quakeforge-old/qw_client/Makefile.in

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########################################################################
#
# Quake general stuff
#
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir = @bindir@
datadir = @datadir@
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top_builddir = ..
PROJECT_DIR := ${top_srcdir}
BIN_PREFIX := qw-client
MODULE := qw_client
OBJ_PATTERN = $(BUILD_DIR)/common_lib/%.@OBJEXT@ $(BUILD_DIR)/%.@OBJEXT@
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include $(top_builddir)/Rules.mk
########################################################################
#
# Client targets
#
COMMON_LIB=common_lib.a
ifeq ($(HAS_SVGA),yes)
SVGAQUAKE = $(BIN_PREFIX)-svga
endif
ifeq ($(HAS_GGI),yes)
GGIQUAKE = $(BIN_PREFIX)-ggi
endif
ifeq ($(HAS_SDL),yes)
SDLQUAKE = $(BIN_PREFIX)-sdl
endif
ifeq ($(HAS_X11),yes)
X11QUAKE = $(BIN_PREFIX)-x11
endif
ifeq ($(HAS_MGL),yes)
MGLQUAKE = $(BIN_PREFIX)-mgl
endif
ifeq ($(HAS_OGL),yes)
GLQUAKE =$(BIN_PREFIX)-glx
endif
ifeq ($(HAS_TDFXGL),yes)
TDFXQUAKE= $(BIN_PREFIX)-3dfx
endif
RELEASE = @RELEASE@
ifeq ($(RELEASE),yes)
OPTFLAGS = @RELEASE_CFLAGS@
else
OPTFLAGS = -g
endif
soft_targets = $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(X11QUAKE) $(MGLQUAKE)
gl_targets = $(GLQUAKE) $(TDFXQUAKE)
lib_targets = $(COMMON_LIB)
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targets = $(soft_targets) $(gl_targets)
CLEAN_TARGETS = $(patsubst %,clean-%, $(lib_targets) $(targets))
.PHONY: $(lib_targets) $(targets) $(CLEAN_TARGETS)
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all: $(lib_targets) $(targets)
########################################################################
#
# Source files
#
ifeq ($(ASM_ARCH),i386)
# Source file the Intel archictecture only
CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s worlda.s
SWREND_SRC_PLAT = d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \
d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \
r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s
else
# Source files for non-Intel platforms
SWREND_SRC_PLAT = nonintel.c
endif
# System specific source files
CD_AUDIO_SRC = cd_wrapper.c
SYS_SRC = sys_common.c @QW_CL_SYS_SRC@
# Networking source files
QW_NET_SRC = @NET_SOURCE@ net_com.c mdfour.c
# Common source files
MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c \
wad.c zone.c cvars.c qendian.c lib_replace.c quakefs.c \
quakeio.c qargs.c plugin.c
ifeq ($(GENERATIONS),yes)
MISC_SRC += unzip.c
endif
# GL renderer source
GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_warp.c \
nonintel.c gl_ngraph.c gl_view.c gl_rpart.c gl_cl_parse.c
# Software renderer source
SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \
r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c sw_rpart.c sw_cl_parse.c
# Client source files
CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c host.c world.c
CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
# Server source files
SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c
QW_SRV_SRC = sv_ccmds.c sv_ents.c sv_init.c sv_send.c sv_nchan.c world.c
SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c
QW_GENERAL_SRC = pmove.c pmovetst.c
# Source common to QW/UQuake
CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \
$(CL_ADDITIONAL_GENERAL_SRC) $(CD_AUDIO_SRC) r_part.c
########################################################################
#
# Directory specific stuff
#
CFLAGS += -DQUAKEWORLD
INCLUDES += -I$(QW_COMMON_DIR)
LDFLAGS += @SOUND_LIBS@
GENERAL_SRC = $(CL_COMMON_SRC) \
$(QW_CL_SRC) $(QW_NET_SRC) net_chan.c skin.c pcx.c\
$(SYS_SRC) $(QW_GENERAL_SRC)
# FIXME: add dos/win specifc source
###########################################################################
#
# Specific target rules
#
# Lib Software targets
ALL_COMMON_LIB_OBJS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix \
.@OBJEXT@, $(basename $(GENERAL_SRC) .c .s)))
ALL_COMMON_LIB_DEPS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix .d,\
$(basename $(GENERAL_SRC) .c .s)))
$(COMMON_LIB): $(BUILD_DIR)/common_lib.a
$(BUILD_DIR)/common_lib.a: $(ALL_COMMON_LIB_OBJS)
ar cru $@ $(ALL_COMMON_LIB_OBJS)
@RANLIB@ $@
# X11 Software target
ifneq ($(X11QUAKE),)
ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\
model.c in_x11.c context_x11.c
ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_X11_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
X11_CFLAGS = -DX11 @X_CFLAGS@
X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@ @DGA_LIBS@
# FIXME: This rule is pathological because of the seperate sunx driver,
# either merge it into vid_x11.c or make a seperate sun target. In either
# case, find the moro^wpeople responsible for this and other stupidities
# in Solaris and "educate" them.
$(BUILD_DIR)/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\
$(COMMON_DIR)/@X11_VID_SRC@
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/in_x11.@OBJEXT@: $(COMMON_DIR)/in_x11.c
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/context_x11.@OBJEXT@: $(COMMON_DIR)/context_x11.c
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(X11QUAKE): $(BUILD_DIR)/../$(X11QUAKE)
$(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS)
$(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(X11QUAKE)
endif
# SVGALib software target
ifneq ($(SVGAQUAKE),)
ALL_SVGA_SRC = $(SW_REND_SRC) \
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vid_svgalib.c d_copy.s model.c in_svgalib.c
ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_SVGA_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
SVGA_CFLAGS = @SVGA_CFLAGS@
SVGA_LDFLAGS = @SVGA_LIBS@
# Not sure why this -O is needed, but it is...
$(BUILD_DIR)/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c
$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(SVGAQUAKE): $(BUILD_DIR)/../$(SVGAQUAKE)
$(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS)
$(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(SVGAQUAKE)
endif
# GGI software target
ifneq ($(GGIQUAKE),)
# Map the list of source files into a list of object files
ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\
model.c
ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_GGI_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
GGI_SRC = vid_ggi.c
GGI_CFLAGS = -DGGI @GGI_CFLAGS@
GGI_LDFLAGS = @GGI_LIBS@
$(BUILD_DIR)/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c
$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
$(GGIQUAKE): $(BUILD_DIR)/../$(GGIQUAKE)
$(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS)
$(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(GGIQUAKE)
endif
# SDL software target
ifneq ($(SDLQUAKE),)
ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\
model.c
ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_SDL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
SDL_CFLAGS = @SDL_CFLAGS@ -DSDL
SDL_LDFLAGS = @SDL_LIBS@
$(BUILD_DIR)/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
$(SDLQUAKE): $(BUILD_DIR)/../$(SDLQUAKE)
$(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS)
$(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(SDLQUAKE)
endif
# MGL software target
ifneq ($(MGLQUAKE),)
# Map the list of source files into a list of object files
ALL_MGL_SRC = $(SW_REND_SRC) \
vid_win.c model.c
ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_MGL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
MGL_CFLAGS = -DMGL @MGL_CFLAGS@
MGL_LDFLAGS = @MGL_LIBS@ -lm
$(BUILD_DIR)/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c
$(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $<
$(MGLQUAKE): $(BUILD_DIR)/../$(MGLQUAKE)
$(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS)
$(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(MGLQUAKE)
endif
# X11 GL target
ifneq ($(GLQUAKE),)
GLX_GL_SRC = gl_vidglx.c dga_check.c in_x11.c context_x11.c
ALL_GL_SRC = $(GL_REND_SRC) $(GLX_GL_SRC)
GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(GL_REND_SRC) .c .s)))
GLX_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(GLX_GL_SRC) .c .s)))
ALL_GL_OBJS = $(GLX_GL_OBJS) $(GL_REND_OBJS) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
GL_CFLAGS = @OGL_CFLAGS@
GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@
$(BUILD_DIR)/gl_vidglx.@OBJEXT@: $(COMMON_DIR)/gl_vidglx.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE)
$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(GLQUAKE)
endif
# 3Dfx GL MCD target
ifneq ($(TDFXQUAKE),)
ALL_TDFX_SRC = $(GL_REND_SRC) \
gl_vidlinux_3dfx.c in_svgalib.c
ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_TDFX_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@
TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@
$(BUILD_DIR)/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
$(TDFXQUAKE): $(BUILD_DIR)/../$(TDFXQUAKE)
$(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS)
$(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(TDFXQUAKE)
endif
###########################################################################
#
# Misc targets
#
distclean: clean
rm -f Makefile
$(CLEAN_TARGETS):
rm -f $(BUILD_DIR)/../$(subst clean-,,$@)
clean: $(CLEAN_TARGETS)
-rm -rf $(BUILD_DIR)/*
install: $(targets)
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$(PROJECT_DIR)/mkinstalldirs $(DESTDIR)/$(bindir)
for i in x-dummy $(targets); do \
if test "$$i" != x-dummy; then \
$(PROJECT_DIR)/install-sh -m 755 $(TARGET_DIR)/$$i \
$(DESTDIR)/$(bindir)/$$i; \
fi \
done
check:
@echo check not implemented