Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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2000-01-08 04:50:26 +00:00
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cvar.c -- dynamic variable tracking
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#include "quakedef.h"
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cvar_t *cvar_vars;
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char *cvar_null_string = "";
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/*
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============
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Cvar_FindVar
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============
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*/
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cvar_t *Cvar_FindVar (char *var_name)
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{
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cvar_t *var;
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for (var=cvar_vars ; var ; var=var->next)
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if (!Q_strcmp (var_name, var->name))
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return var;
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return NULL;
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}
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/*
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============
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Cvar_VariableValue
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============
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*/
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float Cvar_VariableValue (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return 0;
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return Q_atof (var->string);
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}
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/*
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============
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Cvar_VariableString
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============
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*/
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char *Cvar_VariableString (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return cvar_null_string;
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return var->string;
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}
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/*
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============
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Cvar_CompleteVariable
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============
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*/
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char *Cvar_CompleteVariable (char *partial)
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{
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cvar_t *cvar;
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int len;
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len = Q_strlen(partial);
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if (!len)
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return NULL;
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// check functions
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for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
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if (!Q_strncmp (partial,cvar->name, len))
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return cvar->name;
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return NULL;
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}
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/*
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============
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Cvar_Set
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============
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*/
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void Cvar_Set (char *var_name, char *value)
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{
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cvar_t *var;
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qboolean changed;
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var = Cvar_FindVar (var_name);
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if (!var)
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{ // there is an error in C code if this happens
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Con_Printf ("Cvar_Set: variable %s not found\n", var_name);
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return;
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}
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changed = Q_strcmp(var->string, value);
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Z_Free (var->string); // free the old value string
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var->string = Z_Malloc (Q_strlen(value)+1);
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Q_strcpy (var->string, value);
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var->value = Q_atof (var->string);
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if (var->server && changed)
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{
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if (sv.active)
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SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string);
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}
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}
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/*
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============
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Cvar_SetValue
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============
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*/
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void Cvar_SetValue (char *var_name, float value)
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{
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char val[32];
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2000-01-05 00:05:48 +00:00
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snprintf(val, sizeof(val), "%f",value);
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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Cvar_Set (var_name, val);
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}
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/*
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============
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Cvar_RegisterVariable
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Adds a freestanding variable to the variable list.
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============
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*/
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void Cvar_RegisterVariable (cvar_t *variable)
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{
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char *oldstr;
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// first check to see if it has allready been defined
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if (Cvar_FindVar (variable->name))
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{
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Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
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return;
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}
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// check for overlap with a command
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if (Cmd_Exists (variable->name))
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{
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Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
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return;
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}
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// copy the value off, because future sets will Z_Free it
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oldstr = variable->string;
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variable->string = Z_Malloc (Q_strlen(variable->string)+1);
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Q_strcpy (variable->string, oldstr);
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variable->value = Q_atof (variable->string);
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// link the variable in
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variable->next = cvar_vars;
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cvar_vars = variable;
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}
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/*
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============
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Cvar_Command
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Handles variable inspection and changing from the console
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============
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*/
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qboolean Cvar_Command (void)
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{
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cvar_t *v;
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// check variables
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v = Cvar_FindVar (Cmd_Argv(0));
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if (!v)
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return false;
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// perform a variable print or set
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if (Cmd_Argc() == 1)
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{
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Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string);
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return true;
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}
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Cvar_Set (v->name, Cmd_Argv(1));
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return true;
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}
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/*
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============
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Cvar_WriteVariables
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Writes lines containing "set variable value" for all variables
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with the archive flag set to true.
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============
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*/
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void Cvar_WriteVariables (FILE *f)
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{
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cvar_t *var;
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for (var = cvar_vars ; var ; var = var->next)
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if (var->archive)
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fprintf (f, "%s \"%s\"\n", var->name, var->string);
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}
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