Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-01-08 04:50:26 +00:00
|
|
|
Portions Copyright (C) 1999,2000 Nelson Rush.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2000-03-19 15:59:51 +00:00
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
// net_wins.c
|
|
|
|
|
|
|
|
#include "quakedef.h"
|
|
|
|
#include "winquake.h"
|
|
|
|
|
2000-02-20 21:19:50 +00:00
|
|
|
#include "net_loop.h"
|
|
|
|
#include "net_dgrm.h"
|
|
|
|
#include "net_ser.h"
|
|
|
|
#include "lib_replace.h"
|
|
|
|
#include "console.h"
|
|
|
|
#include "sys.h"
|
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
extern cvar_t *hostname;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
#define MAXHOSTNAMELEN 256
|
|
|
|
|
|
|
|
static int net_acceptsocket = -1; // socket for fielding new connections
|
|
|
|
static int net_controlsocket;
|
|
|
|
static int net_broadcastsocket = 0;
|
|
|
|
static struct qsockaddr broadcastaddr;
|
|
|
|
|
|
|
|
static unsigned long myAddr;
|
|
|
|
|
|
|
|
qboolean winsock_lib_initialized;
|
|
|
|
|
|
|
|
int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData);
|
|
|
|
int (PASCAL FAR *pWSACleanup)(void);
|
|
|
|
int (PASCAL FAR *pWSAGetLastError)(void);
|
|
|
|
SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol);
|
|
|
|
int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp);
|
|
|
|
int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname,
|
2000-08-20 13:33:48 +00:00
|
|
|
const char FAR * optval, int optlen);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags,
|
|
|
|
struct sockaddr FAR *from, int FAR * fromlen);
|
|
|
|
int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags,
|
2000-08-20 13:33:48 +00:00
|
|
|
const struct sockaddr FAR *to, int tolen);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int (PASCAL FAR *pclosesocket)(SOCKET s);
|
|
|
|
int (PASCAL FAR *pgethostname)(char FAR * name, int namelen);
|
|
|
|
struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name);
|
|
|
|
struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr,
|
2000-08-20 13:33:48 +00:00
|
|
|
int len, int type);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name,
|
2000-08-20 13:33:48 +00:00
|
|
|
int FAR * namelen);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
#include "net_wins.h"
|
|
|
|
|
|
|
|
int winsock_initialized = 0;
|
|
|
|
WSADATA winsockdata;
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
static double blocktime;
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
BOOL
|
|
|
|
PASCAL FAR BlockingHook ( void )
|
2000-03-19 15:59:51 +00:00
|
|
|
{
|
2000-08-20 13:33:48 +00:00
|
|
|
MSG msg;
|
|
|
|
BOOL ret;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if ((Sys_DoubleTime() - blocktime) > 2.0)
|
|
|
|
{
|
|
|
|
WSACancelBlockingCall();
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
/* get the next message, if any */
|
|
|
|
ret = (BOOL) PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
/* if we got one, process it */
|
|
|
|
if (ret) {
|
|
|
|
TranslateMessage(&msg);
|
|
|
|
DispatchMessage(&msg);
|
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
/* TRUE if we got a message */
|
|
|
|
return ret;
|
2000-03-19 15:59:51 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
void
|
|
|
|
WINS_GetLocalAddress ( void )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
struct hostent *local = NULL;
|
|
|
|
char buff[MAXHOSTNAMELEN];
|
|
|
|
unsigned long addr;
|
|
|
|
|
|
|
|
if (myAddr != INADDR_ANY)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR)
|
|
|
|
return;
|
|
|
|
|
|
|
|
blocktime = Sys_DoubleTime();
|
|
|
|
WSASetBlockingHook(BlockingHook);
|
|
|
|
local = pgethostbyname(buff);
|
|
|
|
WSAUnhookBlockingHook();
|
|
|
|
if (local == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
myAddr = *(int *)local->h_addr_list[0];
|
|
|
|
|
|
|
|
addr = ntohl(myAddr);
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(my_tcpip_address, sizeof(my_tcpip_address), "%d.%d.%d.%d", (addr >> 24) & 0xff, (addr >> 16) & 0xff, (addr >> 8) & 0xff, addr & 0xff);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_Init ( void )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
char buff[MAXHOSTNAMELEN];
|
|
|
|
char *p;
|
|
|
|
int r;
|
|
|
|
WORD wVersionRequested;
|
|
|
|
HINSTANCE hInst;
|
|
|
|
|
|
|
|
// initialize the Winsock function vectors (we do this instead of statically linking
|
|
|
|
// so we can run on Win 3.1, where there isn't necessarily Winsock)
|
2000-08-20 13:33:48 +00:00
|
|
|
hInst = LoadLibrary("wsock32.dll");
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (hInst == NULL)
|
|
|
|
{
|
|
|
|
Con_SafePrintf ("Failed to load winsock.dll\n");
|
|
|
|
winsock_lib_initialized = false;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
winsock_lib_initialized = true;
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
pWSAStartup = (void *)GetProcAddress(hInst, "WSAStartup");
|
|
|
|
pWSACleanup = (void *)GetProcAddress(hInst, "WSACleanup");
|
|
|
|
pWSAGetLastError = (void *)GetProcAddress(hInst, "WSAGetLastError");
|
|
|
|
psocket = (void *)GetProcAddress(hInst, "socket");
|
|
|
|
pioctlsocket = (void *)GetProcAddress(hInst, "ioctlsocket");
|
|
|
|
psetsockopt = (void *)GetProcAddress(hInst, "setsockopt");
|
|
|
|
precvfrom = (void *)GetProcAddress(hInst, "recvfrom");
|
|
|
|
psendto = (void *)GetProcAddress(hInst, "sendto");
|
|
|
|
pclosesocket = (void *)GetProcAddress(hInst, "closesocket");
|
|
|
|
pgethostname = (void *)GetProcAddress(hInst, "gethostname");
|
|
|
|
pgethostbyname = (void *)GetProcAddress(hInst, "gethostbyname");
|
|
|
|
pgethostbyaddr = (void *)GetProcAddress(hInst, "gethostbyaddr");
|
|
|
|
pgetsockname = (void *)GetProcAddress(hInst, "getsockname");
|
|
|
|
|
|
|
|
if (!pWSAStartup || !pWSACleanup || !pWSAGetLastError ||
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
!psocket || !pioctlsocket || !psetsockopt ||
|
|
|
|
!precvfrom || !psendto || !pclosesocket ||
|
|
|
|
!pgethostname || !pgethostbyname || !pgethostbyaddr ||
|
|
|
|
!pgetsockname)
|
|
|
|
{
|
|
|
|
Con_SafePrintf ("Couldn't GetProcAddress from winsock.dll\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (COM_CheckParm ("-noudp"))
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (winsock_initialized == 0)
|
|
|
|
{
|
2000-03-19 15:59:51 +00:00
|
|
|
wVersionRequested = MAKEWORD(1, 1);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
r = pWSAStartup (MAKEWORD(1, 1), &winsockdata);
|
|
|
|
|
|
|
|
if (r)
|
|
|
|
{
|
|
|
|
Con_SafePrintf ("Winsock initialization failed.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
winsock_initialized++;
|
|
|
|
|
|
|
|
// determine my name
|
|
|
|
if (pgethostname(buff, MAXHOSTNAMELEN) == SOCKET_ERROR)
|
|
|
|
{
|
|
|
|
Con_DPrintf ("Winsock TCP/IP Initialization failed.\n");
|
|
|
|
if (--winsock_initialized == 0)
|
|
|
|
pWSACleanup ();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if the quake hostname isn't set, set it to the machine name
|
2000-03-08 20:01:36 +00:00
|
|
|
if (Q_strcmp(hostname->string, "UNNAMED") == 0)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
// see if it's a text IP address (well, close enough)
|
|
|
|
for (p = buff; *p; p++)
|
|
|
|
if ((*p < '0' || *p > '9') && *p != '.')
|
|
|
|
break;
|
|
|
|
|
|
|
|
// if it is a real name, strip off the domain; we only want the host
|
|
|
|
if (*p)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 15; i++)
|
|
|
|
if (buff[i] == '.')
|
|
|
|
break;
|
|
|
|
buff[i] = 0;
|
|
|
|
}
|
2000-04-03 14:30:02 +00:00
|
|
|
Cvar_Set (hostname, buff);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
i = COM_CheckParm ("-ip");
|
|
|
|
if (i)
|
|
|
|
{
|
|
|
|
if (i < com_argc-1)
|
|
|
|
{
|
|
|
|
myAddr = inet_addr(com_argv[i+1]);
|
|
|
|
if (myAddr == INADDR_NONE)
|
|
|
|
Sys_Error ("%s is not a valid IP address", com_argv[i+1]);
|
|
|
|
strcpy(my_tcpip_address, com_argv[i+1]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Sys_Error ("NET_Init: you must specify an IP address after -ip");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
myAddr = INADDR_ANY;
|
|
|
|
strcpy(my_tcpip_address, "INADDR_ANY");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((net_controlsocket = WINS_OpenSocket (0)) == -1)
|
|
|
|
{
|
|
|
|
Con_Printf("WINS_Init: Unable to open control socket\n");
|
|
|
|
if (--winsock_initialized == 0)
|
|
|
|
pWSACleanup ();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
((struct sockaddr_in *)&broadcastaddr)->sin_family = AF_INET;
|
|
|
|
((struct sockaddr_in *)&broadcastaddr)->sin_addr.s_addr = INADDR_BROADCAST;
|
|
|
|
((struct sockaddr_in *)&broadcastaddr)->sin_port = htons((unsigned short)net_hostport);
|
|
|
|
|
|
|
|
Con_Printf("Winsock TCP/IP Initialized\n");
|
|
|
|
tcpipAvailable = true;
|
|
|
|
|
|
|
|
return net_controlsocket;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
void
|
|
|
|
WINS_Shutdown ( void )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
WINS_Listen (false);
|
|
|
|
WINS_CloseSocket (net_controlsocket);
|
|
|
|
if (--winsock_initialized == 0)
|
|
|
|
pWSACleanup ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
void
|
|
|
|
WINS_Listen ( qboolean state )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
// enable listening
|
|
|
|
if (state)
|
|
|
|
{
|
|
|
|
if (net_acceptsocket != -1)
|
|
|
|
return;
|
|
|
|
WINS_GetLocalAddress();
|
|
|
|
if ((net_acceptsocket = WINS_OpenSocket (net_hostport)) == -1)
|
|
|
|
Sys_Error ("WINS_Listen: Unable to open accept socket\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// disable listening
|
|
|
|
if (net_acceptsocket == -1)
|
|
|
|
return;
|
|
|
|
WINS_CloseSocket (net_acceptsocket);
|
|
|
|
net_acceptsocket = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_OpenSocket ( int port )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int newsocket;
|
|
|
|
struct sockaddr_in address;
|
|
|
|
u_long _true = 1;
|
|
|
|
|
|
|
|
if ((newsocket = psocket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (pioctlsocket (newsocket, FIONBIO, &_true) == -1)
|
|
|
|
goto ErrorReturn;
|
|
|
|
|
|
|
|
address.sin_family = AF_INET;
|
|
|
|
address.sin_addr.s_addr = myAddr;
|
|
|
|
address.sin_port = htons((unsigned short)port);
|
|
|
|
if( bind (newsocket, (void *)&address, sizeof(address)) == 0)
|
|
|
|
return newsocket;
|
|
|
|
|
|
|
|
Sys_Error ("Unable to bind to %s", WINS_AddrToString((struct qsockaddr *)&address));
|
|
|
|
ErrorReturn:
|
|
|
|
pclosesocket (newsocket);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_CloseSocket ( int socket )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
if (socket == net_broadcastsocket)
|
|
|
|
net_broadcastsocket = 0;
|
|
|
|
return pclosesocket (socket);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
PartialIPAddress
|
|
|
|
|
|
|
|
this lets you type only as much of the net address as required, using
|
|
|
|
the local network components to fill in the rest
|
|
|
|
============
|
|
|
|
*/
|
2000-08-20 13:33:48 +00:00
|
|
|
static int
|
|
|
|
PartialIPAddress ( char *in, struct qsockaddr *hostaddr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
char buff[256];
|
|
|
|
char *b;
|
|
|
|
int addr;
|
|
|
|
int num;
|
|
|
|
int mask;
|
|
|
|
int run;
|
|
|
|
int port;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
buff[0] = '.';
|
|
|
|
b = buff;
|
|
|
|
strcpy(buff+1, in);
|
|
|
|
if (buff[1] == '.')
|
|
|
|
b++;
|
|
|
|
|
|
|
|
addr = 0;
|
|
|
|
mask=-1;
|
|
|
|
while (*b == '.')
|
|
|
|
{
|
|
|
|
b++;
|
|
|
|
num = 0;
|
|
|
|
run = 0;
|
|
|
|
while (!( *b < '0' || *b > '9'))
|
|
|
|
{
|
2000-08-20 13:33:48 +00:00
|
|
|
num = num*10 + *b++ - '0';
|
|
|
|
if (++run > 3)
|
|
|
|
return -1;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0)
|
|
|
|
return -1;
|
|
|
|
if (num < 0 || num > 255)
|
|
|
|
return -1;
|
|
|
|
mask<<=8;
|
|
|
|
addr = (addr<<8) + num;
|
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (*b++ == ':')
|
|
|
|
port = Q_atoi(b);
|
|
|
|
else
|
|
|
|
port = net_hostport;
|
|
|
|
|
|
|
|
hostaddr->sa_family = AF_INET;
|
2000-03-19 15:59:51 +00:00
|
|
|
((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_Connect ( int socket, struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_CheckNewConnections ( void )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
char buf[4096];
|
|
|
|
|
|
|
|
if (net_acceptsocket == -1)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (precvfrom (net_acceptsocket, buf, sizeof(buf), MSG_PEEK, NULL, NULL) > 0)
|
|
|
|
{
|
|
|
|
return net_acceptsocket;
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_Read ( int socket, byte *buf, int len, struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int addrlen = sizeof (struct qsockaddr);
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = precvfrom (socket, buf, len, 0, (struct sockaddr *)addr, &addrlen);
|
|
|
|
if (ret == -1)
|
|
|
|
{
|
2000-01-07 01:17:05 +00:00
|
|
|
int err = pWSAGetLastError();
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-01-07 01:17:05 +00:00
|
|
|
if (err == WSAEWOULDBLOCK || err == WSAECONNREFUSED)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_MakeSocketBroadcastCapable ( int socket )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int i = 1;
|
|
|
|
|
|
|
|
// make this socket broadcast capable
|
|
|
|
if (psetsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char *)&i, sizeof(i)) < 0)
|
|
|
|
return -1;
|
|
|
|
net_broadcastsocket = socket;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_Broadcast ( int socket, byte *buf, int len )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
if (socket != net_broadcastsocket)
|
|
|
|
{
|
|
|
|
if (net_broadcastsocket != 0)
|
|
|
|
Sys_Error("Attempted to use multiple broadcasts sockets\n");
|
|
|
|
WINS_GetLocalAddress();
|
|
|
|
ret = WINS_MakeSocketBroadcastCapable (socket);
|
|
|
|
if (ret == -1)
|
|
|
|
{
|
|
|
|
Con_Printf("Unable to make socket broadcast capable\n");
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return WINS_Write (socket, buf, len, &broadcastaddr);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_Write ( int socket, byte *buf, int len, struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = psendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr));
|
|
|
|
if (ret == -1)
|
|
|
|
if (pWSAGetLastError() == WSAEWOULDBLOCK)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
char *
|
|
|
|
WINS_AddrToString ( struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
static char buffer[22];
|
|
|
|
int haddr;
|
|
|
|
|
|
|
|
haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_StringToAddr ( char *string, struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int ha1, ha2, ha3, ha4, hp;
|
|
|
|
int ipaddr;
|
|
|
|
|
|
|
|
sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
|
|
|
|
ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
|
|
|
|
|
|
|
|
addr->sa_family = AF_INET;
|
|
|
|
((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
|
|
|
|
((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)hp);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_GetSocketAddr ( int socket, struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
int addrlen = sizeof(struct qsockaddr);
|
|
|
|
unsigned int a;
|
|
|
|
|
|
|
|
Q_memset(addr, 0, sizeof(struct qsockaddr));
|
|
|
|
pgetsockname(socket, (struct sockaddr *)addr, &addrlen);
|
|
|
|
a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
|
|
|
|
if (a == 0 || a == inet_addr("127.0.0.1"))
|
|
|
|
((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_GetNameFromAddr ( struct qsockaddr *addr, char *name )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
struct hostent *hostentry;
|
|
|
|
|
|
|
|
hostentry = pgethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
|
|
|
|
if (hostentry)
|
|
|
|
{
|
|
|
|
Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strcpy (name, WINS_AddrToString (addr));
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_GetAddrFromName ( char *name, struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
struct hostent *hostentry;
|
|
|
|
|
|
|
|
if (name[0] >= '0' && name[0] <= '9')
|
|
|
|
return PartialIPAddress (name, addr);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
hostentry = pgethostbyname (name);
|
|
|
|
if (!hostentry)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
addr->sa_family = AF_INET;
|
2000-03-19 15:59:51 +00:00
|
|
|
((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)net_hostport);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_AddrCompare ( struct qsockaddr *addr1, struct qsockaddr *addr2 )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
if (addr1->sa_family != addr2->sa_family)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_GetSocketPort ( struct qsockaddr *addr )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
return ntohs(((struct sockaddr_in *)addr)->sin_port);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2000-08-20 13:33:48 +00:00
|
|
|
int
|
|
|
|
WINS_SetSocketPort ( struct qsockaddr *addr, int port )
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
|
|
|
((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)port);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|