mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
bd911a47db
taken his patch against icculus.org's quake2 tree, and applied it to solaris/ and then migrated that stuff to our tree in src/ so it gets built.
948 lines
21 KiB
C
948 lines
21 KiB
C
/*
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** RW_SDL.C
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**
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** This file contains ALL Solaris specific stuff having to do with the
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** software refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** SWimp_EndFrame
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** SWimp_Init
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** SWimp_InitGraphics
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** SWimp_SetPalette
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** SWimp_Shutdown
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** SWimp_SwitchFullscreen
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*/
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#include <unistd.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/mman.h>
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#include <SDL.h>
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#ifdef OPENGL
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#include <GL/gl.h>
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#endif
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#ifdef OPENGL
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#include "../ref_gl/gl_local.h"
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#include "../solaris/glw_solaris.h"
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#else
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#include "../ref_soft/r_local.h"
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#endif
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#include "../client/keys.h"
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#include "../solaris/rw_solaris.h"
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/*****************************************************************************/
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static qboolean X11_active = false;
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static SDL_Surface *surface;
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#ifndef OPENGL
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static unsigned int sdl_palettemode;
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#endif
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struct
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{
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int key;
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int down;
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} keyq[64];
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int keyq_head=0;
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int keyq_tail=0;
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int config_notify=0;
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int config_notify_width;
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int config_notify_height;
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#ifdef OPENGL
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glwstate_t glw_state;
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#endif
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// Console variables that we need to access from this module
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/*****************************************************************************/
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/* MOUSE */
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/*****************************************************************************/
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// this is inside the renderer shared lib, so these are called from vid_so
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static qboolean mouse_avail;
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static int mouse_buttonstate;
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static int mouse_oldbuttonstate;
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static int mouse_x, mouse_y;
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static int old_mouse_x, old_mouse_y;
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static int mx, my;
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static float old_windowed_mouse;
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static cvar_t *_windowed_mouse;
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static cvar_t *m_filter;
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static cvar_t *in_mouse;
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static qboolean mlooking;
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// stencilbuffer shadows
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qboolean have_stencil = false;
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// state struct passed in Init
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static in_state_t *in_state;
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static cvar_t *sensitivity;
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static cvar_t *my_lookstrafe;
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static cvar_t *m_side;
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static cvar_t *m_yaw;
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static cvar_t *m_pitch;
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static cvar_t *m_forward;
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static cvar_t *my_freelook;
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static void Force_CenterView_f (void)
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{
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in_state->viewangles[PITCH] = 0;
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}
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static void RW_IN_MLookDown (void)
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{
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mlooking = true;
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}
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static void RW_IN_MLookUp (void)
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{
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mlooking = false;
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in_state->IN_CenterView_fp ();
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}
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void RW_IN_Init(in_state_t *in_state_p)
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{
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in_state = in_state_p;
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// mouse variables
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_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE);
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m_filter = ri.Cvar_Get ("m_filter", "0", 0);
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in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
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my_freelook = ri.Cvar_Get( "freelook", "0", 0);
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my_lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
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sensitivity = ri.Cvar_Get ("sensitivity", "3", 0);
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m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0);
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m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0);
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m_forward = ri.Cvar_Get ("m_forward", "1", 0);
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m_side = ri.Cvar_Get ("m_side", "0.8", 0);
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ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown);
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ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp);
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ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f);
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mouse_x = mouse_y = 0.0;
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mouse_avail = true;
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}
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void RW_IN_Shutdown(void)
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{
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if (mouse_avail) {
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mouse_avail = false;
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ri.Cmd_RemoveCommand ("+mlook");
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ri.Cmd_RemoveCommand ("-mlook");
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ri.Cmd_RemoveCommand ("force_centerview");
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}
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}
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/*
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===========
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IN_Commands
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===========
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*/
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void RW_IN_Commands (void)
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{
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int i;
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if (!mouse_avail)
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return;
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for (i=0 ; i<3 ; i++) {
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if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) )
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in_state->Key_Event_fp (K_MOUSE1 + i, true);
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if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
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in_state->Key_Event_fp (K_MOUSE1 + i, false);
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}
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if ( (mouse_buttonstate & (1<<3)) && !(mouse_oldbuttonstate & (1<<3)) )
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in_state->Key_Event_fp (K_MOUSE4, true);
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if ( !(mouse_buttonstate & (1<<3)) && (mouse_oldbuttonstate & (1<<3)) )
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in_state->Key_Event_fp (K_MOUSE4, false);
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if ( (mouse_buttonstate & (1<<4)) && !(mouse_oldbuttonstate & (1<<4)) )
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in_state->Key_Event_fp (K_MOUSE5, true);
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if ( !(mouse_buttonstate & (1<<4)) && (mouse_oldbuttonstate & (1<<4)) )
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in_state->Key_Event_fp (K_MOUSE5, false);
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mouse_oldbuttonstate = mouse_buttonstate;
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}
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/*
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===========
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IN_Move
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===========
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*/
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void RW_IN_Move (usercmd_t *cmd)
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{
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if (!mouse_avail)
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return;
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if (m_filter->value)
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{
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mouse_x = (mx + old_mouse_x) * 0.5;
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mouse_y = (my + old_mouse_y) * 0.5;
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} else {
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mouse_x = mx;
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mouse_y = my;
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}
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old_mouse_x = mx;
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old_mouse_y = my;
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if (!mouse_x && !mouse_y)
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return;
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mouse_x *= sensitivity->value;
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mouse_y *= sensitivity->value;
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// add mouse X/Y movement to cmd
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if ( (*in_state->in_strafe_state & 1) ||
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(my_lookstrafe->value && mlooking ))
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cmd->sidemove += m_side->value * mouse_x;
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else
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in_state->viewangles[YAW] -= m_yaw->value * mouse_x;
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if ( (mlooking || my_freelook->value) &&
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!(*in_state->in_strafe_state & 1))
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{
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in_state->viewangles[PITCH] += m_pitch->value * mouse_y;
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}
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else
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{
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cmd->forwardmove -= m_forward->value * mouse_y;
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}
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mx = my = 0;
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}
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#if 0
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static void IN_DeactivateMouse( void )
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{
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if (!mouse_avail)
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return;
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if (mouse_active) {
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/* uninstall_grabs(); */
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mouse_active = false;
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}
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}
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static void IN_ActivateMouse( void )
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{
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if (!mouse_avail)
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return;
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if (!mouse_active) {
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mx = my = 0; // don't spazz
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/* install_grabs(); */
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mouse_active = true;
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}
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}
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#endif
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void RW_IN_Frame (void)
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{
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}
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void RW_IN_Activate(qboolean active)
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{
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#if 0
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if (active || vidmode_active)
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IN_ActivateMouse();
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else
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IN_DeactivateMouse();
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#endif
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}
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/*****************************************************************************/
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#if 0 /* SDL parachute should catch everything... */
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// ========================================================================
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// Tragic death handler
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// ========================================================================
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void TragicDeath(int signal_num)
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{
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/* SDL_Quit(); */
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Sys_Error("This death brought to you by the number %d\n", signal_num);
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}
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#endif
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int XLateKey(unsigned int keysym)
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{
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int key;
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key = 0;
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switch(keysym) {
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case SDLK_KP9: key = K_KP_PGUP; break;
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case SDLK_PAGEUP: key = K_PGUP; break;
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case SDLK_KP3: key = K_KP_PGDN; break;
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case SDLK_PAGEDOWN: key = K_PGDN; break;
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case SDLK_KP7: key = K_KP_HOME; break;
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case SDLK_HOME: key = K_HOME; break;
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case SDLK_KP1: key = K_KP_END; break;
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case SDLK_END: key = K_END; break;
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case SDLK_KP4: key = K_KP_LEFTARROW; break;
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case SDLK_LEFT: key = K_LEFTARROW; break;
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case SDLK_KP6: key = K_KP_RIGHTARROW; break;
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case SDLK_RIGHT: key = K_RIGHTARROW; break;
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case SDLK_KP2: key = K_KP_DOWNARROW; break;
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case SDLK_DOWN: key = K_DOWNARROW; break;
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case SDLK_KP8: key = K_KP_UPARROW; break;
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case SDLK_UP: key = K_UPARROW; break;
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case SDLK_ESCAPE: key = K_ESCAPE; break;
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case SDLK_KP_ENTER: key = K_KP_ENTER; break;
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case SDLK_RETURN: key = K_ENTER; break;
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case SDLK_TAB: key = K_TAB; break;
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case SDLK_F1: key = K_F1; break;
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case SDLK_F2: key = K_F2; break;
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case SDLK_F3: key = K_F3; break;
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case SDLK_F4: key = K_F4; break;
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case SDLK_F5: key = K_F5; break;
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case SDLK_F6: key = K_F6; break;
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case SDLK_F7: key = K_F7; break;
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case SDLK_F8: key = K_F8; break;
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case SDLK_F9: key = K_F9; break;
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case SDLK_F10: key = K_F10; break;
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case SDLK_F11: key = K_F11; break;
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case SDLK_F12: key = K_F12; break;
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case SDLK_BACKSPACE: key = K_BACKSPACE; break;
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case SDLK_KP_PERIOD: key = K_KP_DEL; break;
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case SDLK_DELETE: key = K_DEL; break;
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case SDLK_PAUSE: key = K_PAUSE; break;
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case SDLK_LSHIFT:
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case SDLK_RSHIFT: key = K_SHIFT; break;
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case SDLK_LCTRL:
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case SDLK_RCTRL: key = K_CTRL; break;
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case SDLK_LMETA:
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case SDLK_RMETA:
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case SDLK_LALT:
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case SDLK_RALT: key = K_ALT; break;
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case SDLK_KP5: key = K_KP_5; break;
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case SDLK_INSERT: key = K_INS; break;
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case SDLK_KP0: key = K_KP_INS; break;
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case SDLK_KP_MULTIPLY: key = '*'; break;
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case SDLK_KP_PLUS: key = K_KP_PLUS; break;
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case SDLK_KP_MINUS: key = K_KP_MINUS; break;
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case SDLK_KP_DIVIDE: key = K_KP_SLASH; break;
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/* suggestions on how to handle this better would be appreciated */
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case SDLK_WORLD_7: key = '`'; break;
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default: /* assuming that the other sdl keys are mapped to ascii */
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if (keysym < 128)
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key = keysym;
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break;
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}
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return key;
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}
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static unsigned char KeyStates[SDLK_LAST];
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void GetEvent(SDL_Event *event)
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{
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unsigned int key;
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switch(event->type) {
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case SDL_MOUSEBUTTONDOWN:
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if (event->button.button == 4) {
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keyq[keyq_head].key = K_MWHEELUP;
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keyq[keyq_head].down = true;
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keyq_head = (keyq_head + 1) & 63;
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keyq[keyq_head].key = K_MWHEELUP;
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keyq[keyq_head].down = false;
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keyq_head = (keyq_head + 1) & 63;
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} else if (event->button.button == 5) {
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keyq[keyq_head].key = K_MWHEELDOWN;
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keyq[keyq_head].down = true;
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keyq_head = (keyq_head + 1) & 63;
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keyq[keyq_head].key = K_MWHEELDOWN;
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keyq[keyq_head].down = false;
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keyq_head = (keyq_head + 1) & 63;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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break;
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case SDL_KEYDOWN:
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if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) &&
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(event->key.keysym.sym == SDLK_RETURN) ) {
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cvar_t *fullscreen;
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SDL_WM_ToggleFullScreen(surface);
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if (surface->flags & SDL_FULLSCREEN) {
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ri.Cvar_SetValue( "vid_fullscreen", 1 );
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} else {
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ri.Cvar_SetValue( "vid_fullscreen", 0 );
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}
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fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", 0 );
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fullscreen->modified = false; /* we just changed it with SDL. */
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break; /* ignore this key */
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}
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if ( (KeyStates[SDLK_LCTRL] || KeyStates[SDLK_RCTRL]) &&
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(event->key.keysym.sym == SDLK_g) ) {
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SDL_GrabMode gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
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/*
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SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? SDL_GRAB_OFF : SDL_GRAB_ON);
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gm = SDL_WM_GrabInput(SDL_GRAB_QUERY);
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*/
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ri.Cvar_SetValue( "_windowed_mouse", (gm == SDL_GRAB_ON) ? /*1*/ 0 : /*0*/ 1 );
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break; /* ignore this key */
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}
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KeyStates[event->key.keysym.sym] = 1;
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key = XLateKey(event->key.keysym.sym);
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if (key) {
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keyq[keyq_head].key = key;
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keyq[keyq_head].down = true;
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keyq_head = (keyq_head + 1) & 63;
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}
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break;
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case SDL_KEYUP:
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if (KeyStates[event->key.keysym.sym]) {
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KeyStates[event->key.keysym.sym] = 0;
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key = XLateKey(event->key.keysym.sym);
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if (key) {
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keyq[keyq_head].key = key;
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keyq[keyq_head].down = false;
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keyq_head = (keyq_head + 1) & 63;
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}
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}
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break;
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case SDL_QUIT:
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ri.Cmd_ExecuteText(EXEC_NOW, "quit");
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break;
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}
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}
|
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|
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/*****************************************************************************/
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|
|
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/*
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** SWimp_Init
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**
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** This routine is responsible for initializing the implementation
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** specific stuff in a software rendering subsystem.
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*/
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int SWimp_Init( void *hInstance, void *wndProc )
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{
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if (SDL_WasInit(SDL_INIT_AUDIO|SDL_INIT_CDROM|SDL_INIT_VIDEO) == 0) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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Sys_Error("SDL Init failed: %s\n", SDL_GetError());
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return false;
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}
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} else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
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Sys_Error("SDL Init failed: %s\n", SDL_GetError());
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return false;
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}
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}
|
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|
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// SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL);
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|
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// catch signals so i can turn on auto-repeat
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#if 0
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{
|
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struct sigaction sa;
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sigaction(SIGINT, 0, &sa);
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sa.sa_handler = TragicDeath;
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sigaction(SIGINT, &sa, 0);
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sigaction(SIGTERM, &sa, 0);
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}
|
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#endif
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return true;
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}
|
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|
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#ifdef OPENGL
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void *GLimp_GetProcAddress(const char *func)
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{
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return SDL_GL_GetProcAddress(func);
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}
|
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|
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int GLimp_Init( void *hInstance, void *wndProc )
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{
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return SWimp_Init(hInstance, wndProc);
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}
|
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#endif
|
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|
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static void SetSDLIcon()
|
|
{
|
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#include "q2.xbm"
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SDL_Surface *icon;
|
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SDL_Color color;
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Uint8 *ptr;
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int i, mask;
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|
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icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2_width, q2_height, 8, 0, 0, 0, 0);
|
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if (icon == NULL)
|
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return; /* oh well... */
|
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0);
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|
|
color.r = 255;
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color.g = 255;
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color.b = 255;
|
|
SDL_SetColors(icon, &color, 0, 1); /* just in case */
|
|
color.r = 0;
|
|
color.g = 16;
|
|
color.b = 0;
|
|
SDL_SetColors(icon, &color, 1, 1);
|
|
|
|
ptr = (Uint8 *)icon->pixels;
|
|
for (i = 0; i < sizeof(q2_bits); i++) {
|
|
for (mask = 1; mask != 0x100; mask <<= 1) {
|
|
*ptr = (q2_bits[i] & mask) ? 1 : 0;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
SDL_WM_SetIcon(icon, NULL);
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
|
|
/*
|
|
** SWimp_InitGraphics
|
|
**
|
|
** This initializes the software refresh's implementation specific
|
|
** graphics subsystem. In the case of Windows it creates DIB or
|
|
** DDRAW surfaces.
|
|
**
|
|
** The necessary width and height parameters are grabbed from
|
|
** vid.width and vid.height.
|
|
*/
|
|
#ifndef OPENGL
|
|
static qboolean SWimp_InitGraphics( qboolean fullscreen )
|
|
{
|
|
const SDL_VideoInfo *vinfo;
|
|
int flags;
|
|
|
|
/* Just toggle fullscreen if that's all that has been changed */
|
|
if (surface && (surface->w == vid.width) && (surface->h == vid.height)) {
|
|
int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
|
|
if (fullscreen != isfullscreen)
|
|
SDL_WM_ToggleFullScreen(surface);
|
|
|
|
isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
|
|
if (fullscreen == isfullscreen)
|
|
return true;
|
|
}
|
|
|
|
srandom(getpid());
|
|
|
|
// free resources in use
|
|
if (surface)
|
|
SDL_FreeSurface(surface);
|
|
|
|
// let the sound and input subsystems know about the new window
|
|
ri.Vid_NewWindow (vid.width, vid.height);
|
|
|
|
/*
|
|
Okay, I am going to query SDL for the "best" pixel format.
|
|
If the depth is not 8, use SetPalette with logical pal,
|
|
else use SetColors.
|
|
|
|
Hopefully this works all the time.
|
|
*/
|
|
vinfo = SDL_GetVideoInfo();
|
|
sdl_palettemode = (vinfo->vfmt->BitsPerPixel == 8) ? (SDL_PHYSPAL|SDL_LOGPAL) : SDL_LOGPAL;
|
|
flags = /*SDL_DOUBLEBUF|*/SDL_SWSURFACE|SDL_HWPALETTE;
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
SetSDLIcon(); /* currently uses q2.xbm data */
|
|
|
|
if ((surface = SDL_SetVideoMode(vid.width, vid.height, 8, flags)) == NULL) {
|
|
Sys_Error("(SOFTSDL) SDL SetVideoMode failed: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
SDL_WM_SetCaption("Quake II", "Quake II");
|
|
|
|
SDL_ShowCursor(0);
|
|
|
|
vid.rowbytes = surface->pitch;
|
|
vid.buffer = surface->pixels;
|
|
|
|
X11_active = true;
|
|
|
|
return true;
|
|
}
|
|
#else
|
|
static qboolean GLimp_InitGraphics( qboolean fullscreen )
|
|
{
|
|
int flags;
|
|
|
|
/* Just toggle fullscreen if that's all that has been changed */
|
|
if (surface && (surface->w == vid.width) && (surface->h == vid.height)) {
|
|
int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
|
|
if (fullscreen != isfullscreen)
|
|
SDL_WM_ToggleFullScreen(surface);
|
|
|
|
isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0;
|
|
if (fullscreen == isfullscreen)
|
|
return true;
|
|
}
|
|
|
|
srandom(getpid());
|
|
|
|
// free resources in use
|
|
if (surface)
|
|
SDL_FreeSurface(surface);
|
|
|
|
// let the sound and input subsystems know about the new window
|
|
ri.Vid_NewWindow (vid.width, vid.height);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
flags = SDL_OPENGL;
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
SetSDLIcon(); /* currently uses q2.xbm data */
|
|
|
|
if ((surface = SDL_SetVideoMode(vid.width, vid.height, 0, flags)) == NULL) {
|
|
Sys_Error("(SDLGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
// stencilbuffer shadows
|
|
{
|
|
int stencil_bits;
|
|
|
|
have_stencil = false;
|
|
|
|
if (!SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits)) {
|
|
ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits);
|
|
if (stencil_bits >= 1) {
|
|
have_stencil = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_WM_SetCaption("Quake II", "Quake II");
|
|
|
|
SDL_ShowCursor(0);
|
|
|
|
X11_active = true;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef OPENGL
|
|
void GLimp_BeginFrame( float camera_seperation )
|
|
{
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
** SWimp_EndFrame
|
|
**
|
|
** This does an implementation specific copy from the backbuffer to the
|
|
** front buffer. In the Win32 case it uses BitBlt or BltFast depending
|
|
** on whether we're using DIB sections/GDI or DDRAW.
|
|
*/
|
|
|
|
#ifndef OPENGL
|
|
void SWimp_EndFrame (void)
|
|
{
|
|
/* SDL_Flip(surface); */
|
|
SDL_UpdateRect(surface, 0, 0, 0, 0);
|
|
}
|
|
#else
|
|
void GLimp_EndFrame (void)
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
** SWimp_SetMode
|
|
*/
|
|
#ifndef OPENGL
|
|
rserr_t SWimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
|
|
{
|
|
rserr_t retval = rserr_ok;
|
|
|
|
ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode );
|
|
|
|
if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) )
|
|
{
|
|
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
|
|
return rserr_invalid_mode;
|
|
}
|
|
|
|
ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight);
|
|
|
|
if ( !SWimp_InitGraphics( fullscreen ) ) {
|
|
// failed to set a valid mode in windowed mode
|
|
return rserr_invalid_mode;
|
|
}
|
|
|
|
R_GammaCorrectAndSetPalette( ( const unsigned char * ) d_8to24table );
|
|
|
|
return retval;
|
|
}
|
|
#else
|
|
int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
|
|
{
|
|
ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode );
|
|
|
|
if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) )
|
|
{
|
|
ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
|
|
return rserr_invalid_mode;
|
|
}
|
|
|
|
ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight);
|
|
|
|
if ( !GLimp_InitGraphics( fullscreen ) ) {
|
|
// failed to set a valid mode in windowed mode
|
|
return rserr_invalid_mode;
|
|
}
|
|
|
|
return rserr_ok;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
** SWimp_SetPalette
|
|
**
|
|
** System specific palette setting routine. A NULL palette means
|
|
** to use the existing palette. The palette is expected to be in
|
|
** a padded 4-byte xRGB format.
|
|
*/
|
|
#ifndef OPENGL
|
|
void SWimp_SetPalette( const unsigned char *palette )
|
|
{
|
|
SDL_Color colors[256];
|
|
|
|
int i;
|
|
|
|
if (!X11_active)
|
|
return;
|
|
|
|
if ( !palette )
|
|
palette = ( const unsigned char * ) sw_state.currentpalette;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
colors[i].r = palette[i*4+0];
|
|
colors[i].g = palette[i*4+1];
|
|
colors[i].b = palette[i*4+2];
|
|
}
|
|
|
|
SDL_SetPalette(surface, sdl_palettemode, colors, 0, 256);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
** SWimp_Shutdown
|
|
**
|
|
** System specific graphics subsystem shutdown routine. Destroys
|
|
** DIBs or DDRAW surfaces as appropriate.
|
|
*/
|
|
|
|
void SWimp_Shutdown( void )
|
|
{
|
|
if (surface)
|
|
SDL_FreeSurface(surface);
|
|
surface = NULL;
|
|
|
|
if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO)
|
|
SDL_Quit();
|
|
else
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
|
|
X11_active = false;
|
|
}
|
|
|
|
#ifdef OPENGL
|
|
void GLimp_Shutdown( void )
|
|
{
|
|
SWimp_Shutdown();
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
** SWimp_AppActivate
|
|
*/
|
|
#ifndef OPENGL
|
|
void SWimp_AppActivate( qboolean active )
|
|
{
|
|
}
|
|
#else
|
|
void GLimp_AppActivate( qboolean active )
|
|
{
|
|
}
|
|
#endif
|
|
|
|
//===============================================================================
|
|
|
|
/*
|
|
================
|
|
Sys_MakeCodeWriteable
|
|
================
|
|
*/
|
|
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
|
|
{
|
|
|
|
int r;
|
|
unsigned long addr;
|
|
int psize = getpagesize();
|
|
|
|
addr = (startaddr & ~(psize-1)) - psize;
|
|
|
|
// fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr,
|
|
// addr, startaddr+length, length);
|
|
|
|
r = mprotect((char*)addr, length + startaddr - addr + psize, 7);
|
|
|
|
if (r < 0)
|
|
Sys_Error("Protection change failed\n");
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* KEYBOARD */
|
|
/*****************************************************************************/
|
|
|
|
Key_Event_fp_t Key_Event_fp;
|
|
|
|
void KBD_Init(Key_Event_fp_t fp)
|
|
{
|
|
Key_Event_fp = fp;
|
|
}
|
|
|
|
void KBD_Update(void)
|
|
{
|
|
SDL_Event event;
|
|
static int KBD_Update_Flag;
|
|
|
|
if (KBD_Update_Flag == 1)
|
|
return;
|
|
|
|
KBD_Update_Flag = 1;
|
|
|
|
// get events from x server
|
|
if (X11_active)
|
|
{
|
|
int bstate;
|
|
|
|
while (SDL_PollEvent(&event))
|
|
GetEvent(&event);
|
|
|
|
if (!mx && !my)
|
|
SDL_GetRelativeMouseState(&mx, &my);
|
|
|
|
mouse_buttonstate = 0;
|
|
bstate = SDL_GetMouseState(NULL, NULL);
|
|
if (SDL_BUTTON(1) & bstate)
|
|
mouse_buttonstate |= (1 << 0);
|
|
if (SDL_BUTTON(3) & bstate) /* quake2 has the right button be mouse2 */
|
|
mouse_buttonstate |= (1 << 1);
|
|
if (SDL_BUTTON(2) & bstate) /* quake2 has the middle button be mouse3 */
|
|
mouse_buttonstate |= (1 << 2);
|
|
if (SDL_BUTTON(6) & bstate)
|
|
mouse_buttonstate |= (1 << 3);
|
|
if (SDL_BUTTON(7) & bstate)
|
|
mouse_buttonstate |= (1 << 4);
|
|
|
|
|
|
if (old_windowed_mouse != _windowed_mouse->value) {
|
|
old_windowed_mouse = _windowed_mouse->value;
|
|
|
|
if (!_windowed_mouse->value) {
|
|
/* ungrab the pointer */
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
} else {
|
|
/* grab the pointer */
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
}
|
|
}
|
|
while (keyq_head != keyq_tail)
|
|
{
|
|
Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down);
|
|
keyq_tail = (keyq_tail + 1) & 63;
|
|
}
|
|
}
|
|
|
|
KBD_Update_Flag = 0;
|
|
}
|
|
|
|
void KBD_Close(void)
|
|
{
|
|
keyq_head = 0;
|
|
keyq_tail = 0;
|
|
|
|
memset(keyq, 0, sizeof(keyq));
|
|
}
|
|
|
|
|
|
#ifdef OPENGL
|
|
void Fake_glColorTableEXT( GLenum target, GLenum internalformat,
|
|
GLsizei width, GLenum format, GLenum type,
|
|
const GLvoid *table )
|
|
{
|
|
byte temptable[256][4];
|
|
byte *intbl;
|
|
int i;
|
|
|
|
for (intbl = (byte *)table, i = 0; i < 256; i++) {
|
|
temptable[i][2] = *intbl++;
|
|
temptable[i][1] = *intbl++;
|
|
temptable[i][0] = *intbl++;
|
|
temptable[i][3] = 255;
|
|
}
|
|
qgl3DfxSetPaletteEXT((GLuint *)temptable);
|
|
}
|
|
#endif
|