quake2forge/src/asm_i386.h
Jamie Wilkinson 460d5d8dfd * Doing some renovations so I can autoconfiscate the source.
In this installment, I move all of client/ and server/
  into src/
2002-04-02 05:47:23 +00:00

81 lines
1.8 KiB
C

#ifndef __ASM_I386__
#define __ASM_I386__
#ifdef ELF
#define C(label) label
#else
#define C(label) _##label
#endif
//
// !!! note that this file must match the corresponding C structures at all
// times !!!
//
// plane_t structure
// !!! if this is changed, it must be changed in model.h too !!!
// !!! if the size of this is changed, the array lookup in SV_HullPointContents
// must be changed too !!!
#define pl_normal 0
#define pl_dist 12
#define pl_type 16
#define pl_signbits 17
#define pl_pad 18
#define pl_size 20
// hull_t structure
// !!! if this is changed, it must be changed in model.h too !!!
#define hu_clipnodes 0
#define hu_planes 4
#define hu_firstclipnode 8
#define hu_lastclipnode 12
#define hu_clip_mins 16
#define hu_clip_maxs 28
#define hu_size 40
// dnode_t structure
// !!! if this is changed, it must be changed in bspfile.h too !!!
#define nd_planenum 0
#define nd_children 4
#define nd_mins 8
#define nd_maxs 20
#define nd_firstface 32
#define nd_numfaces 36
#define nd_size 40
// sfxcache_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define sfxc_length 0
#define sfxc_loopstart 4
#define sfxc_speed 8
#define sfxc_width 12
#define sfxc_stereo 16
#define sfxc_data 20
// channel_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define ch_sfx 0
#define ch_leftvol 4
#define ch_rightvol 8
#define ch_end 12
#define ch_pos 16
#define ch_looping 20
#define ch_entnum 24
#define ch_entchannel 28
#define ch_origin 32
#define ch_dist_mult 44
#define ch_master_vol 48
#define ch_size 52
// portable_samplepair_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define psp_left 0
#define psp_right 4
#define psp_size 8
// !!! must be kept the same as in d_iface.h !!!
#define TRANSPARENT_COLOR 255
#endif