Key (int key);
|
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|
qboolean m_entersound; // play after drawing a frame, so caching
|
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|
|
// won't disrupt the sound
|
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|
|
qboolean m_recursiveDraw;
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|
|
|
int m_return_state;
|
|
|
|
qboolean m_return_onerror;
|
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|
|
char m_return_reason [32];
|
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|
|
|
|
|
|
#define StartingGame (m_multiplayer_cursor == 1)
|
|
|
|
#define JoiningGame (m_multiplayer_cursor == 0)
|
|
|
|
#define SerialConfig (m_net_cursor == 0)
|
|
|
|
#define DirectConfig (m_net_cursor == 1)
|
|
|
|
#define IPXConfig (m_net_cursor == 2)
|
|
|
|
#define TCPIPConfig (m_net_cursor == 3)
|
|
|
|
|
|
|
|
void M_ConfigureNetSubsystem(void);
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
M_DrawCharacter
|
|
|
|
|
|
|
|
Draws one solid graphics character
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void M_DrawCharacter (int cx, int line, int num)
|
|
|
|
{
|
|
|
|
Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_Print (int cx, int cy, char *str)
|
|
|
|
{
|
|
|
|
while (*str)
|
|
|
|
{
|
|
|
|
M_DrawCharacter (cx, cy, (*str)+128);
|
|
|
|
str++;
|
|
|
|
cx += 8;
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|
|
|
}
|
|
|
|
}
|
|
|
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|
|
|
|
void M_PrintWhite (int cx, int cy, char *str)
|
|
|
|
{
|
|
|
|
while (*str)
|
|
|
|
{
|
|
|
|
M_DrawCharacter (cx, cy, *str);
|
|
|
|
str++;
|
|
|
|
cx += 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_DrawTransPic (int x, int y, qpic_t *pic)
|
|
|
|
{
|
|
|
|
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_DrawPic (int x, int y, qpic_t *pic)
|
|
|
|
{
|
|
|
|
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
|
|
|
|
}
|
|
|
|
|
|
|
|
byte identityTable[256];
|
|
|
|
byte translationTable[256];
|
|
|
|
|
|
|
|
void M_BuildTranslationTable(int top, int bottom)
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
byte *dest, *source;
|
|
|
|
|
|
|
|
for (j = 0; j < 256; j++)
|
|
|
|
identityTable[j] = j;
|
|
|
|
dest = translationTable;
|
|
|
|
source = identityTable;
|
|
|
|
memcpy (dest, source, 256);
|
|
|
|
|
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|
|
if (top < 128) // the artists made some backwards ranges. sigh.
|
|
|
|
memcpy (dest + TOP_RANGE, source + top, 16);
|
|
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|
else
|
|
|
|
for (j=0 ; j<16 ; j++)
|
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|
|
dest[TOP_RANGE+j] = source[top+15-j];
|
|
|
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|
|
if (bottom < 128)
|
|
|
|
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
|
|
|
|
else
|
|
|
|
for (j=0 ; j<16 ; j++)
|
|
|
|
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
|
|
|
|
}
|
|
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|
|
|
|
|
|
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|
|
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
|
|
|
|
{
|
|
|
|
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_DrawTextBox (int x, int y, int width, int lines)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
int cx, cy;
|
|
|
|
int n;
|
|
|
|
|
|
|
|
// draw left side
|
|
|
|
cx = x;
|
|
|
|
cy = y;
|
|
|
|
p = Draw_CachePic ("gfx/box_tl.lmp");
|
|
|
|
M_DrawTransPic (cx, cy, p);
|
|
|
|
p = Draw_CachePic ("gfx/box_ml.lmp");
|
|
|
|
for (n = 0; n < lines; n++)
|
|
|
|
{
|
|
|
|
cy += 8;
|
|
|
|
M_DrawTransPic (cx, cy, p);
|
|
|
|
}
|
|
|
|
p = Draw_CachePic ("gfx/box_bl.lmp");
|
|
|
|
M_DrawTransPic (cx, cy+8, p);
|
|
|
|
|
|
|
|
// draw middle
|
|
|
|
cx += 8;
|
|
|
|
while (width > 0)
|
|
|
|
{
|
|
|
|
cy = y;
|
|
|
|
p = Draw_CachePic ("gfx/box_tm.lmp");
|
|
|
|
M_DrawTransPic (cx, cy, p);
|
|
|
|
p = Draw_CachePic ("gfx/box_mm.lmp");
|
|
|
|
for (n = 0; n < lines; n++)
|
|
|
|
{
|
|
|
|
cy += 8;
|
|
|
|
if (n == 1)
|
|
|
|
p = Draw_CachePic ("gfx/box_mm2.lmp");
|
|
|
|
M_DrawTransPic (cx, cy, p);
|
|
|
|
}
|
|
|
|
p = Draw_CachePic ("gfx/box_bm.lmp");
|
|
|
|
M_DrawTransPic (cx, cy+8, p);
|
|
|
|
width -= 2;
|
|
|
|
cx += 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw right side
|
|
|
|
cy = y;
|
|
|
|
p = Draw_CachePic ("gfx/box_tr.lmp");
|
|
|
|
M_DrawTransPic (cx, cy, p);
|
|
|
|
p = Draw_CachePic ("gfx/box_mr.lmp");
|
|
|
|
for (n = 0; n < lines; n++)
|
|
|
|
{
|
|
|
|
cy += 8;
|
|
|
|
M_DrawTransPic (cx, cy, p);
|
|
|
|
}
|
|
|
|
p = Draw_CachePic ("gfx/box_br.lmp");
|
|
|
|
M_DrawTransPic (cx, cy+8, p);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int m_save_demonum;
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
M_ToggleMenu_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void M_ToggleMenu_f (void)
|
|
|
|
{
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
if (key_dest == key_menu)
|
|
|
|
{
|
|
|
|
if (m_state != m_main)
|
|
|
|
{
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
key_dest = key_game;
|
|
|
|
m_state = m_none;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (key_dest == key_console)
|
|
|
|
{
|
|
|
|
Con_ToggleConsole_f ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* MAIN MENU */
|
|
|
|
|
|
|
|
int m_main_cursor;
|
|
|
|
#define MAIN_ITEMS 5
|
|
|
|
|
|
|
|
|
|
|
|
void M_Menu_Main_f (void)
|
|
|
|
{
|
|
|
|
if (key_dest != key_menu)
|
|
|
|
{
|
|
|
|
m_save_demonum = cls.demonum;
|
|
|
|
cls.demonum = -1;
|
|
|
|
}
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_main;
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Main_Draw (void)
|
|
|
|
{
|
|
|
|
int f;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/ttl_main.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
|
|
|
|
|
|
|
|
f = (int)(host_time * 10)%6;
|
|
|
|
|
|
|
|
M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Main_Key (int key)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
key_dest = key_game;
|
|
|
|
m_state = m_none;
|
|
|
|
cls.demonum = m_save_demonum;
|
|
|
|
if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
|
|
|
|
CL_NextDemo ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (++m_main_cursor >= MAIN_ITEMS)
|
|
|
|
m_main_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (--m_main_cursor < 0)
|
|
|
|
m_main_cursor = MAIN_ITEMS - 1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
switch (m_main_cursor)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
M_Menu_SinglePlayer_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
M_Menu_MultiPlayer_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
M_Menu_Options_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
M_Menu_Help_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
M_Menu_Quit_f ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* SINGLE PLAYER MENU */
|
|
|
|
|
|
|
|
int m_singleplayer_cursor;
|
|
|
|
#define SINGLEPLAYER_ITEMS 3
|
|
|
|
|
|
|
|
|
|
|
|
void M_Menu_SinglePlayer_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_singleplayer;
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_SinglePlayer_Draw (void)
|
|
|
|
{
|
|
|
|
int f;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
|
|
|
|
|
|
|
|
f = (int)(host_time * 10)%6;
|
|
|
|
|
|
|
|
M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_SinglePlayer_Key (int key)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
|
|
|
|
m_singleplayer_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (--m_singleplayer_cursor < 0)
|
|
|
|
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
switch (m_singleplayer_cursor)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (sv.active)
|
|
|
|
if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n"))
|
|
|
|
break;
|
|
|
|
key_dest = key_game;
|
|
|
|
if (sv.active)
|
|
|
|
Cbuf_AddText ("disconnect\n");
|
|
|
|
Cbuf_AddText ("maxplayers 1\n");
|
|
|
|
Cbuf_AddText ("map start\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
M_Menu_Load_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
M_Menu_Save_f ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* LOAD/SAVE MENU */
|
|
|
|
|
|
|
|
int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
|
|
|
|
|
|
|
|
#define MAX_SAVEGAMES 12
|
|
|
|
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
|
|
|
|
int loadable[MAX_SAVEGAMES];
|
|
|
|
|
|
|
|
void M_ScanSaves (void)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
char name[MAX_OSPATH];
|
|
|
|
FILE *f;
|
|
|
|
int version;
|
|
|
|
|
|
|
|
for (i=0 ; i<MAX_SAVEGAMES ; i++)
|
|
|
|
{
|
|
|
|
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
|
|
|
|
loadable[i] = false;
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(name, sizeof(name), "%s/s%i.sav", com_gamedir, i);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
f = fopen (name, "r");
|
|
|
|
if (!f)
|
|
|
|
continue;
|
|
|
|
fscanf (f, "%i\n", &version);
|
|
|
|
fscanf (f, "%79s\n", name);
|
|
|
|
strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1);
|
|
|
|
|
|
|
|
// change _ back to space
|
|
|
|
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
|
|
|
|
if (m_filenames[i][j] == '_')
|
|
|
|
m_filenames[i][j] = ' ';
|
|
|
|
loadable[i] = true;
|
|
|
|
fclose (f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_Menu_Load_f (void)
|
|
|
|
{
|
|
|
|
m_entersound = true;
|
|
|
|
m_state = m_load;
|
|
|
|
key_dest = key_menu;
|
|
|
|
M_ScanSaves ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Menu_Save_f (void)
|
|
|
|
{
|
|
|
|
if (!sv.active)
|
|
|
|
return;
|
|
|
|
if (cl.intermission)
|
|
|
|
return;
|
|
|
|
if (svs.maxclients != 1)
|
|
|
|
return;
|
|
|
|
m_entersound = true;
|
|
|
|
m_state = m_save;
|
|
|
|
key_dest = key_menu;
|
|
|
|
M_ScanSaves ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Load_Draw (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
p = Draw_CachePic ("gfx/p_load.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
for (i=0 ; i< MAX_SAVEGAMES; i++)
|
|
|
|
M_Print (16, 32 + 8*i, m_filenames[i]);
|
|
|
|
|
|
|
|
// line cursor
|
|
|
|
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Save_Draw (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
p = Draw_CachePic ("gfx/p_save.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
for (i=0 ; i<MAX_SAVEGAMES ; i++)
|
|
|
|
M_Print (16, 32 + 8*i, m_filenames[i]);
|
|
|
|
|
|
|
|
// line cursor
|
|
|
|
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Load_Key (int k)
|
|
|
|
{
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_SinglePlayer_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
S_LocalSound ("misc/menu2.wav");
|
|
|
|
if (!loadable[load_cursor])
|
|
|
|
return;
|
|
|
|
m_state = m_none;
|
|
|
|
key_dest = key_game;
|
|
|
|
|
|
|
|
// Host_Loadgame_f can't bring up the loading plaque because too much
|
|
|
|
// stack space has been used, so do it now
|
|
|
|
SCR_BeginLoadingPlaque ();
|
|
|
|
|
|
|
|
// issue the load command
|
|
|
|
Cbuf_AddText (va ("load s%i\n", load_cursor) );
|
|
|
|
return;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
load_cursor--;
|
|
|
|
if (load_cursor < 0)
|
|
|
|
load_cursor = MAX_SAVEGAMES-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_RIGHTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
load_cursor++;
|
|
|
|
if (load_cursor >= MAX_SAVEGAMES)
|
|
|
|
load_cursor = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Save_Key (int k)
|
|
|
|
{
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_SinglePlayer_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
m_state = m_none;
|
|
|
|
key_dest = key_game;
|
|
|
|
Cbuf_AddText (va("save s%i\n", load_cursor));
|
|
|
|
return;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
load_cursor--;
|
|
|
|
if (load_cursor < 0)
|
|
|
|
load_cursor = MAX_SAVEGAMES-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_RIGHTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
load_cursor++;
|
|
|
|
if (load_cursor >= MAX_SAVEGAMES)
|
|
|
|
load_cursor = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* MULTIPLAYER MENU */
|
|
|
|
|
|
|
|
int m_multiplayer_cursor;
|
|
|
|
#define MULTIPLAYER_ITEMS 3
|
|
|
|
|
|
|
|
|
|
|
|
void M_Menu_MultiPlayer_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_multiplayer;
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_MultiPlayer_Draw (void)
|
|
|
|
{
|
|
|
|
int f;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
|
|
|
|
|
|
|
|
f = (int)(host_time * 10)%6;
|
|
|
|
|
|
|
|
M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
|
|
|
|
|
|
|
|
if (serialAvailable || ipxAvailable || tcpipAvailable)
|
|
|
|
return;
|
|
|
|
M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_MultiPlayer_Key (int key)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
|
|
|
|
m_multiplayer_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (--m_multiplayer_cursor < 0)
|
|
|
|
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
m_entersound = true;
|
|
|
|
switch (m_multiplayer_cursor)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (serialAvailable || ipxAvailable || tcpipAvailable)
|
|
|
|
M_Menu_Net_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
if (serialAvailable || ipxAvailable || tcpipAvailable)
|
|
|
|
M_Menu_Net_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
M_Menu_Setup_f ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* SETUP MENU */
|
|
|
|
|
|
|
|
int setup_cursor = 4;
|
|
|
|
int setup_cursor_table[] = {40, 56, 80, 104, 140};
|
|
|
|
|
|
|
|
char setup_hostname[16];
|
|
|
|
char setup_myname[16];
|
|
|
|
int setup_oldtop;
|
|
|
|
int setup_oldbottom;
|
|
|
|
int setup_top;
|
|
|
|
int setup_bottom;
|
|
|
|
|
|
|
|
#define NUM_SETUP_CMDS 5
|
|
|
|
|
|
|
|
void M_Menu_Setup_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_setup;
|
|
|
|
m_entersound = true;
|
|
|
|
Q_strcpy(setup_myname, cl_name.string);
|
|
|
|
Q_strcpy(setup_hostname, hostname.string);
|
|
|
|
setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
|
|
|
|
setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Setup_Draw (void)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
M_Print (64, 40, "Hostname");
|
|
|
|
M_DrawTextBox (160, 32, 16, 1);
|
|
|
|
M_Print (168, 40, setup_hostname);
|
|
|
|
|
|
|
|
M_Print (64, 56, "Your name");
|
|
|
|
M_DrawTextBox (160, 48, 16, 1);
|
|
|
|
M_Print (168, 56, setup_myname);
|
|
|
|
|
|
|
|
M_Print (64, 80, "Shirt color");
|
|
|
|
M_Print (64, 104, "Pants color");
|
|
|
|
|
|
|
|
M_DrawTextBox (64, 140-8, 14, 1);
|
|
|
|
M_Print (72, 140, "Accept Changes");
|
|
|
|
|
|
|
|
p = Draw_CachePic ("gfx/bigbox.lmp");
|
|
|
|
M_DrawTransPic (160, 64, p);
|
|
|
|
p = Draw_CachePic ("gfx/menuplyr.lmp");
|
|
|
|
M_BuildTranslationTable(setup_top*16, setup_bottom*16);
|
|
|
|
M_DrawTransPicTranslate (172, 72, p);
|
|
|
|
|
|
|
|
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (setup_cursor == 0)
|
|
|
|
M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (setup_cursor == 1)
|
|
|
|
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Setup_Key (int k)
|
|
|
|
{
|
|
|
|
int l;
|
|
|
|
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_MultiPlayer_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
setup_cursor--;
|
|
|
|
if (setup_cursor < 0)
|
|
|
|
setup_cursor = NUM_SETUP_CMDS-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
setup_cursor++;
|
|
|
|
if (setup_cursor >= NUM_SETUP_CMDS)
|
|
|
|
setup_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
if (setup_cursor < 2)
|
|
|
|
return;
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
if (setup_cursor == 2)
|
|
|
|
setup_top = setup_top - 1;
|
|
|
|
if (setup_cursor == 3)
|
|
|
|
setup_bottom = setup_bottom - 1;
|
|
|
|
break;
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_RIGHTARROW:
|
|
|
|
if (setup_cursor < 2)
|
|
|
|
return;
|
|
|
|
forward:
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
if (setup_cursor == 2)
|
|
|
|
setup_top = setup_top + 1;
|
|
|
|
if (setup_cursor == 3)
|
|
|
|
setup_bottom = setup_bottom + 1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
if (setup_cursor == 0 || setup_cursor == 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (setup_cursor == 2 || setup_cursor == 3)
|
|
|
|
goto forward;
|
|
|
|
|
|
|
|
// setup_cursor == 4 (OK)
|
|
|
|
if (Q_strcmp(cl_name.string, setup_myname) != 0)
|
|
|
|
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
|
|
|
|
if (Q_strcmp(hostname.string, setup_hostname) != 0)
|
|
|
|
Cvar_Set("hostname", setup_hostname);
|
|
|
|
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
|
|
|
|
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
|
|
|
|
m_entersound = true;
|
|
|
|
M_Menu_MultiPlayer_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case K_BACKSPACE:
|
|
|
|
if (setup_cursor == 0)
|
|
|
|
{
|
|
|
|
if (strlen(setup_hostname))
|
|
|
|
setup_hostname[strlen(setup_hostname)-1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (setup_cursor == 1)
|
|
|
|
{
|
|
|
|
if (strlen(setup_myname))
|
|
|
|
setup_myname[strlen(setup_myname)-1] = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (k < 32 || k > 127)
|
|
|
|
break;
|
|
|
|
if (setup_cursor == 0)
|
|
|
|
{
|
|
|
|
l = strlen(setup_hostname);
|
|
|
|
if (l < 15)
|
|
|
|
{
|
|
|
|
setup_hostname[l+1] = 0;
|
|
|
|
setup_hostname[l] = k;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (setup_cursor == 1)
|
|
|
|
{
|
|
|
|
l = strlen(setup_myname);
|
|
|
|
if (l < 15)
|
|
|
|
{
|
|
|
|
setup_myname[l+1] = 0;
|
|
|
|
setup_myname[l] = k;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (setup_top > 13)
|
|
|
|
setup_top = 0;
|
|
|
|
if (setup_top < 0)
|
|
|
|
setup_top = 13;
|
|
|
|
if (setup_bottom > 13)
|
|
|
|
setup_bottom = 0;
|
|
|
|
if (setup_bottom < 0)
|
|
|
|
setup_bottom = 13;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* NET MENU */
|
|
|
|
|
|
|
|
int m_net_cursor;
|
|
|
|
int m_net_items;
|
|
|
|
int m_net_saveHeight;
|
|
|
|
|
|
|
|
char *net_helpMessage [] =
|
|
|
|
{
|
|
|
|
/* .........1.........2.... */
|
|
|
|
" ",
|
|
|
|
" Two computers connected",
|
|
|
|
" through two modems. ",
|
|
|
|
" ",
|
|
|
|
|
|
|
|
" ",
|
|
|
|
" Two computers connected",
|
|
|
|
" by a null-modem cable. ",
|
|
|
|
" ",
|
|
|
|
|
|
|
|
" Novell network LANs ",
|
|
|
|
" or Windows 95 DOS-box. ",
|
|
|
|
" ",
|
|
|
|
"(LAN=Local Area Network)",
|
|
|
|
|
|
|
|
" Commonly used to play ",
|
|
|
|
" over the Internet, but ",
|
|
|
|
" also used on a Local ",
|
|
|
|
" Area Network. "
|
|
|
|
};
|
|
|
|
|
|
|
|
void M_Menu_Net_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_net;
|
|
|
|
m_entersound = true;
|
|
|
|
m_net_items = 4;
|
|
|
|
|
|
|
|
if (m_net_cursor >= m_net_items)
|
|
|
|
m_net_cursor = 0;
|
|
|
|
m_net_cursor--;
|
|
|
|
M_Net_Key (K_DOWNARROW);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Net_Draw (void)
|
|
|
|
{
|
|
|
|
int f;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
f = 32;
|
|
|
|
|
|
|
|
if (serialAvailable)
|
|
|
|
{
|
|
|
|
p = Draw_CachePic ("gfx/netmen1.lmp");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
p = NULL;
|
|
|
|
#else
|
|
|
|
p = Draw_CachePic ("gfx/dim_modm.lmp");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p)
|
|
|
|
M_DrawTransPic (72, f, p);
|
|
|
|
|
|
|
|
f += 19;
|
|
|
|
|
|
|
|
if (serialAvailable)
|
|
|
|
{
|
|
|
|
p = Draw_CachePic ("gfx/netmen2.lmp");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
p = NULL;
|
|
|
|
#else
|
|
|
|
p = Draw_CachePic ("gfx/dim_drct.lmp");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p)
|
|
|
|
M_DrawTransPic (72, f, p);
|
|
|
|
|
|
|
|
f += 19;
|
|
|
|
if (ipxAvailable)
|
|
|
|
p = Draw_CachePic ("gfx/netmen3.lmp");
|
|
|
|
else
|
|
|
|
p = Draw_CachePic ("gfx/dim_ipx.lmp");
|
|
|
|
M_DrawTransPic (72, f, p);
|
|
|
|
|
|
|
|
f += 19;
|
|
|
|
if (tcpipAvailable)
|
|
|
|
p = Draw_CachePic ("gfx/netmen4.lmp");
|
|
|
|
else
|
|
|
|
p = Draw_CachePic ("gfx/dim_tcp.lmp");
|
|
|
|
M_DrawTransPic (72, f, p);
|
|
|
|
|
|
|
|
if (m_net_items == 5) // JDC, could just be removed
|
|
|
|
{
|
|
|
|
f += 19;
|
|
|
|
p = Draw_CachePic ("gfx/netmen5.lmp");
|
|
|
|
M_DrawTransPic (72, f, p);
|
|
|
|
}
|
|
|
|
|
|
|
|
f = (320-26*8)/2;
|
|
|
|
M_DrawTextBox (f, 134, 24, 4);
|
|
|
|
f += 8;
|
|
|
|
M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
|
|
|
|
M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
|
|
|
|
M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]);
|
|
|
|
M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]);
|
|
|
|
|
|
|
|
f = (int)(host_time * 10)%6;
|
|
|
|
M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Net_Key (int k)
|
|
|
|
{
|
|
|
|
again:
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_MultiPlayer_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (++m_net_cursor >= m_net_items)
|
|
|
|
m_net_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (--m_net_cursor < 0)
|
|
|
|
m_net_cursor = m_net_items - 1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
switch (m_net_cursor)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
M_Menu_SerialConfig_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
M_Menu_SerialConfig_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
M_Menu_LanConfig_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
M_Menu_LanConfig_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
// multiprotocol
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_net_cursor == 0 && !serialAvailable)
|
|
|
|
goto again;
|
|
|
|
if (m_net_cursor == 1 && !serialAvailable)
|
|
|
|
goto again;
|
|
|
|
if (m_net_cursor == 2 && !ipxAvailable)
|
|
|
|
goto again;
|
|
|
|
if (m_net_cursor == 3 && !tcpipAvailable)
|
|
|
|
goto again;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* OPTIONS MENU */
|
|
|
|
|
2000-01-09 03:03:42 +00:00
|
|
|
/*
|
|
|
|
ifndef options_items
|
|
|
|
define options_items 13
|
|
|
|
endif
|
|
|
|
*/
|
2000-01-08 06:29:40 +00:00
|
|
|
|
2000-01-09 01:11:44 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#define SLIDER_RANGE 10
|
|
|
|
|
|
|
|
int options_cursor;
|
|
|
|
|
|
|
|
void M_Menu_Options_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_options;
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
if ((options_cursor == 13) && (modestate != MS_WINDOWED))
|
|
|
|
{
|
|
|
|
options_cursor = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_AdjustSliders (int dir)
|
|
|
|
{
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
|
|
|
|
switch (options_cursor)
|
|
|
|
{
|
|
|
|
case 3: // screen size
|
|
|
|
scr_viewsize.value += dir * 10;
|
|
|
|
if (scr_viewsize.value < 30)
|
|
|
|
scr_viewsize.value = 30;
|
|
|
|
if (scr_viewsize.value > 120)
|
|
|
|
scr_viewsize.value = 120;
|
|
|
|
Cvar_SetValue ("viewsize", scr_viewsize.value);
|
|
|
|
break;
|
|
|
|
case 4: // gamma
|
|
|
|
v_gamma.value -= dir * 0.05;
|
|
|
|
if (v_gamma.value < 0.5)
|
|
|
|
v_gamma.value = 0.5;
|
|
|
|
if (v_gamma.value > 1)
|
|
|
|
v_gamma.value = 1;
|
|
|
|
Cvar_SetValue ("gamma", v_gamma.value);
|
|
|
|
break;
|
|
|
|
case 5: // mouse speed
|
|
|
|
sensitivity.value += dir * 0.5;
|
|
|
|
if (sensitivity.value < 1)
|
|
|
|
sensitivity.value = 1;
|
|
|
|
if (sensitivity.value > 11)
|
|
|
|
sensitivity.value = 11;
|
|
|
|
Cvar_SetValue ("sensitivity", sensitivity.value);
|
|
|
|
break;
|
|
|
|
case 6: // music volume
|
|
|
|
#ifdef _WIN32
|
|
|
|
bgmvolume.value += dir * 1.0;
|
|
|
|
#else
|
|
|
|
bgmvolume.value += dir * 0.1;
|
|
|
|
#endif
|
|
|
|
if (bgmvolume.value < 0)
|
|
|
|
bgmvolume.value = 0;
|
|
|
|
if (bgmvolume.value > 1)
|
|
|
|
bgmvolume.value = 1;
|
|
|
|
Cvar_SetValue ("bgmvolume", bgmvolume.value);
|
|
|
|
break;
|
|
|
|
case 7: // sfx volume
|
|
|
|
volume.value += dir * 0.1;
|
|
|
|
if (volume.value < 0)
|
|
|
|
volume.value = 0;
|
|
|
|
if (volume.value > 1)
|
|
|
|
volume.value = 1;
|
|
|
|
Cvar_SetValue ("volume", volume.value);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 8: // allways run
|
|
|
|
if (cl_forwardspeed.value > 200)
|
|
|
|
{
|
|
|
|
Cvar_SetValue ("cl_forwardspeed", 200);
|
|
|
|
Cvar_SetValue ("cl_backspeed", 200);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Cvar_SetValue ("cl_forwardspeed", 400);
|
|
|
|
Cvar_SetValue ("cl_backspeed", 400);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 9: // invert mouse
|
|
|
|
Cvar_SetValue ("m_pitch", -m_pitch.value);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 10: // lookspring
|
|
|
|
Cvar_SetValue ("lookspring", !lookspring.value);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 11: // lookstrafe
|
|
|
|
Cvar_SetValue ("lookstrafe", !lookstrafe.value);
|
|
|
|
break;
|
|
|
|
|
2000-01-09 01:11:44 +00:00
|
|
|
default:
|
2000-01-09 01:26:56 +00:00
|
|
|
VID_ExtraOptionCmd(options_cursor);
|
2000-01-08 06:29:40 +00:00
|
|
|
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_DrawSlider (int x, int y, float range)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (range < 0)
|
|
|
|
range = 0;
|
|
|
|
if (range > 1)
|
|
|
|
range = 1;
|
|
|
|
M_DrawCharacter (x-8, y, 128);
|
|
|
|
for (i=0 ; i<SLIDER_RANGE ; i++)
|
|
|
|
M_DrawCharacter (x + i*8, y, 129);
|
|
|
|
M_DrawCharacter (x+i*8, y, 130);
|
|
|
|
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_DrawCheckbox (int x, int y, int on)
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
if (on)
|
|
|
|
M_DrawCharacter (x, y, 131);
|
|
|
|
else
|
|
|
|
M_DrawCharacter (x, y, 129);
|
|
|
|
#endif
|
|
|
|
if (on)
|
|
|
|
M_Print (x, y, "on");
|
|
|
|
else
|
|
|
|
M_Print (x, y, "off");
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_Options_Draw (void)
|
|
|
|
{
|
|
|
|
float r;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_option.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
M_Print (16, 32, " Customize controls");
|
|
|
|
M_Print (16, 40, " Go to console");
|
|
|
|
M_Print (16, 48, " Reset to defaults");
|
|
|
|
|
|
|
|
M_Print (16, 56, " Screen size");
|
|
|
|
r = (scr_viewsize.value - 30) / (120 - 30);
|
|
|
|
M_DrawSlider (220, 56, r);
|
|
|
|
|
|
|
|
M_Print (16, 64, " Brightness");
|
|
|
|
r = (1.0 - v_gamma.value) / 0.5;
|
|
|
|
M_DrawSlider (220, 64, r);
|
|
|
|
|
|
|
|
M_Print (16, 72, " Mouse Speed");
|
|
|
|
r = (sensitivity.value - 1)/10;
|
|
|
|
M_DrawSlider (220, 72, r);
|
|
|
|
|
|
|
|
M_Print (16, 80, " CD Music Volume");
|
|
|
|
r = bgmvolume.value;
|
|
|
|
M_DrawSlider (220, 80, r);
|
|
|
|
|
|
|
|
M_Print (16, 88, " Sound Volume");
|
|
|
|
r = volume.value;
|
|
|
|
M_DrawSlider (220, 88, r);
|
|
|
|
|
|
|
|
M_Print (16, 96, " Always Run");
|
|
|
|
M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200);
|
|
|
|
|
|
|
|
M_Print (16, 104, " Invert Mouse");
|
|
|
|
M_DrawCheckbox (220, 104, m_pitch.value < 0);
|
|
|
|
|
|
|
|
M_Print (16, 112, " Lookspring");
|
|
|
|
M_DrawCheckbox (220, 112, lookspring.value);
|
|
|
|
|
|
|
|
M_Print (16, 120, " Lookstrafe");
|
|
|
|
M_DrawCheckbox (220, 120, lookstrafe.value);
|
|
|
|
|
2000-01-09 01:11:44 +00:00
|
|
|
/*
|
2000-01-08 06:29:40 +00:00
|
|
|
if (vid_menudrawfn) M_Print (16, 144, " Video Options");
|
2000-01-09 01:11:44 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
VID_ExtraOptionDraw();
|
2000-01-08 06:29:40 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// cursor
|
|
|
|
M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2000-01-08 06:29:40 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
void M_Options_Key (int k)
|
|
|
|
{
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
m_entersound = true;
|
|
|
|
switch (options_cursor)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
M_Menu_Keys_f ();
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
m_state = m_none;
|
|
|
|
Con_ToggleConsole_f ();
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Cbuf_AddText ("exec default.cfg\n");
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
M_Menu_Video_f ();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
M_AdjustSliders (1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
options_cursor--;
|
|
|
|
if (options_cursor < 0)
|
2000-01-09 03:03:42 +00:00
|
|
|
options_cursor = options_items-1;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
options_cursor++;
|
2000-01-09 03:03:42 +00:00
|
|
|
if (options_cursor >= options_items)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
options_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
M_AdjustSliders (-1);
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_RIGHTARROW:
|
|
|
|
M_AdjustSliders (1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2000-01-08 06:29:40 +00:00
|
|
|
#ifndef _WIN32
|
2000-01-09 03:03:42 +00:00
|
|
|
if (options_cursor == options_items-1 && vid_menudrawfn == NULL)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
2000-01-04 01:53:31 +00:00
|
|
|
switch (k) {
|
|
|
|
case KP_UPARROW:
|
|
|
|
case K_UPARROW:
|
2000-01-09 03:03:42 +00:00
|
|
|
options_cursor = options_items-2;
|
2000-01-04 01:53:31 +00:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
options_cursor = 0;
|
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
2000-01-08 06:29:40 +00:00
|
|
|
#else
|
2000-01-09 03:03:42 +00:00
|
|
|
if ((options_cursor == options_items-1) && (modestate != MS_WINDOWED))
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
2000-01-04 01:53:31 +00:00
|
|
|
switch (k) {
|
|
|
|
case KP_UPARROW:
|
|
|
|
case K_UPARROW:
|
2000-01-09 03:03:42 +00:00
|
|
|
options_cursor = options_items-2;
|
2000-01-04 01:53:31 +00:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
options_cursor = 0;
|
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
#endif
|
2000-01-08 06:29:40 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* KEYS MENU */
|
|
|
|
|
|
|
|
char *bindnames[][2] =
|
|
|
|
{
|
|
|
|
{"+attack", "attack"},
|
|
|
|
{"impulse 10", "change weapon"},
|
|
|
|
{"+jump", "jump / swim up"},
|
|
|
|
{"+forward", "walk forward"},
|
|
|
|
{"+back", "backpedal"},
|
|
|
|
{"+left", "turn left"},
|
|
|
|
{"+right", "turn right"},
|
|
|
|
{"+speed", "run"},
|
|
|
|
{"+moveleft", "step left"},
|
|
|
|
{"+moveright", "step right"},
|
|
|
|
{"+strafe", "sidestep"},
|
|
|
|
{"+lookup", "look up"},
|
|
|
|
{"+lookdown", "look down"},
|
|
|
|
{"centerview", "center view"},
|
|
|
|
{"+mlook", "mouse look"},
|
|
|
|
{"+klook", "keyboard look"},
|
|
|
|
{"+moveup", "swim up"},
|
|
|
|
{"+movedown", "swim down"}
|
|
|
|
};
|
|
|
|
|
|
|
|
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
|
|
|
|
|
|
|
|
int keys_cursor;
|
|
|
|
int bind_grab;
|
|
|
|
|
|
|
|
void M_Menu_Keys_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_keys;
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_FindKeysForCommand (char *command, int *twokeys)
|
|
|
|
{
|
|
|
|
int count;
|
|
|
|
int j;
|
|
|
|
int l;
|
|
|
|
char *b;
|
|
|
|
|
|
|
|
twokeys[0] = twokeys[1] = -1;
|
|
|
|
l = strlen(command);
|
|
|
|
count = 0;
|
|
|
|
|
|
|
|
for (j=0 ; j<256 ; j++)
|
|
|
|
{
|
|
|
|
b = keybindings[j];
|
|
|
|
if (!b)
|
|
|
|
continue;
|
|
|
|
if (!strncmp (b, command, l) )
|
|
|
|
{
|
|
|
|
twokeys[count] = j;
|
|
|
|
count++;
|
|
|
|
if (count == 2)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_UnbindCommand (char *command)
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
int l;
|
|
|
|
char *b;
|
|
|
|
|
|
|
|
l = strlen(command);
|
|
|
|
|
|
|
|
for (j=0 ; j<256 ; j++)
|
|
|
|
{
|
|
|
|
b = keybindings[j];
|
|
|
|
if (!b)
|
|
|
|
continue;
|
|
|
|
if (!strncmp (b, command, l) )
|
|
|
|
Key_SetBinding (j, "");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Keys_Draw (void)
|
|
|
|
{
|
|
|
|
int i, l;
|
|
|
|
int keys[2];
|
|
|
|
char *name;
|
|
|
|
int x, y;
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
if (bind_grab)
|
|
|
|
M_Print (12, 32, "Press a key or button for this action");
|
|
|
|
else
|
|
|
|
M_Print (18, 32, "Enter to change, backspace to clear");
|
|
|
|
|
|
|
|
// search for known bindings
|
|
|
|
for (i=0 ; i<NUMCOMMANDS ; i++)
|
|
|
|
{
|
|
|
|
y = 48 + 8*i;
|
|
|
|
|
|
|
|
M_Print (16, y, bindnames[i][1]);
|
|
|
|
|
|
|
|
l = strlen (bindnames[i][0]);
|
|
|
|
|
|
|
|
M_FindKeysForCommand (bindnames[i][0], keys);
|
|
|
|
|
|
|
|
if (keys[0] == -1)
|
|
|
|
{
|
|
|
|
M_Print (140, y, "???");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
name = Key_KeynumToString (keys[0]);
|
|
|
|
M_Print (140, y, name);
|
|
|
|
x = strlen(name) * 8;
|
|
|
|
if (keys[1] != -1)
|
|
|
|
{
|
|
|
|
M_Print (140 + x + 8, y, "or");
|
|
|
|
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bind_grab)
|
|
|
|
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
|
|
|
|
else
|
|
|
|
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Keys_Key (int k)
|
|
|
|
{
|
|
|
|
char cmd[80];
|
|
|
|
int keys[2];
|
|
|
|
|
|
|
|
if (bind_grab)
|
|
|
|
{ // defining a key
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
if (k == K_ESCAPE)
|
|
|
|
{
|
|
|
|
bind_grab = false;
|
|
|
|
}
|
|
|
|
else if (k != '`')
|
|
|
|
{
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
Cbuf_InsertText (cmd);
|
|
|
|
}
|
|
|
|
|
|
|
|
bind_grab = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Options_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
keys_cursor--;
|
|
|
|
if (keys_cursor < 0)
|
|
|
|
keys_cursor = NUMCOMMANDS-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
case K_RIGHTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
keys_cursor++;
|
|
|
|
if (keys_cursor >= NUMCOMMANDS)
|
|
|
|
keys_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER: // go into bind mode
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER: // go into bind mode
|
|
|
|
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
|
|
|
|
S_LocalSound ("misc/menu2.wav");
|
|
|
|
if (keys[1] != -1)
|
|
|
|
M_UnbindCommand (bindnames[keys_cursor][0]);
|
|
|
|
bind_grab = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case K_BACKSPACE: // delete bindings
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DEL: // delete bindings
|
|
|
|
case K_DEL: // delete bindings
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
S_LocalSound ("misc/menu2.wav");
|
|
|
|
M_UnbindCommand (bindnames[keys_cursor][0]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* VIDEO MENU */
|
|
|
|
|
|
|
|
void M_Menu_Video_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_video;
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Video_Draw (void)
|
|
|
|
{
|
|
|
|
(*vid_menudrawfn) ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Video_Key (int key)
|
|
|
|
{
|
|
|
|
(*vid_menukeyfn) (key);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* HELP MENU */
|
|
|
|
|
|
|
|
int help_page;
|
|
|
|
#define NUM_HELP_PAGES 6
|
|
|
|
|
|
|
|
|
|
|
|
void M_Menu_Help_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_help;
|
|
|
|
m_entersound = true;
|
|
|
|
help_page = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void M_Help_Draw (void)
|
|
|
|
{
|
|
|
|
M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Help_Key (int key)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
case K_RIGHTARROW:
|
|
|
|
m_entersound = true;
|
|
|
|
if (++help_page >= NUM_HELP_PAGES)
|
|
|
|
help_page = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
case K_LEFTARROW:
|
|
|
|
m_entersound = true;
|
|
|
|
if (--help_page < 0)
|
|
|
|
help_page = NUM_HELP_PAGES-1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* QUIT MENU */
|
|
|
|
|
|
|
|
int msgNumber;
|
|
|
|
int m_quit_prevstate;
|
|
|
|
qboolean wasInMenus;
|
|
|
|
|
|
|
|
#ifndef _WIN32
|
|
|
|
char *quitMessage [] =
|
|
|
|
{
|
|
|
|
/* .........1.........2.... */
|
|
|
|
" Are you gonna quit ",
|
|
|
|
" this game just like ",
|
|
|
|
" everything else? ",
|
|
|
|
" ",
|
|
|
|
|
|
|
|
" Milord, methinks that ",
|
|
|
|
" thou art a lowly ",
|
|
|
|
" quitter. Is this true? ",
|
|
|
|
" ",
|
|
|
|
|
|
|
|
" Do I need to bust your ",
|
|
|
|
" face open for trying ",
|
|
|
|
" to quit? ",
|
|
|
|
" ",
|
|
|
|
|
|
|
|
" Man, I oughta smack you",
|
|
|
|
" for trying to quit! ",
|
|
|
|
" Press Y to get ",
|
|
|
|
" smacked out. ",
|
|
|
|
|
|
|
|
" Press Y to quit like a ",
|
|
|
|
" big loser in life. ",
|
|
|
|
" Press N to stay proud ",
|
|
|
|
" and successful! ",
|
|
|
|
|
|
|
|
" If you press Y to ",
|
|
|
|
" quit, I will summon ",
|
|
|
|
" Satan all over your ",
|
|
|
|
" hard drive! ",
|
|
|
|
|
|
|
|
" Um, Asmodeus dislikes ",
|
|
|
|
" his children trying to ",
|
|
|
|
" quit. Press Y to return",
|
|
|
|
" to your Tinkertoys. ",
|
|
|
|
|
|
|
|
" If you quit now, I'll ",
|
|
|
|
" throw a blanket-party ",
|
|
|
|
" for you next time! ",
|
|
|
|
" "
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void M_Menu_Quit_f (void)
|
|
|
|
{
|
|
|
|
if (m_state == m_quit)
|
|
|
|
return;
|
|
|
|
wasInMenus = (key_dest == key_menu);
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_quit_prevstate = m_state;
|
|
|
|
m_state = m_quit;
|
|
|
|
m_entersound = true;
|
|
|
|
msgNumber = rand()&7;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Quit_Key (int key)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
case 'n':
|
|
|
|
case 'N':
|
|
|
|
if (wasInMenus)
|
|
|
|
{
|
|
|
|
m_state = m_quit_prevstate;
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
key_dest = key_game;
|
|
|
|
m_state = m_none;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'Y':
|
|
|
|
case 'y':
|
|
|
|
key_dest = key_console;
|
|
|
|
Host_Quit_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Quit_Draw (void)
|
|
|
|
{
|
|
|
|
if (wasInMenus)
|
|
|
|
{
|
|
|
|
m_state = m_quit_prevstate;
|
|
|
|
m_recursiveDraw = true;
|
|
|
|
M_Draw ();
|
|
|
|
m_state = m_quit;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
M_DrawTextBox (0, 0, 38, 23);
|
|
|
|
M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
|
|
|
|
M_PrintWhite (16, 28, "Programming Art \n");
|
|
|
|
M_Print (16, 36, " John Carmack Adrian Carmack\n");
|
|
|
|
M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
|
|
|
|
M_Print (16, 52, " John Cash Paul Steed\n");
|
|
|
|
M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
|
|
|
|
M_PrintWhite (16, 68, "Design Biz\n");
|
|
|
|
M_Print (16, 76, " John Romero Jay Wilbur\n");
|
|
|
|
M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
|
|
|
|
M_Print (16, 92, " American McGee Donna Jackson\n");
|
|
|
|
M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
|
|
|
|
M_PrintWhite (16, 108, "Support Projects\n");
|
|
|
|
M_Print (16, 116, " Barrett Alexander Shawn Green\n");
|
|
|
|
M_PrintWhite (16, 124, "Sound Effects\n");
|
|
|
|
M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
|
|
|
|
M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
|
|
|
|
M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
|
|
|
|
M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
|
|
|
|
M_PrintWhite (16, 164, "registered trademark licensed to\n");
|
|
|
|
M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
|
|
|
|
M_PrintWhite (16, 180, "reserved. Press y to exit\n");
|
|
|
|
#else
|
|
|
|
M_DrawTextBox (56, 76, 24, 4);
|
|
|
|
M_Print (64, 84, quitMessage[msgNumber*4+0]);
|
|
|
|
M_Print (64, 92, quitMessage[msgNumber*4+1]);
|
|
|
|
M_Print (64, 100, quitMessage[msgNumber*4+2]);
|
|
|
|
M_Print (64, 108, quitMessage[msgNumber*4+3]);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/* SERIAL CONFIG MENU */
|
|
|
|
|
|
|
|
int serialConfig_cursor;
|
|
|
|
int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132};
|
|
|
|
#define NUM_SERIALCONFIG_CMDS 6
|
|
|
|
|
|
|
|
static int ISA_uarts[] = {0x3f8,0x2f8,0x3e8,0x2e8};
|
|
|
|
static int ISA_IRQs[] = {4,3,4,3};
|
|
|
|
int serialConfig_baudrate[] = {9600,14400,19200,28800,38400,57600};
|
|
|
|
|
|
|
|
int serialConfig_comport;
|
|
|
|
int serialConfig_irq ;
|
|
|
|
int serialConfig_baud;
|
|
|
|
char serialConfig_phone[16];
|
|
|
|
|
|
|
|
void M_Menu_SerialConfig_f (void)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
int port;
|
|
|
|
int baudrate;
|
|
|
|
qboolean useModem;
|
|
|
|
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_serialconfig;
|
|
|
|
m_entersound = true;
|
|
|
|
if (JoiningGame && SerialConfig)
|
|
|
|
serialConfig_cursor = 4;
|
|
|
|
else
|
|
|
|
serialConfig_cursor = 5;
|
|
|
|
|
|
|
|
(*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem);
|
|
|
|
|
|
|
|
// map uart's port to COMx
|
|
|
|
for (n = 0; n < 4; n++)
|
|
|
|
if (ISA_uarts[n] == port)
|
|
|
|
break;
|
|
|
|
if (n == 4)
|
|
|
|
{
|
|
|
|
n = 0;
|
|
|
|
serialConfig_irq = 4;
|
|
|
|
}
|
|
|
|
serialConfig_comport = n + 1;
|
|
|
|
|
|
|
|
// map baudrate to index
|
|
|
|
for (n = 0; n < 6; n++)
|
|
|
|
if (serialConfig_baudrate[n] == baudrate)
|
|
|
|
break;
|
|
|
|
if (n == 6)
|
|
|
|
n = 5;
|
|
|
|
serialConfig_baud = n;
|
|
|
|
|
|
|
|
m_return_onerror = false;
|
|
|
|
m_return_reason[0] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_SerialConfig_Draw (void)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
int basex;
|
|
|
|
char *startJoin;
|
|
|
|
char *directModem;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
basex = (320-p->width)/2;
|
|
|
|
M_DrawPic (basex, 4, p);
|
|
|
|
|
|
|
|
if (StartingGame)
|
|
|
|
startJoin = "New Game";
|
|
|
|
else
|
|
|
|
startJoin = "Join Game";
|
|
|
|
if (SerialConfig)
|
|
|
|
directModem = "Modem";
|
|
|
|
else
|
|
|
|
directModem = "Direct Connect";
|
|
|
|
M_Print (basex, 32, va ("%s - %s", startJoin, directModem));
|
|
|
|
basex += 8;
|
|
|
|
|
|
|
|
M_Print (basex, serialConfig_cursor_table[0], "Port");
|
|
|
|
M_DrawTextBox (160, 40, 4, 1);
|
|
|
|
M_Print (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport));
|
|
|
|
|
|
|
|
M_Print (basex, serialConfig_cursor_table[1], "IRQ");
|
|
|
|
M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1);
|
|
|
|
M_Print (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq));
|
|
|
|
|
|
|
|
M_Print (basex, serialConfig_cursor_table[2], "Baud");
|
|
|
|
M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1);
|
|
|
|
M_Print (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud]));
|
|
|
|
|
|
|
|
if (SerialConfig)
|
|
|
|
{
|
|
|
|
M_Print (basex, serialConfig_cursor_table[3], "Modem Setup...");
|
|
|
|
if (JoiningGame)
|
|
|
|
{
|
|
|
|
M_Print (basex, serialConfig_cursor_table[4], "Phone number");
|
|
|
|
M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1);
|
|
|
|
M_Print (168, serialConfig_cursor_table[4], serialConfig_phone);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (JoiningGame)
|
|
|
|
{
|
|
|
|
M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1);
|
|
|
|
M_Print (basex+8, serialConfig_cursor_table[5], "Connect");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1);
|
|
|
|
M_Print (basex+8, serialConfig_cursor_table[5], "OK");
|
|
|
|
}
|
|
|
|
|
|
|
|
M_DrawCharacter (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 4)
|
|
|
|
M_DrawCharacter (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (*m_return_reason)
|
|
|
|
M_PrintWhite (basex, 148, m_return_reason);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_SerialConfig_Key (int key)
|
|
|
|
{
|
|
|
|
int l;
|
|
|
|
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Net_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
serialConfig_cursor--;
|
|
|
|
if (serialConfig_cursor < 0)
|
|
|
|
serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
serialConfig_cursor++;
|
|
|
|
if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS)
|
|
|
|
serialConfig_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
if (serialConfig_cursor > 2)
|
|
|
|
break;
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 0)
|
|
|
|
{
|
|
|
|
serialConfig_comport--;
|
|
|
|
if (serialConfig_comport == 0)
|
|
|
|
serialConfig_comport = 4;
|
|
|
|
serialConfig_irq = ISA_IRQs[serialConfig_comport-1];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 1)
|
|
|
|
{
|
|
|
|
serialConfig_irq--;
|
|
|
|
if (serialConfig_irq == 6)
|
|
|
|
serialConfig_irq = 5;
|
|
|
|
if (serialConfig_irq == 1)
|
|
|
|
serialConfig_irq = 7;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
serialConfig_baud--;
|
|
|
|
if (serialConfig_baud < 0)
|
|
|
|
serialConfig_baud = 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_RIGHTARROW:
|
|
|
|
if (serialConfig_cursor > 2)
|
|
|
|
break;
|
|
|
|
forward:
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 0)
|
|
|
|
{
|
|
|
|
serialConfig_comport++;
|
|
|
|
if (serialConfig_comport > 4)
|
|
|
|
serialConfig_comport = 1;
|
|
|
|
serialConfig_irq = ISA_IRQs[serialConfig_comport-1];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 1)
|
|
|
|
{
|
|
|
|
serialConfig_irq++;
|
|
|
|
if (serialConfig_irq == 6)
|
|
|
|
serialConfig_irq = 7;
|
|
|
|
if (serialConfig_irq == 8)
|
|
|
|
serialConfig_irq = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
serialConfig_baud++;
|
|
|
|
if (serialConfig_baud > 5)
|
|
|
|
serialConfig_baud = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
if (serialConfig_cursor < 3)
|
|
|
|
goto forward;
|
|
|
|
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 3)
|
|
|
|
{
|
|
|
|
(*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig);
|
|
|
|
|
|
|
|
M_Menu_ModemConfig_f ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (serialConfig_cursor == 4)
|
|
|
|
{
|
|
|
|
serialConfig_cursor = 5;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// serialConfig_cursor == 5 (OK/CONNECT)
|
|
|
|
(*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig);
|
|
|
|
|
|
|
|
M_ConfigureNetSubsystem ();
|
|
|
|
|
|
|
|
if (StartingGame)
|
|
|
|
{
|
|
|
|
M_Menu_GameOptions_f ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_return_state = m_state;
|
|
|
|
m_return_onerror = true;
|
|
|
|
key_dest = key_game;
|
|
|
|
m_state = m_none;
|
|
|
|
|
|
|
|
if (SerialConfig)
|
|
|
|
Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone));
|
|
|
|
else
|
|
|
|
Cbuf_AddText ("connect\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case K_BACKSPACE:
|
|
|
|
if (serialConfig_cursor == 4)
|
|
|
|
{
|
|
|
|
if (strlen(serialConfig_phone))
|
|
|
|
serialConfig_phone[strlen(serialConfig_phone)-1] = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (key < 32 || key > 127)
|
|
|
|
break;
|
|
|
|
if (serialConfig_cursor == 4)
|
|
|
|
{
|
|
|
|
l = strlen(serialConfig_phone);
|
|
|
|
if (l < 15)
|
|
|
|
{
|
|
|
|
serialConfig_phone[l+1] = 0;
|
|
|
|
serialConfig_phone[l] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-12-27 17:18:40 +00:00
|
|
|
if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4)) {
|
2000-01-04 01:53:31 +00:00
|
|
|
if ((key == K_UPARROW) || (key == KP_UPARROW))
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
serialConfig_cursor = 2;
|
|
|
|
else
|
|
|
|
serialConfig_cursor = 5;
|
1999-12-27 17:18:40 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
1999-12-27 17:18:40 +00:00
|
|
|
if (SerialConfig && StartingGame && serialConfig_cursor == 4) {
|
2000-01-04 01:53:31 +00:00
|
|
|
if ((key == K_UPARROW) || (key == KP_UPARROW))
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
serialConfig_cursor = 3;
|
|
|
|
else
|
|
|
|
serialConfig_cursor = 5;
|
1999-12-27 17:18:40 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* MODEM CONFIG MENU */
|
|
|
|
|
|
|
|
int modemConfig_cursor;
|
|
|
|
int modemConfig_cursor_table [] = {40, 56, 88, 120, 156};
|
|
|
|
#define NUM_MODEMCONFIG_CMDS 5
|
|
|
|
|
|
|
|
char modemConfig_dialing;
|
|
|
|
char modemConfig_clear [16];
|
|
|
|
char modemConfig_init [32];
|
|
|
|
char modemConfig_hangup [16];
|
|
|
|
|
|
|
|
void M_Menu_ModemConfig_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_modemconfig;
|
|
|
|
m_entersound = true;
|
|
|
|
(*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_ModemConfig_Draw (void)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
int basex;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
basex = (320-p->width)/2;
|
|
|
|
M_DrawPic (basex, 4, p);
|
|
|
|
basex += 8;
|
|
|
|
|
|
|
|
if (modemConfig_dialing == 'P')
|
|
|
|
M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing");
|
|
|
|
else
|
|
|
|
M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing");
|
|
|
|
|
|
|
|
M_Print (basex, modemConfig_cursor_table[1], "Clear");
|
|
|
|
M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1);
|
|
|
|
M_Print (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear);
|
|
|
|
if (modemConfig_cursor == 1)
|
|
|
|
M_DrawCharacter (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
M_Print (basex, modemConfig_cursor_table[2], "Init");
|
|
|
|
M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1);
|
|
|
|
M_Print (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init);
|
|
|
|
if (modemConfig_cursor == 2)
|
|
|
|
M_DrawCharacter (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
M_Print (basex, modemConfig_cursor_table[3], "Hangup");
|
|
|
|
M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1);
|
|
|
|
M_Print (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup);
|
|
|
|
if (modemConfig_cursor == 3)
|
|
|
|
M_DrawCharacter (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1);
|
|
|
|
M_Print (basex+8, modemConfig_cursor_table[4], "OK");
|
|
|
|
|
|
|
|
M_DrawCharacter (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_ModemConfig_Key (int key)
|
|
|
|
{
|
|
|
|
int l;
|
|
|
|
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_SerialConfig_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
modemConfig_cursor--;
|
|
|
|
if (modemConfig_cursor < 0)
|
|
|
|
modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
modemConfig_cursor++;
|
|
|
|
if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS)
|
|
|
|
modemConfig_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
case K_RIGHTARROW:
|
|
|
|
if (modemConfig_cursor == 0)
|
|
|
|
{
|
|
|
|
if (modemConfig_dialing == 'P')
|
|
|
|
modemConfig_dialing = 'T';
|
|
|
|
else
|
|
|
|
modemConfig_dialing = 'P';
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
if (modemConfig_cursor == 0)
|
|
|
|
{
|
|
|
|
if (modemConfig_dialing == 'P')
|
|
|
|
modemConfig_dialing = 'T';
|
|
|
|
else
|
|
|
|
modemConfig_dialing = 'P';
|
|
|
|
m_entersound = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modemConfig_cursor == 4)
|
|
|
|
{
|
|
|
|
(*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup);
|
|
|
|
m_entersound = true;
|
|
|
|
M_Menu_SerialConfig_f ();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case K_BACKSPACE:
|
|
|
|
if (modemConfig_cursor == 1)
|
|
|
|
{
|
|
|
|
if (strlen(modemConfig_clear))
|
|
|
|
modemConfig_clear[strlen(modemConfig_clear)-1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modemConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
if (strlen(modemConfig_init))
|
|
|
|
modemConfig_init[strlen(modemConfig_init)-1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modemConfig_cursor == 3)
|
|
|
|
{
|
|
|
|
if (strlen(modemConfig_hangup))
|
|
|
|
modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (key < 32 || key > 127)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (modemConfig_cursor == 1)
|
|
|
|
{
|
|
|
|
l = strlen(modemConfig_clear);
|
|
|
|
if (l < 15)
|
|
|
|
{
|
|
|
|
modemConfig_clear[l+1] = 0;
|
|
|
|
modemConfig_clear[l] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modemConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
l = strlen(modemConfig_init);
|
|
|
|
if (l < 29)
|
|
|
|
{
|
|
|
|
modemConfig_init[l+1] = 0;
|
|
|
|
modemConfig_init[l] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (modemConfig_cursor == 3)
|
|
|
|
{
|
|
|
|
l = strlen(modemConfig_hangup);
|
|
|
|
if (l < 15)
|
|
|
|
{
|
|
|
|
modemConfig_hangup[l+1] = 0;
|
|
|
|
modemConfig_hangup[l] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* LAN CONFIG MENU */
|
|
|
|
|
|
|
|
int lanConfig_cursor = -1;
|
|
|
|
int lanConfig_cursor_table [] = {72, 92, 124};
|
|
|
|
#define NUM_LANCONFIG_CMDS 3
|
|
|
|
|
|
|
|
int lanConfig_port;
|
|
|
|
char lanConfig_portname[6];
|
|
|
|
char lanConfig_joinname[22];
|
|
|
|
|
|
|
|
void M_Menu_LanConfig_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_lanconfig;
|
|
|
|
m_entersound = true;
|
|
|
|
if (lanConfig_cursor == -1)
|
|
|
|
{
|
|
|
|
if (JoiningGame && TCPIPConfig)
|
|
|
|
lanConfig_cursor = 2;
|
|
|
|
else
|
|
|
|
lanConfig_cursor = 1;
|
|
|
|
}
|
|
|
|
if (StartingGame && lanConfig_cursor == 2)
|
|
|
|
lanConfig_cursor = 1;
|
|
|
|
lanConfig_port = DEFAULTnet_hostport;
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", lanConfig_port);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
m_return_onerror = false;
|
|
|
|
m_return_reason[0] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_LanConfig_Draw (void)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
int basex;
|
|
|
|
char *startJoin;
|
|
|
|
char *protocol;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
basex = (320-p->width)/2;
|
|
|
|
M_DrawPic (basex, 4, p);
|
|
|
|
|
|
|
|
if (StartingGame)
|
|
|
|
startJoin = "New Game";
|
|
|
|
else
|
|
|
|
startJoin = "Join Game";
|
|
|
|
if (IPXConfig)
|
|
|
|
protocol = "IPX";
|
|
|
|
else
|
|
|
|
protocol = "TCP/IP";
|
|
|
|
M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
|
|
|
|
basex += 8;
|
|
|
|
|
|
|
|
M_Print (basex, 52, "Address:");
|
|
|
|
if (IPXConfig)
|
|
|
|
M_Print (basex+9*8, 52, my_ipx_address);
|
|
|
|
else
|
|
|
|
M_Print (basex+9*8, 52, my_tcpip_address);
|
|
|
|
|
|
|
|
M_Print (basex, lanConfig_cursor_table[0], "Port");
|
|
|
|
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
|
|
|
|
M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
|
|
|
|
|
|
|
|
if (JoiningGame)
|
|
|
|
{
|
|
|
|
M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
|
|
|
|
M_Print (basex, 108, "Join game at:");
|
|
|
|
M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
|
|
|
|
M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
|
|
|
|
M_Print (basex+8, lanConfig_cursor_table[1], "OK");
|
|
|
|
}
|
|
|
|
|
|
|
|
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (lanConfig_cursor == 0)
|
|
|
|
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (lanConfig_cursor == 2)
|
|
|
|
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (*m_return_reason)
|
|
|
|
M_PrintWhite (basex, 148, m_return_reason);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_LanConfig_Key (int key)
|
|
|
|
{
|
|
|
|
int l;
|
|
|
|
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Net_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
lanConfig_cursor--;
|
|
|
|
if (lanConfig_cursor < 0)
|
|
|
|
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
lanConfig_cursor++;
|
|
|
|
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
|
|
|
|
lanConfig_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
if (lanConfig_cursor == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
m_entersound = true;
|
|
|
|
|
|
|
|
M_ConfigureNetSubsystem ();
|
|
|
|
|
|
|
|
if (lanConfig_cursor == 1)
|
|
|
|
{
|
|
|
|
if (StartingGame)
|
|
|
|
{
|
|
|
|
M_Menu_GameOptions_f ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
M_Menu_Search_f();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lanConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
m_return_state = m_state;
|
|
|
|
m_return_onerror = true;
|
|
|
|
key_dest = key_game;
|
|
|
|
m_state = m_none;
|
|
|
|
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case K_BACKSPACE:
|
|
|
|
if (lanConfig_cursor == 0)
|
|
|
|
{
|
|
|
|
if (strlen(lanConfig_portname))
|
|
|
|
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lanConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
if (strlen(lanConfig_joinname))
|
|
|
|
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (key < 32 || key > 127)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (lanConfig_cursor == 2)
|
|
|
|
{
|
|
|
|
l = strlen(lanConfig_joinname);
|
|
|
|
if (l < 21)
|
|
|
|
{
|
|
|
|
lanConfig_joinname[l+1] = 0;
|
|
|
|
lanConfig_joinname[l] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (key < '0' || key > '9')
|
|
|
|
break;
|
|
|
|
if (lanConfig_cursor == 0)
|
|
|
|
{
|
|
|
|
l = strlen(lanConfig_portname);
|
|
|
|
if (l < 5)
|
|
|
|
{
|
|
|
|
lanConfig_portname[l+1] = 0;
|
|
|
|
lanConfig_portname[l] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-12-27 17:18:40 +00:00
|
|
|
if (StartingGame && lanConfig_cursor == 2) {
|
2000-01-04 01:53:31 +00:00
|
|
|
if ((key == K_UPARROW) || (key == KP_UPARROW))
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
lanConfig_cursor = 1;
|
|
|
|
else
|
|
|
|
lanConfig_cursor = 0;
|
1999-12-27 17:18:40 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
l = Q_atoi(lanConfig_portname);
|
|
|
|
if (l > 65535)
|
|
|
|
l = lanConfig_port;
|
|
|
|
else
|
|
|
|
lanConfig_port = l;
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", lanConfig_port);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* GAME OPTIONS MENU */
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char *name;
|
|
|
|
char *description;
|
1999-12-31 00:32:22 +00:00
|
|
|
} quakelevel_t;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
1999-12-31 00:32:22 +00:00
|
|
|
quakelevel_t levels[] =
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
{"start", "Entrance"}, // 0
|
|
|
|
|
|
|
|
{"e1m1", "Slipgate Complex"}, // 1
|
|
|
|
{"e1m2", "Castle of the Damned"},
|
|
|
|
{"e1m3", "The Necropolis"},
|
|
|
|
{"e1m4", "The Grisly Grotto"},
|
|
|
|
{"e1m5", "Gloom Keep"},
|
|
|
|
{"e1m6", "The Door To Chthon"},
|
|
|
|
{"e1m7", "The House of Chthon"},
|
|
|
|
{"e1m8", "Ziggurat Vertigo"},
|
|
|
|
|
|
|
|
{"e2m1", "The Installation"}, // 9
|
|
|
|
{"e2m2", "Ogre Citadel"},
|
|
|
|
{"e2m3", "Crypt of Decay"},
|
|
|
|
{"e2m4", "The Ebon Fortress"},
|
|
|
|
{"e2m5", "The Wizard's Manse"},
|
|
|
|
{"e2m6", "The Dismal Oubliette"},
|
|
|
|
{"e2m7", "Underearth"},
|
|
|
|
|
|
|
|
{"e3m1", "Termination Central"}, // 16
|
|
|
|
{"e3m2", "The Vaults of Zin"},
|
|
|
|
{"e3m3", "The Tomb of Terror"},
|
|
|
|
{"e3m4", "Satan's Dark Delight"},
|
|
|
|
{"e3m5", "Wind Tunnels"},
|
|
|
|
{"e3m6", "Chambers of Torment"},
|
|
|
|
{"e3m7", "The Haunted Halls"},
|
|
|
|
|
|
|
|
{"e4m1", "The Sewage System"}, // 23
|
|
|
|
{"e4m2", "The Tower of Despair"},
|
|
|
|
{"e4m3", "The Elder God Shrine"},
|
|
|
|
{"e4m4", "The Palace of Hate"},
|
|
|
|
{"e4m5", "Hell's Atrium"},
|
|
|
|
{"e4m6", "The Pain Maze"},
|
|
|
|
{"e4m7", "Azure Agony"},
|
|
|
|
{"e4m8", "The Nameless City"},
|
|
|
|
|
|
|
|
{"end", "Shub-Niggurath's Pit"}, // 31
|
|
|
|
|
|
|
|
{"dm1", "Place of Two Deaths"}, // 32
|
|
|
|
{"dm2", "Claustrophobopolis"},
|
|
|
|
{"dm3", "The Abandoned Base"},
|
|
|
|
{"dm4", "The Bad Place"},
|
|
|
|
{"dm5", "The Cistern"},
|
|
|
|
{"dm6", "The Dark Zone"}
|
|
|
|
};
|
|
|
|
|
|
|
|
//MED 01/06/97 added hipnotic levels
|
1999-12-31 00:32:22 +00:00
|
|
|
quakelevel_t hipnoticlevels[] =
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
{"start", "Command HQ"}, // 0
|
|
|
|
|
|
|
|
{"hip1m1", "The Pumping Station"}, // 1
|
|
|
|
{"hip1m2", "Storage Facility"},
|
|
|
|
{"hip1m3", "The Lost Mine"},
|
|
|
|
{"hip1m4", "Research Facility"},
|
|
|
|
{"hip1m5", "Military Complex"},
|
|
|
|
|
|
|
|
{"hip2m1", "Ancient Realms"}, // 6
|
|
|
|
{"hip2m2", "The Black Cathedral"},
|
|
|
|
{"hip2m3", "The Catacombs"},
|
|
|
|
{"hip2m4", "The Crypt"},
|
|
|
|
{"hip2m5", "Mortum's Keep"},
|
|
|
|
{"hip2m6", "The Gremlin's Domain"},
|
|
|
|
|
|
|
|
{"hip3m1", "Tur Torment"}, // 12
|
|
|
|
{"hip3m2", "Pandemonium"},
|
|
|
|
{"hip3m3", "Limbo"},
|
|
|
|
{"hip3m4", "The Gauntlet"},
|
|
|
|
|
|
|
|
{"hipend", "Armagon's Lair"}, // 16
|
|
|
|
|
|
|
|
{"hipdm1", "The Edge of Oblivion"} // 17
|
|
|
|
};
|
|
|
|
|
|
|
|
//PGM 01/07/97 added rogue levels
|
|
|
|
//PGM 03/02/97 added dmatch level
|
1999-12-31 00:32:22 +00:00
|
|
|
quakelevel_t roguelevels[] =
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
{"start", "Split Decision"},
|
|
|
|
{"r1m1", "Deviant's Domain"},
|
|
|
|
{"r1m2", "Dread Portal"},
|
|
|
|
{"r1m3", "Judgement Call"},
|
|
|
|
{"r1m4", "Cave of Death"},
|
|
|
|
{"r1m5", "Towers of Wrath"},
|
|
|
|
{"r1m6", "Temple of Pain"},
|
|
|
|
{"r1m7", "Tomb of the Overlord"},
|
|
|
|
{"r2m1", "Tempus Fugit"},
|
|
|
|
{"r2m2", "Elemental Fury I"},
|
|
|
|
{"r2m3", "Elemental Fury II"},
|
|
|
|
{"r2m4", "Curse of Osiris"},
|
|
|
|
{"r2m5", "Wizard's Keep"},
|
|
|
|
{"r2m6", "Blood Sacrifice"},
|
|
|
|
{"r2m7", "Last Bastion"},
|
|
|
|
{"r2m8", "Source of Evil"},
|
|
|
|
{"ctf1", "Division of Change"}
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char *description;
|
|
|
|
int firstLevel;
|
|
|
|
int levels;
|
|
|
|
} episode_t;
|
|
|
|
|
|
|
|
episode_t episodes[] =
|
|
|
|
{
|
|
|
|
{"Welcome to Quake", 0, 1},
|
|
|
|
{"Doomed Dimension", 1, 8},
|
|
|
|
{"Realm of Black Magic", 9, 7},
|
|
|
|
{"Netherworld", 16, 7},
|
|
|
|
{"The Elder World", 23, 8},
|
|
|
|
{"Final Level", 31, 1},
|
|
|
|
{"Deathmatch Arena", 32, 6}
|
|
|
|
};
|
|
|
|
|
|
|
|
//MED 01/06/97 added hipnotic episodes
|
|
|
|
episode_t hipnoticepisodes[] =
|
|
|
|
{
|
|
|
|
{"Scourge of Armagon", 0, 1},
|
|
|
|
{"Fortress of the Dead", 1, 5},
|
|
|
|
{"Dominion of Darkness", 6, 6},
|
|
|
|
{"The Rift", 12, 4},
|
|
|
|
{"Final Level", 16, 1},
|
|
|
|
{"Deathmatch Arena", 17, 1}
|
|
|
|
};
|
|
|
|
|
|
|
|
//PGM 01/07/97 added rogue episodes
|
|
|
|
//PGM 03/02/97 added dmatch episode
|
|
|
|
episode_t rogueepisodes[] =
|
|
|
|
{
|
|
|
|
{"Introduction", 0, 1},
|
|
|
|
{"Hell's Fortress", 1, 7},
|
|
|
|
{"Corridors of Time", 8, 8},
|
|
|
|
{"Deathmatch Arena", 16, 1}
|
|
|
|
};
|
|
|
|
|
|
|
|
int startepisode;
|
|
|
|
int startlevel;
|
|
|
|
int maxplayers;
|
|
|
|
qboolean m_serverInfoMessage = false;
|
|
|
|
double m_serverInfoMessageTime;
|
|
|
|
|
|
|
|
void M_Menu_GameOptions_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_gameoptions;
|
|
|
|
m_entersound = true;
|
|
|
|
if (maxplayers == 0)
|
|
|
|
maxplayers = svs.maxclients;
|
|
|
|
if (maxplayers < 2)
|
|
|
|
maxplayers = svs.maxclientslimit;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
|
|
|
|
#define NUM_GAMEOPTIONS 9
|
|
|
|
int gameoptions_cursor;
|
|
|
|
|
|
|
|
void M_GameOptions_Draw (void)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
int x;
|
|
|
|
|
|
|
|
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
|
|
|
|
M_DrawTextBox (152, 32, 10, 1);
|
|
|
|
M_Print (160, 40, "begin game");
|
|
|
|
|
|
|
|
M_Print (0, 56, " Max players");
|
|
|
|
M_Print (160, 56, va("%i", maxplayers) );
|
|
|
|
|
|
|
|
M_Print (0, 64, " Game Type");
|
|
|
|
if (coop.value)
|
|
|
|
M_Print (160, 64, "Cooperative");
|
|
|
|
else
|
|
|
|
M_Print (160, 64, "Deathmatch");
|
|
|
|
|
|
|
|
M_Print (0, 72, " Teamplay");
|
|
|
|
if (rogue)
|
|
|
|
{
|
|
|
|
char *msg;
|
|
|
|
|
|
|
|
switch((int)teamplay.value)
|
|
|
|
{
|
|
|
|
case 1: msg = "No Friendly Fire"; break;
|
|
|
|
case 2: msg = "Friendly Fire"; break;
|
|
|
|
case 3: msg = "Tag"; break;
|
|
|
|
case 4: msg = "Capture the Flag"; break;
|
|
|
|
case 5: msg = "One Flag CTF"; break;
|
|
|
|
case 6: msg = "Three Team CTF"; break;
|
|
|
|
default: msg = "Off"; break;
|
|
|
|
}
|
|
|
|
M_Print (160, 72, msg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char *msg;
|
|
|
|
|
|
|
|
switch((int)teamplay.value)
|
|
|
|
{
|
|
|
|
case 1: msg = "No Friendly Fire"; break;
|
|
|
|
case 2: msg = "Friendly Fire"; break;
|
|
|
|
default: msg = "Off"; break;
|
|
|
|
}
|
|
|
|
M_Print (160, 72, msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
M_Print (0, 80, " Skill");
|
|
|
|
if (skill.value == 0)
|
|
|
|
M_Print (160, 80, "Easy difficulty");
|
|
|
|
else if (skill.value == 1)
|
|
|
|
M_Print (160, 80, "Normal difficulty");
|
|
|
|
else if (skill.value == 2)
|
|
|
|
M_Print (160, 80, "Hard difficulty");
|
|
|
|
else
|
|
|
|
M_Print (160, 80, "Nightmare difficulty");
|
|
|
|
|
|
|
|
M_Print (0, 88, " Frag Limit");
|
|
|
|
if (fraglimit.value == 0)
|
|
|
|
M_Print (160, 88, "none");
|
|
|
|
else
|
|
|
|
M_Print (160, 88, va("%i frags", (int)fraglimit.value));
|
|
|
|
|
|
|
|
M_Print (0, 96, " Time Limit");
|
|
|
|
if (timelimit.value == 0)
|
|
|
|
M_Print (160, 96, "none");
|
|
|
|
else
|
|
|
|
M_Print (160, 96, va("%i minutes", (int)timelimit.value));
|
|
|
|
|
|
|
|
M_Print (0, 112, " Episode");
|
|
|
|
//MED 01/06/97 added hipnotic episodes
|
|
|
|
if (hipnotic)
|
|
|
|
M_Print (160, 112, hipnoticepisodes[startepisode].description);
|
|
|
|
//PGM 01/07/97 added rogue episodes
|
|
|
|
else if (rogue)
|
|
|
|
M_Print (160, 112, rogueepisodes[startepisode].description);
|
|
|
|
else
|
|
|
|
M_Print (160, 112, episodes[startepisode].description);
|
|
|
|
|
|
|
|
M_Print (0, 120, " Level");
|
|
|
|
//MED 01/06/97 added hipnotic episodes
|
|
|
|
if (hipnotic)
|
|
|
|
{
|
|
|
|
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
|
|
|
|
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
|
|
|
|
}
|
|
|
|
//PGM 01/07/97 added rogue episodes
|
|
|
|
else if (rogue)
|
|
|
|
{
|
|
|
|
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
|
|
|
|
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
|
|
|
|
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
|
|
|
|
}
|
|
|
|
|
|
|
|
// line cursor
|
|
|
|
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (m_serverInfoMessage)
|
|
|
|
{
|
|
|
|
if ((realtime - m_serverInfoMessageTime) < 5.0)
|
|
|
|
{
|
|
|
|
x = (320-26*8)/2;
|
|
|
|
M_DrawTextBox (x, 138, 24, 4);
|
|
|
|
x += 8;
|
|
|
|
M_Print (x, 146, " More than 4 players ");
|
|
|
|
M_Print (x, 154, " requires using command ");
|
|
|
|
M_Print (x, 162, "line parameters; please ");
|
|
|
|
M_Print (x, 170, " see techinfo.txt. ");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_serverInfoMessage = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_NetStart_Change (int dir)
|
|
|
|
{
|
|
|
|
int count;
|
|
|
|
|
|
|
|
switch (gameoptions_cursor)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
maxplayers += dir;
|
|
|
|
if (maxplayers > svs.maxclientslimit)
|
|
|
|
{
|
|
|
|
maxplayers = svs.maxclientslimit;
|
|
|
|
m_serverInfoMessage = true;
|
|
|
|
m_serverInfoMessageTime = realtime;
|
|
|
|
}
|
|
|
|
if (maxplayers < 2)
|
|
|
|
maxplayers = 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
Cvar_SetValue ("coop", coop.value ? 0 : 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (rogue)
|
|
|
|
count = 6;
|
|
|
|
else
|
|
|
|
count = 2;
|
|
|
|
|
|
|
|
Cvar_SetValue ("teamplay", teamplay.value + dir);
|
|
|
|
if (teamplay.value > count)
|
|
|
|
Cvar_SetValue ("teamplay", 0);
|
|
|
|
else if (teamplay.value < 0)
|
|
|
|
Cvar_SetValue ("teamplay", count);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
Cvar_SetValue ("skill", skill.value + dir);
|
|
|
|
if (skill.value > 3)
|
|
|
|
Cvar_SetValue ("skill", 0);
|
|
|
|
if (skill.value < 0)
|
|
|
|
Cvar_SetValue ("skill", 3);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
Cvar_SetValue ("fraglimit", fraglimit.value + dir*10);
|
|
|
|
if (fraglimit.value > 100)
|
|
|
|
Cvar_SetValue ("fraglimit", 0);
|
|
|
|
if (fraglimit.value < 0)
|
|
|
|
Cvar_SetValue ("fraglimit", 100);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
Cvar_SetValue ("timelimit", timelimit.value + dir*5);
|
|
|
|
if (timelimit.value > 60)
|
|
|
|
Cvar_SetValue ("timelimit", 0);
|
|
|
|
if (timelimit.value < 0)
|
|
|
|
Cvar_SetValue ("timelimit", 60);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
startepisode += dir;
|
|
|
|
//MED 01/06/97 added hipnotic count
|
|
|
|
if (hipnotic)
|
|
|
|
count = 6;
|
|
|
|
//PGM 01/07/97 added rogue count
|
|
|
|
//PGM 03/02/97 added 1 for dmatch episode
|
|
|
|
else if (rogue)
|
|
|
|
count = 4;
|
|
|
|
else
|
2000-01-03 01:40:54 +00:00
|
|
|
count = 7;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
if (startepisode < 0)
|
|
|
|
startepisode = count - 1;
|
|
|
|
|
|
|
|
if (startepisode >= count)
|
|
|
|
startepisode = 0;
|
|
|
|
|
|
|
|
startlevel = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 8:
|
|
|
|
startlevel += dir;
|
|
|
|
//MED 01/06/97 added hipnotic episodes
|
|
|
|
if (hipnotic)
|
|
|
|
count = hipnoticepisodes[startepisode].levels;
|
|
|
|
//PGM 01/06/97 added hipnotic episodes
|
|
|
|
else if (rogue)
|
|
|
|
count = rogueepisodes[startepisode].levels;
|
|
|
|
else
|
|
|
|
count = episodes[startepisode].levels;
|
|
|
|
|
|
|
|
if (startlevel < 0)
|
|
|
|
startlevel = count - 1;
|
|
|
|
|
|
|
|
if (startlevel >= count)
|
|
|
|
startlevel = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_GameOptions_Key (int key)
|
|
|
|
{
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_Net_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
gameoptions_cursor--;
|
|
|
|
if (gameoptions_cursor < 0)
|
|
|
|
gameoptions_cursor = NUM_GAMEOPTIONS-1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
gameoptions_cursor++;
|
|
|
|
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
|
|
|
|
gameoptions_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_LEFTARROW:
|
|
|
|
if (gameoptions_cursor == 0)
|
|
|
|
break;
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
M_NetStart_Change (-1);
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_RIGHTARROW:
|
|
|
|
if (gameoptions_cursor == 0)
|
|
|
|
break;
|
|
|
|
S_LocalSound ("misc/menu3.wav");
|
|
|
|
M_NetStart_Change (1);
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
S_LocalSound ("misc/menu2.wav");
|
|
|
|
if (gameoptions_cursor == 0)
|
|
|
|
{
|
|
|
|
if (sv.active)
|
|
|
|
Cbuf_AddText ("disconnect\n");
|
|
|
|
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
|
|
|
|
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
|
|
|
|
SCR_BeginLoadingPlaque ();
|
|
|
|
|
|
|
|
if (hipnotic)
|
|
|
|
Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
|
|
|
|
else if (rogue)
|
|
|
|
Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
|
|
|
|
else
|
|
|
|
Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
M_NetStart_Change (1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* SEARCH MENU */
|
|
|
|
|
|
|
|
qboolean searchComplete = false;
|
|
|
|
double searchCompleteTime;
|
|
|
|
|
|
|
|
void M_Menu_Search_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_search;
|
|
|
|
m_entersound = false;
|
|
|
|
slistSilent = true;
|
|
|
|
slistLocal = false;
|
|
|
|
searchComplete = false;
|
|
|
|
NET_Slist_f();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Search_Draw (void)
|
|
|
|
{
|
|
|
|
qpic_t *p;
|
|
|
|
int x;
|
|
|
|
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
x = (320/2) - ((12*8)/2) + 4;
|
|
|
|
M_DrawTextBox (x-8, 32, 12, 1);
|
|
|
|
M_Print (x, 40, "Searching...");
|
|
|
|
|
|
|
|
if(slistInProgress)
|
|
|
|
{
|
|
|
|
NET_Poll();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (! searchComplete)
|
|
|
|
{
|
|
|
|
searchComplete = true;
|
|
|
|
searchCompleteTime = realtime;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hostCacheCount)
|
|
|
|
{
|
|
|
|
M_Menu_ServerList_f ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
|
|
|
|
if ((realtime - searchCompleteTime) < 3.0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
M_Menu_LanConfig_f ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Search_Key (int key)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* SLIST MENU */
|
|
|
|
|
|
|
|
int slist_cursor;
|
|
|
|
qboolean slist_sorted;
|
|
|
|
|
|
|
|
void M_Menu_ServerList_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_menu;
|
|
|
|
m_state = m_slist;
|
|
|
|
m_entersound = true;
|
|
|
|
slist_cursor = 0;
|
|
|
|
m_return_onerror = false;
|
|
|
|
m_return_reason[0] = 0;
|
|
|
|
slist_sorted = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_ServerList_Draw (void)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
char string [64];
|
|
|
|
qpic_t *p;
|
|
|
|
|
|
|
|
if (!slist_sorted)
|
|
|
|
{
|
|
|
|
if (hostCacheCount > 1)
|
|
|
|
{
|
|
|
|
int i,j;
|
|
|
|
hostcache_t temp;
|
|
|
|
for (i = 0; i < hostCacheCount; i++)
|
|
|
|
for (j = i+1; j < hostCacheCount; j++)
|
|
|
|
if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
|
|
|
|
{
|
|
|
|
Q_memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
|
|
|
|
Q_memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
|
|
|
|
Q_memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
slist_sorted = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
p = Draw_CachePic ("gfx/p_multi.lmp");
|
|
|
|
M_DrawPic ( (320-p->width)/2, 4, p);
|
|
|
|
for (n = 0; n < hostCacheCount; n++)
|
|
|
|
{
|
|
|
|
if (hostcache[n].maxusers)
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(string, sizeof(string), "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
else
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(string, sizeof(string), "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
M_Print (16, 32 + 8*n, string);
|
|
|
|
}
|
|
|
|
M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
|
|
|
|
|
|
|
|
if (*m_return_reason)
|
|
|
|
M_PrintWhite (16, 148, m_return_reason);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_ServerList_Key (int k)
|
|
|
|
{
|
|
|
|
switch (k)
|
|
|
|
{
|
|
|
|
case K_ESCAPE:
|
|
|
|
M_Menu_LanConfig_f ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case K_SPACE:
|
|
|
|
M_Menu_Search_f ();
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_UPARROW:
|
|
|
|
case KP_LEFTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_UPARROW:
|
|
|
|
case K_LEFTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
slist_cursor--;
|
|
|
|
if (slist_cursor < 0)
|
|
|
|
slist_cursor = hostCacheCount - 1;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_DOWNARROW:
|
|
|
|
case KP_RIGHTARROW:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_DOWNARROW:
|
|
|
|
case K_RIGHTARROW:
|
|
|
|
S_LocalSound ("misc/menu1.wav");
|
|
|
|
slist_cursor++;
|
|
|
|
if (slist_cursor >= hostCacheCount)
|
|
|
|
slist_cursor = 0;
|
|
|
|
break;
|
|
|
|
|
2000-01-04 01:53:31 +00:00
|
|
|
case KP_ENTER:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case K_ENTER:
|
|
|
|
S_LocalSound ("misc/menu2.wav");
|
|
|
|
m_return_state = m_state;
|
|
|
|
m_return_onerror = true;
|
|
|
|
slist_sorted = false;
|
|
|
|
key_dest = key_game;
|
|
|
|
m_state = m_none;
|
|
|
|
Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/* Menu Subsystem */
|
|
|
|
|
|
|
|
|
|
|
|
void M_Init (void)
|
|
|
|
{
|
|
|
|
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
|
|
|
|
|
|
|
|
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
|
|
|
|
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
|
|
|
|
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
|
|
|
|
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
|
|
|
|
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
|
|
|
|
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
|
|
|
|
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
|
|
|
|
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
|
|
|
|
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
|
|
|
|
Cmd_AddCommand ("help", M_Menu_Help_f);
|
|
|
|
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
|
2000-01-08 06:29:40 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Draw (void)
|
|
|
|
{
|
|
|
|
if (m_state == m_none || key_dest != key_menu)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!m_recursiveDraw)
|
|
|
|
{
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
|
|
|
|
if (scr_con_current)
|
|
|
|
{
|
|
|
|
Draw_ConsoleBackground (vid.height);
|
|
|
|
VID_UnlockBuffer ();
|
|
|
|
S_ExtraUpdate ();
|
|
|
|
VID_LockBuffer ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Draw_FadeScreen ();
|
|
|
|
|
|
|
|
scr_fullupdate = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_recursiveDraw = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (m_state)
|
|
|
|
{
|
|
|
|
case m_none:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_main:
|
|
|
|
M_Main_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_singleplayer:
|
|
|
|
M_SinglePlayer_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_load:
|
|
|
|
M_Load_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_save:
|
|
|
|
M_Save_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_multiplayer:
|
|
|
|
M_MultiPlayer_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_setup:
|
|
|
|
M_Setup_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_net:
|
|
|
|
M_Net_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_options:
|
|
|
|
M_Options_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_keys:
|
|
|
|
M_Keys_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_video:
|
|
|
|
M_Video_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_help:
|
|
|
|
M_Help_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_quit:
|
|
|
|
M_Quit_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_serialconfig:
|
|
|
|
M_SerialConfig_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_modemconfig:
|
|
|
|
M_ModemConfig_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_lanconfig:
|
|
|
|
M_LanConfig_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_gameoptions:
|
|
|
|
M_GameOptions_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_search:
|
|
|
|
M_Search_Draw ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_slist:
|
|
|
|
M_ServerList_Draw ();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_entersound)
|
|
|
|
{
|
|
|
|
S_LocalSound ("misc/menu2.wav");
|
|
|
|
m_entersound = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
VID_UnlockBuffer ();
|
|
|
|
S_ExtraUpdate ();
|
|
|
|
VID_LockBuffer ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_Keydown (int key)
|
|
|
|
{
|
|
|
|
switch (m_state)
|
|
|
|
{
|
|
|
|
case m_none:
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_main:
|
|
|
|
M_Main_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_singleplayer:
|
|
|
|
M_SinglePlayer_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_load:
|
|
|
|
M_Load_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_save:
|
|
|
|
M_Save_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_multiplayer:
|
|
|
|
M_MultiPlayer_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_setup:
|
|
|
|
M_Setup_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_net:
|
|
|
|
M_Net_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_options:
|
|
|
|
M_Options_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_keys:
|
|
|
|
M_Keys_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_video:
|
|
|
|
M_Video_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_help:
|
|
|
|
M_Help_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_quit:
|
|
|
|
M_Quit_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_serialconfig:
|
|
|
|
M_SerialConfig_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_modemconfig:
|
|
|
|
M_ModemConfig_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_lanconfig:
|
|
|
|
M_LanConfig_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_gameoptions:
|
|
|
|
M_GameOptions_Key (key);
|
|
|
|
return;
|
|
|
|
|
|
|
|
case m_search:
|
|
|
|
M_Search_Key (key);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case m_slist:
|
|
|
|
M_ServerList_Key (key);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void M_ConfigureNetSubsystem(void)
|
|
|
|
{
|
|
|
|
// enable/disable net systems to match desired config
|
|
|
|
|
|
|
|
Cbuf_AddText ("stopdemo\n");
|
|
|
|
if (SerialConfig || DirectConfig)
|
|
|
|
{
|
|
|
|
Cbuf_AddText ("com1 enable\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IPXConfig || TCPIPConfig)
|
|
|
|
net_hostport = lanConfig_port;
|
|
|
|
}
|