mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-10 07:12:01 +00:00
1031 lines
27 KiB
Text
1031 lines
27 KiB
Text
#
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# Quake2 Makefile for Solaris
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#
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# Nov '97 by Zoid <zoid@idsoftware.com>
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#
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# ELF only
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#
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VERSION=3.20
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ifneq (,$(findstring i86pc,$(shell uname -m)))
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ARCH=i386
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else
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ARCH=sparc
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endif
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MOUNT_DIR=/grog/Projects/Quake2/code
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BUILD_DEBUG_DIR=debug$(ARCH)
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BUILD_RELEASE_DIR=release$(ARCH)
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CLIENT_DIR=$(MOUNT_DIR)/client
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SERVER_DIR=$(MOUNT_DIR)/server
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COMMON_DIR=$(MOUNT_DIR)/qcommon
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SOLARIS_DIR=$(MOUNT_DIR)/solaris
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GAME_DIR=$(MOUNT_DIR)/game
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CTF_DIR=$(MOUNT_DIR)/ctf
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XATRIX_DIR=$(MOUNT_DIR)/xatrix
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ROGUE_DIR=$(MOUNT_DIR)/rogue
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NULL_DIR=$(MOUNT_DIR)/null
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CC=gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp -DC_ONLY -DDEDICATED_ONLY
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RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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LDFLAGS=-ldl -lm -lsocket -lnsl
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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TARGETS=$(BUILDDIR)/q2ded \
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
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$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
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build_debug:
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@-mkdir $(BUILD_DEBUG_DIR) \
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$(BUILD_DEBUG_DIR)/client \
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$(BUILD_DEBUG_DIR)/game \
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$(BUILD_DEBUG_DIR)/ctf \
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$(BUILD_DEBUG_DIR)/xatrix \
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$(BUILD_DEBUG_DIR)/rogue
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$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
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build_release:
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@-mkdir $(BUILD_RELEASE_DIR) \
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$(BUILD_RELEASE_DIR)/client \
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$(BUILD_RELEASE_DIR)/game \
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$(BUILD_RELEASE_DIR)/ctf \
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$(BUILD_RELEASE_DIR)/xatrix \
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$(BUILD_RELEASE_DIR)/rogue
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$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
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all: build_debug build_release
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targets: $(TARGETS)
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#############################################################################
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# CLIENT/SERVER
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#############################################################################
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QUAKE2_OBJS = \
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\
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$(BUILDDIR)/client/cmd.o \
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$(BUILDDIR)/client/cmodel.o \
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$(BUILDDIR)/client/common.o \
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$(BUILDDIR)/client/crc.o \
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$(BUILDDIR)/client/cvar.o \
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$(BUILDDIR)/client/files.o \
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$(BUILDDIR)/client/md4.o \
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$(BUILDDIR)/client/net_chan.o \
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\
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$(BUILDDIR)/client/sv_ccmds.o \
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$(BUILDDIR)/client/sv_ents.o \
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$(BUILDDIR)/client/sv_game.o \
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$(BUILDDIR)/client/sv_init.o \
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$(BUILDDIR)/client/sv_main.o \
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$(BUILDDIR)/client/sv_send.o \
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$(BUILDDIR)/client/sv_user.o \
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$(BUILDDIR)/client/sv_world.o \
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\
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$(BUILDDIR)/client/q_shsolaris.o \
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$(BUILDDIR)/client/sys_solaris.o \
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$(BUILDDIR)/client/glob.o \
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$(BUILDDIR)/client/net_udp.o \
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\
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$(BUILDDIR)/client/q_shared.o \
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$(BUILDDIR)/client/pmove.o \
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\
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$(BUILDDIR)/client/cl_null.o \
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$(BUILDDIR)/client/cd_null.o
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$(BUILDDIR)/q2ded : $(QUAKE2_OBJS)
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$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(LDFLAGS)
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$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
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$(DO_CC)
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$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
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$(DO_CC)
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$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
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$(DO_CC)
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$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
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$(DO_CC)
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$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
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$(DO_CC)
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$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
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$(DO_CC)
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$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
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$(DO_CC)
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$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
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$(DO_CC)
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$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
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$(DO_CC)
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$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
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$(DO_CC)
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$(BUILDDIR)/client/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c
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$(DO_CC)
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$(BUILDDIR)/client/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c
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$(DO_CC)
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$(BUILDDIR)/client/glob.o : $(SOLARIS_DIR)/glob.c
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$(DO_CC)
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$(BUILDDIR)/client/net_udp.o : $(SOLARIS_DIR)/net_udp.c
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$(DO_CC)
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$(BUILDDIR)/client/cd_null.o : $(NULL_DIR)/cd_null.c
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$(DO_CC)
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$(BUILDDIR)/client/cl_null.o : $(NULL_DIR)/cl_null.c
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$(DO_CC)
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#############################################################################
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# GAME
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#############################################################################
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GAME_OBJS = \
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$(BUILDDIR)/game/g_ai.o \
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$(BUILDDIR)/game/p_client.o \
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$(BUILDDIR)/game/g_cmds.o \
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$(BUILDDIR)/game/g_svcmds.o \
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$(BUILDDIR)/game/g_chase.o \
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$(BUILDDIR)/game/g_combat.o \
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$(BUILDDIR)/game/g_func.o \
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$(BUILDDIR)/game/g_items.o \
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$(BUILDDIR)/game/g_main.o \
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$(BUILDDIR)/game/g_misc.o \
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$(BUILDDIR)/game/g_monster.o \
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$(BUILDDIR)/game/g_phys.o \
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$(BUILDDIR)/game/g_save.o \
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$(BUILDDIR)/game/g_spawn.o \
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$(BUILDDIR)/game/g_target.o \
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$(BUILDDIR)/game/g_trigger.o \
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$(BUILDDIR)/game/g_turret.o \
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$(BUILDDIR)/game/g_utils.o \
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$(BUILDDIR)/game/g_weapon.o \
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$(BUILDDIR)/game/m_actor.o \
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$(BUILDDIR)/game/m_berserk.o \
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$(BUILDDIR)/game/m_boss2.o \
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$(BUILDDIR)/game/m_boss3.o \
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$(BUILDDIR)/game/m_boss31.o \
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$(BUILDDIR)/game/m_boss32.o \
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$(BUILDDIR)/game/m_brain.o \
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$(BUILDDIR)/game/m_chick.o \
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$(BUILDDIR)/game/m_flipper.o \
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$(BUILDDIR)/game/m_float.o \
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$(BUILDDIR)/game/m_flyer.o \
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$(BUILDDIR)/game/m_gladiator.o \
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$(BUILDDIR)/game/m_gunner.o \
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$(BUILDDIR)/game/m_hover.o \
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$(BUILDDIR)/game/m_infantry.o \
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$(BUILDDIR)/game/m_insane.o \
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$(BUILDDIR)/game/m_medic.o \
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$(BUILDDIR)/game/m_move.o \
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$(BUILDDIR)/game/m_mutant.o \
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$(BUILDDIR)/game/m_parasite.o \
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$(BUILDDIR)/game/m_soldier.o \
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$(BUILDDIR)/game/m_supertank.o \
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$(BUILDDIR)/game/m_tank.o \
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$(BUILDDIR)/game/p_hud.o \
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$(BUILDDIR)/game/p_trail.o \
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$(BUILDDIR)/game/p_view.o \
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$(BUILDDIR)/game/p_weapon.o \
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$(BUILDDIR)/game/q_shared.o \
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$(BUILDDIR)/game/m_flash.o
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$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
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$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
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$(DO_SHLIB_CC)
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$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
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$(DO_SHLIB_CC)
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|
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$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
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$(DO_SHLIB_CC)
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|
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$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
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$(DO_SHLIB_CC)
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#############################################################################
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# CTF
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#############################################################################
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CTF_OBJS = \
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$(BUILDDIR)/ctf/g_ai.o \
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$(BUILDDIR)/ctf/g_chase.o \
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$(BUILDDIR)/ctf/g_cmds.o \
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$(BUILDDIR)/ctf/g_combat.o \
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$(BUILDDIR)/ctf/g_ctf.o \
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$(BUILDDIR)/ctf/g_func.o \
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$(BUILDDIR)/ctf/g_items.o \
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$(BUILDDIR)/ctf/g_main.o \
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$(BUILDDIR)/ctf/g_misc.o \
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$(BUILDDIR)/ctf/g_monster.o \
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$(BUILDDIR)/ctf/g_phys.o \
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$(BUILDDIR)/ctf/g_save.o \
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$(BUILDDIR)/ctf/g_spawn.o \
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$(BUILDDIR)/ctf/g_svcmds.o \
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$(BUILDDIR)/ctf/g_target.o \
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$(BUILDDIR)/ctf/g_trigger.o \
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$(BUILDDIR)/ctf/g_utils.o \
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$(BUILDDIR)/ctf/g_weapon.o \
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$(BUILDDIR)/ctf/m_move.o \
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$(BUILDDIR)/ctf/p_client.o \
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$(BUILDDIR)/ctf/p_hud.o \
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$(BUILDDIR)/ctf/p_menu.o \
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$(BUILDDIR)/ctf/p_trail.o \
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$(BUILDDIR)/ctf/p_view.o \
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$(BUILDDIR)/ctf/p_weapon.o \
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$(BUILDDIR)/ctf/q_shared.o
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$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
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$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
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$(DO_SHLIB_CC)
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|
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$(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c
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$(DO_SHLIB_CC)
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|
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$(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c
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$(DO_SHLIB_CC)
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|
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$(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c
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$(DO_SHLIB_CC)
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|
|
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$(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c
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|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# XATRIX
|
|
#############################################################################
|
|
|
|
XATRIX_OBJS = \
|
|
$(BUILDDIR)/xatrix/g_ai.o \
|
|
$(BUILDDIR)/xatrix/g_cmds.o \
|
|
$(BUILDDIR)/xatrix/g_chase.o \
|
|
$(BUILDDIR)/xatrix/g_combat.o \
|
|
$(BUILDDIR)/xatrix/g_func.o \
|
|
$(BUILDDIR)/xatrix/g_items.o \
|
|
$(BUILDDIR)/xatrix/g_main.o \
|
|
$(BUILDDIR)/xatrix/g_misc.o \
|
|
$(BUILDDIR)/xatrix/g_monster.o \
|
|
$(BUILDDIR)/xatrix/g_phys.o \
|
|
$(BUILDDIR)/xatrix/g_save.o \
|
|
$(BUILDDIR)/xatrix/g_spawn.o \
|
|
$(BUILDDIR)/xatrix/g_svcmds.o \
|
|
$(BUILDDIR)/xatrix/g_target.o \
|
|
$(BUILDDIR)/xatrix/g_trigger.o \
|
|
$(BUILDDIR)/xatrix/g_turret.o \
|
|
$(BUILDDIR)/xatrix/g_utils.o \
|
|
$(BUILDDIR)/xatrix/g_weapon.o \
|
|
$(BUILDDIR)/xatrix/m_actor.o \
|
|
$(BUILDDIR)/xatrix/m_berserk.o \
|
|
$(BUILDDIR)/xatrix/m_boss2.o \
|
|
$(BUILDDIR)/xatrix/m_boss3.o \
|
|
$(BUILDDIR)/xatrix/m_boss31.o \
|
|
$(BUILDDIR)/xatrix/m_boss32.o \
|
|
$(BUILDDIR)/xatrix/m_boss5.o \
|
|
$(BUILDDIR)/xatrix/m_brain.o \
|
|
$(BUILDDIR)/xatrix/m_chick.o \
|
|
$(BUILDDIR)/xatrix/m_fixbot.o \
|
|
$(BUILDDIR)/xatrix/m_flash.o \
|
|
$(BUILDDIR)/xatrix/m_flipper.o \
|
|
$(BUILDDIR)/xatrix/m_float.o \
|
|
$(BUILDDIR)/xatrix/m_flyer.o \
|
|
$(BUILDDIR)/xatrix/m_gekk.o \
|
|
$(BUILDDIR)/xatrix/m_gladb.o \
|
|
$(BUILDDIR)/xatrix/m_gladiator.o \
|
|
$(BUILDDIR)/xatrix/m_gunner.o \
|
|
$(BUILDDIR)/xatrix/m_hover.o \
|
|
$(BUILDDIR)/xatrix/m_infantry.o \
|
|
$(BUILDDIR)/xatrix/m_insane.o \
|
|
$(BUILDDIR)/xatrix/m_medic.o \
|
|
$(BUILDDIR)/xatrix/m_move.o \
|
|
$(BUILDDIR)/xatrix/m_mutant.o \
|
|
$(BUILDDIR)/xatrix/m_parasite.o \
|
|
$(BUILDDIR)/xatrix/m_soldier.o \
|
|
$(BUILDDIR)/xatrix/m_supertank.o \
|
|
$(BUILDDIR)/xatrix/m_tank.o \
|
|
$(BUILDDIR)/xatrix/p_client.o \
|
|
$(BUILDDIR)/xatrix/p_hud.o \
|
|
$(BUILDDIR)/xatrix/p_trail.o \
|
|
$(BUILDDIR)/xatrix/p_view.o \
|
|
$(BUILDDIR)/xatrix/p_weapon.o \
|
|
$(BUILDDIR)/xatrix/q_shared.o
|
|
|
|
$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
|
|
|
|
$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# ROGUE
|
|
#############################################################################
|
|
|
|
ROGUE_OBJS = \
|
|
$(BUILDDIR)/rogue/dm_ball.o \
|
|
$(BUILDDIR)/rogue/dm_tag.o \
|
|
$(BUILDDIR)/rogue/g_ai.o \
|
|
$(BUILDDIR)/rogue/g_chase.o \
|
|
$(BUILDDIR)/rogue/g_cmds.o \
|
|
$(BUILDDIR)/rogue/g_combat.o \
|
|
$(BUILDDIR)/rogue/g_func.o \
|
|
$(BUILDDIR)/rogue/g_items.o \
|
|
$(BUILDDIR)/rogue/g_main.o \
|
|
$(BUILDDIR)/rogue/g_misc.o \
|
|
$(BUILDDIR)/rogue/g_monster.o \
|
|
$(BUILDDIR)/rogue/g_newai.o \
|
|
$(BUILDDIR)/rogue/g_newdm.o \
|
|
$(BUILDDIR)/rogue/g_newfnc.o \
|
|
$(BUILDDIR)/rogue/g_newtarg.o \
|
|
$(BUILDDIR)/rogue/g_newtrig.o \
|
|
$(BUILDDIR)/rogue/g_newweap.o \
|
|
$(BUILDDIR)/rogue/g_phys.o \
|
|
$(BUILDDIR)/rogue/g_save.o \
|
|
$(BUILDDIR)/rogue/g_spawn.o \
|
|
$(BUILDDIR)/rogue/g_sphere.o \
|
|
$(BUILDDIR)/rogue/g_svcmds.o \
|
|
$(BUILDDIR)/rogue/g_target.o \
|
|
$(BUILDDIR)/rogue/g_trigger.o \
|
|
$(BUILDDIR)/rogue/g_turret.o \
|
|
$(BUILDDIR)/rogue/g_utils.o \
|
|
$(BUILDDIR)/rogue/g_weapon.o \
|
|
$(BUILDDIR)/rogue/m_actor.o \
|
|
$(BUILDDIR)/rogue/m_berserk.o \
|
|
$(BUILDDIR)/rogue/m_boss2.o \
|
|
$(BUILDDIR)/rogue/m_boss3.o \
|
|
$(BUILDDIR)/rogue/m_boss31.o \
|
|
$(BUILDDIR)/rogue/m_boss32.o \
|
|
$(BUILDDIR)/rogue/m_brain.o \
|
|
$(BUILDDIR)/rogue/m_carrier.o \
|
|
$(BUILDDIR)/rogue/m_chick.o \
|
|
$(BUILDDIR)/rogue/m_flash.o \
|
|
$(BUILDDIR)/rogue/m_flipper.o \
|
|
$(BUILDDIR)/rogue/m_float.o \
|
|
$(BUILDDIR)/rogue/m_flyer.o \
|
|
$(BUILDDIR)/rogue/m_gladiator.o \
|
|
$(BUILDDIR)/rogue/m_gunner.o \
|
|
$(BUILDDIR)/rogue/m_hover.o \
|
|
$(BUILDDIR)/rogue/m_infantry.o \
|
|
$(BUILDDIR)/rogue/m_insane.o \
|
|
$(BUILDDIR)/rogue/m_medic.o \
|
|
$(BUILDDIR)/rogue/m_move.o \
|
|
$(BUILDDIR)/rogue/m_mutant.o \
|
|
$(BUILDDIR)/rogue/m_parasite.o \
|
|
$(BUILDDIR)/rogue/m_soldier.o \
|
|
$(BUILDDIR)/rogue/m_stalker.o \
|
|
$(BUILDDIR)/rogue/m_supertank.o \
|
|
$(BUILDDIR)/rogue/m_tank.o \
|
|
$(BUILDDIR)/rogue/m_turret.o \
|
|
$(BUILDDIR)/rogue/m_widow.o \
|
|
$(BUILDDIR)/rogue/m_widow2.o \
|
|
$(BUILDDIR)/rogue/p_client.o \
|
|
$(BUILDDIR)/rogue/p_hud.o \
|
|
$(BUILDDIR)/rogue/p_trail.o \
|
|
$(BUILDDIR)/rogue/p_view.o \
|
|
$(BUILDDIR)/rogue/p_weapon.o \
|
|
$(BUILDDIR)/rogue/q_shared.o
|
|
|
|
$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
|
|
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
|
|
|
|
$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c
|
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$(DO_SHLIB_CC)
|
|
|
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$(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c
|
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$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
$(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c
|
|
$(DO_SHLIB_CC)
|
|
|
|
#############################################################################
|
|
# TAR
|
|
#############################################################################
|
|
|
|
# Make RPMs. You need to be root to make this work
|
|
RPMDIR = /var/tmp/q2ded-$(VERSION)
|
|
|
|
tar:
|
|
if [ ! -d archives ];then mkdir archives;fi
|
|
$(MAKE) copyfiles COPYDIR=$(RPMDIR)
|
|
cd $(RPMDIR); tar cvf q2ded-$(VERSION)-$(ARCH)-sun-solaris2.5.1.tar *
|
|
cd $(RPMDIR); compress q2ded-$(VERSION)-$(ARCH)-sun-solaris2.5.1.tar
|
|
mv $(RPMDIR)/*.tar.Z archives/.
|
|
rm -rf $(RPMDIR)
|
|
|
|
copyfiles:
|
|
-mkdirhier $(COPYDIR)
|
|
cp $(BUILD_RELEASE_DIR)/q2ded $(COPYDIR)
|
|
strip $(COPYDIR)/q2ded
|
|
chmod 755 $(COPYDIR)/q2ded
|
|
-mkdir $(COPYDIR)/baseq2
|
|
chmod 755 $(COPYDIR)/baseq2
|
|
cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/baseq2
|
|
chmod 755 $(COPYDIR)/baseq2/game$(ARCH).$(SHLIBEXT)
|
|
# -mkdir $(COPYDIR)/ctf
|
|
# chmod 755 $(COPYDIR)/ctf
|
|
# cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/ctf
|
|
# chmod 755 $(COPYDIR)/ctf/game$(ARCH).$(SHLIBEXT)
|
|
-mkdir $(COPYDIR)/xatrix
|
|
chmod 755 $(COPYDIR)/xatrix
|
|
cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/xatrix
|
|
chmod 755 $(COPYDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
|
|
-mkdir $(COPYDIR)/rogue
|
|
chmod 755 $(COPYDIR)/rogue
|
|
cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/rogue
|
|
chmod 755 $(COPYDIR)/rogue/game$(ARCH).$(SHLIBEXT)
|
|
cp $(MOUNT_DIR)/solaris/readme.solaris $(COPYDIR)/README
|
|
cp $(MOUNT_DIR)/readme.txt $(COPYDIR)
|
|
cp $(MOUNT_DIR)/3.19_Changes.txt $(COPYDIR)
|
|
|
|
|
|
#############################################################################
|
|
# MISC
|
|
#############################################################################
|
|
|
|
clean: clean-debug clean-release
|
|
|
|
clean-debug:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean-release:
|
|
$(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
|
|
|
|
clean2:
|
|
-rm -f $(QUAKE2_OBJS) $(GAME_OBJS) $(CTF_OBJS) $(XATRIX_OBJS)
|