mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
8e79055eef
should be as good as doing a pristine checkout * I've got the xatrix and rogue modpacks building, but their license is dubious. game.h has been updated with the 2 extra lines that the xatrix and rogue game.h's had, and the Makefile.ams will build the code if you unpack them into the dirs (with a little modification because of -Wall -Werror ;-)
70 lines
1.1 KiB
Makefile
70 lines
1.1 KiB
Makefile
# $Id$
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bin_PROGRAMS = game.so
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game_so_SOURCES = \
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dm_ball.c \
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dm_tag.c \
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g_ai.c \
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g_chase.c \
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g_cmds.c \
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g_combat.c \
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g_func.c \
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g_items.c \
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g_main.c \
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g_misc.c \
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g_monster.c \
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g_newai.c \
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g_newdm.c \
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g_newfnc.c \
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g_newtarg.c \
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g_newtrig.c \
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g_newweap.c \
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g_phys.c \
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g_save.c \
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g_spawn.c \
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g_sphere.c \
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g_svcmds.c \
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g_target.c \
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g_trigger.c \
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g_turret.c \
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g_utils.c \
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g_weapon.c \
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m_actor.c \
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m_berserk.c \
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m_boss2.c \
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m_boss3.c \
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m_boss31.c \
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m_boss32.c \
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m_brain.c \
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m_carrier.c \
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m_chick.c \
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m_flash.c \
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m_flipper.c \
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m_float.c \
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m_flyer.c \
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m_gladiator.c \
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m_gunner.c \
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m_hover.c \
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m_infantry.c \
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m_insane.c \
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m_medic.c \
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m_move.c \
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m_mutant.c \
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m_parasite.c \
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m_soldier.c \
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m_stalker.c \
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m_supertank.c \
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m_tank.c \
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m_turret.c \
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m_widow.c \
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m_widow2.c \
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p_client.c \
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p_hud.c \
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p_trail.c \
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p_view.c \
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p_weapon.c \
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q_shared.c
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AM_CFLAGS = -fPIC -Wall -Werror -pipe
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AM_CPPFLAGS = -I../../src -I..
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LDFLAGS = -shared
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