quake2forge/game/baseq2/m_supertank.h
Jamie Wilkinson bf5ad75554 * Created directories for each of baseq2, ctf, xatrix, and
rogue modpacks.
* Moved game/ into game/baseq2
2002-04-03 01:21:11 +00:00

279 lines
9.4 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// G:\quake2\baseq2\models/monsters/boss1/backup
// This file generated by ModelGen - Do NOT Modify
#define FRAME_attak1_1 0
#define FRAME_attak1_2 1
#define FRAME_attak1_3 2
#define FRAME_attak1_4 3
#define FRAME_attak1_5 4
#define FRAME_attak1_6 5
#define FRAME_attak1_7 6
#define FRAME_attak1_8 7
#define FRAME_attak1_9 8
#define FRAME_attak1_10 9
#define FRAME_attak1_11 10
#define FRAME_attak1_12 11
#define FRAME_attak1_13 12
#define FRAME_attak1_14 13
#define FRAME_attak1_15 14
#define FRAME_attak1_16 15
#define FRAME_attak1_17 16
#define FRAME_attak1_18 17
#define FRAME_attak1_19 18
#define FRAME_attak1_20 19
#define FRAME_attak2_1 20
#define FRAME_attak2_2 21
#define FRAME_attak2_3 22
#define FRAME_attak2_4 23
#define FRAME_attak2_5 24
#define FRAME_attak2_6 25
#define FRAME_attak2_7 26
#define FRAME_attak2_8 27
#define FRAME_attak2_9 28
#define FRAME_attak2_10 29
#define FRAME_attak2_11 30
#define FRAME_attak2_12 31
#define FRAME_attak2_13 32
#define FRAME_attak2_14 33
#define FRAME_attak2_15 34
#define FRAME_attak2_16 35
#define FRAME_attak2_17 36
#define FRAME_attak2_18 37
#define FRAME_attak2_19 38
#define FRAME_attak2_20 39
#define FRAME_attak2_21 40
#define FRAME_attak2_22 41
#define FRAME_attak2_23 42
#define FRAME_attak2_24 43
#define FRAME_attak2_25 44
#define FRAME_attak2_26 45
#define FRAME_attak2_27 46
#define FRAME_attak3_1 47
#define FRAME_attak3_2 48
#define FRAME_attak3_3 49
#define FRAME_attak3_4 50
#define FRAME_attak3_5 51
#define FRAME_attak3_6 52
#define FRAME_attak3_7 53
#define FRAME_attak3_8 54
#define FRAME_attak3_9 55
#define FRAME_attak3_10 56
#define FRAME_attak3_11 57
#define FRAME_attak3_12 58
#define FRAME_attak3_13 59
#define FRAME_attak3_14 60
#define FRAME_attak3_15 61
#define FRAME_attak3_16 62
#define FRAME_attak3_17 63
#define FRAME_attak3_18 64
#define FRAME_attak3_19 65
#define FRAME_attak3_20 66
#define FRAME_attak3_21 67
#define FRAME_attak3_22 68
#define FRAME_attak3_23 69
#define FRAME_attak3_24 70
#define FRAME_attak3_25 71
#define FRAME_attak3_26 72
#define FRAME_attak3_27 73
#define FRAME_attak4_1 74
#define FRAME_attak4_2 75
#define FRAME_attak4_3 76
#define FRAME_attak4_4 77
#define FRAME_attak4_5 78
#define FRAME_attak4_6 79
#define FRAME_backwd_1 80
#define FRAME_backwd_2 81
#define FRAME_backwd_3 82
#define FRAME_backwd_4 83
#define FRAME_backwd_5 84
#define FRAME_backwd_6 85
#define FRAME_backwd_7 86
#define FRAME_backwd_8 87
#define FRAME_backwd_9 88
#define FRAME_backwd_10 89
#define FRAME_backwd_11 90
#define FRAME_backwd_12 91
#define FRAME_backwd_13 92
#define FRAME_backwd_14 93
#define FRAME_backwd_15 94
#define FRAME_backwd_16 95
#define FRAME_backwd_17 96
#define FRAME_backwd_18 97
#define FRAME_death_1 98
#define FRAME_death_2 99
#define FRAME_death_3 100
#define FRAME_death_4 101
#define FRAME_death_5 102
#define FRAME_death_6 103
#define FRAME_death_7 104
#define FRAME_death_8 105
#define FRAME_death_9 106
#define FRAME_death_10 107
#define FRAME_death_11 108
#define FRAME_death_12 109
#define FRAME_death_13 110
#define FRAME_death_14 111
#define FRAME_death_15 112
#define FRAME_death_16 113
#define FRAME_death_17 114
#define FRAME_death_18 115
#define FRAME_death_19 116
#define FRAME_death_20 117
#define FRAME_death_21 118
#define FRAME_death_22 119
#define FRAME_death_23 120
#define FRAME_death_24 121
#define FRAME_death_31 122
#define FRAME_death_32 123
#define FRAME_death_33 124
#define FRAME_death_45 125
#define FRAME_death_46 126
#define FRAME_death_47 127
#define FRAME_forwrd_1 128
#define FRAME_forwrd_2 129
#define FRAME_forwrd_3 130
#define FRAME_forwrd_4 131
#define FRAME_forwrd_5 132
#define FRAME_forwrd_6 133
#define FRAME_forwrd_7 134
#define FRAME_forwrd_8 135
#define FRAME_forwrd_9 136
#define FRAME_forwrd_10 137
#define FRAME_forwrd_11 138
#define FRAME_forwrd_12 139
#define FRAME_forwrd_13 140
#define FRAME_forwrd_14 141
#define FRAME_forwrd_15 142
#define FRAME_forwrd_16 143
#define FRAME_forwrd_17 144
#define FRAME_forwrd_18 145
#define FRAME_left_1 146
#define FRAME_left_2 147
#define FRAME_left_3 148
#define FRAME_left_4 149
#define FRAME_left_5 150
#define FRAME_left_6 151
#define FRAME_left_7 152
#define FRAME_left_8 153
#define FRAME_left_9 154
#define FRAME_left_10 155
#define FRAME_left_11 156
#define FRAME_left_12 157
#define FRAME_left_13 158
#define FRAME_left_14 159
#define FRAME_left_15 160
#define FRAME_left_16 161
#define FRAME_left_17 162
#define FRAME_left_18 163
#define FRAME_pain1_1 164
#define FRAME_pain1_2 165
#define FRAME_pain1_3 166
#define FRAME_pain1_4 167
#define FRAME_pain2_5 168
#define FRAME_pain2_6 169
#define FRAME_pain2_7 170
#define FRAME_pain2_8 171
#define FRAME_pain3_9 172
#define FRAME_pain3_10 173
#define FRAME_pain3_11 174
#define FRAME_pain3_12 175
#define FRAME_right_1 176
#define FRAME_right_2 177
#define FRAME_right_3 178
#define FRAME_right_4 179
#define FRAME_right_5 180
#define FRAME_right_6 181
#define FRAME_right_7 182
#define FRAME_right_8 183
#define FRAME_right_9 184
#define FRAME_right_10 185
#define FRAME_right_11 186
#define FRAME_right_12 187
#define FRAME_right_13 188
#define FRAME_right_14 189
#define FRAME_right_15 190
#define FRAME_right_16 191
#define FRAME_right_17 192
#define FRAME_right_18 193
#define FRAME_stand_1 194
#define FRAME_stand_2 195
#define FRAME_stand_3 196
#define FRAME_stand_4 197
#define FRAME_stand_5 198
#define FRAME_stand_6 199
#define FRAME_stand_7 200
#define FRAME_stand_8 201
#define FRAME_stand_9 202
#define FRAME_stand_10 203
#define FRAME_stand_11 204
#define FRAME_stand_12 205
#define FRAME_stand_13 206
#define FRAME_stand_14 207
#define FRAME_stand_15 208
#define FRAME_stand_16 209
#define FRAME_stand_17 210
#define FRAME_stand_18 211
#define FRAME_stand_19 212
#define FRAME_stand_20 213
#define FRAME_stand_21 214
#define FRAME_stand_22 215
#define FRAME_stand_23 216
#define FRAME_stand_24 217
#define FRAME_stand_25 218
#define FRAME_stand_26 219
#define FRAME_stand_27 220
#define FRAME_stand_28 221
#define FRAME_stand_29 222
#define FRAME_stand_30 223
#define FRAME_stand_31 224
#define FRAME_stand_32 225
#define FRAME_stand_33 226
#define FRAME_stand_34 227
#define FRAME_stand_35 228
#define FRAME_stand_36 229
#define FRAME_stand_37 230
#define FRAME_stand_38 231
#define FRAME_stand_39 232
#define FRAME_stand_40 233
#define FRAME_stand_41 234
#define FRAME_stand_42 235
#define FRAME_stand_43 236
#define FRAME_stand_44 237
#define FRAME_stand_45 238
#define FRAME_stand_46 239
#define FRAME_stand_47 240
#define FRAME_stand_48 241
#define FRAME_stand_49 242
#define FRAME_stand_50 243
#define FRAME_stand_51 244
#define FRAME_stand_52 245
#define FRAME_stand_53 246
#define FRAME_stand_54 247
#define FRAME_stand_55 248
#define FRAME_stand_56 249
#define FRAME_stand_57 250
#define FRAME_stand_58 251
#define FRAME_stand_59 252
#define FRAME_stand_60 253
#define MODEL_SCALE 1.000000