quakeforge-old/common/r_misc.c

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/*
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r_misc.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
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*/
#include <quakedef.h>
#include <r_local.h>
#include <mathlib.h>
#include <sys.h>
#include <console.h>
#include <cvar.h>
#include <cvars.h>
#include <view.h>
#include <sbar.h>
#include <menu.h>
#include <draw.h>
#include <server.h>
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extern cvar_t *r_dynamic;
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/*
===============
R_CheckVariables
===============
*/
void
R_CheckVariables ( void )
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{
#ifdef UQUAKE
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static float oldbright;
if (r_fullbright->value != oldbright)
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{
oldbright = r_fullbright->value;
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D_FlushCaches (); // so all lighting changes
}
#endif
}
/*
============
Show
Debugging use
============
*/
void
Show ( void )
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{
vrect_t vr;
vr.x = vr.y = 0;
vr.width = vid.width;
vr.height = vid.height;
vr.pnext = NULL;
VID_Update (&vr);
}
/*
====================
R_TimeRefresh_f
For program optimization
====================
*/
void
R_TimeRefresh_f ( void )
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{
int i;
float start, stop, time;
int startangle;
vrect_t vr;
startangle = r_refdef.viewangles[1];
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start = Sys_DoubleTime ();
for (i=0 ; i<128 ; i++)
{
r_refdef.viewangles[1] = i/128.0*360.0;
VID_LockBuffer ();
R_RenderView ();
VID_UnlockBuffer ();
vr.x = r_refdef.vrect.x;
vr.y = r_refdef.vrect.y;
vr.width = r_refdef.vrect.width;
vr.height = r_refdef.vrect.height;
vr.pnext = NULL;
VID_Update (&vr);
}
stop = Sys_DoubleTime ();
time = stop-start;
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
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r_refdef.viewangles[1] = startangle;
}
/*
================
R_LineGraph
Only called by R_DisplayTime
================
*/
void
R_LineGraph ( int x, int y, int h )
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{
int i;
byte *dest;
int s;
int color;
// FIXME: should be disabled on no-buffer adapters, or should be in the driver
#ifdef UQUAKE
x += r_refdef.vrect.x;
y += r_refdef.vrect.y;
#endif
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dest = vid.buffer + vid.rowbytes*y + x;
s = r_graphheight->value;
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if (h == 10000)
color = 0x6f; // yellow
else if (h == 9999)
color = 0x4f; // red
else if (h == 9998)
color = 0xd0; // blue
else
color = 0xff; // pink
if (h>s)
h = s;
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for (i=0 ; i<h ; i++, dest -= vid.rowbytes*2)
{
dest[0] = color;
#ifdef UQUAKE
*(dest-vid.rowbytes) = 0x30;
#endif
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}
#ifdef UQUAKE
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for ( ; i<s ; i++, dest -= vid.rowbytes*2)
{
dest[0] = 0x30;
*(dest-vid.rowbytes) = 0x30;
}
#endif
}
/*
==============
R_TimeGraph
Performance monitoring tool
==============
*/
#define MAX_TIMINGS 100
extern float mouse_x, mouse_y;
int graphval;
void
R_TimeGraph ( void )
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{
static int timex;
int a;
float r_time2;
static byte r_timings[MAX_TIMINGS];
int x;
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r_time2 = Sys_DoubleTime ();
a = (r_time2-r_time1)/0.01;
//a = fabs(mouse_y * 0.05);
//a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight->value;
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//a = (int)((pmove.velocity[2] + 500)/10);
//a = fabs(velocity[0])/20;
//a = ((int)fabs(origin[0])/8)%20;
//a = (cl.idealpitch + 30)/5;
//a = (int)(cl.simangles[YAW] * 64/360) & 63;
a = graphval;
r_timings[timex] = a;
a = timex;
if (r_refdef.vrect.width <= MAX_TIMINGS)
x = r_refdef.vrect.width-1;
else
x = r_refdef.vrect.width -
(r_refdef.vrect.width - MAX_TIMINGS)/2;
do
{
R_LineGraph (x, r_refdef.vrect.height-2, r_timings[a]);
if (x==0)
break; // screen too small to hold entire thing
x--;
a--;
if (a == -1)
a = MAX_TIMINGS-1;
} while (a != timex);
timex = (timex+1)%MAX_TIMINGS;
}
#ifdef QUAKEWORLD
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/*
==============
R_NetGraph
==============
*/
void
R_NetGraph ( void )
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{
int a, x, y, y2, w, i;
int lost;
char st[80];
if (vid.width - 16 <= NET_TIMINGS)
w = vid.width - 16;
else
w = NET_TIMINGS;
x = -((vid.width - 320)>>1);
y = vid.height - sb_lines - 24 - (int)r_graphheight->value*2 - 2;
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M_DrawTextBox (x, y, (w+7)/8, ((int)r_graphheight->value*2+7)/8 + 1);
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y2 = y + 8;
y = vid.height - sb_lines - 8 - 2;
x = 8;
lost = CL_CalcNet();
for (a=NET_TIMINGS-w ; a<w ; a++)
{
i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
R_LineGraph (x+w-1-a, y, packet_latency[i]);
}
snprintf(st, sizeof(st), "%3i%% packet loss", lost);
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Draw_String(8, y2, st);
}
#endif
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/*
==============
R_ZGraph
==============
*/
void
R_ZGraph ( void )
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{
int a, x, w, i;
static int height[256];
if (r_refdef.vrect.width <= 256)
w = r_refdef.vrect.width;
else
w = 256;
height[r_framecount&255] = ((int)r_origin[2]) & 31;
x = 0;
for (a=0 ; a<w ; a++)
{
i = (r_framecount-a) & 255;
R_LineGraph (x+w-1-a, r_refdef.vrect.height-2, height[i]);
}
}
/*
=============
R_PrintTimes
=============
*/
void
R_PrintTimes ( void )
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{
float r_time2;
float ms;
r_time2 = Sys_DoubleTime ();
ms = 1000* (r_time2 - r_time1);
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Con_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n",
ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
c_surf = 0;
}
/*
=============
R_PrintDSpeeds
=============
*/
void
R_PrintDSpeeds ( void )
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{
float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time;
r_time2 = Sys_DoubleTime ();
dp_time = (dp_time2 - dp_time1) * 1000;
rw_time = (rw_time2 - rw_time1) * 1000;
db_time = (db_time2 - db_time1) * 1000;
se_time = (se_time2 - se_time1) * 1000;
de_time = (de_time2 - de_time1) * 1000;
dv_time = (dv_time2 - dv_time1) * 1000;
ms = (r_time2 - r_time1) * 1000;
Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
(int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time,
dv_time);
}
/*
=============
R_PrintAliasStats
=============
*/
void
R_PrintAliasStats ( void )
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{
Con_Printf ("%3i polygon model drawn\n", r_amodels_drawn);
}
void
WarpPalette ( void )
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{
int i,j;
byte newpalette[768];
int basecolor[3];
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basecolor[0] = 130;
basecolor[1] = 80;
basecolor[2] = 50;
// pull the colors halfway to bright brown
for (i=0 ; i<256 ; i++)
{
for (j=0 ; j<3 ; j++)
{
newpalette[i*3+j] = (host_basepal[i*3+j] + basecolor[j])/2;
}
}
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VID_ShiftPalette (newpalette);
}
/*
===================
R_TransformFrustum
===================
*/
void
R_TransformFrustum ( void )
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{
int i;
vec3_t v, v2;
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for (i=0 ; i<4 ; i++)
{
v[0] = screenedge[i].normal[2];
v[1] = -screenedge[i].normal[0];
v[2] = screenedge[i].normal[1];
v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
VectorCopy (v2, view_clipplanes[i].normal);
view_clipplanes[i].dist = DotProduct (modelorg, v2);
}
}
#if !id386
/*
================
TransformVector
================
*/
void
TransformVector ( vec3_t in, vec3_t out )
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{
out[0] = DotProduct(in,vright);
out[1] = DotProduct(in,vup);
out[2] = DotProduct(in,vpn);
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}
#endif
/*
================
R_TransformPlane
================
*/
void
R_TransformPlane ( mplane_t *p, float *normal, float *dist )
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{
float d;
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d = DotProduct (r_origin, p->normal);
*dist = p->dist - d;
// TODO: when we have rotating entities, this will need to use the view matrix
TransformVector (p->normal, normal);
}
/*
===============
R_SetUpFrustumIndexes
===============
*/
void
R_SetUpFrustumIndexes ( void )
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{
int i, j, *pindex;
pindex = r_frustum_indexes;
for (i=0 ; i<4 ; i++)
{
for (j=0 ; j<3 ; j++)
{
if (view_clipplanes[i].normal[j] < 0)
{
pindex[j] = j;
pindex[j+3] = j+3;
}
else
{
pindex[j] = j+3;
pindex[j+3] = j;
}
}
// FIXME: do just once at start
pfrustum_indexes[i] = pindex;
pindex += 6;
}
}
/*
===============
R_SetupFrame
===============
*/
void
R_SetupFrame ( void )
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{
int edgecount;
vrect_t vrect;
float w, h;
// don't allow cheats in multiplayer
if (cl.maxclients > 1)
{
r_draworder->value = 0;
r_fullbright->value = 0;
r_ambient->value = 0;
r_drawflat->value = 0;
}
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if (r_numsurfs->value)
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{
if ((surface_p - surfaces) > r_maxsurfsseen)
r_maxsurfsseen = surface_p - surfaces;
Con_Printf ("Used %d of %d surfs; %d max\n",
(int) (surface_p - surfaces),
(int) (surf_max - surfaces),
r_maxsurfsseen);
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}
if (r_numedges->value)
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{
edgecount = edge_p - r_edges;
if (edgecount > r_maxedgesseen)
r_maxedgesseen = edgecount;
Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
r_numallocatededges, r_maxedgesseen);
}
r_refdef.ambientlight = r_ambient->value;
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if (r_refdef.ambientlight < 0)
r_refdef.ambientlight = 0;
#ifdef UQUAKE
if (!sv.active)
#endif
r_draworder->value = 0; // don't let cheaters look behind walls
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R_CheckVariables ();
if (r_dynamic->value)
R_AnimateLight ();
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r_framecount++;
numbtofpolys = 0;
// debugging
#if 0
r_refdef.vieworg[0]= 80;
r_refdef.vieworg[1]= 64;
r_refdef.vieworg[2]= 40;
r_refdef.viewangles[0]= 0;
r_refdef.viewangles[1]= 46.763641357;
r_refdef.viewangles[2]= 0;
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#endif
// build the transformation matrix for the given view angles
VectorCopy (r_refdef.vieworg, modelorg);
VectorCopy (r_refdef.vieworg, r_origin);
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
// current viewleaf
r_oldviewleaf = r_viewleaf;
r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
r_dowarpold = r_dowarp;
r_dowarp = r_waterwarp->value && (r_viewleaf->contents <= CONTENTS_WATER);
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if ((r_dowarp != r_dowarpold)
#ifdef UQUAKE
|| lcd_x->value
#endif
|| r_viewchanged)
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{
if (r_dowarp)
{
if ((vid.width <= vid.maxwarpwidth) &&
(vid.height <= vid.maxwarpheight))
{
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
R_ViewChanged (&vrect, sb_lines, vid.aspect);
}
else
{
w = vid.width;
h = vid.height;
if (w > vid.maxwarpwidth)
{
h *= (float)vid.maxwarpwidth / w;
w = vid.maxwarpwidth;
}
if (h > vid.maxwarpheight)
{
h = vid.maxwarpheight;
w *= (float)vid.maxwarpheight / h;
}
vrect.x = 0;
vrect.y = 0;
vrect.width = (int)w;
vrect.height = (int)h;
R_ViewChanged (&vrect,
(int)((float)sb_lines * (h/(float)vid.height)),
vid.aspect * (h / w) *
((float)vid.width / (float)vid.height));
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}
}
else
{
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
R_ViewChanged (&vrect, sb_lines, vid.aspect);
}
r_viewchanged = false;
}
// start off with just the four screen edge clip planes
R_TransformFrustum ();
// save base values
VectorCopy (vpn, base_vpn);
VectorCopy (vright, base_vright);
VectorCopy (vup, base_vup);
VectorCopy (modelorg, base_modelorg);
R_SetSkyFrame ();
R_SetUpFrustumIndexes ();
r_cache_thrash = false;
// clear frame counts
c_faceclip = 0;
d_spanpixcount = 0;
r_polycount = 0;
r_drawnpolycount = 0;
r_wholepolycount = 0;
r_amodels_drawn = 0;
r_outofsurfaces = 0;
r_outofedges = 0;
D_SetupFrame ();
}