mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-14 00:40:39 +00:00
29 lines
1.2 KiB
Text
29 lines
1.2 KiB
Text
|
|
This is the complete source code for Quake 2, version 3.21, buildable with
|
|
visual C++ 6.0. The linux version should be buildable, but we haven't
|
|
tested it for the release.
|
|
|
|
The code is all licensed under the terms of the GPL (gnu public license).
|
|
You should read the entire license, but the gist of it is that you can do
|
|
anything you want with the code, including sell your new version. The catch
|
|
is that if you distribute new binary versions, you are required to make the
|
|
entire source code available for free to everyone.
|
|
|
|
The primary intent of this release is for entertainment and educational
|
|
purposes, but the GPL does allow commercial exploitation if you obey the
|
|
full license. If you want to do something commercial and you just can't bear
|
|
to have your source changes released, we could still negotiate a separate
|
|
license agreement (for $$$), but I would encourage you to just live with the
|
|
GPL.
|
|
|
|
All of the Q2 data files remain copyrighted and licensed under the
|
|
original terms, so you cannot redistribute data from the original game, but if
|
|
you do a true total conversion, you can create a standalone game based on
|
|
this code.
|
|
|
|
Thanks to Robert Duffy for doing the grunt work of building this release.
|
|
|
|
John Carmack
|
|
Id Software
|
|
|
|
|