mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 21:51:58 +00:00
338 lines
5.8 KiB
Objective-C
338 lines
5.8 KiB
Objective-C
#include <libc.h>
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#import <AppKit/AppKit.h>
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#include "../qcommon/qcommon.h"
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int curtime;
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int sys_frame_time;
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void Sys_UnloadGame (void)
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{
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}
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void *GetGameAPI (void *import);
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void *Sys_GetGameAPI (void *parms)
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{
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// we are hard-linked in, so no need to load anything
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return GetGameAPI (parms);
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}
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void Sys_CopyProtect (void)
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{
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}
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char *Sys_GetClipboardData( void )
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{
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return NULL;
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}
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//===========================================================================
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int hunkcount;
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byte *membase;
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int hunkmaxsize;
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int cursize;
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//#define VIRTUAL_ALLOC
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void *Hunk_Begin (int maxsize)
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{
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// reserve a huge chunk of memory, but don't commit any yet
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cursize = 0;
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hunkmaxsize = maxsize;
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#ifdef VIRTUAL_ALLOC
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membase = VirtualAlloc (NULL, maxsize, MEM_RESERVE, PAGE_NOACCESS);
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#else
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membase = malloc (maxsize);
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memset (membase, 0, maxsize);
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#endif
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if (!membase)
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Sys_Error ("VirtualAlloc reserve failed");
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return (void *)membase;
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}
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void *Hunk_Alloc (int size)
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{
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void *buf;
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// round to cacheline
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size = (size+31)&~31;
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#ifdef VIRTUAL_ALLOC
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// commit pages as needed
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// buf = VirtualAlloc (membase+cursize, size, MEM_COMMIT, PAGE_READWRITE);
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buf = VirtualAlloc (membase, cursize+size, MEM_COMMIT, PAGE_READWRITE);
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if (!buf)
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{
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &buf, 0, NULL);
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Sys_Error ("VirtualAlloc commit failed.\n%s", buf);
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}
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#endif
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cursize += size;
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if (cursize > hunkmaxsize)
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Sys_Error ("Hunk_Alloc overflow");
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return (void *)(membase+cursize-size);
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}
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int Hunk_End (void)
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{
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// free the remaining unused virtual memory
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#if 0
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void *buf;
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// write protect it
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buf = VirtualAlloc (membase, cursize, MEM_COMMIT, PAGE_READONLY);
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if (!buf)
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Sys_Error ("VirtualAlloc commit failed");
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#endif
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hunkcount++;
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//Com_Printf ("hunkcount: %i\n", hunkcount);
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return cursize;
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}
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void Hunk_Free (void *base)
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{
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if ( base )
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#ifdef VIRTUAL_ALLOC
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VirtualFree (base, 0, MEM_RELEASE);
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#else
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free (base);
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#endif
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hunkcount--;
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}
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//===========================================================================
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void Sys_Mkdir (char *path)
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{
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if (mkdir (path, 0777) != -1)
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return;
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if (errno != EEXIST)
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Com_Error (ERR_FATAL, "mkdir %s: %s",path, strerror(errno));
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}
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char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave)
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{
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return NULL;
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}
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char *Sys_FindNext (unsigned musthave, unsigned canthave)
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{
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return NULL;
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}
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void Sys_FindClose (void)
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{
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}
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/*
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================
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Sys_Milliseconds
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================
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*/
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int Sys_Milliseconds (void)
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{
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struct timeval tp;
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struct timezone tzp;
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static int secbase;
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gettimeofday(&tp, &tzp);
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if (!secbase)
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{
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secbase = tp.tv_sec;
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return tp.tv_usec/1000;
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}
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curtime = (tp.tv_sec - secbase)*1000 + tp.tv_usec/1000;
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return curtime;
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}
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/*
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================
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Sys_Error
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================
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*/
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void Sys_Error (char *error, ...)
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{
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va_list argptr;
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char string[1024];
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// change stdin to non blocking
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
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va_start (argptr,error);
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vsprintf (string,error,argptr);
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va_end (argptr);
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printf ("Fatal error: %s\n",string);
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if (!NSApp)
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{ // appkit isn't running, so don't try to pop up a panel
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exit (1);
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}
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NSRunAlertPanel (@"Fatal error",[NSString stringWithCString: string]
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,@"exit",NULL,NULL);
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[NSApp terminate: NULL];
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exit(1);
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}
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/*
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================
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Sys_Printf
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================
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*/
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void Sys_ConsoleOutput (char *text)
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{
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char *t_p;
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int l, r;
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l = strlen(text);
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t_p = text;
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// make sure everything goes through, even though we are non-blocking
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while (l)
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{
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r = write (1, text, l);
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if (r != l)
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sleep (0);
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if (r > 0)
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{
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t_p += r;
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l -= r;
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}
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}
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}
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/*
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================
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Sys_Quit
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================
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*/
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void Sys_Quit (void)
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{
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// change stdin to blocking
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
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if (!NSApp)
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exit (0); // appkit isn't running
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[NSApp terminate:nil];
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}
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/*
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================
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Sys_Init
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================
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*/
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void Sys_Init(void)
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{
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moncontrol(0); // turn off profiling except during real Quake work
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// change stdin to non blocking
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
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}
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extern NSWindow *vid_window_i;
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void Sys_AppActivate (void)
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{
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[vid_window_i makeKeyAndOrderFront: nil];
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}
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/*
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================
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Sys_SendKeyEvents
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service any pending appkit events
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================
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*/
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void Sys_SendKeyEvents (void)
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{
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NSEvent *event;
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NSDate *date;
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date = [NSDate date];
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do
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{
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event = [NSApp
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nextEventMatchingMask: 0xffffffff
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untilDate: date
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inMode: @"NSDefaultRunLoopMode"
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dequeue: YES];
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if (event)
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[NSApp sendEvent: event];
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} while (event);
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// grab frame time
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sys_frame_time = Sys_Milliseconds();
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}
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/*
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================
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Sys_ConsoleInput
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Checks for a complete line of text typed in at the console, then forwards
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it to the host command processor
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================
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*/
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char *Sys_ConsoleInput (void)
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{
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static char text[256];
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int len;
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len = read (0, text, sizeof(text));
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if (len < 1)
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return NULL;
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text[len-1] = 0; // rip off the /n and terminate
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return text;
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}
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/*
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=============
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main
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=============
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*/
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void main (int argc, char **argv)
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{
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int frame;
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NSAutoreleasePool *pool;
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int oldtime, t;
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pool = [[NSAutoreleasePool alloc] init];
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Qcommon_Init (argc, argv);
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[pool release];
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oldtime = Sys_Milliseconds ();
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while (1)
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{
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pool =[[NSAutoreleasePool alloc] init];
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if (++frame > 10)
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moncontrol(1);// profile only while we do each Quake frame
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t = Sys_Milliseconds ();
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Qcommon_Frame (t - oldtime);
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oldtime = t;
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moncontrol(0);
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[pool release];
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}
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}
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