1999-12-25 05:22:39 +00:00
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/*
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2000-03-24 09:08:39 +00:00
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cl_tent.c
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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client side temporary entities
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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1999-12-25 05:22:39 +00:00
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2000-03-24 09:08:39 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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1999-12-25 05:22:39 +00:00
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*/
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2000-02-07 22:54:33 +00:00
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#include <qtypes.h>
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#include <quakedef.h>
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#include <model.h>
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#include <sound.h>
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#include <client.h>
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#include <mathlib.h>
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#include <console.h>
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1999-12-25 05:22:39 +00:00
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2000-02-07 22:54:33 +00:00
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#define MAX_BEAMS 8 // UQ originally 24
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1999-12-25 05:22:39 +00:00
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typedef struct
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{
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int entity;
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struct model_s *model;
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2000-02-07 22:54:33 +00:00
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float endtime;
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vec3_t start, end;
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1999-12-25 05:22:39 +00:00
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} beam_t;
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#define MAX_EXPLOSIONS 8
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typedef struct
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{
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2000-02-07 22:54:33 +00:00
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vec3_t origin;
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float start;
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model_t *model;
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1999-12-25 05:22:39 +00:00
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} explosion_t;
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explosion_t cl_explosions[MAX_EXPLOSIONS];
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2000-02-07 22:54:33 +00:00
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beam_t cl_beams[MAX_BEAMS];
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1999-12-25 05:22:39 +00:00
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2000-02-07 22:54:33 +00:00
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// UQ used these
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// int num_temp_entities;
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// entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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1999-12-25 05:22:39 +00:00
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sfx_t *cl_sfx_wizhit;
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sfx_t *cl_sfx_knighthit;
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sfx_t *cl_sfx_tink1;
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sfx_t *cl_sfx_ric1;
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sfx_t *cl_sfx_ric2;
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sfx_t *cl_sfx_ric3;
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sfx_t *cl_sfx_r_exp3;
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2000-02-07 22:54:33 +00:00
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#ifdef QUAKE2
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sfx_t *cl_sfx_imp;
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sfx_t *cl_sfx_rail;
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#endif
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1999-12-25 05:22:39 +00:00
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/*
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2000-02-07 22:54:33 +00:00
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CL_InitTEnts
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1999-12-25 05:22:39 +00:00
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*/
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2000-02-07 22:54:33 +00:00
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void
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CL_InitTEnts (void)
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1999-12-25 05:22:39 +00:00
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{
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cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
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cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
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cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
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cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
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cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
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cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
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cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
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2000-02-07 22:54:33 +00:00
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#ifdef QUAKE2
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cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav");
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cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav");
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#endif
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1999-12-25 05:22:39 +00:00
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}
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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/*
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2000-02-07 22:54:33 +00:00
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CL_ClearTEnts
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1999-12-25 05:22:39 +00:00
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*/
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2000-02-07 22:54:33 +00:00
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void
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CL_ClearTEnts (void)
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1999-12-25 05:22:39 +00:00
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{
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2000-01-07 21:31:20 +00:00
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memset (cl_beams, 0, sizeof(cl_beams));
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memset (cl_explosions, 0, sizeof(cl_explosions));
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1999-12-25 05:22:39 +00:00
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}
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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/*
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2000-02-07 22:54:33 +00:00
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CL_AllocExplosion
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1999-12-25 05:22:39 +00:00
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*/
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2000-02-07 22:54:33 +00:00
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explosion_t
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*CL_AllocExplosion (void)
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1999-12-25 05:22:39 +00:00
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{
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int i;
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2000-02-07 22:54:33 +00:00
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float time;
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1999-12-25 05:22:39 +00:00
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int index;
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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for (i=0 ; i<MAX_EXPLOSIONS ; i++)
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if (!cl_explosions[i].model)
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return &cl_explosions[i];
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// find the oldest explosion
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time = cl.time;
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index = 0;
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for (i=0 ; i<MAX_EXPLOSIONS ; i++)
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2000-02-07 22:54:33 +00:00
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if (cl_explosions[i].start < time) {
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1999-12-25 05:22:39 +00:00
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time = cl_explosions[i].start;
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index = i;
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}
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return &cl_explosions[index];
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}
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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/*
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2000-02-07 22:54:33 +00:00
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CL_ParseBeam
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1999-12-25 05:22:39 +00:00
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*/
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2000-02-07 22:54:33 +00:00
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void
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CL_ParseBeam (model_t *m)
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1999-12-25 05:22:39 +00:00
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{
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int ent;
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2000-02-07 22:54:33 +00:00
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vec3_t start, end;
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beam_t *b;
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1999-12-25 05:22:39 +00:00
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int i;
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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ent = MSG_ReadShort ();
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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start[0] = MSG_ReadCoord ();
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start[1] = MSG_ReadCoord ();
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start[2] = MSG_ReadCoord ();
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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end[0] = MSG_ReadCoord ();
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end[1] = MSG_ReadCoord ();
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end[2] = MSG_ReadCoord ();
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// override any beam with the same entity
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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2000-02-07 22:54:33 +00:00
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if (b->entity == ent) {
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1999-12-25 05:22:39 +00:00
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b->entity = ent;
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b->model = m;
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b->endtime = cl.time + 0.2;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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return;
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}
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// find a free beam
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2000-02-07 22:54:33 +00:00
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) {
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if (!b->model || b->endtime < cl.time) {
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1999-12-25 05:22:39 +00:00
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b->entity = ent;
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b->model = m;
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b->endtime = cl.time + 0.2;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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return;
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}
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}
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2000-02-07 22:54:33 +00:00
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Con_Printf ("beam list overflow!\n");
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1999-12-25 05:22:39 +00:00
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}
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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/*
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2000-02-07 22:54:33 +00:00
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CL_ParseTEnt
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1999-12-25 05:22:39 +00:00
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*/
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2000-02-07 22:54:33 +00:00
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void
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CL_ParseTEnt (void)
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1999-12-25 05:22:39 +00:00
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{
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int type;
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2000-02-07 22:54:33 +00:00
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vec3_t pos;
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#ifdef QUAKE2
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vec3_t endpos;
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#endif
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1999-12-25 05:22:39 +00:00
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dlight_t *dl;
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int rnd;
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2000-02-07 23:13:16 +00:00
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#ifdef UQUAKE
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int colorStart, colorLength;
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#endif
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1999-12-25 05:22:39 +00:00
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explosion_t *ex;
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2000-02-07 23:13:16 +00:00
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#ifdef QUAKEWORLD
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1999-12-25 05:22:39 +00:00
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int cnt;
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2000-02-07 23:13:16 +00:00
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#endif
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1999-12-25 05:22:39 +00:00
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type = MSG_ReadByte ();
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switch (type)
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{
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case TE_WIZSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 20, 30);
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S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
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break;
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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case TE_KNIGHTSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 226, 20);
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S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
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break;
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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case TE_SPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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2000-02-07 22:54:33 +00:00
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#ifdef GLTEST
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Test_Spawn (pos);
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#else
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1999-12-25 05:22:39 +00:00
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R_RunParticleEffect (pos, vec3_origin, 0, 10);
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2000-02-07 22:54:33 +00:00
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#endif
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1999-12-25 05:22:39 +00:00
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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2000-02-07 22:54:33 +00:00
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else {
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1999-12-25 05:22:39 +00:00
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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case TE_SUPERSPIKE: // super spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 0, 20);
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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2000-02-07 22:54:33 +00:00
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else {
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1999-12-25 05:22:39 +00:00
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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case TE_EXPLOSION: // rocket explosion
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// particles
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_ParticleExplosion (pos);
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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// light
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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2000-04-13 01:34:01 +00:00
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dl->color[0] = 0.86;
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dl->color[1] = 0.31;
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dl->color[2] = 0.24;
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1999-12-25 05:22:39 +00:00
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dl->color[3] = 0.7;
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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// sound
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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2000-02-07 22:54:33 +00:00
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1999-12-25 05:22:39 +00:00
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// sprite
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ex = CL_AllocExplosion ();
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VectorCopy (pos, ex->origin);
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ex->start = cl.time;
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ex->model = Mod_ForName ("progs/s_explod.spr", true);
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break;
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2000-03-19 15:59:51 +00:00
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1999-12-25 05:22:39 +00:00
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case TE_TAREXPLOSION: // tarbaby explosion
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_BlobExplosion (pos);
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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case TE_LIGHTNING1: // lightning bolts
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|
|
CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
case TE_LIGHTNING2: // lightning bolts
|
|
|
|
CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
case TE_LIGHTNING3: // lightning bolts
|
|
|
|
CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
|
|
|
case TE_LAVASPLASH:
|
1999-12-25 05:22:39 +00:00
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_LavaSplash (pos);
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
case TE_TELEPORT:
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_TeleportSplash (pos);
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-02-20 20:46:13 +00:00
|
|
|
#ifdef QUAKEWORLD
|
1999-12-25 05:22:39 +00:00
|
|
|
case TE_GUNSHOT: // bullet hitting wall
|
2000-02-20 20:46:13 +00:00
|
|
|
cnt = MSG_ReadByte ();
|
1999-12-25 05:22:39 +00:00
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
2000-02-20 20:46:13 +00:00
|
|
|
R_RunParticleEffect (pos, vec3_origin, 0, 20 * cnt);
|
1999-12-25 05:22:39 +00:00
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
case TE_BLOOD: // bullets hitting body
|
|
|
|
cnt = MSG_ReadByte ();
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TE_LIGHTNINGBLOOD: // lightning hitting body
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_RunParticleEffect (pos, vec3_origin, 225, 50);
|
|
|
|
break;
|
2000-02-07 22:54:33 +00:00
|
|
|
#endif // QUAKEWORLD
|
|
|
|
|
|
|
|
#ifdef UQUAKE
|
2000-02-20 20:46:13 +00:00
|
|
|
case TE_GUNSHOT: // bullet hitting wall
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
R_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
|
|
|
// PGM 01/21/97
|
2000-02-07 22:54:33 +00:00
|
|
|
case TE_BEAM: // grappling hook beam
|
|
|
|
CL_ParseBeam (Mod_ForName("progs/beam.mdl", true));
|
|
|
|
break;
|
|
|
|
// PGM 01/21/97
|
|
|
|
|
|
|
|
case TE_EXPLOSION2: // color mapped explosion
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
colorStart = MSG_ReadByte ();
|
|
|
|
colorLength = MSG_ReadByte ();
|
|
|
|
R_ParticleExplosion2 (pos, colorStart, colorLength);
|
|
|
|
dl = CL_AllocDlight (0);
|
|
|
|
VectorCopy (pos, dl->origin);
|
|
|
|
dl->radius = 350;
|
|
|
|
dl->die = cl.time + 0.5;
|
|
|
|
dl->decay = 300;
|
|
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
|
|
break;
|
|
|
|
#endif // UQUAKE
|
|
|
|
|
|
|
|
#ifdef QUAKE2
|
|
|
|
case TE_IMPLOSION:
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TE_RAILTRAIL:
|
|
|
|
pos[0] = MSG_ReadCoord ();
|
|
|
|
pos[1] = MSG_ReadCoord ();
|
|
|
|
pos[2] = MSG_ReadCoord ();
|
|
|
|
endpos[0] = MSG_ReadCoord ();
|
|
|
|
endpos[1] = MSG_ReadCoord ();
|
|
|
|
endpos[2] = MSG_ReadCoord ();
|
|
|
|
S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1);
|
|
|
|
S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
|
|
|
|
R_RocketTrail (pos, endpos, 0+128);
|
|
|
|
R_ParticleExplosion (endpos);
|
|
|
|
dl = CL_AllocDlight (-1);
|
|
|
|
VectorCopy (endpos, dl->origin);
|
|
|
|
dl->radius = 350;
|
|
|
|
dl->die = cl.time + 0.5;
|
|
|
|
dl->decay = 300;
|
|
|
|
break;
|
|
|
|
#endif
|
1999-12-25 05:22:39 +00:00
|
|
|
|
|
|
|
default:
|
|
|
|
Sys_Error ("CL_ParseTEnt: bad type");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
2000-02-07 22:54:33 +00:00
|
|
|
CL_NewTempEntity
|
1999-12-25 05:22:39 +00:00
|
|
|
*/
|
2000-02-07 22:54:33 +00:00
|
|
|
entity_t
|
|
|
|
*CL_NewTempEntity (void)
|
1999-12-25 05:22:39 +00:00
|
|
|
{
|
|
|
|
entity_t *ent;
|
|
|
|
|
|
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
|
|
return NULL;
|
2000-02-07 22:54:33 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
|
|
cl_numvisedicts++;
|
|
|
|
ent->keynum = 0;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
memset (ent, 0, sizeof(*ent));
|
|
|
|
|
|
|
|
ent->colormap = vid.colormap;
|
|
|
|
return ent;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
2000-02-07 22:54:33 +00:00
|
|
|
CL_UpdateBeams
|
1999-12-25 05:22:39 +00:00
|
|
|
*/
|
2000-02-07 22:54:33 +00:00
|
|
|
void
|
|
|
|
CL_UpdateBeams (void)
|
1999-12-25 05:22:39 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
beam_t *b;
|
|
|
|
vec3_t dist, org;
|
|
|
|
float d;
|
|
|
|
entity_t *ent;
|
|
|
|
float yaw, pitch;
|
|
|
|
float forward;
|
|
|
|
|
|
|
|
// update lightning
|
|
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
|
|
{
|
|
|
|
if (!b->model || b->endtime < cl.time)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// if coming from the player, update the start position
|
2000-04-12 08:49:37 +00:00
|
|
|
if (b->entity == cl.playernum + 1) {
|
2000-02-07 22:54:33 +00:00
|
|
|
#ifdef QUAKEWORLD
|
1999-12-25 05:22:39 +00:00
|
|
|
VectorCopy (cl.simorg, b->start);
|
2000-02-07 22:54:33 +00:00
|
|
|
#elif UQUAKE
|
2000-04-12 08:49:37 +00:00
|
|
|
VectorCopy (cl_entities[cl.playernum + 1].origin,
|
2000-02-07 22:54:33 +00:00
|
|
|
b->start);
|
|
|
|
#endif
|
1999-12-25 05:22:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// calculate pitch and yaw
|
|
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
|
2000-02-07 22:54:33 +00:00
|
|
|
if (dist[1] == 0 && dist[0] == 0) {
|
1999-12-25 05:22:39 +00:00
|
|
|
yaw = 0;
|
|
|
|
if (dist[2] > 0)
|
|
|
|
pitch = 90;
|
|
|
|
else
|
|
|
|
pitch = 270;
|
2000-02-07 22:54:33 +00:00
|
|
|
} else {
|
1999-12-25 05:22:39 +00:00
|
|
|
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
|
|
if (yaw < 0)
|
|
|
|
yaw += 360;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
|
|
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
|
|
|
|
if (pitch < 0)
|
|
|
|
pitch += 360;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add new entities for the lightning
|
|
|
|
VectorCopy (b->start, org);
|
|
|
|
d = VectorNormalize(dist);
|
2000-02-07 22:54:33 +00:00
|
|
|
while (d > 0) {
|
1999-12-25 05:22:39 +00:00
|
|
|
ent = CL_NewTempEntity ();
|
|
|
|
if (!ent)
|
|
|
|
return;
|
|
|
|
VectorCopy (org, ent->origin);
|
|
|
|
ent->model = b->model;
|
|
|
|
ent->angles[0] = pitch;
|
|
|
|
ent->angles[1] = yaw;
|
|
|
|
ent->angles[2] = rand()%360;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
org[i] += dist[i]*30;
|
|
|
|
d -= 30;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-02-07 22:54:33 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
/*
|
2000-02-07 22:54:33 +00:00
|
|
|
CL_UpdateExplosions
|
1999-12-25 05:22:39 +00:00
|
|
|
*/
|
2000-02-07 22:54:33 +00:00
|
|
|
void
|
|
|
|
CL_UpdateExplosions (void)
|
1999-12-25 05:22:39 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int f;
|
|
|
|
explosion_t *ex;
|
|
|
|
entity_t *ent;
|
|
|
|
|
|
|
|
for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++)
|
|
|
|
{
|
|
|
|
if (!ex->model)
|
|
|
|
continue;
|
|
|
|
f = 10*(cl.time - ex->start);
|
|
|
|
if (f >= ex->model->numframes)
|
|
|
|
{
|
|
|
|
ex->model = NULL;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
ent = CL_NewTempEntity ();
|
|
|
|
if (!ent)
|
|
|
|
return;
|
|
|
|
VectorCopy (ex->origin, ent->origin);
|
|
|
|
ent->model = ex->model;
|
|
|
|
ent->frame = f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-02-07 22:54:33 +00:00
|
|
|
|
1999-12-25 05:22:39 +00:00
|
|
|
/*
|
2000-02-07 22:54:33 +00:00
|
|
|
CL_UpdateTEnts
|
1999-12-25 05:22:39 +00:00
|
|
|
*/
|
2000-02-07 22:54:33 +00:00
|
|
|
void
|
|
|
|
CL_UpdateTEnts (void)
|
1999-12-25 05:22:39 +00:00
|
|
|
{
|
|
|
|
CL_UpdateBeams ();
|
|
|
|
CL_UpdateExplosions ();
|
|
|
|
}
|