Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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2000-03-24 09:08:39 +00:00
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dosisms.h
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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(description)
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
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2000-03-24 09:08:39 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
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|
2000-03-24 09:08:39 +00:00
|
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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2000-03-24 09:08:39 +00:00
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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#ifndef _DOSISMS_H_
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#define _DOSISMS_H_
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int dos_lockmem(void *addr, int size);
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int dos_unlockmem(void *addr, int size);
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typedef union {
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struct {
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unsigned long edi;
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unsigned long esi;
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unsigned long ebp;
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unsigned long res;
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unsigned long ebx;
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unsigned long edx;
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unsigned long ecx;
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unsigned long eax;
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} d;
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struct {
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unsigned short di, di_hi;
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unsigned short si, si_hi;
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unsigned short bp, bp_hi;
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unsigned short res, res_hi;
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unsigned short bx, bx_hi;
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unsigned short dx, dx_hi;
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unsigned short cx, cx_hi;
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unsigned short ax, ax_hi;
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unsigned short flags;
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unsigned short es;
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unsigned short ds;
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unsigned short fs;
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unsigned short gs;
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unsigned short ip;
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unsigned short cs;
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unsigned short sp;
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unsigned short ss;
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} x;
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struct {
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unsigned char edi[4];
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unsigned char esi[4];
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unsigned char ebp[4];
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unsigned char res[4];
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unsigned char bl, bh, ebx_b2, ebx_b3;
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unsigned char dl, dh, edx_b2, edx_b3;
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unsigned char cl, ch, ecx_b2, ecx_b3;
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unsigned char al, ah, eax_b2, eax_b3;
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} h;
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} regs_t;
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unsigned int ptr2real(void *ptr);
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void *real2ptr(unsigned int real);
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void *far2ptr(unsigned int farptr);
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unsigned int ptr2far(void *ptr);
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int dos_inportb(int port);
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int dos_inportw(int port);
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void dos_outportb(int port, int val);
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void dos_outportw(int port, int val);
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void dos_irqenable(void);
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void dos_irqdisable(void);
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void dos_registerintr(int intr, void (*handler)(void));
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void dos_restoreintr(int intr);
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int dos_int86(int vec);
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void *dos_getmemory(int size);
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void dos_freememory(void *ptr);
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void dos_usleep(int usecs);
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int dos_getheapsize(void);
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extern regs_t regs;
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#endif // _DOSISMS_H_
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