Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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/*
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2000-02-04 13:40:04 +00:00
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net_vcr.c
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Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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2000-03-19 15:59:51 +00:00
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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2000-02-04 13:40:04 +00:00
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#include <quakedef.h>
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#include <client.h>
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#include <server.h>
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#include <net_vcr.h>
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2000-01-29 18:46:26 +00:00
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#include <sys.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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extern int vcrFile;
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// This is the playback portion of the VCR. It reads the file produced
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// by the recorder and plays it back to the host. The recording contains
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// everything necessary (events, timestamps, and data) to duplicate the game
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// from the viewpoint of everything above the network layer.
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static struct
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{
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double time;
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int op;
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long session;
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} next;
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int VCR_Init (void)
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{
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net_drivers[0].Init = VCR_Init;
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net_drivers[0].SearchForHosts = VCR_SearchForHosts;
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net_drivers[0].Connect = VCR_Connect;
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net_drivers[0].CheckNewConnections = VCR_CheckNewConnections;
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net_drivers[0].QGetMessage = VCR_GetMessage;
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net_drivers[0].QSendMessage = VCR_SendMessage;
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net_drivers[0].CanSendMessage = VCR_CanSendMessage;
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net_drivers[0].Close = VCR_Close;
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net_drivers[0].Shutdown = VCR_Shutdown;
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Sys_FileRead(vcrFile, &next, sizeof(next));
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return 0;
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}
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void VCR_ReadNext (void)
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{
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if (Sys_FileRead(vcrFile, &next, sizeof(next)) == 0)
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{
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next.op = 255;
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Sys_Error ("=== END OF PLAYBACK===\n");
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}
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if (next.op < 1 || next.op > VCR_MAX_MESSAGE)
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Sys_Error ("VCR_ReadNext: bad op");
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}
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void VCR_Listen (qboolean state)
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{
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}
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void VCR_Shutdown (void)
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{
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}
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int VCR_GetMessage (qsocket_t *sock)
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{
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int ret;
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2000-03-19 15:59:51 +00:00
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|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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if (host_time != next.time || next.op != VCR_OP_GETMESSAGE || next.session != *(long *)(&sock->driverdata))
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Sys_Error ("VCR missmatch");
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Sys_FileRead(vcrFile, &ret, sizeof(int));
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if (ret != 1)
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{
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VCR_ReadNext ();
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return ret;
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}
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Sys_FileRead(vcrFile, &net_message.cursize, sizeof(int));
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Sys_FileRead(vcrFile, net_message.data, net_message.cursize);
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VCR_ReadNext ();
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return 1;
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}
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int VCR_SendMessage (qsocket_t *sock, sizebuf_t *data)
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{
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int ret;
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if (host_time != next.time || next.op != VCR_OP_SENDMESSAGE || next.session != *(long *)(&sock->driverdata))
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Sys_Error ("VCR missmatch");
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Sys_FileRead(vcrFile, &ret, sizeof(int));
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VCR_ReadNext ();
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return ret;
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}
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qboolean VCR_CanSendMessage (qsocket_t *sock)
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{
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qboolean ret;
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if (host_time != next.time || next.op != VCR_OP_CANSENDMESSAGE || next.session != *(long *)(&sock->driverdata))
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Sys_Error ("VCR missmatch");
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Sys_FileRead(vcrFile, &ret, sizeof(int));
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VCR_ReadNext ();
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return ret;
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}
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void VCR_Close (qsocket_t *sock)
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{
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}
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void VCR_SearchForHosts (qboolean xmit)
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{
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}
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qsocket_t *VCR_Connect (char *host)
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{
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return NULL;
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}
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qsocket_t *VCR_CheckNewConnections (void)
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{
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qsocket_t *sock;
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if (host_time != next.time || next.op != VCR_OP_CONNECT)
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Sys_Error ("VCR missmatch");
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if (!next.session)
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{
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VCR_ReadNext ();
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return NULL;
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}
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sock = NET_NewQSocket ();
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*(long *)(&sock->driverdata) = next.session;
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Sys_FileRead (vcrFile, sock->address, NET_NAMELEN);
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VCR_ReadNext ();
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return sock;
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}
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