quake2forge/baseq2/config.cfg
Jamie Wilkinson a29be70dcd - Added a new cvar, "gl_stencilshadow". Off by default, set
it to 1 to enable stencilbuffer shadows.  (Turn gl_shadows
  on first!)  Based on MrG's tutorial on quakesrc.org, but
  hacked a bit to work for GLX instead of Win32, and is a
  bit more robust (won't die if it can't get a stencil
  buffer).
- Updated TODO list to reflect this change.
2002-05-03 08:50:13 +00:00

151 lines
3.1 KiB
INI

// generated by quake, do not modify
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "inven_drop"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "weapnext"
bind 0 "use BFG10K"
bind 1 "use Blaster"
bind 2 "use Shotgun"
bind 3 "use Super Shotgun"
bind 4 "use Machinegun"
bind 5 "use Chaingun"
bind 6 "use Grenade Launcher"
bind 7 "use Rocket Launcher"
bind 8 "use HyperBlaster"
bind 9 "use Railgun"
bind = "sizeup"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "use rebreather"
bind c "+movedown"
bind d "+moveright"
bind e "weapnext"
bind g "use grenades"
bind h "wave 0"
bind i "use invulnerability"
bind j "wave 1"
bind k "wave 2"
bind l "wave 3"
bind p "use shield"
bind q "invprev"
bind r "invuse"
bind s "+back"
bind t "messagemode"
bind u "wave 4"
bind w "+forward"
bind x "centerview"
bind z "+movedown"
bind ~ "toggleconsole"
bind BACKSPACE "invdrop"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "+speed"
bind F1 "cmd help"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "give ammo"
bind F5 "give weapons"
bind F6 "r_speeds 0"
bind F7 "r_speeds 1"
bind F8 "notarget"
bind F9 "noclip"
bind F10 "god"
bind F11 "screenshot"
bind F12 "quit"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind PGUP "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+strafe"
bind MOUSE3 "+mlook"
bind PAUSE "pause"
set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_palettedtexture "1"
set gl_ext_swapinterval "1"
set gl_vertex_arrays "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_driver "opengl32"
set gl_finish "0"
set gl_shadows "0"
set gl_stencilshadow "0"
set gl_mode "3"
set gl_modulate "1"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set g_select_empty "0"
set in_joystick "0"
set in_mouse "1"
set cl_vwep "1"
set gender_auto "1"
set gender "male"
set fov "90"
set msg "1"
set rate "25000"
set freelook "0"
set cl_stereo_separation "0.4"
set adr8 ""
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set cd_nocd "0"
set s_primary "0"
set s_mixahead "0.2"
set s_loadas8bit "1"
set s_khz "11"
set s_volume "0.7"
set sw_mode "0"
set sw_stipplealpha "0"
set sw_allow_modex "1"
set vid_gamma "1"
set vid_ypos "32"
set vid_xpos "115"
set vid_ref "gl"
set sv_reconnect_limit "3"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "0"
set allow_download "0"
set hostname "noname"
set skin "male/grunt"
set name "hook"
set lookstrafe "0"
set lookspring "1"
set m_pitch "-0.022000"
set hand "2"
set cl_run "0"
set crosshair "1"
set sensitivity "9.000000"
set win_noalttab "0"
set vid_fullscreen "0"
set viewsize "100"