Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-01-08 04:50:26 +00:00
|
|
|
Portions Copyright (C) 1999,2000 Nelson Rush.
|
|
|
|
Portions Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
// net_udp.c
|
|
|
|
|
|
|
|
#include "quakedef.h"
|
2000-01-29 18:46:26 +00:00
|
|
|
#include <qtypes.h>
|
|
|
|
#include <lib_replace.h>
|
|
|
|
#include <sys.h>
|
|
|
|
#include <cvar.h>
|
|
|
|
#include <net.h>
|
|
|
|
#include <console.h>
|
2000-01-04 23:06:13 +00:00
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <errno.h>
|
|
|
|
|
1999-12-29 13:58:47 +00:00
|
|
|
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
|
2000-01-04 23:06:13 +00:00
|
|
|
#define model_t quakeforgemodel_t
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-19 11:01:04 +00:00
|
|
|
#ifdef HAVE_UNISTD_H
|
2000-01-04 23:06:13 +00:00
|
|
|
#include <unistd.h>
|
2000-01-19 11:01:04 +00:00
|
|
|
#endif
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#include <sys/types.h>
|
|
|
|
|
2000-01-04 23:06:13 +00:00
|
|
|
#ifdef HAVE_SYS_IOCTL_H
|
|
|
|
# include <sys/ioctl.h>
|
1999-12-29 13:58:47 +00:00
|
|
|
#endif
|
2000-01-04 23:06:13 +00:00
|
|
|
#ifdef HAVE_SYS_SOCKET_H
|
|
|
|
# include <sys/socket.h>
|
|
|
|
#endif
|
|
|
|
#ifdef HAVE_NETINET_IN_H
|
|
|
|
# include <netinet/in.h>
|
|
|
|
#endif
|
|
|
|
#ifdef HAVE_NETDB_H
|
|
|
|
# include <netdb.h>
|
|
|
|
#endif
|
|
|
|
#ifdef HAVE_ARPA_INET_H
|
|
|
|
# include <arpa/inet.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#endif
|
2000-01-05 16:55:01 +00:00
|
|
|
#ifdef HAVE_SYS_FILIO_H
|
|
|
|
# include <sys/filio.h>
|
|
|
|
#endif
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-04 23:06:13 +00:00
|
|
|
#undef model_t
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#ifdef NeXT
|
|
|
|
#include <libc.h>
|
|
|
|
#endif
|
|
|
|
|
2000-01-05 01:14:30 +00:00
|
|
|
#if defined(sgi) && defined(sa_family)
|
|
|
|
/* Get rid of problematic SGI #def */
|
|
|
|
# undef sa_family
|
|
|
|
#endif
|
|
|
|
|
2000-01-04 23:06:13 +00:00
|
|
|
#ifndef MAXHOSTNAMELEN
|
|
|
|
#define MAXHOSTNAMELEN 512
|
|
|
|
#endif
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
extern cvar_t *hostname;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
static int net_acceptsocket = -1; // socket for fielding new connections
|
|
|
|
static int net_controlsocket;
|
|
|
|
static int net_broadcastsocket = 0;
|
|
|
|
static struct qsockaddr broadcastaddr;
|
|
|
|
|
|
|
|
static unsigned long myAddr;
|
|
|
|
|
|
|
|
#include "net_udp.h"
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_Init (void)
|
|
|
|
{
|
|
|
|
struct hostent *local;
|
|
|
|
char buff[MAXHOSTNAMELEN];
|
|
|
|
struct qsockaddr addr;
|
|
|
|
char *colon;
|
|
|
|
|
|
|
|
if (COM_CheckParm ("-noudp"))
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
// determine my name & address
|
|
|
|
gethostname(buff, MAXHOSTNAMELEN);
|
|
|
|
local = gethostbyname(buff);
|
|
|
|
myAddr = *(int *)local->h_addr_list[0];
|
|
|
|
|
|
|
|
// if the quake hostname isn't set, set it to the machine name
|
2000-02-27 07:13:32 +00:00
|
|
|
if (Q_strcmp(hostname->string, "UNNAMED") == 0)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
buff[15] = 0;
|
|
|
|
Cvar_Set ("hostname", buff);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((net_controlsocket = UDP_OpenSocket (0)) == -1)
|
|
|
|
Sys_Error("UDP_Init: Unable to open control socket\n");
|
|
|
|
|
|
|
|
((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET;
|
|
|
|
((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST;
|
|
|
|
((struct sockaddr_in *)&broadcastaddr)->sin_port = htons(net_hostport);
|
|
|
|
|
|
|
|
UDP_GetSocketAddr (net_controlsocket, &addr);
|
|
|
|
Q_strcpy(my_tcpip_address, UDP_AddrToString (&addr));
|
|
|
|
colon = Q_strrchr (my_tcpip_address, ':');
|
|
|
|
if (colon)
|
|
|
|
*colon = 0;
|
|
|
|
|
|
|
|
Con_Printf("UDP Initialized\n");
|
|
|
|
tcpipAvailable = true;
|
|
|
|
|
|
|
|
return net_controlsocket;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void UDP_Shutdown (void)
|
|
|
|
{
|
|
|
|
UDP_Listen (false);
|
|
|
|
UDP_CloseSocket (net_controlsocket);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void UDP_Listen (qboolean state)
|
|
|
|
{
|
|
|
|
// enable listening
|
|
|
|
if (state)
|
|
|
|
{
|
|
|
|
if (net_acceptsocket != -1)
|
|
|
|
return;
|
|
|
|
if ((net_acceptsocket = UDP_OpenSocket (net_hostport)) == -1)
|
|
|
|
Sys_Error ("UDP_Listen: Unable to open accept socket\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// disable listening
|
|
|
|
if (net_acceptsocket == -1)
|
|
|
|
return;
|
|
|
|
UDP_CloseSocket (net_acceptsocket);
|
|
|
|
net_acceptsocket = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_OpenSocket (int port)
|
|
|
|
{
|
|
|
|
int newsocket;
|
|
|
|
struct sockaddr_in address;
|
2000-01-04 23:06:13 +00:00
|
|
|
int _true = 1;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
|
|
|
|
return -1;
|
|
|
|
|
2000-01-04 23:06:13 +00:00
|
|
|
if (ioctl (newsocket, FIONBIO, &_true) == -1)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
goto ErrorReturn;
|
|
|
|
|
|
|
|
address.sin_family = AF_INET;
|
|
|
|
address.sin_addr.s_addr = INADDR_ANY;
|
|
|
|
address.sin_port = htons(port);
|
|
|
|
if( bind (newsocket, (void *)&address, sizeof(address)) == -1)
|
|
|
|
goto ErrorReturn;
|
|
|
|
|
|
|
|
return newsocket;
|
|
|
|
|
|
|
|
ErrorReturn:
|
|
|
|
close (newsocket);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_CloseSocket (int socket)
|
|
|
|
{
|
|
|
|
if (socket == net_broadcastsocket)
|
|
|
|
net_broadcastsocket = 0;
|
|
|
|
return close (socket);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
PartialIPAddress
|
|
|
|
|
|
|
|
this lets you type only as much of the net address as required, using
|
|
|
|
the local network components to fill in the rest
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static int PartialIPAddress (char *in, struct qsockaddr *hostaddr)
|
|
|
|
{
|
|
|
|
char buff[256];
|
|
|
|
char *b;
|
|
|
|
int addr;
|
|
|
|
int num;
|
|
|
|
int mask;
|
|
|
|
int run;
|
|
|
|
int port;
|
|
|
|
|
|
|
|
buff[0] = '.';
|
|
|
|
b = buff;
|
|
|
|
strcpy(buff+1, in);
|
|
|
|
if (buff[1] == '.')
|
|
|
|
b++;
|
|
|
|
|
|
|
|
addr = 0;
|
|
|
|
mask=-1;
|
|
|
|
while (*b == '.')
|
|
|
|
{
|
|
|
|
b++;
|
|
|
|
num = 0;
|
|
|
|
run = 0;
|
|
|
|
while (!( *b < '0' || *b > '9'))
|
|
|
|
{
|
|
|
|
num = num*10 + *b++ - '0';
|
|
|
|
if (++run > 3)
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0)
|
|
|
|
return -1;
|
|
|
|
if (num < 0 || num > 255)
|
|
|
|
return -1;
|
|
|
|
mask<<=8;
|
|
|
|
addr = (addr<<8) + num;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*b++ == ':')
|
|
|
|
port = Q_atoi(b);
|
|
|
|
else
|
|
|
|
port = net_hostport;
|
|
|
|
|
|
|
|
hostaddr->sa_family = AF_INET;
|
|
|
|
((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port);
|
|
|
|
((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_Connect (int socket, struct qsockaddr *addr)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_CheckNewConnections (void)
|
|
|
|
{
|
|
|
|
unsigned long available;
|
|
|
|
|
|
|
|
if (net_acceptsocket == -1)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (ioctl (net_acceptsocket, FIONREAD, &available) == -1)
|
|
|
|
Sys_Error ("UDP: ioctlsocket (FIONREAD) failed\n");
|
|
|
|
if (available)
|
|
|
|
return net_acceptsocket;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_Read (int socket, byte *buf, int len, struct qsockaddr *addr)
|
|
|
|
{
|
2000-02-03 08:42:14 +00:00
|
|
|
socklen_t addrlen = sizeof (struct qsockaddr);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = recvfrom (socket, buf, len, 0, (struct sockaddr *)addr, &addrlen);
|
|
|
|
if (ret == -1 && (errno == EWOULDBLOCK || errno == ECONNREFUSED))
|
|
|
|
return 0;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_MakeSocketBroadcastCapable (int socket)
|
|
|
|
{
|
|
|
|
int i = 1;
|
|
|
|
|
|
|
|
// make this socket broadcast capable
|
|
|
|
if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0)
|
|
|
|
return -1;
|
|
|
|
net_broadcastsocket = socket;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_Broadcast (int socket, byte *buf, int len)
|
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
if (socket != net_broadcastsocket)
|
|
|
|
{
|
|
|
|
if (net_broadcastsocket != 0)
|
|
|
|
Sys_Error("Attempted to use multiple broadcasts sockets\n");
|
|
|
|
ret = UDP_MakeSocketBroadcastCapable (socket);
|
|
|
|
if (ret == -1)
|
|
|
|
{
|
|
|
|
Con_Printf("Unable to make socket broadcast capable\n");
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return UDP_Write (socket, buf, len, &broadcastaddr);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_Write (int socket, byte *buf, int len, struct qsockaddr *addr)
|
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = sendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr));
|
|
|
|
if (ret == -1 && errno == EWOULDBLOCK)
|
|
|
|
return 0;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
char *UDP_AddrToString (struct qsockaddr *addr)
|
|
|
|
{
|
|
|
|
static char buffer[22];
|
|
|
|
int haddr;
|
|
|
|
|
|
|
|
haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_StringToAddr (char *string, struct qsockaddr *addr)
|
|
|
|
{
|
|
|
|
int ha1, ha2, ha3, ha4, hp;
|
|
|
|
int ipaddr;
|
|
|
|
|
|
|
|
sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
|
|
|
|
ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
|
|
|
|
|
|
|
|
addr->sa_family = AF_INET;
|
|
|
|
((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
|
|
|
|
((struct sockaddr_in *)addr)->sin_port = htons(hp);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_GetSocketAddr (int socket, struct qsockaddr *addr)
|
|
|
|
{
|
2000-02-03 08:42:14 +00:00
|
|
|
socklen_t addrlen = sizeof(struct qsockaddr);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
unsigned int a;
|
|
|
|
|
|
|
|
Q_memset(addr, 0, sizeof(struct qsockaddr));
|
|
|
|
getsockname(socket, (struct sockaddr *)addr, &addrlen);
|
|
|
|
a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
|
|
|
|
if (a == 0 || a == inet_addr("127.0.0.1"))
|
|
|
|
((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_GetNameFromAddr (struct qsockaddr *addr, char *name)
|
|
|
|
{
|
|
|
|
struct hostent *hostentry;
|
|
|
|
|
|
|
|
hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
|
|
|
|
if (hostentry)
|
|
|
|
{
|
|
|
|
Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strcpy (name, UDP_AddrToString (addr));
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_GetAddrFromName(char *name, struct qsockaddr *addr)
|
|
|
|
{
|
|
|
|
struct hostent *hostentry;
|
|
|
|
|
|
|
|
if (name[0] >= '0' && name[0] <= '9')
|
|
|
|
return PartialIPAddress (name, addr);
|
|
|
|
|
|
|
|
hostentry = gethostbyname (name);
|
|
|
|
if (!hostentry)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
addr->sa_family = AF_INET;
|
|
|
|
((struct sockaddr_in *)addr)->sin_port = htons(net_hostport);
|
|
|
|
((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2)
|
|
|
|
{
|
|
|
|
if (addr1->sa_family != addr2->sa_family)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
int UDP_GetSocketPort (struct qsockaddr *addr)
|
|
|
|
{
|
|
|
|
return ntohs(((struct sockaddr_in *)addr)->sin_port);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int UDP_SetSocketPort (struct qsockaddr *addr, int port)
|
|
|
|
{
|
|
|
|
((struct sockaddr_in *)addr)->sin_port = htons(port);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|