1999-12-25 05:22:39 +00:00
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/*
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2000-03-24 09:08:39 +00:00
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bothdefs.h
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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defs common to qw client and server
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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1999-12-25 05:22:39 +00:00
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*/
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2000-01-22 12:54:51 +00:00
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#ifndef _BOTHDEFS_H
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#define _BOTHDEFS_H
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1999-12-25 05:22:39 +00:00
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#ifdef SERVERONLY // no asm in dedicated server
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#undef id386
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#endif
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#if id386
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#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
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#else
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#define UNALIGNED_OK 0
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#endif
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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#define CACHE_SIZE 32 // used to align key data structures
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
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#define MINIMUM_MEMORY 0x550000
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2000-02-09 01:44:59 +00:00
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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1999-12-25 05:22:39 +00:00
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// up / down
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#define PITCH 0
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// left / right
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#define YAW 1
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// fall over
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#define ROLL 2
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#define MAX_SCOREBOARD 16 // max numbers of players
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#define SOUND_CHANNELS 8
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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2000-01-29 18:46:26 +00:00
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//#define MAX_MSGLEN 1450 // max length of a reliable message
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1999-12-25 05:22:39 +00:00
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#define MAX_DATAGRAM 1450 // max length of unreliable message
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//
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// per-level limits
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//
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#define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch!
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#define MAX_LIGHTSTYLES 64
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#define MAX_MODELS 256 // these are sent over the net as bytes
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#define MAX_SOUNDS 256 // so they cannot be blindly increased
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#define SAVEGAME_COMMENT_LENGTH 39
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#define MAX_STYLESTRING 64
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//
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// stats are integers communicated to the client by the server
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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2000-02-09 01:44:59 +00:00
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#define STAT_FRAGS 1
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1999-12-25 05:22:39 +00:00
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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2000-02-09 01:44:59 +00:00
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#define STAT_WEAPONFRAME 5
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1999-12-25 05:22:39 +00:00
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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2000-03-11 21:29:48 +00:00
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#define STAT_ITEMS 15
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2000-02-09 01:44:59 +00:00
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#define STAT_VIEWHEIGHT 16
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2000-03-11 21:29:48 +00:00
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#define STAT_FLYMODE 17
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1999-12-25 05:22:39 +00:00
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//
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// item flags
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//
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2000-02-03 21:16:57 +00:00
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#define IT_SHOTGUN 1
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1999-12-25 05:22:39 +00:00
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#define IT_SUPER_SHOTGUN 2
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2000-02-03 21:16:57 +00:00
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#define IT_NAILGUN 4
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1999-12-25 05:22:39 +00:00
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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2000-02-03 21:16:57 +00:00
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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1999-12-25 05:22:39 +00:00
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2000-02-03 21:16:57 +00:00
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#define IT_AXE 4096
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1999-12-25 05:22:39 +00:00
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2000-02-03 21:16:57 +00:00
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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1999-12-25 05:22:39 +00:00
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#define IT_SUPERHEALTH 65536
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2000-02-03 21:16:57 +00:00
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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1999-12-25 05:22:39 +00:00
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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2000-02-03 21:16:57 +00:00
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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1999-12-25 05:22:39 +00:00
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2000-02-03 21:16:57 +00:00
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//
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// Rogue changed/added defines
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//
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//
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// Hipnotic added defines
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//
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_WETSUIT_BIT 25
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#define HIT_EMPATHY_SHIELDS_BIT 26
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<HIT_WETSUIT_BIT)
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#define HIT_EMPATHY_SHIELDS (1<<HIT_EMPATHY_SHIELDS_BIT)
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1999-12-25 05:22:39 +00:00
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//
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// print flags
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//
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#define PRINT_LOW 0 // pickup messages
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#define PRINT_MEDIUM 1 // death messages
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#define PRINT_HIGH 2 // critical messages
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#define PRINT_CHAT 3 // chat messages
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2000-01-22 12:54:51 +00:00
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#endif // _BOTHDEFS_H
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