mirror of
https://git.code.sf.net/p/quake/quake2forge
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53 lines
3.2 KiB
Text
53 lines
3.2 KiB
Text
3.18 Changes
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- "Water surfing" that was present in 3.17 has been fixed (holding jump while
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on the surface of water let you swim at full speed).
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- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
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- Spectator support added. A new cvar is built into the client, "spectator"
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Setting it to value other than "0" will allow you join a game as a spectator.
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While in spectator mode, you can press the attack button to enter a chasecam
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mode and follow other players. Using the inventory keys (by default the
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left and right square brackets) you can switch between players in the game
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while using the chasecam.
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You may enter and leave spectator mode while connected. Doing so resets
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your score to zero.
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***The new spectator support requires a new game.dll and may not work for
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user mods until they update their code. The default game.dll that comes
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with 3.18 supports chasecam as well as the new included Xatrix game.dll.
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- Fixed it so that when a model defaults to male/grunt (don't have the
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necessary model or skin for the player), VWep support is still enabled.
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- New console command for players, "playerlist". This will cause the server
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to give you a text list of the players on the server, including their
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connect time, score, ping and spectator status. This is handy if not
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everyone fits on the scoreboard on busy servers.
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- New cvar for the game.dll: spectator_password. If set to a value (other
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than "none"), users must set their spectator variable to this value in order
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to join the server as a spectator. This password is independant of the
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normal user password.
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- New cvar for the game.dll: maxspectators (defaults to 4). This value is
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not seperate from maxclients (a spectator is still a client).
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- New cvar for the game.dll: sv_maplist. This can be set to a list of map
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names that the server should autorotate through, rather than using the
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nextmap set in the actual map files themselves.
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For example: set sv_maplist "base1 q2dm1 q2dm3 fact3" will cause the server
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to rotate through those maps.
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***This requires a game.dll update and will not work with user mods until
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they update their code.
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- A new facility has been added to ClientConnect() in the game.dll to allow
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the game.dll to pass a message back to the user for the reason of disallowing
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a connection. It is done by setting a key of "rejmsg" in the passed userinfo.
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For example:
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Info_SetValueforKey(userinfo, "rejmsg", "Password required or incorrect.");
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- The server cvar, password, may be set to "none" to clear the password. This
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is needed because rcon can not set a blank password.
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- New server cvar: sv_airaccelerate. This controls the optional air
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acceleration facility. The default value is 0, which disables air control.
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The usual value to replicate the air control seen in the original Quake and
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later versions of Quakeworld is 10. 10 allows for much more
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air control (as was seen in 3.15). This value is ignored in single player
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and coop.
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- Fixed NoSuchFrame/BAD_MODELTYPE errors when doing a vid_restart while
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connected.
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- NoSuchFrame errors now include model name to assist in debugging user mods.
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- Fixed the remote status query response (ServerInfo) to not include error
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messages and be more consistent.
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